public void Quicksand(Mobile target) { BaseExplodeEffect e = ExplodeFX.Earth.CreateInstance( target, Map, 1, 1, TimeSpan.FromMilliseconds(1000 - ((10) * 100)), null, () => { Mobile spawn; switch (Utility.Random(2)) { default: case 0: spawn = new Sandworm(); break; case 1: spawn = new WindTitan(); break; } spawn.MoveToWorld(target.Location, target.Map); }); e.Send(); }