public static void AmbiguateTile(Tile tile) { tile.Ground = 0; tile.GroundSet = 10; tile.GroundAnim = 0; tile.GroundAnimSet = 10; tile.Mask = 0; tile.MaskSet = 10; tile.Anim = 0; tile.AnimSet = 10; tile.Mask2 = 0; tile.Mask2Set = 10; tile.M2Anim = 0; tile.M2AnimSet = 10; tile.Fringe = 0; tile.FringeSet = 10; tile.FAnim = 0; tile.FAnimSet = 10; tile.Fringe2 = 0; tile.Fringe2Set = 10; tile.F2Anim = 0; tile.F2AnimSet = 10; tile.Type = Enums.TileType.Ambiguous; tile.Data1 = 0; tile.Data2 = 0; tile.Data3 = 0; tile.String1 = ""; tile.String2 = ""; tile.String3 = ""; }
public RDungeonFloor() { GroundTile = new Tile(new DataManager.Maps.Tile()); HallTile = new Tile(new DataManager.Maps.Tile()); WaterTile = new Tile(new DataManager.Maps.Tile()); WallTile = new Tile(new DataManager.Maps.Tile()); SpecialTiles = new List<RDungeonTrap>(); Weather = new List<Enums.Weather>(); Npcs = new List<MapNpcPreset>(); Items = new List<RDungeonItem>(); options = new GeneratorOptions(); }
public static RDungeon LoadRDungeon(int dungeonNum) { RDungeon dungeon = new RDungeon(dungeonNum); string FilePath = IO.Paths.RDungeonsFolder + "rdungeon" + dungeonNum.ToString() + ".dat"; using (System.IO.StreamReader reader = new System.IO.StreamReader(FilePath)) { while (!(reader.EndOfStream)) { string[] parse = reader.ReadLine().Split('|'); switch (parse[0].ToLower()) { case "rdungeondata": if (parse[1].ToLower() != "v3") { reader.Close(); reader.Dispose(); return null; } break; case "data": dungeon.DungeonName = parse[1]; dungeon.Direction = (Enums.Direction)parse[2].ToInt(); dungeon.MaxFloors = parse[3].ToInt(); dungeon.Recruitment = parse[4].ToBool(); dungeon.Exp = parse[5].ToBool(); dungeon.WindTimer = parse[6].ToInt(); break; case "floor": { RDungeonFloor floor = new RDungeonFloor(); floor.Options.TrapMin = parse[1].ToInt(); floor.Options.TrapMax = parse[2].ToInt(); floor.Options.ItemMin = parse[3].ToInt(); floor.Options.ItemMax = parse[4].ToInt(); floor.Options.RoomWidthMin = parse[5].ToInt(); floor.Options.RoomWidthMax = parse[6].ToInt(); floor.Options.RoomLengthMin = parse[7].ToInt(); floor.Options.RoomLengthMax = parse[8].ToInt(); floor.Options.HallTurnMin = parse[9].ToInt(); floor.Options.HallTurnMax = parse[10].ToInt(); floor.Options.HallVarMin = parse[11].ToInt(); floor.Options.HallVarMax = parse[12].ToInt(); floor.Options.WaterFrequency = parse[13].ToInt(); floor.Options.Craters = parse[14].ToInt(); floor.Options.CraterMinLength = parse[15].ToInt(); floor.Options.CraterMaxLength = parse[16].ToInt(); floor.Options.CraterFuzzy = parse[17].ToBool(); floor.Darkness = parse[18].ToInt(); floor.GoalType = (Enums.RFloorGoalType)parse[19].ToInt(); floor.GoalMap = parse[20].ToInt(); floor.GoalX = parse[21].ToInt(); floor.GoalY = parse[22].ToInt(); floor.Music = parse[23]; #region terrain #region wall floor.StairsX = parse[24].ToInt(); floor.StairsSheet = parse[25].ToInt(); floor.mGroundX = parse[26].ToInt(); floor.mGroundSheet = parse[27].ToInt(); floor.mTopLeftX = parse[28].ToInt(); floor.mTopLeftSheet = parse[29].ToInt(); floor.mTopCenterX = parse[30].ToInt(); floor.mTopCenterSheet = parse[31].ToInt(); floor.mTopRightX = parse[32].ToInt(); floor.mTopRightSheet = parse[33].ToInt(); floor.mCenterLeftX = parse[34].ToInt(); floor.mCenterLeftSheet = parse[35].ToInt(); floor.mCenterCenterX = parse[36].ToInt(); floor.mCenterCenterSheet = parse[37].ToInt(); floor.mCenterRightX = parse[38].ToInt(); floor.mCenterRightSheet = parse[39].ToInt(); floor.mBottomLeftX = parse[40].ToInt(); floor.mBottomLeftSheet = parse[41].ToInt(); floor.mBottomCenterX = parse[42].ToInt(); floor.mBottomCenterSheet = parse[43].ToInt(); floor.mBottomRightX = parse[44].ToInt(); floor.mBottomRightSheet = parse[45].ToInt(); floor.mInnerTopLeftX = parse[46].ToInt(); floor.mInnerTopLeftSheet = parse[47].ToInt(); floor.mInnerBottomLeftX = parse[48].ToInt(); floor.mInnerBottomLeftSheet = parse[49].ToInt(); floor.mInnerTopRightX = parse[50].ToInt(); floor.mInnerTopRightSheet = parse[51].ToInt(); floor.mInnerBottomRightX = parse[52].ToInt(); floor.mInnerBottomRightSheet = parse[53].ToInt(); floor.mColumnTopX = parse[54].ToInt(); floor.mColumnTopSheet = parse[55].ToInt(); floor.mColumnCenterX = parse[56].ToInt(); floor.mColumnCenterSheet = parse[57].ToInt(); floor.mColumnBottomX = parse[58].ToInt(); floor.mColumnBottomSheet = parse[59].ToInt(); floor.mRowLeftX = parse[60].ToInt(); floor.mRowLeftSheet = parse[61].ToInt(); floor.mRowCenterX = parse[62].ToInt(); floor.mRowCenterSheet = parse[63].ToInt(); floor.mRowRightX = parse[64].ToInt(); floor.mRowRightSheet = parse[65].ToInt(); floor.mIsolatedWallX = parse[66].ToInt(); floor.mIsolatedWallSheet = parse[67].ToInt(); floor.mGroundAltX = parse[68].ToInt(); floor.mGroundAltSheet = parse[69].ToInt(); floor.mGroundAlt2X = parse[70].ToInt(); floor.mGroundAlt2Sheet = parse[71].ToInt(); floor.mTopLeftAltX = parse[72].ToInt(); floor.mTopLeftAltSheet = parse[73].ToInt(); floor.mTopCenterAltX = parse[74].ToInt(); floor.mTopCenterAltSheet = parse[75].ToInt(); floor.mTopRightAltX = parse[76].ToInt(); floor.mTopRightAltSheet = parse[77].ToInt(); floor.mCenterLeftAltX = parse[78].ToInt(); floor.mCenterLeftAltSheet = parse[79].ToInt(); floor.mCenterCenterAltX = parse[80].ToInt(); floor.mCenterCenterAltSheet = parse[81].ToInt(); floor.mCenterCenterAlt2X = parse[82].ToInt(); floor.mCenterCenterAlt2Sheet = parse[83].ToInt(); floor.mCenterRightAltX = parse[84].ToInt(); floor.mCenterRightAltSheet = parse[85].ToInt(); floor.mBottomLeftAltX = parse[86].ToInt(); floor.mBottomLeftAltSheet = parse[87].ToInt(); floor.mBottomCenterAltX = parse[88].ToInt(); floor.mBottomCenterAltSheet = parse[89].ToInt(); floor.mBottomRightAltX = parse[90].ToInt(); floor.mBottomRightAltSheet = parse[91].ToInt(); floor.mInnerTopLeftAltX = parse[92].ToInt(); floor.mInnerTopLeftAltSheet = parse[93].ToInt(); floor.mInnerBottomLeftAltX = parse[94].ToInt(); floor.mInnerBottomLeftAltSheet = parse[95].ToInt(); floor.mInnerTopRightAltX = parse[96].ToInt(); floor.mInnerTopRightAltSheet = parse[97].ToInt(); floor.mInnerBottomRightAltX = parse[98].ToInt(); floor.mInnerBottomRightAltSheet = parse[99].ToInt(); floor.mColumnTopAltX = parse[100].ToInt(); floor.mColumnTopAltSheet = parse[101].ToInt(); floor.mColumnCenterAltX = parse[102].ToInt(); floor.mColumnCenterAltSheet = parse[103].ToInt(); floor.mColumnBottomAltX = parse[104].ToInt(); floor.mColumnBottomAltSheet = parse[105].ToInt(); floor.mRowLeftAltX = parse[106].ToInt(); floor.mRowLeftAltSheet = parse[107].ToInt(); floor.mRowCenterAltX = parse[108].ToInt(); floor.mRowCenterAltSheet = parse[109].ToInt(); floor.mRowRightAltX = parse[110].ToInt(); floor.mRowRightAltSheet = parse[111].ToInt(); floor.mIsolatedWallAltX = parse[112].ToInt(); floor.mIsolatedWallAltSheet = parse[113].ToInt(); #endregion #region water floor.mWaterX = parse[114].ToInt(); floor.mWaterSheet = parse[115].ToInt(); floor.mWaterAnimX = parse[116].ToInt(); floor.mWaterAnimSheet = parse[117].ToInt(); floor.mShoreTopLeftX = parse[118].ToInt(); floor.mShoreTopLeftSheet = parse[119].ToInt(); floor.mShoreTopRightX = parse[120].ToInt(); floor.mShoreTopRightSheet = parse[121].ToInt(); floor.mShoreBottomRightX = parse[122].ToInt(); floor.mShoreBottomRightSheet = parse[123].ToInt(); floor.mShoreBottomLeftX = parse[124].ToInt(); floor.mShoreBottomLeftSheet = parse[125].ToInt(); floor.mShoreDiagonalForwardX = parse[126].ToInt(); floor.mShoreDiagonalForwardSheet = parse[127].ToInt(); floor.mShoreDiagonalBackX = parse[128].ToInt(); floor.mShoreDiagonalBackSheet = parse[129].ToInt(); floor.mShoreTopX = parse[130].ToInt(); floor.mShoreTopSheet = parse[131].ToInt(); floor.mShoreRightX = parse[132].ToInt(); floor.mShoreRightSheet = parse[133].ToInt(); floor.mShoreBottomX = parse[134].ToInt(); floor.mShoreBottomSheet = parse[135].ToInt(); floor.mShoreLeftX = parse[136].ToInt(); floor.mShoreLeftSheet = parse[137].ToInt(); floor.mShoreVerticalX = parse[138].ToInt(); floor.mShoreVerticalSheet = parse[139].ToInt(); floor.mShoreHorizontalX = parse[140].ToInt(); floor.mShoreHorizontalSheet = parse[141].ToInt(); floor.mShoreInnerTopLeftX = parse[142].ToInt(); floor.mShoreInnerTopLeftSheet = parse[143].ToInt(); floor.mShoreInnerTopRightX = parse[144].ToInt(); floor.mShoreInnerTopRightSheet = parse[145].ToInt(); floor.mShoreInnerBottomRightX = parse[146].ToInt(); floor.mShoreInnerBottomRightSheet = parse[147].ToInt(); floor.mShoreInnerBottomLeftX = parse[148].ToInt(); floor.mShoreInnerBottomLeftSheet = parse[149].ToInt(); floor.mShoreInnerTopX = parse[150].ToInt(); floor.mShoreInnerTopSheet = parse[151].ToInt(); floor.mShoreInnerRightX = parse[152].ToInt(); floor.mShoreInnerRightSheet = parse[153].ToInt(); floor.mShoreInnerBottomX = parse[154].ToInt(); floor.mShoreInnerBottomSheet = parse[155].ToInt(); floor.mShoreInnerLeftX = parse[156].ToInt(); floor.mShoreInnerLeftSheet = parse[157].ToInt(); floor.mShoreSurroundedX = parse[158].ToInt(); floor.mShoreSurroundedSheet = parse[159].ToInt(); floor.mShoreTopLeftAnimX = parse[160].ToInt(); floor.mShoreTopLeftAnimSheet = parse[161].ToInt(); floor.mShoreTopRightAnimX = parse[162].ToInt(); floor.mShoreTopRightAnimSheet = parse[163].ToInt(); floor.mShoreBottomRightAnimX = parse[164].ToInt(); floor.mShoreBottomRightAnimSheet = parse[165].ToInt(); floor.mShoreBottomLeftAnimX = parse[166].ToInt(); floor.mShoreBottomLeftAnimSheet = parse[167].ToInt(); floor.mShoreDiagonalForwardAnimX = parse[168].ToInt(); floor.mShoreDiagonalForwardAnimSheet = parse[169].ToInt(); floor.mShoreDiagonalBackAnimX = parse[170].ToInt(); floor.mShoreDiagonalBackAnimSheet = parse[171].ToInt(); floor.mShoreTopAnimX = parse[172].ToInt(); floor.mShoreTopAnimSheet = parse[173].ToInt(); floor.mShoreRightAnimX = parse[174].ToInt(); floor.mShoreRightAnimSheet = parse[175].ToInt(); floor.mShoreBottomAnimX = parse[176].ToInt(); floor.mShoreBottomAnimSheet = parse[177].ToInt(); floor.mShoreLeftAnimX = parse[178].ToInt(); floor.mShoreLeftAnimSheet = parse[179].ToInt(); floor.mShoreVerticalAnimX = parse[180].ToInt(); floor.mShoreVerticalAnimSheet = parse[181].ToInt(); floor.mShoreHorizontalAnimX = parse[182].ToInt(); floor.mShoreHorizontalAnimSheet = parse[183].ToInt(); floor.mShoreInnerTopLeftAnimX = parse[184].ToInt(); floor.mShoreInnerTopLeftAnimSheet = parse[185].ToInt(); floor.mShoreInnerTopRightAnimX = parse[186].ToInt(); floor.mShoreInnerTopRightAnimSheet = parse[187].ToInt(); floor.mShoreInnerBottomRightAnimX = parse[188].ToInt(); floor.mShoreInnerBottomRightAnimSheet = parse[189].ToInt(); floor.mShoreInnerBottomLeftAnimX = parse[190].ToInt(); floor.mShoreInnerBottomLeftAnimSheet = parse[191].ToInt(); floor.mShoreInnerTopAnimX = parse[192].ToInt(); floor.mShoreInnerTopAnimSheet = parse[193].ToInt(); floor.mShoreInnerRightAnimX = parse[194].ToInt(); floor.mShoreInnerRightAnimSheet = parse[195].ToInt(); floor.mShoreInnerBottomAnimX = parse[196].ToInt(); floor.mShoreInnerBottomAnimSheet = parse[197].ToInt(); floor.mShoreInnerLeftAnimX = parse[198].ToInt(); floor.mShoreInnerLeftAnimSheet = parse[199].ToInt(); floor.mShoreSurroundedAnimX = parse[200].ToInt(); floor.mShoreSurroundedAnimSheet = parse[201].ToInt(); #endregion #endregion floor.GroundTile.Type = (Enums.TileType)parse[202].ToInt(); floor.GroundTile.Data1 = parse[203].ToInt(); floor.GroundTile.Data2 = parse[204].ToInt(); floor.GroundTile.Data3 = parse[205].ToInt(); floor.GroundTile.String1 = parse[206]; floor.GroundTile.String2 = parse[207]; floor.GroundTile.String3 = parse[208]; floor.HallTile.Type = (Enums.TileType)parse[209].ToInt(); floor.HallTile.Data1 = parse[210].ToInt(); floor.HallTile.Data2 = parse[211].ToInt(); floor.HallTile.Data3 = parse[212].ToInt(); floor.HallTile.String1 = parse[213]; floor.HallTile.String2 = parse[214]; floor.HallTile.String3 = parse[215]; floor.WaterTile.Type = (Enums.TileType)parse[216].ToInt(); floor.WaterTile.Data1 = parse[217].ToInt(); floor.WaterTile.Data2 = parse[218].ToInt(); floor.WaterTile.Data3 = parse[219].ToInt(); floor.WaterTile.String1 = parse[220]; floor.WaterTile.String2 = parse[221]; floor.WaterTile.String3 = parse[222]; floor.WallTile.Type = (Enums.TileType)parse[223].ToInt(); floor.WallTile.Data1 = parse[224].ToInt(); floor.WallTile.Data2 = parse[225].ToInt(); floor.WallTile.Data3 = parse[226].ToInt(); floor.WallTile.String1 = parse[227]; floor.WallTile.String2 = parse[228]; floor.WallTile.String3 = parse[229]; floor.NpcSpawnTime = parse[230].ToInt(); floor.NpcMin = parse[231].ToInt(); floor.NpcMax = parse[232].ToInt(); int maxItems = parse[233].ToInt(); int maxNpcs = parse[234].ToInt(); int maxSpecialTiles = parse[235].ToInt(); int maxWeather = parse[236].ToInt(); int n = 237; RDungeonItem item; RDungeonNpc npc; Tile specialTile; for (int i = 0; i < maxItems; i++) { item = new RDungeonItem(); item.ItemNum = parse[n].ToInt(); item.MinAmount = parse[n+1].ToInt(); item.MaxAmount = parse[n+2].ToInt(); item.AppearanceRate = parse[n+3].ToInt(); item.StickyRate = parse[n+4].ToInt(); item.Tag = parse[n+5]; item.Hidden = parse[n+6].ToBool(); item.OnGround = parse[n+7].ToBool(); item.OnWater = parse[n+8].ToBool(); item.OnWall = parse[n+9].ToBool(); floor.Items.Add(item); n += 10; } for (int i = 0; i < maxNpcs; i++) { npc = new RDungeonNpc(); npc.NpcNum = parse[n].ToInt(); npc.MinLevel = parse[n + 1].ToInt(); npc.MaxLevel = parse[n + 2].ToInt(); npc.AppearanceRate = parse[n + 3].ToInt(); floor.Npcs.Add(npc); n+= 4; } for (int i = 0; i < maxSpecialTiles; i++) { specialTile = new Tile(new DataManager.Maps.Tile()); specialTile.Type = (Enums.TileType)parse[n].ToInt(); specialTile.Data1 = parse[n + 1].ToInt(); specialTile.Data2 = parse[n + 2].ToInt(); specialTile.Data3 = parse[n + 3].ToInt(); specialTile.String1 = parse[n + 4]; specialTile.String2 = parse[n + 5]; specialTile.String3 = parse[n + 6]; specialTile.Ground = parse[n + 7].ToInt(); specialTile.GroundSet = parse[n + 8].ToInt(); //specialTile.GroundAnim = parse[n + 9].ToInt(); //specialTile.GroundAnimSet = parse[n + 10].ToInt(); specialTile.Mask = parse[n + 11].ToInt(); specialTile.MaskSet = parse[n + 12].ToInt(); specialTile.Anim = parse[n + 13].ToInt(); specialTile.AnimSet = parse[n + 14].ToInt(); specialTile.Mask2 = parse[n + 15].ToInt(); specialTile.Mask2Set = parse[n + 16].ToInt(); specialTile.M2Anim = parse[n + 17].ToInt(); specialTile.M2AnimSet = parse[n + 18].ToInt(); specialTile.Fringe = parse[n + 19].ToInt(); specialTile.FringeSet = parse[n + 20].ToInt(); specialTile.FAnim = parse[n + 21].ToInt(); specialTile.FAnimSet = parse[n + 22].ToInt(); specialTile.Fringe2 = parse[n + 23].ToInt(); specialTile.Fringe2Set = parse[n + 24].ToInt(); specialTile.F2Anim = parse[n + 25].ToInt(); specialTile.F2AnimSet = parse[n + 26].ToInt(); specialTile.RDungeonMapValue = parse[n + 27].ToInt(); floor.SpecialTiles.Add(specialTile); n+= 28; } for (int i = 0; i < maxWeather; i++) { floor.Weather.Add((Enums.Weather)parse[n].ToInt()); n++; } dungeon.Floors.Add(floor); } break; } } } return dungeon; }
public static void CloneTile(IMap map, int x, int y, Tile tile) { tile.Ground = map.Tile[x, y].Ground; tile.GroundAnim = map.Tile[x, y].GroundAnim; tile.Mask = map.Tile[x, y].Mask; tile.Anim = map.Tile[x, y].Anim; tile.Mask2 = map.Tile[x, y].Mask2; tile.M2Anim = map.Tile[x, y].M2Anim; tile.Fringe = map.Tile[x, y].Fringe; tile.FAnim = map.Tile[x, y].FAnim; tile.Fringe2 = map.Tile[x, y].Fringe2; tile.F2Anim = map.Tile[x, y].F2Anim; tile.Type = map.Tile[x, y].Type; tile.Data1 = map.Tile[x, y].Data1; tile.Data2 = map.Tile[x, y].Data2; tile.Data3 = map.Tile[x, y].Data3; tile.String1 = map.Tile[x, y].String1; tile.String2 = map.Tile[x, y].String2; tile.String3 = map.Tile[x, y].String3; tile.RDungeonMapValue = map.Tile[x, y].RDungeonMapValue; tile.GroundSet = map.Tile[x, y].GroundSet; tile.GroundAnimSet = map.Tile[x, y].GroundAnimSet; tile.MaskSet = map.Tile[x, y].MaskSet; tile.AnimSet = map.Tile[x, y].AnimSet; tile.Mask2Set = map.Tile[x, y].Mask2Set; tile.M2AnimSet = map.Tile[x, y].M2AnimSet; tile.FringeSet = map.Tile[x, y].FringeSet; tile.FAnimSet = map.Tile[x, y].FAnimSet; tile.Fringe2Set = map.Tile[x, y].Fringe2Set; tile.F2AnimSet = map.Tile[x, y].F2AnimSet; }
public static void ConvertV2ToV3(int num) { DataConverter.RDungeons.V3.RDungeon rdungeonV3 = new Server.DataConverter.RDungeons.V3.RDungeon(num); DataConverter.RDungeons.V2.RDungeon rdungeonV2 = Server.DataConverter.RDungeons.V2.RDungeonManager.LoadRDungeon(num); rdungeonV3.DungeonName = rdungeonV2.DungeonName; rdungeonV3.Direction = rdungeonV2.Direction; rdungeonV3.MaxFloors = rdungeonV2.MaxFloors; rdungeonV3.Recruitment = rdungeonV2.Recruitment; rdungeonV3.Exp = rdungeonV2.Exp; rdungeonV3.WindTimer = 1000; for (int i = 0; i < rdungeonV2.Floors.Count; i++) { DataConverter.RDungeons.V3.RDungeonFloor floor = new DataConverter.RDungeons.V3.RDungeonFloor(); floor.Options.TrapMin = rdungeonV2.Floors[i].Options.TrapMin; floor.Options.TrapMax = rdungeonV2.Floors[i].Options.TrapMax; floor.Options.ItemMin = 5; floor.Options.ItemMax = 8; floor.Options.RoomWidthMin = rdungeonV2.Floors[i].Options.RoomWidthMin; floor.Options.RoomWidthMax = rdungeonV2.Floors[i].Options.RoomWidthMax; floor.Options.RoomLengthMin = rdungeonV2.Floors[i].Options.RoomLengthMin; floor.Options.RoomLengthMax = rdungeonV2.Floors[i].Options.RoomLengthMax; floor.Options.HallTurnMin = rdungeonV2.Floors[i].Options.HallTurnMin; floor.Options.HallTurnMax = rdungeonV2.Floors[i].Options.HallTurnMax; floor.Options.HallVarMin = rdungeonV2.Floors[i].Options.HallVarMin; floor.Options.HallVarMax = rdungeonV2.Floors[i].Options.HallVarMax; floor.Options.WaterFrequency = rdungeonV2.Floors[i].Options.WaterFrequency; floor.Options.Craters = rdungeonV2.Floors[i].Options.Craters; floor.Options.CraterMinLength = rdungeonV2.Floors[i].Options.CraterMinLength; floor.Options.CraterMaxLength = rdungeonV2.Floors[i].Options.CraterMaxLength; floor.Options.CraterFuzzy = rdungeonV2.Floors[i].Options.CraterFuzzy; floor.Darkness = -1; floor.GoalType = rdungeonV2.Floors[i].GoalType; floor.GoalMap = rdungeonV2.Floors[i].GoalMap; floor.GoalX = rdungeonV2.Floors[i].GoalX; floor.GoalY = rdungeonV2.Floors[i].GoalY; floor.Music = rdungeonV2.Floors[i].Music; floor.StairsX = rdungeonV2.Floors[i].StairsX; floor.StairsSheet = rdungeonV2.Floors[i].StairsSheet; floor.mGroundX = rdungeonV2.Floors[i].mGroundX; floor.mGroundSheet = rdungeonV2.Floors[i].mGroundSheet; floor.mTopLeftX = rdungeonV2.Floors[i].mTopLeftX; floor.mTopLeftSheet = rdungeonV2.Floors[i].mTopLeftSheet; floor.mTopCenterX = rdungeonV2.Floors[i].mTopCenterX; floor.mTopCenterSheet = rdungeonV2.Floors[i].mTopCenterSheet; floor.mTopRightX = rdungeonV2.Floors[i].mTopRightX; floor.mTopRightSheet = rdungeonV2.Floors[i].mTopRightSheet; floor.mCenterLeftX = rdungeonV2.Floors[i].mCenterLeftX; floor.mCenterLeftSheet = rdungeonV2.Floors[i].mCenterLeftSheet; floor.mCenterCenterX = rdungeonV2.Floors[i].mCenterCenterX; floor.mCenterCenterSheet = rdungeonV2.Floors[i].mCenterCenterSheet; floor.mCenterRightX = rdungeonV2.Floors[i].mCenterRightX; floor.mCenterRightSheet = rdungeonV2.Floors[i].mCenterRightSheet; floor.mBottomLeftX = rdungeonV2.Floors[i].mBottomLeftX; floor.mBottomLeftSheet = rdungeonV2.Floors[i].mBottomLeftSheet; floor.mBottomCenterX = rdungeonV2.Floors[i].mBottomCenterX; floor.mBottomCenterSheet = rdungeonV2.Floors[i].mBottomCenterSheet; floor.mBottomRightX = rdungeonV2.Floors[i].mBottomRightX; floor.mBottomRightSheet = rdungeonV2.Floors[i].mBottomRightSheet; floor.mInnerTopLeftX = rdungeonV2.Floors[i].mInnerTopLeftX; floor.mInnerTopLeftSheet = rdungeonV2.Floors[i].mInnerTopLeftSheet; floor.mInnerBottomLeftX = rdungeonV2.Floors[i].mInnerBottomLeftX; floor.mInnerBottomLeftSheet = rdungeonV2.Floors[i].mInnerBottomLeftSheet; floor.mInnerTopRightX = rdungeonV2.Floors[i].mInnerTopRightX; floor.mInnerTopRightSheet = rdungeonV2.Floors[i].mInnerTopRightSheet; floor.mInnerBottomRightX = rdungeonV2.Floors[i].mInnerBottomRightX; floor.mInnerBottomRightSheet = rdungeonV2.Floors[i].mInnerBottomRightSheet; floor.mIsolatedWallX = rdungeonV2.Floors[i].mIsolatedWallX; floor.mIsolatedWallSheet = rdungeonV2.Floors[i].mIsolatedWallSheet; floor.mColumnTopX = rdungeonV2.Floors[i].mColumnTopX; floor.mColumnTopSheet = rdungeonV2.Floors[i].mColumnTopSheet; floor.mColumnCenterX = rdungeonV2.Floors[i].mColumnCenterX; floor.mColumnCenterSheet = rdungeonV2.Floors[i].mColumnCenterSheet; floor.mColumnBottomX = rdungeonV2.Floors[i].mColumnBottomX; floor.mColumnBottomSheet = rdungeonV2.Floors[i].mColumnBottomSheet; floor.mRowLeftX = rdungeonV2.Floors[i].mRowLeftX; floor.mRowLeftSheet = rdungeonV2.Floors[i].mRowLeftSheet; floor.mRowCenterX = rdungeonV2.Floors[i].mRowCenterX; floor.mRowCenterSheet = rdungeonV2.Floors[i].mRowCenterSheet; floor.mRowRightX = rdungeonV2.Floors[i].mRowRightX; floor.mRowRightSheet = rdungeonV2.Floors[i].mRowRightSheet; floor.mWaterX = rdungeonV2.Floors[i].mWaterX; floor.mWaterSheet = rdungeonV2.Floors[i].mWaterSheet; floor.mWaterAnimX = rdungeonV2.Floors[i].mWaterAnimX; floor.mWaterAnimSheet = rdungeonV2.Floors[i].mWaterAnimSheet; floor.mShoreTopLeftX = rdungeonV2.Floors[i].mShoreTopLeftX; floor.mShoreTopLeftSheet = rdungeonV2.Floors[i].mShoreTopLeftSheet; floor.mShoreTopRightX = rdungeonV2.Floors[i].mShoreTopRightX; floor.mShoreTopRightSheet = rdungeonV2.Floors[i].mShoreTopRightSheet; floor.mShoreBottomRightX = rdungeonV2.Floors[i].mShoreBottomRightX; floor.mShoreBottomRightSheet = rdungeonV2.Floors[i].mShoreBottomRightSheet; floor.mShoreBottomLeftX = rdungeonV2.Floors[i].mShoreBottomLeftX; floor.mShoreBottomLeftSheet = rdungeonV2.Floors[i].mShoreBottomLeftSheet; floor.mShoreDiagonalForwardX = rdungeonV2.Floors[i].mShoreDiagonalForwardX; floor.mShoreDiagonalForwardSheet = rdungeonV2.Floors[i].mShoreDiagonalForwardSheet; floor.mShoreDiagonalBackX = rdungeonV2.Floors[i].mShoreDiagonalBackX; floor.mShoreDiagonalBackSheet = rdungeonV2.Floors[i].mShoreDiagonalBackSheet; floor.mShoreTopX = rdungeonV2.Floors[i].mShoreTopX; floor.mShoreTopSheet = rdungeonV2.Floors[i].mShoreTopSheet; floor.mShoreRightX = rdungeonV2.Floors[i].mShoreRightX; floor.mShoreRightSheet = rdungeonV2.Floors[i].mShoreRightSheet; floor.mShoreBottomX = rdungeonV2.Floors[i].mShoreBottomX; floor.mShoreBottomSheet = rdungeonV2.Floors[i].mShoreBottomSheet; floor.mShoreLeftX = rdungeonV2.Floors[i].mShoreLeftX; floor.mShoreLeftSheet = rdungeonV2.Floors[i].mShoreLeftSheet; floor.mShoreVerticalX = rdungeonV2.Floors[i].mShoreVerticalX; floor.mShoreVerticalSheet = rdungeonV2.Floors[i].mShoreVerticalSheet; floor.mShoreHorizontalX = rdungeonV2.Floors[i].mShoreHorizontalX; floor.mShoreHorizontalSheet = rdungeonV2.Floors[i].mShoreHorizontalSheet; floor.mShoreInnerTopLeftX = rdungeonV2.Floors[i].mShoreInnerTopLeftX; floor.mShoreInnerTopLeftSheet = rdungeonV2.Floors[i].mShoreInnerTopLeftSheet; floor.mShoreInnerTopRightX = rdungeonV2.Floors[i].mShoreInnerTopRightX; floor.mShoreInnerTopRightSheet = rdungeonV2.Floors[i].mShoreInnerTopRightSheet; floor.mShoreInnerBottomRightX = rdungeonV2.Floors[i].mShoreInnerBottomRightX; floor.mShoreInnerBottomRightSheet = rdungeonV2.Floors[i].mShoreInnerBottomRightSheet; floor.mShoreInnerBottomLeftX = rdungeonV2.Floors[i].mShoreInnerBottomLeftX; floor.mShoreInnerBottomLeftSheet = rdungeonV2.Floors[i].mShoreInnerBottomLeftSheet; floor.mShoreInnerTopX = rdungeonV2.Floors[i].mShoreInnerTopX; floor.mShoreInnerTopSheet = rdungeonV2.Floors[i].mShoreInnerTopSheet; floor.mShoreInnerRightX = rdungeonV2.Floors[i].mShoreInnerRightX; floor.mShoreInnerRightSheet = rdungeonV2.Floors[i].mShoreInnerRightSheet; floor.mShoreInnerBottomX = rdungeonV2.Floors[i].mShoreInnerBottomX; floor.mShoreInnerBottomSheet = rdungeonV2.Floors[i].mShoreInnerBottomSheet; floor.mShoreInnerLeftX = rdungeonV2.Floors[i].mShoreInnerLeftX; floor.mShoreInnerLeftSheet = rdungeonV2.Floors[i].mShoreInnerLeftSheet; floor.mShoreSurroundedX = rdungeonV2.Floors[i].mShoreSurroundedX; floor.mShoreSurroundedSheet = rdungeonV2.Floors[i].mShoreSurroundedSheet; floor.GroundTile.Type = Enums.TileType.Walkable; floor.HallTile.Type = Enums.TileType.Hallway; floor.WaterTile.Type = Enums.TileType.MobileBlock; floor.WaterTile.Data1 = 2; floor.WallTile.Type = Enums.TileType.MobileBlock; floor.WallTile.Data1 = 16; floor.NpcSpawnTime = 10; floor.NpcMin = 5; floor.NpcMax = 8; RDungeonItem item; RDungeonNpc npc; Tile specialTile; for (int j = 0; j < 16; j++) { if (rdungeonV2.Floors[i].Items[j] > 0) { item = new RDungeonItem(); item.ItemNum = rdungeonV2.Floors[i].Items[j]; item.MaxAmount = rdungeonV2.Floors[i].ItemSpawnRate; item.OnGround = true; item.AppearanceRate = 100; floor.Items.Add(item); } } for (int j = 0; j < 15; j++) { if (rdungeonV2.Floors[i].Npc[j].NpcNum > 0) { npc = new RDungeonNpc(); npc.NpcNum = rdungeonV2.Floors[i].Npc[j].NpcNum; npc.MinLevel = rdungeonV2.Floors[i].Npc[j].MinLevel; npc.MaxLevel = rdungeonV2.Floors[i].Npc[j].MinLevel; npc.AppearanceRate = 100; floor.Npcs.Add(npc); } } foreach (int j in rdungeonV2.Floors[i].Traps) { specialTile = new Tile(new DataManager.Maps.Tile()); specialTile.Type = Enums.TileType.Scripted; specialTile.Ground = rdungeonV2.Floors[i].mGroundX; specialTile.GroundSet = rdungeonV2.Floors[i].mGroundSheet; specialTile.Data1 = TrapNumToScript(j); floor.SpecialTiles.Add(specialTile); } foreach (Enums.Weather j in rdungeonV2.Floors[i].Weather) { floor.Weather.Add(j); } rdungeonV3.Floors.Add(floor); } Server.DataConverter.RDungeons.V3.RDungeonManager.SaveRDungeon(rdungeonV3,num); }