public static string QuestSentence(Mobile m) { string sMainQuest = ""; string explorer = CharacterDatabase.GetQuestInfo(m, "StandardQuest"); if (CharacterDatabase.GetQuestState(m, "StandardQuest")) { string sPCTarget = ""; string sPCTitle = ""; string sPCName = ""; string sPCRegion = ""; int nPCDone = 0; int nPCFee = 0; string sPCWorld = ""; string sPCCategory = ""; string sPCStory = ""; string[] explorers = explorer.Split('#'); int nEntry = 1; foreach (string explorerz in explorers) { if (nEntry == 1) { sPCTarget = explorerz; } else if (nEntry == 2) { sPCTitle = explorerz; } else if (nEntry == 3) { sPCName = explorerz; } else if (nEntry == 4) { sPCRegion = explorerz; } else if (nEntry == 5) { nPCDone = Convert.ToInt32(explorerz); } else if (nEntry == 6) { nPCFee = Convert.ToInt32(explorerz); } else if (nEntry == 7) { sPCWorld = explorerz; } else if (nEntry == 8) { sPCCategory = explorerz; } else if (nEntry == 9) { sPCStory = explorerz; } nEntry++; } string sWorth = nPCFee.ToString("#,##0"); string sTheyCalled = sPCName; if (sPCTitle.Length > 0) { sTheyCalled = sPCTitle; } string sGiver = QuestCharacters.QuestGiverKarma(((PlayerMobile)m).KarmaLocked); string sWord1 = "you"; switch (Utility.RandomMinMax(0, 4)) { case 0: sWord1 = "a brave adventurer"; break; case 1: sWord1 = "an adventurer"; break; case 2: sWord1 = "you"; break; case 3: sWord1 = "someone"; break; case 4: sWord1 = "one willing"; break; } string sWord2 = "go to"; switch (Utility.RandomMinMax(0, 4)) { case 0: sWord2 = "go to"; break; case 1: sWord2 = "travel to"; break; case 2: sWord2 = "journey to"; break; case 3: sWord2 = "seek out"; break; case 4: sWord2 = "venture to"; break; } string sWord3 = "kill"; if (sPCCategory == "Item") { switch (Utility.RandomMinMax(0, 3)) { case 0: sWord3 = "find"; break; case 1: sWord3 = "seek"; break; case 2: sWord3 = "search for"; break; case 3: sWord3 = "bring back"; break; } } else { switch (Utility.RandomMinMax(0, 3)) { case 0: sWord3 = "eliminate"; break; case 1: sWord3 = "slay"; break; case 2: sWord3 = "kill"; break; case 3: sWord3 = "destroy"; break; } } sMainQuest = sGiver + " wants " + sWord1 + " to " + sWord2 + " " + sPCRegion + " in " + sPCWorld + " and " + sWord3 + " " + sTheyCalled + " for " + sWorth + " gold"; } return(sMainQuest); }
public static void FindTarget(Mobile m, int fee) { string searchLocation = "the Land of Sosaria"; switch (Utility.RandomMinMax(0, 15)) { case 0: searchLocation = "the Land of Sosaria"; break; case 1: searchLocation = "the Land of Sosaria"; break; case 2: searchLocation = "the Land of Sosaria"; break; case 3: searchLocation = "the Land of Lodoria"; if (!(CharacterDatabase.GetDiscovered(m, "the Land of Lodoria"))) { searchLocation = "the Land of Sosaria"; } break; case 4: searchLocation = "the Land of Lodoria"; if (!(CharacterDatabase.GetDiscovered(m, "the Land of Lodoria"))) { searchLocation = "the Land of Sosaria"; } break; case 5: searchLocation = "the Land of Lodoria"; if (!(CharacterDatabase.GetDiscovered(m, "the Land of Lodoria"))) { searchLocation = "the Land of Sosaria"; } break; case 6: searchLocation = "the Serpent Island"; if (!(CharacterDatabase.GetDiscovered(m, "the Serpent Island"))) { searchLocation = "the Land of Sosaria"; } break; case 7: searchLocation = "the Serpent Island"; if (!(CharacterDatabase.GetDiscovered(m, "the Serpent Island"))) { searchLocation = "the Land of Sosaria"; } break; case 8: searchLocation = "the Serpent Island"; if (!(CharacterDatabase.GetDiscovered(m, "the Serpent Island"))) { searchLocation = "the Land of Sosaria"; } break; case 9: searchLocation = "the Isles of Dread"; if (!(CharacterDatabase.GetDiscovered(m, "the Isles of Dread"))) { searchLocation = "the Land of Sosaria"; } break; case 10: searchLocation = "the Savaged Empire"; if (!(CharacterDatabase.GetDiscovered(m, "the Savaged Empire"))) { searchLocation = "the Land of Sosaria"; } break; case 11: searchLocation = "the Savaged Empire"; if (!(CharacterDatabase.GetDiscovered(m, "the Savaged Empire"))) { searchLocation = "the Land of Sosaria"; } break; case 12: searchLocation = "the Island of Umber Veil"; if (!(CharacterDatabase.GetDiscovered(m, "the Island of Umber Veil"))) { searchLocation = "the Land of Sosaria"; } break; case 13: searchLocation = "the Bottle World of Kuldar"; if (!(CharacterDatabase.GetDiscovered(m, "the Bottle World of Kuldar"))) { searchLocation = "the Land of Sosaria"; } break; case 14: searchLocation = "the Underworld"; if (!(CharacterDatabase.GetDiscovered(m, "the Underworld"))) { searchLocation = "the Underworld"; } break; case 15: searchLocation = "the Land of Ambrosia"; if (!(CharacterDatabase.GetDiscovered(m, "the Land of Ambrosia"))) { searchLocation = "the Land of Sosaria"; } break; } int aCount = 0; Region reg = null; ArrayList targets = new ArrayList(); foreach (Mobile target in World.Mobiles.Values) { if (target is BaseCreature) { reg = Region.Find(target.Location, target.Map); string tWorld = Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y); if (target.EmoteHue != 123 && target.Karma < 0 && target.Fame < fee && (DifficultyLevel.GetDifficultyLevel(target.Location, target.Map) <= GetPlayerInfo.GetPlayerDifficulty(m)) && reg.IsPartOf(typeof(DungeonRegion))) { if (searchLocation == "the Land of Sosaria" && tWorld == searchLocation) { targets.Add(target); aCount++; } else if (searchLocation == "the Land of Lodoria" && tWorld == searchLocation) { targets.Add(target); aCount++; } else if (searchLocation == "the Serpent Island" && tWorld == searchLocation) { targets.Add(target); aCount++; } else if (searchLocation == "the Isles of Dread" && tWorld == searchLocation) { targets.Add(target); aCount++; } else if (searchLocation == "the Savaged Empire" && tWorld == searchLocation) { targets.Add(target); aCount++; } else if (searchLocation == "the Island of Umber Veil" && tWorld == searchLocation) { targets.Add(target); aCount++; } else if (searchLocation == "the Bottle World of Kuldar" && tWorld == searchLocation) { targets.Add(target); aCount++; } else if (searchLocation == "the Underworld" && tWorld == searchLocation) { targets.Add(target); aCount++; } } if (aCount < 1) // SAFETY CATCH IF IT FINDS NO CREATURES AT ALL...IT WILL FIND AT LEAST ONE IN SOSARIA // { if (target.Karma < 0 && target.Fame < fee && reg.IsPartOf(typeof(DungeonRegion)) && tWorld == "the Land of Sosaria") { targets.Add(target); aCount++; } } } } aCount = Utility.RandomMinMax(1, aCount); int xCount = 0; for (int i = 0; i < targets.Count; ++i) { xCount++; if (xCount == aCount) { if (Utility.RandomMinMax(1, 2) == 1) // KILL SOMETHING { Mobile theone = ( Mobile )targets[i]; string kWorld = Worlds.GetMyWorld(theone.Map, theone.Location, theone.X, theone.Y); string kexplorer = theone.GetType().ToString(); int nFee = theone.Fame / 5; string kDollar = ((int)((Server.Misc.DifficultyLevel.QuestRewardModifier() * 0.01) * nFee)).ToString(); string killName = theone.Name; string killTitle = theone.Title; if (theone is Wyrms) { killName = "a wyrm"; killTitle = ""; } if (theone is Dragons) { killName = "a dragon"; killTitle = ""; } if (theone is BombWorshipper) { killName = "a worshipper of the bomb"; killTitle = ""; } if (theone is Psionicist) { killName = "a psychic of the bomb"; killTitle = ""; } string myexplorer = kexplorer + "#" + killTitle + "#" + killName + "#" + Server.Misc.Worlds.GetRegionName(theone.Map, theone.Location) + "#0#" + kDollar + "#" + kWorld + "#Monster"; CharacterDatabase.SetQuestInfo(m, "StandardQuest", myexplorer); string theStory = myexplorer + "#" + StandardQuestFunctions.QuestSentence(m); // ADD THE STORY PART CharacterDatabase.SetQuestInfo(m, "StandardQuest", theStory); } else // FIND SOMETHING { Mobile theone = ( Mobile )targets[i]; string kWorld = Worlds.GetMyWorld(theone.Map, theone.Location, theone.X, theone.Y); string kexplorer = theone.GetType().ToString(); int nFee = theone.Fame / 3; nFee = nFee / 100; nFee = nFee * 100; string kDollar = ((int)((Server.Misc.DifficultyLevel.QuestRewardModifier() * 0.01) * nFee)).ToString(); string ItemToFind = QuestCharacters.QuestItems(); string myexplorer = "##" + ItemToFind + "#" + Server.Misc.Worlds.GetRegionName(theone.Map, theone.Location) + "#0#" + kDollar + "#" + kWorld + "#Item"; CharacterDatabase.SetQuestInfo(m, "StandardQuest", myexplorer); string theStory = myexplorer + "#" + StandardQuestFunctions.QuestSentence(m); // ADD THE STORY PART CharacterDatabase.SetQuestInfo(m, "StandardQuest", theStory); } } } }
public static string QuestSentence(Mobile m) { string explorer = CharacterDatabase.GetQuestInfo(m, "FishingQuest"); string sMainQuest = ""; if (CharacterDatabase.GetQuestState(m, "FishingQuest")) { string sPCTarget = ""; string sPCTitle = ""; string sPCName = ""; string sPCRegion = ""; int nPCDone = 0; int nPCFee = 0; string sPCWorld = ""; string sPCCategory = ""; string sPCStory = ""; string[] explorers = explorer.Split('#'); int nEntry = 1; foreach (string explorerz in explorers) { if (nEntry == 1) { sPCTarget = explorerz; } else if (nEntry == 2) { sPCTitle = explorerz; } else if (nEntry == 3) { sPCName = explorerz; } else if (nEntry == 4) { sPCRegion = explorerz; } else if (nEntry == 5) { nPCDone = Convert.ToInt32(explorerz); } else if (nEntry == 6) { nPCFee = Convert.ToInt32(explorerz); } else if (nEntry == 7) { sPCWorld = explorerz; } else if (nEntry == 8) { sPCCategory = explorerz; } else if (nEntry == 9) { sPCStory = explorerz; } nEntry++; } string sWorth = nPCFee.ToString("#,##0"); string sTheyCalled = sPCName; if (sPCTitle.Length > 0) { sTheyCalled = sPCTitle; } string sGiver = QuestCharacters.QuestGiverKarma(((PlayerMobile)m).KarmaLocked); string sWord1 = "you"; switch (Utility.RandomMinMax(0, 4)) { case 0: sWord1 = "a brave sailor"; break; case 1: sWord1 = "a sailor"; break; case 2: sWord1 = "you"; break; case 3: sWord1 = "someone"; break; case 4: sWord1 = "one willing"; break; } string sWord2 = "go to"; switch (Utility.RandomMinMax(0, 4)) { case 0: sWord2 = "sail on"; break; case 1: sWord2 = "travel on"; break; case 2: sWord2 = "journey on"; break; case 3: sWord2 = "search on"; break; case 4: sWord2 = "venture on"; break; } string sWord3 = "kill"; if (sPCCategory == "Item") { string sBoat = "raft"; switch (Utility.RandomMinMax(0, 4)) { case 0: sBoat = "raft"; break; case 1: sBoat = "ship"; break; case 2: sBoat = "galleon"; break; case 3: sBoat = "barge"; break; case 4: sBoat = "vessel"; break; } string sTaken = "They lost it after"; switch (Utility.RandomMinMax(0, 4)) { case 0: sTaken = "They lost it after"; break; case 1: sTaken = "It was lost when"; break; case 2: sTaken = "They last saw it when"; break; case 3: sTaken = "It was last seen before"; break; case 4: sTaken = "They had it before"; break; } string sMonster = "a sea creature"; switch (Utility.RandomMinMax(0, 4)) { case 0: sMonster = "a sea creature"; break; case 1: sMonster = "a monster from the deep"; break; case 2: sMonster = "a creature from the sea"; break; case 3: sMonster = "a horror from the deep"; break; case 4: sMonster = "an ocean creature"; break; } string sHappened = "was attacked"; switch (Utility.RandomMinMax(0, 4)) { case 0: sHappened = "was attacked"; break; case 1: sHappened = "was sunk"; break; case 2: sHappened = "was destroyed"; break; case 3: sHappened = "was overturned"; break; case 4: sHappened = "was overrun"; break; } string sWord4 = sTaken + " their " + sBoat + " " + sHappened + " by " + sMonster; switch (Utility.RandomMinMax(0, 3)) { case 0: sWord3 = "find"; break; case 1: sWord3 = "seek"; break; case 2: sWord3 = "look for"; break; case 3: sWord3 = "bring back"; break; } sMainQuest = sGiver + " wants " + sWord1 + " to " + sWord2 + " " + sPCRegion + " in " + sPCWorld + " and " + sWord3 + " " + sTheyCalled + " for " + sWorth + " gold. " + sWord4; } else { switch (Utility.RandomMinMax(0, 3)) { case 0: sWord3 = "eliminate"; break; case 1: sWord3 = "slay"; break; case 2: sWord3 = "kill"; break; case 3: sWord3 = "destroy"; break; } sMainQuest = sGiver + " wants " + sWord1 + " to " + sWord2 + " " + sPCRegion + " in " + sPCWorld + " and " + sWord3 + " " + sTheyCalled + " for " + sWorth + " gold"; if (sPCName == "the Pirate Captain") { sMainQuest = sGiver + " wants " + sWord1 + " to " + sWord2 + " " + sPCRegion + " in " + sPCWorld + " and " + sWord3 + " " + sPCName + ", " + sPCTitle + ", for " + sWorth + " gold"; } } } return(sMainQuest); }
public static string QuestSentence(Mobile m) { string victim = CharacterDatabase.GetQuestInfo(m, "AssassinQuest"); string sVictimQuest = ""; if (CharacterDatabase.GetQuestState(m, "AssassinQuest")) { string sAssassinTarget = ""; string sAssassinTitle = ""; string sAssassinName = ""; string sAssassinRegion = ""; int nAssassinDone = 0; int nAssassinFee = 0; string sAssassinWorld = ""; string sAssassinCategory = ""; string sAssassinStory = ""; string[] victims = victim.Split('#'); int nEntry = 1; foreach (string victimz in victims) { if (nEntry == 1) { sAssassinTarget = victimz; } else if (nEntry == 2) { sAssassinTitle = victimz; } else if (nEntry == 3) { sAssassinName = victimz; } else if (nEntry == 4) { sAssassinRegion = victimz; } else if (nEntry == 5) { nAssassinDone = Convert.ToInt32(victimz); } else if (nEntry == 6) { nAssassinFee = Convert.ToInt32(victimz); } else if (nEntry == 7) { sAssassinWorld = victimz; } else if (nEntry == 8) { sAssassinCategory = victimz; } else if (nEntry == 9) { sAssassinStory = victimz; } nEntry++; } string sWorth = nAssassinFee.ToString("#,##0"); string sVictimCalled = sAssassinName; if (sAssassinTitle.Length > 0) { sVictimCalled = sAssassinTitle; } string sGiver = QuestCharacters.QuestGiver(); string sWord1 = "us"; switch (Utility.RandomMinMax(0, 4)) { case 0: sWord1 = "one of us"; break; case 1: sWord1 = "us"; break; case 2: sWord1 = "you"; break; case 3: sWord1 = "someone"; break; case 4: sWord1 = "our order"; break; } string sWord2 = "go to"; switch (Utility.RandomMinMax(0, 4)) { case 0: sWord2 = "go to"; break; case 1: sWord2 = "travel to"; break; case 2: sWord2 = "journey to"; break; case 3: sWord2 = "seek out"; break; case 4: sWord2 = "venture to"; break; } string sWord3 = "mate"; switch (Utility.RandomMinMax(0, 3)) { case 0: sWord3 = "mate"; break; case 1: sWord3 = "slay"; break; case 2: sWord3 = "kill"; break; case 3: sWord3 = "murder"; break; } sVictimQuest = sGiver + " wants " + sWord1 + " to " + sWord2 + " " + sAssassinRegion + " in " + sAssassinWorld + " and " + sWord3 + " " + sVictimCalled + " for " + sWorth + " gold"; } return(sVictimQuest); }
public static void FindTarget(Mobile m, int fee) { PlayerMobile PC = (PlayerMobile)m; int PirateHunt = 0; int WorldPick = Utility.RandomMinMax(0, 14); if (Utility.RandomMinMax(1, 8) == 1 && 4000 < fee) { PirateHunt = 1; WorldPick = Utility.RandomMinMax(0, 6); } string searchLocation = "the Land of Sosaria"; switch (WorldPick) { case 0: searchLocation = "the Land of Sosaria"; break; case 1: searchLocation = "the Land of Sosaria"; break; case 2: searchLocation = "the Land of Sosaria"; break; case 3: searchLocation = "the Land of Lodoria"; if (!(CharacterDatabase.GetDiscovered(m, "the Land of Lodoria"))) { searchLocation = "the Land of Sosaria"; } break; case 4: searchLocation = "the Land of Lodoria"; if (!(CharacterDatabase.GetDiscovered(m, "the Land of Lodoria"))) { searchLocation = "the Land of Sosaria"; } break; case 5: searchLocation = "the Land of Lodoria"; if (!(CharacterDatabase.GetDiscovered(m, "the Land of Lodoria"))) { searchLocation = "the Land of Sosaria"; } break; case 6: searchLocation = "the Isles of Dread"; if (!(CharacterDatabase.GetDiscovered(m, "the Isles of Dread"))) { searchLocation = "the Land of Sosaria"; } break; case 7: searchLocation = "the Serpent Island"; if (!(CharacterDatabase.GetDiscovered(m, "the Serpent Island"))) { searchLocation = "the Land of Sosaria"; } break; case 8: searchLocation = "the Serpent Island"; if (!(CharacterDatabase.GetDiscovered(m, "the Serpent Island"))) { searchLocation = "the Land of Sosaria"; } break; case 9: searchLocation = "the Serpent Island"; if (!(CharacterDatabase.GetDiscovered(m, "the Serpent Island"))) { searchLocation = "the Land of Sosaria"; } break; case 10: searchLocation = "the Savaged Empire"; if (!(CharacterDatabase.GetDiscovered(m, "the Savaged Empire"))) { searchLocation = "the Land of Sosaria"; } break; case 11: searchLocation = "the Savaged Empire"; if (!(CharacterDatabase.GetDiscovered(m, "the Savaged Empire"))) { searchLocation = "the Land of Sosaria"; } break; case 12: searchLocation = "the Island of Umber Veil"; if (!(CharacterDatabase.GetDiscovered(m, "the Island of Umber Veil"))) { searchLocation = "the Land of Sosaria"; } break; case 13: searchLocation = "the Bottle World of Kuldar"; if (!(CharacterDatabase.GetDiscovered(m, "the Bottle World of Kuldar"))) { searchLocation = "the Land of Sosaria"; } break; case 14: searchLocation = "the Underworld"; if (!(CharacterDatabase.GetDiscovered(m, "the Underworld"))) { searchLocation = "the Underworld"; } break; } if (!(CharacterDatabase.GetDiscovered(m, "the Land of Sosaria")) && searchLocation == "the Land of Sosaria") { if (m.Skills.Cap == 11000) { searchLocation = "the Savaged Empire"; } else { searchLocation = "the Land of Lodoria"; } } int aCount = 0; Region reg = null; ArrayList targets = new ArrayList(); foreach (Mobile target in World.Mobiles.Values) { if (target is BaseCreature) { reg = Region.Find(target.Location, target.Map); if (PirateHunt == 1) { if (searchLocation == "the Land of Sosaria") { if (target is PirateCaptain && reg.IsPartOf(typeof(PirateRegion)) && target.Map == Map.Sosaria && Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y) == searchLocation) { targets.Add(target); aCount++; } } else if (searchLocation == "the Land of Lodoria") { if ((target is AncientLich || target is ElfPirateCaptain) && reg.IsPartOf(typeof(PirateRegion)) && target.Map == Map.Lodor && Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y) == searchLocation) { targets.Add(target); aCount++; } } else if (searchLocation == "the Isles of Dread") { if (target is PirateCaptain && reg.IsPartOf(typeof(PirateRegion)) && target.Map == Map.IslesDread && Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y) == searchLocation) { targets.Add(target); aCount++; } } } else { if (searchLocation == "the Land of Sosaria") { if (SkipMe(target) == true && target.Karma < 0 && target.Fame < fee && target.WhisperHue == 999 && Server.Misc.Worlds.IsMainRegion(Server.Misc.Worlds.GetRegionName(target.Map, target.Location)) && target.Map == Map.Sosaria && Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y) == searchLocation) { targets.Add(target); aCount++; } } else if (searchLocation == "the Land of Lodoria") { if (SkipMe(target) == true && target.Karma < 0 && target.Fame < fee && target.WhisperHue == 999 && Server.Misc.Worlds.IsMainRegion(Server.Misc.Worlds.GetRegionName(target.Map, target.Location)) && target.Map == Map.Lodor && Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y) == searchLocation) { targets.Add(target); aCount++; } } else if (searchLocation == "the Serpent Island") { if (SkipMe(target) == true && target.Karma < 0 && target.Fame < fee && target.WhisperHue == 999 && Server.Misc.Worlds.IsMainRegion(Server.Misc.Worlds.GetRegionName(target.Map, target.Location)) && target.Map == Map.SerpentIsland && Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y) == searchLocation) { targets.Add(target); aCount++; } } else if (searchLocation == "the Isles of Dread") { if (SkipMe(target) == true && target.Karma < 0 && target.Fame < fee && target.WhisperHue == 999 && Server.Misc.Worlds.IsMainRegion(Server.Misc.Worlds.GetRegionName(target.Map, target.Location)) && target.Map == Map.IslesDread && Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y) == searchLocation) { targets.Add(target); aCount++; } } else if (searchLocation == "the Savaged Empire") { if (SkipMe(target) == true && target.Karma < 0 && target.Fame < fee && target.WhisperHue == 999 && Server.Misc.Worlds.IsMainRegion(Server.Misc.Worlds.GetRegionName(target.Map, target.Location)) && target.Map == Map.SavagedEmpire && Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y) == searchLocation) { targets.Add(target); aCount++; } } else if (searchLocation == "the Island of Umber Veil") { if (SkipMe(target) == true && target.Karma < 0 && target.Fame < fee && target.WhisperHue == 999 && Server.Misc.Worlds.IsMainRegion(Server.Misc.Worlds.GetRegionName(target.Map, target.Location)) && target.Map == Map.Sosaria && Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y) == searchLocation) { targets.Add(target); aCount++; } } else if (searchLocation == "the Bottle World of Kuldar") { if (SkipMe(target) == true && target.Karma < 0 && target.Fame < fee && target.WhisperHue == 999 && Server.Misc.Worlds.IsMainRegion(Server.Misc.Worlds.GetRegionName(target.Map, target.Location)) && target.Map == Map.Sosaria && Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y) == searchLocation) { targets.Add(target); aCount++; } } else if (searchLocation == "the Underworld") { if (SkipMe(target) == true && target.Karma < 0 && target.Fame < fee && target.WhisperHue == 999 && Server.Misc.Worlds.IsMainRegion(Server.Misc.Worlds.GetRegionName(target.Map, target.Location)) && target.Map == Map.Underworld && Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y) == searchLocation) { targets.Add(target); aCount++; } } } if (aCount < 1) // SAFETY CATCH IF IT FINDS NOT CREATURES AT ALL...IT WILL FIND AT LEAST ONE IN SOSARIA // { if (target.Karma < 0 && target.Fame < fee && target.WhisperHue == 999 && Server.Misc.Worlds.IsMainRegion(Server.Misc.Worlds.GetRegionName(target.Map, target.Location)) && target.Map == Map.Sosaria && Worlds.GetMyWorld(target.Map, target.Location, target.X, target.Y) == "the Land of Sosaria") { targets.Add(target); aCount++; } } } } aCount = Utility.RandomMinMax(1, aCount); int xCount = 0; for (int i = 0; i < targets.Count; ++i) { xCount++; if (xCount == aCount) { if (Utility.RandomMinMax(1, 3) != 1) // KILL SOMETHING { Mobile theone = ( Mobile )targets[i]; string kWorld = Worlds.GetMyWorld(theone.Map, theone.Location, theone.X, theone.Y); int nFee = theone.Fame / 2; string kexplorer = theone.GetType().ToString(); string kDollar = nFee.ToString(); string killName = theone.Name; string killTitle = theone.Title; if (theone is Wyrms) { killName = "a wyrm"; killTitle = ""; } if (theone is RidingDragon || theone is Dragons) { killName = "a dragon"; killTitle = ""; } if (theone is Daemon) { killName = "a daemon"; killTitle = ""; } if (theone is Balron) { killName = "a balron"; killTitle = ""; } string myexplorer = kexplorer + "#" + killTitle + "#" + killName + "#the high seas#0#" + kDollar + "#" + kWorld + "#Monster"; string useTitle = killTitle; if (theone is AncientLich || theone is PirateCaptain || theone is ElfPirateCaptain) { Region argh = Region.Find(theone.Location, theone.Map); nFee = (theone.Fame / 10) * 3; if (nFee > 2000) { nFee = 2000; } int nLow = (int)(nFee * 0.75); nFee = (int)(Utility.RandomMinMax(nLow, nFee) * 10); kDollar = ((int)((Server.Misc.MyServerSettings.QuestRewardModifier() * 0.01) * nFee)).ToString(); useTitle = argh.Name; useTitle = useTitle.Replace("the Waters of", "of"); myexplorer = kexplorer + "#" + useTitle + "#the Pirate Captain#the high seas#0#" + kDollar + "#" + kWorld + "#Monster"; } CharacterDatabase.SetQuestInfo(m, "FishingQuest", myexplorer); string theStory = myexplorer + "#" + FishingQuestFunctions.QuestSentence(PC); // ADD THE STORY PART CharacterDatabase.SetQuestInfo(m, "FishingQuest", theStory); } else // FIND SOMETHING { Mobile theone = ( Mobile )targets[i]; string kWorld = Worlds.GetMyWorld(theone.Map, theone.Location, theone.X, theone.Y); string kexplorer = theone.GetType().ToString(); int qFame = m.Fame; if (qFame < 1000) { qFame = 1000; } else if (qFame > 10000) { qFame = 10000; } int nFee = (int)(((Utility.RandomMinMax(500, qFame) / 10) * 10) / 2); string kDollar = ((int)((Server.Misc.MyServerSettings.QuestRewardModifier() * 0.01) * nFee)).ToString(); string ItemToFind = QuestCharacters.QuestItems(true); string myexplorer = "##" + ItemToFind + "#the high seas#0#" + kDollar + "#" + kWorld + "#Item"; CharacterDatabase.SetQuestInfo(m, "FishingQuest", myexplorer); string theStory = myexplorer + "#" + FishingQuestFunctions.QuestSentence(PC); // ADD THE STORY PART CharacterDatabase.SetQuestInfo(m, "FishingQuest", theStory); } } } }