public override bool OnBeforeDeath() { MasterOfGluttony ro = new MasterOfGluttony(); ro.Team = this.Team; ro.Combatant = this.Combatant; ro.NoKillAwards = true; Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0); ro.MoveToWorld(new Point3D(2008, 1059, -28), Map.Ilshenar); return base.OnBeforeDeath(); }
public override bool OnBeforeDeath() { MasterOfGluttony ro = new MasterOfGluttony(); ro.Team = this.Team; ro.Combatant = this.Combatant; ro.NoKillAwards = true; Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0); ro.MoveToWorld(new Point3D(2008, 1059, -28), Map.Ilshenar); return(base.OnBeforeDeath()); }