public void Buy(PlayerObject player, ulong index, uint count) { UserItem goods = null; for (int i = 0; i < Goods.Count; i++) { if (Goods[i].UniqueID != index) { continue; } goods = Goods[i]; break; } bool isUsed = false; bool isBuyBack = false; var callingNPC = NPCObject.Get(player.NPCObjectID); if (callingNPC != null) { if (goods == null) { for (int i = 0; i < callingNPC.UsedGoods.Count; i++) { if (callingNPC.UsedGoods[i].UniqueID != index) { continue; } goods = callingNPC.UsedGoods[i]; isUsed = true; break; } } if (goods == null) { if (!callingNPC.BuyBack.ContainsKey(player.Name)) { callingNPC.BuyBack[player.Name] = new List <UserItem>(); } for (int i = 0; i < callingNPC.BuyBack[player.Name].Count; i++) { if (callingNPC.BuyBack[player.Name][i].UniqueID != index) { continue; } goods = callingNPC.BuyBack[player.Name][i]; isBuyBack = true; break; } } } if (goods == null || count == 0 || count > goods.Info.StackSize) { return; } if (isBuyBack && count > goods.Count) { count = goods.Count; } else { goods.Count = count; } uint cost = goods.Price(); cost = (uint)(cost * PriceRate(player)); uint baseCost = (uint)(goods.Price() * PriceRate(player, true)); if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency { if (cost > player.Info.PearlCount) { return; } } else if (cost > player.Account.Gold) { return; } UserItem item = (isBuyBack || isUsed) ? goods : Envir.CreateFreshItem(goods.Info); item.Count = goods.Count; if (!player.CanGainItem(item)) { return; } if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency { player.Info.PearlCount -= (int)cost; } else { player.Account.Gold -= cost; player.Enqueue(new S.LoseGold { Gold = cost }); if (callingNPC != null && callingNPC.Conq != null) { callingNPC.Conq.GoldStorage += (cost - baseCost); } } player.GainItem(item); if (isUsed) { callingNPC.UsedGoods.Remove(goods); //If used or buyback will destroy whole stack instead of reducing to remaining quantity List <UserItem> newGoodsList = new List <UserItem>(); newGoodsList.AddRange(Goods); newGoodsList.AddRange(callingNPC.UsedGoods); callingNPC.NeedSave = true; player.Enqueue(new S.NPCGoods { List = newGoodsList, Rate = PriceRate(player) }); } if (isBuyBack) { callingNPC.BuyBack[player.Name].Remove(goods); //If used or buyback will destroy whole stack instead of reducing to remaining quantity player.Enqueue(new S.NPCGoods { List = callingNPC.BuyBack[player.Name], Rate = PriceRate(player) }); } }
public void Craft(PlayerObject player, ulong index, uint count, int[] slots) { S.CraftItem p = new S.CraftItem(); RecipeInfo recipe = null; for (int i = 0; i < CraftGoods.Count; i++) { if (CraftGoods[i].Item.UniqueID != index) { continue; } recipe = CraftGoods[i]; break; } UserItem goods = recipe.Item; if (goods == null || count == 0 || count > goods.Info.StackSize) { player.Enqueue(p); return; } bool hasItems = true; List <int> usedSlots = new List <int>(); //Check Items foreach (var ingredient in recipe.Ingredients) { uint amount = ingredient.Count * count; for (int i = 0; i < slots.Length; i++) { int slot = slots[i]; if (usedSlots.Contains(slot)) { continue; } if (slot < 0 || slot > player.Info.Inventory.Length) { continue; } UserItem item = player.Info.Inventory[slot]; if (item == null || item.Info != ingredient.Info) { continue; } usedSlots.Add(slot); if (amount <= item.Count) { amount = 0; } else { hasItems = false; } break; } if (amount > 0) { hasItems = false; break; } } if (!hasItems) { player.Enqueue(p); return; } UserItem craftedItem = Envir.CreateFreshItem(goods.Info); craftedItem.Count = count; if (!player.CanGainItem(craftedItem)) { player.Enqueue(p); return; } //Take Items foreach (var ingredient in recipe.Ingredients) { uint amount = ingredient.Count * count; for (int i = 0; i < slots.Length; i++) { int slot = slots[i]; if (slot < 0) { continue; } UserItem item = player.Info.Inventory[slot]; if (item == null || item.Info != ingredient.Info) { continue; } if (item.Count > amount) { player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = amount }); player.Info.Inventory[slot].Count -= amount; break; } else { player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = item.Count }); amount -= item.Count; player.Info.Inventory[slot] = null; } break; } } //Give Item player.GainItem(craftedItem); p.Success = true; player.Enqueue(p); }
public void Buy(PlayerObject player, ulong index, uint count) { UserItem goods = null; for (int i = 0; i < Goods.Count; i++) { if (Goods[i].UniqueID != index) { continue; } goods = Goods[i]; break; } bool isUsed = false; if (goods == null) { for (int i = 0; i < UsedGoods.Count; i++) { if (UsedGoods[i].UniqueID != index) { continue; } goods = UsedGoods[i]; isUsed = true; break; } } bool isBuyBack = false; if (goods == null) { if (!BuyBack.ContainsKey(player.Name)) { BuyBack[player.Name] = new List <UserItem>(); } for (int i = 0; i < BuyBack[player.Name].Count; i++) { if (BuyBack[player.Name][i].UniqueID != index) { continue; } goods = BuyBack[player.Name][i]; isBuyBack = true; break; } } if (goods == null || goods.Count == 0 || goods.Count > goods.Info.StackSize) { return; } uint cost = goods.Price(); cost = (uint)(cost * Info.PriceRate); if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency { if (cost > player.Info.PearlCount) { return; } } else if (cost > player.Account.Gold) { return; } UserItem item = (isBuyBack || isUsed ? goods : Envir.CreateFreshItem(goods.Info)); item.Count = goods.Count; if (!player.CanGainItem(item)) { return; } if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency { player.Info.PearlCount -= (int)cost; } else { player.Account.Gold -= cost; player.Enqueue(new S.LoseGold { Gold = cost }); } player.GainItem(item); if (isUsed) { UsedGoods.Remove(goods); List <UserItem> newGoodsList = new List <UserItem>(); newGoodsList.AddRange(Goods); newGoodsList.AddRange(UsedGoods); NeedSave = true; player.Enqueue(new S.NPCGoods { List = newGoodsList, Rate = Info.PriceRate }); } if (isBuyBack) { BuyBack[player.Name].Remove(goods); player.Enqueue(new S.NPCGoods { List = BuyBack[player.Name], Rate = Info.PriceRate }); } }
public void Buy(PlayerObject player, ulong index, uint count) { UserItem goods = null; for (int i = 0; i < Goods.Count; i++) { if (Goods[i].UniqueID != index) continue; goods = Goods[i]; break; } bool isUsed = false; if (goods == null) { for (int i = 0; i < UsedGoods.Count; i++) { if (UsedGoods[i].UniqueID != index) continue; goods = UsedGoods[i]; isUsed = true; break; } } bool isBuyBack = false; if (goods == null) { if (!BuyBack.ContainsKey(player.Name)) BuyBack[player.Name] = new List<UserItem>(); for (int i = 0; i < BuyBack[player.Name].Count; i++) { if (BuyBack[player.Name][i].UniqueID != index) continue; goods = BuyBack[player.Name][i]; isBuyBack = true; break; } } if (goods == null || goods.Count == 0 || goods.Count > goods.Info.StackSize) return; uint cost = goods.Price(); cost = (uint)(cost * Info.PriceRate); if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency { if (cost > player.Info.PearlCount) return; } else if (cost > player.Account.Gold) return; UserItem item = (isBuyBack || isUsed ? goods : Envir.CreateFreshItem(goods.Info)); item.Count = goods.Count; if (!player.CanGainItem(item)) return; if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency { player.Info.PearlCount -= (int)cost; } else { player.Account.Gold -= cost; player.Enqueue(new S.LoseGold { Gold = cost }); } player.GainItem(item); if (isUsed) { UsedGoods.Remove(goods); List<UserItem> newGoodsList = new List<UserItem>(); newGoodsList.AddRange(Goods); newGoodsList.AddRange(UsedGoods); NeedSave = true; player.Enqueue(new S.NPCGoods { List = newGoodsList, Rate = Info.PriceRate }); } if (isBuyBack) { BuyBack[player.Name].Remove(goods); player.Enqueue(new S.NPCGoods { List = BuyBack[player.Name], Rate = Info.PriceRate }); } }
public void Buy(PlayerObject player, ulong index, uint count) { UserItem goods = null; for (int i = 0; i < Goods.Count; i++) { if (Goods[i].UniqueID != index) continue; goods = Goods[i]; break; } bool isUsed = false; if (goods == null) { for (int i = 0; i < UsedGoods.Count; i++) { if (UsedGoods[i].UniqueID != index) continue; goods = UsedGoods[i]; isUsed = true; break; } } bool isBuyBack = false; if (goods == null) { if (!BuyBack.ContainsKey(player.Name)) BuyBack[player.Name] = new List<UserItem>(); for (int i = 0; i < BuyBack[player.Name].Count; i++) { if (BuyBack[player.Name][i].UniqueID != index) continue; goods = BuyBack[player.Name][i]; isBuyBack = true; break; } } if (goods == null || count == 0 || count > goods.Info.StackSize) return; goods.Count = count; uint cost = goods.Price(); cost = (uint)(cost * PriceRate(player)); uint baseCost = (uint)(goods.Price() * PriceRate(player, true)); if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency { if (cost > player.Info.PearlCount) return; } else if (cost > player.Account.Gold) return; UserItem item = (isBuyBack || isUsed) ? goods : Envir.CreateFreshItem(goods.Info); item.Count = goods.Count; if (!player.CanGainItem(item)) return; if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency { player.Info.PearlCount -= (int)cost; } else { player.Account.Gold -= cost; player.Enqueue(new S.LoseGold { Gold = cost }); if (Conq != null) Conq.GoldStorage += (cost - baseCost); } player.GainItem(item); if (isUsed) { UsedGoods.Remove(goods); //If used or buyback will destroy whole stack instead of reducing to remaining quantity List<UserItem> newGoodsList = new List<UserItem>(); newGoodsList.AddRange(Goods); newGoodsList.AddRange(UsedGoods); NeedSave = true; player.Enqueue(new S.NPCGoods { List = newGoodsList, Rate = PriceRate(player) }); } if (isBuyBack) { BuyBack[player.Name].Remove(goods); //If used or buyback will destroy whole stack instead of reducing to remaining quantity player.Enqueue(new S.NPCGoods { List = BuyBack[player.Name], Rate = PriceRate(player) }); } }
public void Craft(PlayerObject player, ulong index, ushort count, int[] slots) { S.CraftItem p = new S.CraftItem(); RecipeInfo recipe = null; for (int i = 0; i < CraftGoods.Count; i++) { if (CraftGoods[i].Item.UniqueID != index) continue; recipe = CraftGoods[i]; break; } UserItem goods = recipe.Item; if (goods == null || count == 0 || count > goods.Info.StackSize) { player.Enqueue(p); return; } if (player.Account.Gold < recipe.Gold) { player.Enqueue(p); return; } bool hasItems = true; List<int> usedSlots = new List<int>(); //Check Tools foreach (var tool in recipe.Tools) { for (int i = 0; i < slots.Length; i++) { int slot = slots[i]; if (usedSlots.Contains(slot)) continue; if (slot < 0 || slot > player.Info.Inventory.Length) continue; UserItem item = player.Info.Inventory[slot]; if (item == null || item.Info != tool.Info) continue; usedSlots.Add(slot); if ((uint)Math.Floor(item.CurrentDura / 1000M) < count) { hasItems = false; break; } } if (!hasItems) { break; } } //Check Ingredients foreach (var ingredient in recipe.Ingredients) { if (ingredient.Count * count > ingredient.Info.StackSize) { player.Enqueue(p); return; } ushort amount = (ushort)(ingredient.Count * count); for (int i = 0; i < slots.Length; i++) { int slot = slots[i]; if (usedSlots.Contains(slot)) continue; if (slot < 0 || slot > player.Info.Inventory.Length) continue; UserItem item = player.Info.Inventory[slot]; if (item == null || item.Info != ingredient.Info) continue; usedSlots.Add(slot); if (ingredient.CurrentDura < ingredient.MaxDura && ingredient.CurrentDura > item.CurrentDura) { hasItems = false; break; } if (amount > item.Count) { hasItems = false; break; } amount = 0; break; } if (amount > 0) { hasItems = false; break; } } if (!hasItems || usedSlots.Count != (recipe.Tools.Count + recipe.Ingredients.Count)) { player.Enqueue(p); return; } if (count > (goods.Info.StackSize / goods.Count) || count < 1) { player.Enqueue(p); return; } UserItem craftedItem = Envir.CreateFreshItem(goods.Info); craftedItem.Count = (ushort)(goods.Count * count); if (!player.CanGainItem(craftedItem)) { player.Enqueue(p); return; } List<int> usedSlots2 = new List<int>(); //Use Tool Durability foreach (var tool in recipe.Tools) { for (int i = 0; i < slots.Length; i++) { int slot = slots[i]; if (usedSlots2.Contains(slot)) continue; if (slot < 0 || slot > player.Info.Inventory.Length) continue; UserItem item = player.Info.Inventory[slot]; if (item == null || item.Info != tool.Info) continue; usedSlots2.Add(slot); player.DamageItem(item, (int)(count * 1000), true); break; } } //Take Ingredients foreach (var ingredient in recipe.Ingredients) { ushort amount = (ushort)(ingredient.Count * count); for (int i = 0; i < slots.Length; i++) { int slot = slots[i]; if (usedSlots2.Contains(slot)) continue; if (slot < 0 || slot > player.Info.Inventory.Length) continue; UserItem item = player.Info.Inventory[slot]; if (item == null || item.Info != ingredient.Info) continue; usedSlots2.Add(slot); if (item.Count > amount) { player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = amount }); player.Info.Inventory[slot].Count -= amount; break; } else { player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = item.Count }); amount -= item.Count; player.Info.Inventory[slot] = null; } break; } } //Take Gold player.Account.Gold -= recipe.Gold; player.Enqueue(new S.LoseGold { Gold = recipe.Gold }); if (Envir.Random.Next(100) >= recipe.Chance + player.Stats[Stat.CraftRatePercent]) { player.ReceiveChat("Crafting attempt failed.", ChatType.System); } else { //Give Item player.GainItem(craftedItem); } p.Success = true; player.Enqueue(p); }
private void Act(List<NPCActions> acts, PlayerObject player) { for (int i = 0; i < acts.Count; i++) { NPCActions act = acts[i]; uint gold; uint count; switch (act.Type) { case ActionType.Teleport: Map temp = SMain.Envir.GetMap((int) act.Params[0]); if (temp == null) return; player.Teleport(temp, (Point) act.Params[1]); break; case ActionType.GiveGold: gold = (uint)act.Params[0]; if (gold + player.Account.Gold >= uint.MaxValue) gold = uint.MaxValue - player.Account.Gold; player.GainGold(gold); break; case ActionType.TakeGold: gold = (uint) act.Params[0]; if (gold >= player.Account.Gold) gold = player.Account.Gold; player.Account.Gold -= gold; player.Enqueue(new S.LoseGold { Gold = gold }); break; case ActionType.GiveItem: count = (uint)act.Params[1]; while (count > 0) { UserItem item = SMain.Envir.CreateFreshItem((ItemInfo)act.Params[0]); if (item == null) { SMain.Enqueue(string.Format("Failed to create UserItem: {0}, Page: {1}", act.Params[0], Key)); return; } if (item.Info.StackSize > count) { item.Count = count; count = 0; } else { count -= item.Info.StackSize; item.Count = item.Info.StackSize; } if (player.CanGainItem(item, false)) player.GainItem(item); } break; case ActionType.TakeItem: ItemInfo info = (ItemInfo) act.Params[0]; count = (uint) act.Params[1]; for (int o = 0; o < player.Info.Inventory.Length; o++) { UserItem item = player.Info.Inventory[o]; if (item.Info != info) continue; if (count > item.Count) { player.Enqueue(new S.DeleteItem {UniqueID = item.UniqueID, Count = item.Count}); player.Info.Inventory[o] = null; count -= item.Count; continue; } player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = count }); if (count == item.Count) player.Info.Inventory[o] = null; else item.Count -= count; break; } player.RefreshStats(); break; } } }
public void Buy(PlayerObject player, int index, uint count) { ItemInfo info = null; for (int i = 0; i < Goods.Count; i++) { if (Goods[i].Index != index) continue; info = Goods[i]; break; } if (count == 0 || info == null || count > info.StackSize) return; uint cost = info.Price*count; cost = (uint) (cost*Info.PriceRate); if (cost > player.Account.Gold) return; UserItem item = Envir.CreateFreshItem(info); item.Count = count; if (!player.CanGainItem(item)) return; player.Account.Gold -= cost; player.Enqueue(new S.LoseGold {Gold = cost}); player.GainItem(item); }
private void Act(IList<NPCActions> acts, PlayerObject player) { for (var i = 0; i < acts.Count; i++) { NPCActions act = acts[i]; uint gold; uint count; string path; switch (act.Type) { case ActionType.Teleport: var map = SMain.Envir.GetMapByNameAndInstance((string)act.Params[0]); if (map == null) return; var coords = (Point)act.Params[1]; if (coords.X > 0 && coords.Y > 0) player.Teleport(map, coords); else player.TeleportRandom(200, 0, map); break; case ActionType.InstanceTeleport: map = SMain.Envir.GetMapByNameAndInstance((string)act.Params[0], (int)act.Params[1]); if (map == null) return; player.Teleport(map, (Point)act.Params[2]); break; case ActionType.GiveGold: gold = (uint)act.Params[0]; if (gold + player.Account.Gold >= uint.MaxValue) gold = uint.MaxValue - player.Account.Gold; player.GainGold(gold); break; case ActionType.TakeGold: gold = (uint)act.Params[0]; if (gold >= player.Account.Gold) gold = player.Account.Gold; player.Account.Gold -= gold; player.Enqueue(new S.LoseGold { Gold = gold }); break; case ActionType.GiveItem: count = (uint)act.Params[1]; while (count > 0) { UserItem item = SMain.Envir.CreateFreshItem((ItemInfo)act.Params[0]); if (item == null) { SMain.Enqueue(string.Format("Failed to create UserItem: {0}, Page: {1}", act.Params[0], Key)); return; } if (item.Info.StackSize > count) { item.Count = count; count = 0; } else { count -= item.Info.StackSize; item.Count = item.Info.StackSize; } if (player.CanGainItem(item, false)) player.GainItem(item); } break; case ActionType.TakeItem: ItemInfo info = (ItemInfo)act.Params[0]; count = (uint)act.Params[1]; for (int o = 0; o < player.Info.Inventory.Length; o++) { UserItem item = player.Info.Inventory[o]; if (item == null) continue; if (item.Info != info) continue; if (count > item.Count) { player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = item.Count }); player.Info.Inventory[o] = null; count -= item.Count; continue; } player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = count }); if (count == item.Count) player.Info.Inventory[o] = null; else item.Count -= count; break; } player.RefreshStats(); break; case ActionType.GiveExp: player.GainExp((uint)act.Params[0]); break; case ActionType.GivePet: for (var c = 0; c < (byte)act.Params[1]; c++) { MonsterObject monster = MonsterObject.GetMonster((MonsterInfo)act.Params[0]); if (monster == null) return; monster.PetLevel = (byte)act.Params[2]; monster.Master = player; monster.MaxPetLevel = 7; monster.Direction = player.Direction; monster.ActionTime = SMain.Envir.Time + 1000; monster.Spawn(player.CurrentMap, player.CurrentLocation); player.Pets.Add(monster); } break; case ActionType.AddNameList: path = (string)act.Params[0]; if (File.ReadAllLines(path).All(t => player.Name != t)) { using (var line = File.AppendText(path)) { line.WriteLine(player.Name); } } break; case ActionType.DelNameList: path = (string)act.Params[0]; File.WriteAllLines(path, File.ReadLines(path).Where(l => l != player.Name).ToList()); break; case ActionType.ClearNameList: path = (string)act.Params[0]; File.WriteAllLines(path, new string[] { }); break; case ActionType.GiveHP: player.ChangeHP((int)act.Params[0]); break; case ActionType.GiveMP: player.ChangeMP((int)act.Params[0]); break; case ActionType.ChangeLevel: player.Level = (byte) act.Params[0]; player.LevelUp(); break; case ActionType.SetPkPoint: player.PKPoints = (int) act.Params[0]; break; case ActionType.ChangeGender: switch (player.Info.Gender) { case MirGender.Male: player.Info.Gender = MirGender.Female; break; case MirGender.Female: player.Info.Gender = MirGender.Male; break; } break; case ActionType.ChangeClass: var data = (MirClass)act.Params[0]; switch (data) { case MirClass.Warrior: player.Info.Class = MirClass.Warrior; break; case MirClass.Taoist: player.Info.Class = MirClass.Taoist; break; case MirClass.Wizard: player.Info.Class = MirClass.Wizard; break; case MirClass.Assassin: player.Info.Class = MirClass.Assassin; break; } break; case ActionType.LineMessage: player.ReceiveChat((string)act.Params[0], (ChatType)act.Params[1]); break; case ActionType.GiveSkill: var magic = new UserMagic((Spell)act.Params[0]) { Level = (byte)act.Params[1] }; player.Info.Magics.Add(magic); player.Enqueue(magic.GetInfo()); break; case ActionType.Goto: player.NPCGoto = true; player.NPCGotoPage = "[" + act.Params[0] + "]"; break; case ActionType.Set: player.Info.Flags[(uint) act.Params[0]] = (bool) act.Params[1]; break; } } }