private void SpawnGuardians() { Mobile lordArcher = new LordArcher(); lordArcher.MoveToWorld(new Point3D(this.Location.X + 1, this.Location.Y, this.Location.Z), this.Map); Mobile lordWarrior = new LordWarrior(); lordWarrior.MoveToWorld(new Point3D(this.Location.X, this.Location.Y + 1, this.Location.Z), this.Map); Mobile lordVeteran; if (Utility.RandomBool()) { lordVeteran = new LordVeteranArcher(); } else { lordVeteran = new LordVeteranWarrior(); } lordVeteran.MoveToWorld(new Point3D(this.Location.X + 1, this.Location.Y + 1, this.Location.Z), this.Map); }
private void SpawnGuardians() { Mobile lordArcher = new LordArcher(); lordArcher.MoveToWorld(new Point3D(this.Location.X + 1, this.Location.Y, this.Location.Z), this.Map); Mobile lordWarrior = new LordWarrior(); lordWarrior.MoveToWorld(new Point3D(this.Location.X, this.Location.Y + 1, this.Location.Z), this.Map); Mobile lordVeteran; if (Utility.RandomBool()) lordVeteran = new LordVeteranArcher(); else lordVeteran = new LordVeteranWarrior(); lordVeteran.MoveToWorld(new Point3D(this.Location.X + 1, this.Location.Y + 1, this.Location.Z), this.Map); }