public override void Up() { Create.Column("IsSandboxed").OnTable("map_data").AsBoolean().NotNullable().WithDefaultValue(true); Create.Column("ZoneID").OnTable("map_data").AsInt32().Nullable(); Create.Column("is_sandboxed").OnTable("rdungeon").AsBoolean().NotNullable().WithDefaultValue(true); Create.Column("zone_id").OnTable("rdungeon").AsInt32().Nullable(); Create.Column("is_sandboxed").OnTable("dungeon").AsBoolean().NotNullable().WithDefaultValue(true); Create.Column("zone_id").OnTable("dungeon").AsInt32().Nullable(); Create.Column("is_sandboxed").OnTable("item").AsBoolean().NotNullable().WithDefaultValue(true); Create.Column("zone_id").OnTable("item").AsInt32().Nullable(); Create.Column("is_sandboxed").OnTable("npc").AsBoolean().NotNullable().WithDefaultValue(true); Create.Column("zone_id").OnTable("npc").AsInt32().Nullable(); Create.Column("is_sandboxed").OnTable("shop").AsBoolean().NotNullable().WithDefaultValue(true); Create.Column("zone_id").OnTable("shop").AsInt32().Nullable(); Create.Column("is_sandboxed").OnTable("story").AsBoolean().NotNullable().WithDefaultValue(true); Create.Column("zone_id").OnTable("story").AsInt32().Nullable(); Create.Column("is_sandboxed").OnTable("move").AsBoolean().NotNullable().WithDefaultValue(true); Create.Column("is_sandboxed").OnTable("evolution").AsBoolean().NotNullable().WithDefaultValue(true); }
public override void Up() { Create.Column("Mask3").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Mask3Anim").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Mask4").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Mask4Anim").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Mask5").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Mask5Anim").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Mask3Tileset").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Mask3AnimTileset").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Mask4Tileset").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Mask4AnimTileset").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Mask5Tileset").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Mask5AnimTileset").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Fringe3").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Fringe3Anim").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Fringe4").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Fringe4Anim").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Fringe5").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Fringe5Anim").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Fringe3Tileset").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Fringe3AnimTileset").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Fringe4Tileset").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Fringe4AnimTileset").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Fringe5Tileset").OnTable("map_tiles").AsInt32().WithDefaultValue(0); Create.Column("Fringe5AnimTileset").OnTable("map_tiles").AsInt32().WithDefaultValue(0); }
public override void Up() { Create.Column("spawn_weather").OnTable("npc").AsInt32().Nullable().WithDefaultValue(0); }
public override void Up() { Create.Column("Costume").OnTable("recruit_data").AsInt32().WithDefaultValue(-1); }
public override void Up() { Create.Column("is_turn_based").OnTable("rdungeon").AsBoolean().NotNullable().WithDefaultValue(false); }
public override void Up() { Create.Column("IdleMessage").OnTable("characteristics").AsString(); }
public override void Up() { Create.Column("gameplay_mode").OnTable("map_data").AsInt32().WithDefaultValue(0); }
public override void Up() { Create.Column("allow_visitors").OnTable("zone").AsBoolean(); }
public override void Up() { Create.Column("death_story").OnTable("npc").AsInt32().Nullable().WithDefaultValue(-1); }
public override void Up() { Create.Column("is_sandboxed").OnTable("mapstate_activeitem").AsBoolean().WithDefaultValue(false); }
public override void Up() { Create.Column("Unrecruitable").OnTable("mapstate_activenpc_data").AsBoolean().WithDefaultValue(false); }
public override void Up() { Create.Column("IsSandboxed").OnTable("characteristics").AsBoolean().NotNullable().WithDefaultValue(false); }
public override void Up() { Create.Column("youtube_music_id").OnTable("map_data").AsString().NotNullable().WithDefaultValue(""); }
public override void Up() { Create.Column("CanLinkDiscord").OnTable("characteristics").AsBoolean(); Create.Column("LinkedDiscordId").OnTable("characteristics").AsInt64(); }
public override void Up() { Create.Column("is_sandboxed").OnTable("inventory").AsBoolean().NotNullable().WithDefaultValue(false); }
public override void Up() { Create.Column("Money").OnTable("characteristics").AsInt32(); Create.Column("Savings").OnTable("characteristics").AsInt32(); }
public override void Up() { Create.Column("effect").OnTable("map_data").AsInt32().NotNullable().WithDefaultValue(0); }
public override void Up() { Create.Column("youtube_video_id").OnTable("rdungeon_floor").AsString().Nullable(); }
public override void Up() { Create.Column("attack_say_2").OnTable("npc").AsString().Nullable(); Create.Column("attack_say_3").OnTable("npc").AsString().Nullable(); }