public static void AppendPartyMemberData(Client member, PacketHitList hitlist, int slot) { if (!string.IsNullOrEmpty(member.Player.PartyID)) { Party playerParty = PartyManager.FindPlayerParty(member); hitlist.AddPacketToParty(playerParty, TcpPacket.CreatePacket("partymemberdata", slot.ToString(), member.Player.Name, member.Player.GetActiveRecruit().Species.ToString(), member.Player.GetActiveRecruit().Form.ToString(), ((int)member.Player.GetActiveRecruit().Shiny).ToString(), ((int)member.Player.GetActiveRecruit().Sex).ToString(), member.Player.GetActiveRecruit().Exp.ToString(), member.Player.GetActiveRecruit().GetNextLevel().ToString(), member.Player.GetActiveRecruit().HP.ToString(), member.Player.GetActiveRecruit().MaxHP.ToString())); } }
public static void OnMapLoaded(Client client, IMap map, PacketHitList packetList) { try { //make sure escorts and other allies aren't taken out of the dungeon if (map.Moral != Enums.MapMoral.None) { int left = 0; for (int i = 0; i < Constants.MAX_ACTIVETEAM; i++) { if (client.Player.Team[i].RecruitIndex < -1) { client.Player.RemoveFromTeam(i); left++; } } if (left > 1) { Messenger.PlayerMsg(client, "Some members left the team.", Text.Grey); client.Player.SwapActiveRecruit(0); } else if (left > 0) { Messenger.PlayerMsg(client, "A member left the team.", Text.Grey); client.Player.SwapActiveRecruit(0); } } if (exPlayer.Get(client).FirstMapLoaded) { if (map.Moral == Enums.MapMoral.None && client.Player.IsInParty()) { packetList.AddPacketToParty(client.Player.PartyID, PacketBuilder.CreateChatMsg("[Party]: " + client.Player.Name + " reached " + map.Name + ".", Text.Cyan)); } for (int i = 0; i < Constants.MAX_ACTIVETEAM; i++) { if (client.Player.Team[i] != null && client.Player.Team[i].Loaded) { RemoveBuffs(client.Player.Team[i]); } } //remove statuses RemoveAllBondedExtraStatus(client.Player.GetActiveRecruit(), map, packetList, false); for (int i = 0; i < Constants.MAX_ACTIVETEAM; i++) { if (client.Player.Team[i] != null && client.Player.Team[i].Loaded) { client.Player.Team[i].VolatileStatus.Clear(); RefreshCharacterTraits(client.Player.Team[i], map, packetList); } } for (int j = 0; j < Constants.MAX_ACTIVETEAM; j++) { if (client.Player.Team[j] != null && client.Player.Team[j].Loaded) { if (HasAbility(client.Player.Team[j], "Illusion")) { int selectedSlot = j; for (int i = 1; i < Constants.MAX_ACTIVETEAM; i++) { if (client.Player.Team[(selectedSlot + i) % Constants.MAX_ACTIVETEAM] != null && client.Player.Team[(selectedSlot + i) % Constants.MAX_ACTIVETEAM].Loaded) { selectedSlot = (selectedSlot + i) % Constants.MAX_ACTIVETEAM; break; } } if (selectedSlot != j) { AddExtraStatus(client.Player.Team[j], client.Player.Map, "Illusion", client.Player.Team[selectedSlot].Species, null, "", packetList, false); } } //set illusion if (client.Player.GetActiveRecruit().HasActiveItem(213)) { AddExtraStatus(client.Player.Team[j], client.Player.Map, "Illusion", 25, null, "", packetList, false); } if (client.Player.GetActiveRecruit().HasActiveItem(224)) { AddExtraStatus(client.Player.Team[j], client.Player.Map, "Illusion", 300, null, "", packetList, false); } if (client.Player.GetActiveRecruit().HasActiveItem(244)) { AddExtraStatus(client.Player.Team[j], client.Player.Map, "Illusion", 387, null, "", packetList, false); } if (client.Player.GetActiveRecruit().HasActiveItem(245)) { AddExtraStatus(client.Player.Team[j], client.Player.Map, "Illusion", 390, null, "", packetList, false); } if (client.Player.GetActiveRecruit().HasActiveItem(246)) { AddExtraStatus(client.Player.Team[j], client.Player.Map, "Illusion", 393, null, "", packetList, false); } } } if (client.Player.Map.MapType == Enums.MapType.RDungeonMap) { if (HasAbility(client.Player.GetActiveRecruit(), "Honey Gather") && client.Player.FindInvSlot(-1) > -1) { if (Server.Math.Rand(0, 400) <= client.Player.GetActiveRecruit().Level) { client.Player.GiveItem(11, 0, ""); packetList.AddPacket(client, PacketBuilder.CreateBattleMsg(client.Player.GetActiveRecruit().Name + " gathered honey from somewhere.", Text.WhiteSmoke)); } } if (client.Player.Map.MapType == Enums.MapType.RDungeonMap) { for (int i = 0; i < Constants.MAX_ACTIVETEAM; i++) { if (client.Player.GetActiveRecruit() != null && client.Player.GetActiveRecruit().Loaded && !client.Player.Dead) { if (HasAbility(client.Player.GetActiveRecruit(), "Pickup") && client.Player.FindInvSlot(-1) > -1) { RDungeonFloor floor = RDungeonManager.RDungeons[((RDungeonMap)map).RDungeonIndex].Floors[((RDungeonMap)map).RDungeonFloor]; if (floor.Items.Count > 0) { int rand = Server.Math.Rand(0, floor.Items.Count); if (Server.Math.Rand(0, 200) <= floor.Items[rand].AppearanceRate) { int amount = (floor.Items[rand].MinAmount + floor.Items[rand].MaxAmount) / 2; client.Player.GiveItem(floor.Items[rand].ItemNum, amount, floor.Items[rand].Tag); packetList.AddPacket(client, PacketBuilder.CreateBattleMsg(client.Player.GetActiveRecruit().Name + " found an item from somewhere.", Text.WhiteSmoke)); } } } } } } } //if (client.Player.GetActiveRecruit().HasActiveItem(259) && client.Player.GetActiveRecruit().HeldItem.Num == 259 && map.Moral == Enums.MapMoral.House) { // AddExtraStatus(client.Player.GetActiveRecruit(), client.Player.Map, "Illusion", client.Player.GetActiveRecruit().HeldItem.Tag.ToInt(), null, "", packetList); //} if (map.Moral == Enums.MapMoral.None || map.Moral == Enums.MapMoral.NoPenalty || (client.Player.GetActiveRecruit().X >= 0 && client.Player.GetActiveRecruit().X <= map.MaxX && client.Player.GetActiveRecruit().Y >= 0 && client.Player.GetActiveRecruit().Y <= map.MaxY && map.Tile[client.Player.GetActiveRecruit().X, client.Player.GetActiveRecruit().Y].Type == Enums.TileType.Arena && !client.Player.Dead)) { if (HasAbility(client.Player.GetActiveRecruit(), "Sand Stream")) { SetMapWeather(map, Enums.Weather.Sandstorm, packetList); } else if (HasAbility(client.Player.GetActiveRecruit(), "Snow Warning")) { SetMapWeather(map, Enums.Weather.Hail, packetList); } else if (HasAbility(client.Player.GetActiveRecruit(), "Drizzle")) { SetMapWeather(map, Enums.Weather.Raining, packetList); } else if (HasAbility(client.Player.GetActiveRecruit(), "Drought")) { SetMapWeather(map, Enums.Weather.Sunny, packetList); } else if (HasAbility(client.Player.GetActiveRecruit(), "Air Lock")) { SetMapWeather(map, Enums.Weather.None, packetList); } else if (HasAbility(client.Player.GetActiveRecruit(), "Cloud Nine")) { SetMapWeather(map, Enums.Weather.None, packetList); } } int totalDef = 0; int totalSpDef = 0; TargetCollection targets = MoveProcessor.GetTargetsInRange(Enums.MoveRange.Floor, 0, map, client.Player.GetActiveRecruit(), client.Player.GetActiveRecruit().X, client.Player.GetActiveRecruit().Y, Enums.Direction.Up, true, false, false); for (int i = 0; i < targets.Foes.Count; i++) { totalDef += targets.Foes[i].Def; totalSpDef += targets.Foes[i].SpclDef; } for (int i = 0; i < Constants.MAX_ACTIVETEAM; i++) { if (client.Player.Team[i] != null && client.Player.Team[i].Loaded && HasAbility(client.Player.Team[i], "Download")) { if (totalDef < totalSpDef) { ChangeAttackBuff(client.Player.Team[i], map, 1, packetList); } else { ChangeSpAtkBuff(client.Player.Team[i], map, 1, packetList); } } } //if (HasAbility(client.Player.GetActiveRecruit(), "Natural Cure") && !CheckStatusProtection(client.Player.GetActiveRecruit(), map, Enums.StatusAilment.OK.ToString(), false, packetList)) { // packetList.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(client.Player.GetActiveRecruit().Name + "'s Natural Cure cured its status problem!", Text.WhiteSmoke), client.Player.X, client.Player.Y, 10); // SetStatusAilment(client.Player.GetActiveRecruit(), map, Enums.StatusAilment.OK, 0, packetList); //} for (int i = 0; i < Constants.MAX_ACTIVETEAM; i++) { if (client.Player.Team[i] != null && client.Player.Team[i].Loaded) { if (HasAbility(client.Player.Team[i], "Natural Cure") && !CheckStatusProtection(client.Player.Team[i], map, Enums.StatusAilment.OK.ToString(), false, packetList)) { packetList.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(client.Player.Team[i].Name + "'s Natural Cure cured its status problem!", Text.WhiteSmoke), client.Player.X, client.Player.Y, 10); SetStatusAilment(client.Player.Team[i], map, Enums.StatusAilment.OK, 0, packetList); } } } //if (HasAbility(client.Player.GetActiveRecruit(), "Regenerator") && client.Player.GetActiveRecruit().HP < client.Player.GetActiveRecruit().MaxHP) { // HealCharacter(client.Player.GetActiveRecruit(), map, client.Player.GetActiveRecruit().MaxHP / 3, packetList); //} for (int i = 0; i < Constants.MAX_ACTIVETEAM; i++) { if (client.Player.Team[i] != null && client.Player.Team[i].Loaded) { if (HasAbility(client.Player.Team[i], "Regenerator") && client.Player.Team[i].HP < client.Player.Team[i].MaxHP) { HealCharacter(client.Player.Team[i], map, client.Player.Team[i].MaxHP / 3, packetList); } } } if (map.MapType == Enums.MapType.Instanced) { //Messenger.AdminMsg("Players:"+map.PlayersOnMap.Count + " / " + BossBattles.IsBossBattleMap(client), Text.Pink); if (BossBattles.IsBossBattleMap(client)) { foreach (Client n in map.GetClients()) { if (client == n) { BossBattles.StartBossBattle(n, (InstancedMap)map); } break; } } } } else { //if (Ranks.IsAllowed(client, Enums.Rank.Admin)) { // Messenger.PlayerMsg(client, "!", Text.Black); //} } exPlayer.Get(client).FirstMapLoaded = true; for (int i = 0; i < Constants.MAX_ACTIVETEAM; i++) { if (client.Player.Team[i] != null && client.Player.Team[i].Loaded) { RefreshCharacterTraits(client.Player.Team[i], map, packetList); } } StoryHelper.OnMapLoaded(client, map, packetList); } catch (Exception ex) { Messenger.AdminMsg("Error: OnMapLoaded", Text.Black); Messenger.AdminMsg("Map: " + map.Name + "Client: " + client.Player.Name, Text.Black); //Messenger.AdminMsg(ex.ToString(), Text.Black); } }