public override void InitOutfit() { AddItem( new ElvenBoots( 0x1BB ) ); Item item; item = new WoodlandLegs(); item.Hue = 0x236; AddItem( item ); item = new WoodlandChest(); item.Hue = 0x236; AddItem( item ); item = new WoodlandArms(); item.Hue = 0x236; AddItem( item ); item = new WoodlandBelt(); item.Hue = 0x237; AddItem( item ); item = new VultureHelm(); item.Hue = 0x236; AddItem( item ); }
public ElfCityChestClothier() : base(0x2DF2) { Name = "a metal chest -5-"; Hue = 663; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 5; LockLevel = 5; MaxLockLevel = 10; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(1, 25))); } // Supplies if (Utility.RandomDouble() < 0.20) { DropItem(new Cotton(Utility.Random(25, 50))); } if (Utility.RandomDouble() < 0.20) { DropItem(new Wool(Utility.Random(25, 50))); } if (Utility.RandomDouble() < 0.15) { DropItem(new DarkYarn(Utility.Random(25, 50))); } if (Utility.RandomDouble() < 0.15) { DropItem(new LightYarn(Utility.Random(25, 50))); } if (Utility.RandomDouble() < 0.15) { DropItem(new LightYarnUnraveled(Utility.Random(25, 50))); } if (Utility.RandomDouble() < 0.15) { DropItem(new SpoolOfThread(Utility.Random(25, 50))); } if (Utility.RandomDouble() < 0.20) { DropItem(new BoltOfCloth(Utility.Random(20, 45))); } if (Utility.RandomDouble() < 0.10) { DropItem(new Dyes()); } if (Utility.RandomDouble() < 0.25) { DropItem(new Leather(Utility.Random(15, 35))); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing = Loot.RandomClothing(true); switch (Utility.Random(7)) { case 0: clothing = new ElvenDarkShirt(); break; case 1: clothing = new ElvenPants(); break; case 2: clothing = new ElvenRobe(); break; case 3: clothing = new ElvenShirt(); break; case 4: clothing = new FemaleElvenRobe(); break; case 5: clothing = new WoodlandBelt(); break; default: clothing = new ElvenBoots(); break; } BaseRunicTool.ApplyAttributesTo(clothing, 3, 15, 20); DropItem(clothing); } }
public Tiana() : base( AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2 ) { Name = "Tiana"; Title = "the guard"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats( 100, 100, 25 ); Utility.AssignRandomHair( this, true ); SetSkill( SkillName.Meditation, 60.0, 80.0 ); SetSkill( SkillName.Focus, 60.0, 80.0 ); AddItem( new ElvenBoots() ); AddItem( new HidePants() ); AddItem( new HideFemaleChest() ); AddItem( new HidePauldrons() ); Item item; item = new WoodlandBelt(); item.Hue = 0x673; AddItem( item ); item = new RavenHelm(); item.Hue = 0x443; AddItem( item ); }
public Tyeelor() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Tyeelor"; Title = "o expedicionista"; Race = Race.Elf; BodyValue = 0x25D; Female = false; Hue = Race.RandomSkinHue(); InitStats( 100, 100, 25 ); Utility.AssignRandomHair( this, true ); AddItem( new ElvenBoots( 0x1BB ) ); Item item; item = new WoodlandLegs(); item.Hue = 0x236; AddItem( item ); item = new WoodlandChest(); item.Hue = 0x236; AddItem( item ); item = new WoodlandArms(); item.Hue = 0x236; AddItem( item ); item = new VultureHelm(); item.Hue = 0x236; AddItem( item ); item = new WoodlandBelt(); item.Hue = 0x236; AddItem( item ); }
public Salaenih() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Salaenih"; Title = "a expedicionista"; Race = Race.Elf; BodyValue = 0x25E; Female = true; Hue = Race.RandomSkinHue(); InitStats( 100, 100, 25 ); Utility.AssignRandomHair( this, true ); SetSkill( SkillName.Meditation, 60.0, 80.0 ); SetSkill( SkillName.Focus, 60.0, 80.0 ); AddItem( new ElvenBoots() ); AddItem( new WarCleaver() ); Item item; item = new WoodlandBelt(); item.Hue = 0x597; AddItem( item ); item = new VultureHelm(); item.Hue = 0x1BB; AddItem( item ); item = new WoodlandLegs(); item.Hue = 0x1BB; AddItem( item ); item = new WoodlandChest(); item.Hue = 0x1BB; AddItem( item ); item = new WoodlandArms(); item.Hue = 0x1BB; AddItem( item ); }
public override void InitOutfit() { this.AddItem(new ElvenBoots()); this.AddItem(new WarCleaver()); Item item; item = new WoodlandLegs(); item.Hue = 0x1BB; this.AddItem(item); item = new WoodlandArms(); item.Hue = 0x1BB; this.AddItem(item); item = new WoodlandChest(); item.Hue = 0x1BB; this.AddItem(item); item = new WoodlandBelt(); item.Hue = 0x597; this.AddItem(item); item = new VultureHelm(); item.Hue = 0x1BB; this.AddItem(item); }