public void RemoveBoat(BaseBoat boat) { if (boat == null) return; //First, we'll try and put the boat in the cooresponding location where it warped in if (boat.Map != null && boat.Map != Map.Internal && m_Altar != null && m_Altar.WarpRegion != null) { Map map = boat.Map; Rectangle2D rec = m_Altar.WarpRegion.Bounds; int x = boat.X - m_Bounds.X; int y = boat.Y - m_Bounds.Y; int z = map.GetAverageZ(x, y); Point3D ePnt = new Point3D(rec.X + x, rec.Y + y, -5); int offsetX = ePnt.X - boat.X; int offsetY = ePnt.Y - boat.Y; int offsetZ = map.GetAverageZ(ePnt.X, ePnt.Y) - boat.Z; if (boat.CanFit(ePnt, this.Map, boat.ItemID)) { boat.Teleport(offsetX, offsetY, offsetZ); //int z = this.Map.GetAverageZ(boat.X, boat.Y); if (boat.Z != -5) boat.Z = -5; if (boat.TillerMan != null) boat.TillerManSay(501425); //Ar, turbulent water! return; } } //Plan B, lets kick to some random location who-knows-where for (int i = 0; i < 25; i++) { Rectangle2D rec = CorgulAltar.BoatKickLocation; Point3D ePnt = CorgulAltar.GetRandomPoint(rec, Map); int offsetX = ePnt.X - boat.X; int offsetY = ePnt.Y - boat.Y; int offsetZ = ePnt.Z - boat.Z; if (boat.CanFit(ePnt, this.Map, boat.ItemID)) { boat.Teleport(offsetX, offsetY, -5); boat.SendMessageToAllOnBoard("A rough patch of sea has disoriented the crew!"); //int z = this.Map.GetAverageZ(boat.X, boat.Y); if (boat.Z != -5) boat.Z = -5; if (boat.TillerMan != null) boat.TillerManSay(501425); //Ar, turbulent water! break; } } }
public bool KickBoat(BaseBoat boat) { if (boat == null || boat.Deleted) return false; for (int i = 0; i < 25; i++) { Rectangle2D rec = m_KickLocs[Utility.Random(m_KickLocs.Length)]; int x = Utility.RandomMinMax(rec.X, rec.X + rec.Width); int y = Utility.RandomMinMax(rec.Y, rec.Y + rec.Height); int z = boat.Z; Point3D p = new Point3D(x, y, z); if (boat.CanFit(p, boat.Map, boat.ItemID)) { boat.Teleport(x - boat.X, y - boat.Y, z - boat.Z); if (boat.Owner != null && boat.Owner.NetState != null) boat.SendMessageToAllOnBoard(1149785); //A strong tide comes and carries your boat to deeper water. return true; } } return false; }
public void CheckEnter(BaseBoat boat) { if (boat == null || this.Map == null || this.Map == Map.Internal) return; //Do not enter corgul region if we aren't in this region anymore Region r = Region.Find(boat.Location, boat.Map); if (r != null && !r.IsPartOf(this)) return; Map map = this.Map; List<ISpawnable> list = boat.GetObjectsOnBoard(); List<PlayerMobile> pms = new List<PlayerMobile>(); bool hasMap = false; foreach (ISpawnable i in list) { if (i is PlayerMobile && ((PlayerMobile)i).NetState != null) { pms.Add((PlayerMobile)i); PlayerMobile pm = (PlayerMobile)i; if (pm.Backpack == null) continue; Item item = pm.Backpack.FindItemByType(typeof(CorgulIslandMap)); if (item != null && item is CorgulIslandMap && this.Contains(((CorgulIslandMap)item).DestinationPoint)) { hasMap = true; break; } } } if (hasMap) { int x = boat.X - m_Bounds.X; int y = boat.Y - m_Bounds.Y; int z = map.GetAverageZ(x, y); Point3D ePnt = new Point3D(CorgulAltar.CorgulBounds.X + x, CorgulAltar.CorgulBounds.Y + y, 0); int offsetX = ePnt.X - boat.X; int offsetY = ePnt.Y - boat.Y; int offsetZ = map.GetAverageZ(ePnt.X, ePnt.Y) - boat.Z; if (boat.CanFit(ePnt, this.Map, boat.ItemID)) { boat.Teleport(offsetX, offsetY, offsetZ); //int z = this.Map.GetAverageZ(boat.X, boat.Y); if (boat.Z != 0) boat.Z = 0; if (boat.TillerMan != null) boat.TillerManSay(501425); //Ar, turbulent water! } else { boat.StopMove(true); boat.SendMessageToAllOnBoard("The boat has struck a coral reef!"); } } }