public PoisonRoomRegion(PoisonRoom room, string name, Map map, int priority, Rectangle2D[] rect, int lightlevel) : base(name, map, priority, rect) { ExcludeFromParentSpawns = true; m_Room = room; m_LightLevel = lightlevel; }
public PoisonRoomTimer( PoisonRoom room ) : base(TimeSpan.FromSeconds( 0 ), TimeSpan.FromSeconds( room.TimePerPoisonCast )) { m_Room = room; }
public PoisonRoomTimer(PoisonRoom room) : base(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(room.TimePerPoisonCast)) { m_Room = room; }
public PoisonRoomRegion( PoisonRoom room, string name, Map map, int priority, Rectangle2D[] rect, int lightlevel ) : base(name, map, priority, rect) { ExcludeFromParentSpawns = true; m_Room = room; m_LightLevel = lightlevel; }