public void Target( IPoint3D p ) { if ( ( Caster.Followers + 4 ) > Caster.FollowersMax ) { Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature. return; } Map map = Caster.Map; SpellHelper.GetSurfaceTop( ref p ); if ( map == null || ( Caster.IsPlayer && !map.CanSpawnMobile( p.X, p.Y, p.Z ) ) ) { Caster.SendLocalizedMessage( 501942 ); // That location is blocked. } else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() ) { int level = (int) ( ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 2.0 ); TimeSpan duration = TimeSpan.FromSeconds( 10 + level ); BaseCreature summon = new AnimatedWeapon( Caster, level ); BaseCreature.Summon( summon, false, Caster, new Point3D( p ), 0x212, duration ); summon.PlaySound( 0x64A ); Effects.SendTargetParticles( summon, 0x3728, 10, 10, 0x13AA, (EffectLayer) 255 ); } FinishSequence(); }
public override void OnCast() { if ( CheckSequence() ) { TimeSpan duration = TimeSpan.FromSeconds((Caster.Skills[CastSkill].Fixed + Caster.Skills[DamageSkill].Fixed) / 5); AnimatedWeapon anim = new AnimatedWeapon(); anim.Skills[SkillName.Anatomy].Base = Caster.Skills[SkillName.Anatomy].Base; anim.Skills[SkillName.Tactics].Base = Caster.Skills[SkillName.Tactics].Base; SpellHelper.Summon( anim, Caster, 0x216, duration, true, true, false, SkillName.Mysticism ); } FinishSequence(); }