예제 #1
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			m_PirateShip = reader.ReadItem() as PirateShip;
			bootgespawnt = reader.ReadBool();
			int version = reader.ReadInt();
		}
예제 #2
0
		public override void OnThink()
		{
  		if(bootgespawnt == false)
  		{
			Map map = this.Map;
  			if ( map == null )
  				return;			
			this.Z = 0;
			m_PirateShip = new PirateShip();
  			Point3D loc = this.Location;
  			Point3D loccrew = this.Location;
			loc = new Point3D( this.X, this.Y-1, -5 );
			loccrew = new Point3D( this.X, this.Y-1, this.Z );
  			m_PirateShip.MoveToWorld( loc, map ); 
			bootgespawnt = true;
        
			for(int i = 0; i < 5; ++i)
			{
				Pirate m_pirate = new Pirate();
				m_pirate.MoveToWorld( loccrew, map ); 
			}
		}
		
		base.OnThink();
		if ( DateTime.Now < m_NextPickup )
			return;
				
		if ( m_PirateShip == null)
		{
			return;
		} 

		m_NextPickup = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 1, 2 ) );

         
		feindrichtung = Direction.North; //default nord
		foreach ( Item feind in this.GetItemsInRange( 200 ) )
		{      
			if( feind is BaseBoat && feind != m_PirateShip && !(feind is PirateShip) )
			{

				List<Mobile> targets = new List<Mobile>();
				IPooledEnumerable eable = feind.GetMobilesInRange( 16 );

				foreach ( Mobile m in eable )
				{
					if ( m is PlayerMobile )
						targets.Add( m );
				}
				eable.Free();
				if ( targets.Count > 0 )
				{
					m_feindboot = feind as BaseBoat;
					feindrichtung = this.GetDirectionTo( m_feindboot );
					break;
				}
			} 
		}
		if(m_feindboot == null)
		{
			return;
		}
    			
         
		if(m_PirateShip != null && m_feindboot != null)
		{
			if( m_PirateShip != null && (feindrichtung == Direction.North  )  && m_PirateShip.Facing != Direction.North)
			{
				m_PirateShip.Facing = Direction.North;
			}
			else if(m_PirateShip != null &&  (feindrichtung == Direction.South  )  && m_PirateShip.Facing != Direction.South)
			{
				m_PirateShip.Facing = Direction.South;
			}
			else if(m_PirateShip != null &&  (feindrichtung == Direction.East || feindrichtung == Direction.Right || feindrichtung == Direction.Down  ) && m_PirateShip.Facing != Direction.East )
			{
				m_PirateShip.Facing = Direction.East;
			}
			else if(m_PirateShip != null &&  (feindrichtung == Direction.West || feindrichtung == Direction.Left || feindrichtung == Direction.Up  ) && m_PirateShip.Facing != Direction.West )   
			{
				m_PirateShip.Facing = Direction.West;
			}
			m_PirateShip.StartMove(Direction.North, true ); //, false); //Vollgas!

			if(m_PirateShip != null && this.InRange(m_feindboot, 10) && m_PirateShip.IsMoving == true) // In Reichweite? Stop!
			{
				m_PirateShip.StopMove( false );
			}
		}
		else
		{
			if(m_PirateShip != null && m_PirateShip.IsMoving == true)
			{
				m_PirateShip.StopMove( false ); //keiner da? anhalten.
			}
		}
		}