public TentChest( Tent owner ) { m_Tent = owner; KeyValue = m_Tent.KeyValue; Locked = true; LockLevel = MaxLockLevel = 0; Movable = false; }
public TentChest(Tent owner, uint keyValue) { m_Tent = owner; KeyValue = keyValue; Locked = true; LockLevel = MaxLockLevel = 0; Movable = false; }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Tent = reader.ReadItem() as Tent; if ( m_Tent == null ) Delete(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Tent = reader.ReadItem() as Tent; if (m_Tent == null) { Delete(); } }