public void EventSink_Death(DeathEventArgs e) { TestMobile from = e.Mobile; loser = from; end = DateTime.Now; done = true; }
public Balancing(TestMobile m1, TestMobile m2) { m1.Balance = this; m2.Balance = this; mob1 = m1; mob2 = m2; fileLocation = null; Death += new DeathEventHandler(EventSink_Death); StartCombat(); new FinishTimer(this).Start(); }
public DeathEventArgs(TestMobile mobile) { m_Mobile = mobile; }
public Balancing(TestMobile m1, TestMobile m2, string loc) : this(m1, m2) { fileLocation = loc; }