public override void OnDestroyed( WoodenBox lootbox ) { if( Utility.RandomDouble( ) < 0.25 ) { lootbox.DropItem( new IronOre( Utility.RandomMinMax( 1, 8 ) ) ); } }
public override void OnDestroyed(WoodenBox lootbox) { if (Utility.RandomDouble( ) < 0.25) { lootbox.DropItem(new IronOre(Utility.RandomMinMax(1, 8))); } }
//private static void AddBankbox2( Mobile m ) //{ // BankBox2 box = m.Bankbox2; // // if ( box == null ) // { // box = new Bankbox2(); // box.Movable = false; // // // } // // } private static void AddBackpack( Mobile m ) { Container pack = m.Backpack; if ( pack == null ) { pack = new Backpack(); pack.Movable = false; m.AddItem( pack ); } Container cont; cont = new WoodenBox(); cont.ItemID = 0xE7D; cont.Hue = 0x489; PlaceItemIn( cont, 16, 51, new NLeatherGorget() ); PlaceItemIn( cont, 28, 51, new NLeatherArms() ); PlaceItemIn( cont, 40, 51, new NLeatherGloves() ); PlaceItemIn( cont, 52, 51, new NLeatherLegs() ); PlaceItemIn( cont, 64, 115, new TokenLedger() ); PlaceItemIn( cont, 16, 115, new Candle() ); PlaceItemIn( pack, 18, 169, cont ); PlaceItemIn( pack, 16, 51, new SkillBall() ); PlaceItemIn( pack, 56, 51, new SkillBall() ); PlaceItemIn( pack, 66, 51, new SkillBall() ); PlaceItemIn( pack, 80, 51, new StatBall() ); PlaceItemIn( pack, 70, 169, new RuleBook1() ); PlaceItemIn( pack, 164, 169, new BankCheck( 5000 ) ); PlaceItemIn( pack, 164, 51, new CommandBook() ); }
public override void OnResponse( GameClient sender, RelayInfo info ) { if ( info.ButtonID == 1 ) { Mobile m = sender.Mobile; Item item = null; item = new WoodenBox(); Container c = item as Container; c.Hue = 1173; c.Name = "A Broken Furniture Set"; c.DropItem( new BrokenBedDeed() ); c.DropItem( new BrokenChestOfDrawersDeed() ); c.DropItem( new BrokenFallenChairDeed() ); c.DropItem( new StandingBrokenChairDeed() ); c.DropItem( new BrokenArmoireDeed() ); c.DropItem( new BrokenBookcaseDeed() ); c.DropItem( new BrokenCoveredChairDeed() ); c.DropItem( new BrokenVanityDeed() ); if ( item != null && m_Token != null ) { if ( !m.AddToBackpack( item ) ) { if ( m.BankBox.TryDropItem( m, item, false ) ) item.MoveToWorld( m.Location, m.Map ); } m_Token.Delete(); } } }
public override void OnDestroyed( WoodenBox lootbox ) { Item book; if( Utility.RandomBool( ) ) { book = new BlueBook( ); } else { book = new BrownBook( ); } if( book != null || !book.Deleted ) lootbox.DropItem( book ); if( Utility.RandomDouble( ) < 0.25 ) { Item loot; if( Utility.RandomBool( ) ) { loot = new ScribesPen( ); } else { loot = new MapmakersPen( ); } if( loot != null || !loot.Deleted ) lootbox.DropItem( loot ); } }
public override void OnResponse( GameClient sender, RelayInfo info ) { if ( info.ButtonID == 1 ) { Mobile m = sender.Mobile; Item item = null; item = new WoodenBox(); Container c = item as Container; c.Hue = 232; c.Name = "Evil Home Décor Collection"; c.DropItem( new BedOfNailsDeed() ); c.DropItem( new BoneTableDeed() ); c.DropItem( new CreepyPortraitDeed() ); c.DropItem( new HauntedMirrorDeed() ); c.DropItem( new MountedPixieGreenDeed() ); c.DropItem( new MountedPixieOrangeDeed() ); c.DropItem( new SacrificialAltarDeed() ); c.DropItem( new BoneCouchDeed() ); c.DropItem( new BoneThroneDeed() ); c.DropItem( new DisturbingPortraitDeed() ); c.DropItem( new MountedPixieBlueDeed() ); c.DropItem( new MountedPixieLimeDeed() ); c.DropItem( new MountedPixieWhiteDeed() ); c.DropItem( new UnsettlingPortraitDeed() ); if ( item != null && m_Token != null ) { if ( !m.AddToBackpack( item ) ) { if ( m.BankBox.TryDropItem( m, item, false ) ) item.MoveToWorld( m.Location, m.Map ); } m_Token.Delete(); } } }
public override void OnDestroyed(WoodenBox lootbox) { Item book; if (Utility.RandomBool( )) { book = new BlueBook( ); } else { book = new BrownBook( ); } if (book != null || !book.Deleted) { lootbox.DropItem(book); } if (Utility.RandomDouble( ) < 0.25) { Item loot; if (Utility.RandomBool( )) { loot = new ScribesPen( ); } else { loot = new MapmakersPen( ); } if (loot != null || !loot.Deleted) { lootbox.DropItem(loot); } } }
// Deux sous fonctions qui permettent de vider la zone de location, lorsque le proprio perd la maison. private void DumpItems() { if (m_Container != null) { WoodenBox b = new WoodenBox(); b.MaxItems = int.MaxValue; b.Name = m_OwnerName; List <Item> toMove = new List <Item>(); Rectangle2D rect = new Rectangle2D(RegionPoint1, RegionPoint2); IPooledEnumerable <Item> list = Map.Felucca.GetItemsInBounds(rect); foreach (Item i in list) { if (i != null && !(i is BaseDoor)) { toMove.Add(i); } } list.Free(); for (int i = 0; i < toMove.Count; ++i) { b.DropItem(toMove[i]); toMove[i].Movable = true; } // Seulement ouvrable par le owner, qui obtient une nouvelle clef à chaque fois. GenerateKey.GenerateNewKey(m_Proprio, b, 1); b.Locked = true; // Ajout de la boite lockée dans le container lié à la maison. m_Container.DropItem(b); b.CanBeAltered = false; b.Movable = false; } }
// adam: not called for production servers private static void FillBankbox( Mobile m ) { BankBox bank = m.BankBox; if ( bank == null ) return; Container cont; // Begin box of money cont = new WoodenBox(); cont.ItemID = 0xE7D; cont.Hue = 0x489; PlaceItemIn( cont, 16, 51, new BankCheck( 1000000 ) ); //edited by sam PlaceItemIn( cont, 28, 51, new BankCheck( 250000 ) ); //edited by sam PlaceItemIn( cont, 40, 51, new BankCheck( 125000 ) ); //edited by sam PlaceItemIn( cont, 52, 51, new BankCheck( 75000 ) ); //edited by sam PlaceItemIn( cont, 64, 51, new BankCheck( 32500 ) ); //edited by sam PlaceItemIn( cont, 34, 115, MakeNewbie( new Gold( 60000 ) ) ); PlaceItemIn( bank, 18, 169, cont ); // End box of money // Begin bag of potion kegs cont = new Backpack(); cont.Name = "Various Potion Kegs"; PlaceItemIn( cont, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) ); PlaceItemIn( cont, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) ); PlaceItemIn( cont, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) ); PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) ); PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) ); PlaceItemIn( cont, 93, 82, MakeNewbie( new Bottle( 1000 ) ) ); PlaceItemIn( bank, 53, 169, cont ); // End bag of potion kegs // Begin bag of tools cont = new Bag(); cont.Name = "Tool Bag"; PlaceItemIn( cont, 30, 35, MakeNewbie( new TinkerTools( 60000 ) ) ); PlaceItemIn( cont, 90, 35, MakeNewbie( new DovetailSaw( 60000 ) ) ); PlaceItemIn( cont, 30, 68, MakeNewbie( new Scissors() ) ); PlaceItemIn( cont, 45, 68, MakeNewbie( new MortarPestle( 60000 ) ) ); PlaceItemIn( cont, 75, 68, MakeNewbie( new ScribesPen( 60000 ) ) ); PlaceItemIn( cont, 90, 68, MakeNewbie( new SmithHammer( 60000 ) ) ); PlaceItemIn( cont, 30, 118, MakeNewbie( new TwoHandedAxe() ) ); PlaceItemIn( cont, 90, 118, MakeNewbie( new SewingKit( 60000 ) ) ); PlaceItemIn( bank, 118, 169, cont ); // End bag of tools // Begin bag of archery ammo cont = new Bag(); cont.Name = "Bag Of Archery Ammo"; PlaceItemIn( cont, 48, 76, MakeNewbie( new Arrow( 60000 ) ) ); PlaceItemIn( cont, 72, 76, MakeNewbie( new Bolt( 60000 ) ) ); PlaceItemIn( bank, 118, 124, cont ); // End bag of archery ammo // Begin bag of treasure maps cont = new Bag(); cont.Name = "Bag Of Treasure Maps"; PlaceItemIn( cont, 30, 35, MakeNewbie( new TreasureMap( 1, Map.Felucca ) ) ); PlaceItemIn( cont, 45, 35, MakeNewbie( new TreasureMap( 2, Map.Felucca ) ) ); PlaceItemIn( cont, 60, 35, MakeNewbie( new TreasureMap( 3, Map.Felucca ) ) ); PlaceItemIn( cont, 75, 35, MakeNewbie( new TreasureMap( 4, Map.Felucca ) ) ); PlaceItemIn( cont, 90, 35, MakeNewbie( new TreasureMap( 5, Map.Felucca ) ) ); PlaceItemIn( cont, 30, 50, MakeNewbie( new TreasureMap( 1, Map.Felucca ) ) ); PlaceItemIn( cont, 45, 50, MakeNewbie( new TreasureMap( 2, Map.Felucca ) ) ); PlaceItemIn( cont, 60, 50, MakeNewbie( new TreasureMap( 3, Map.Felucca ) ) ); PlaceItemIn( cont, 75, 50, MakeNewbie( new TreasureMap( 4, Map.Felucca ) ) ); PlaceItemIn( cont, 90, 50, MakeNewbie( new TreasureMap( 5, Map.Felucca ) ) ); PlaceItemIn( cont, 55, 100, MakeNewbie( new Lockpick( 60000 ) ) ); PlaceItemIn( cont, 60, 100, MakeNewbie( new Pickaxe() ) ); PlaceItemIn( bank, 98, 124, cont ); // End bag of treasure maps // Begin bag of raw materials cont = new Bag(); cont.Hue = 0x835; cont.Name = "Raw Materials Bag"; PlaceItemIn( cont, 30, 35, MakeNewbie( new DullCopperIngot( 60000 ) ) ); PlaceItemIn( cont, 37, 35, MakeNewbie( new ShadowIronIngot( 60000 ) ) ); PlaceItemIn( cont, 44, 35, MakeNewbie( new CopperIngot( 60000 ) ) ); PlaceItemIn( cont, 51, 35, MakeNewbie( new BronzeIngot( 60000 ) ) ); PlaceItemIn( cont, 58, 35, MakeNewbie( new GoldIngot( 60000 ) ) ); PlaceItemIn( cont, 65, 35, MakeNewbie( new AgapiteIngot( 60000 ) ) ); PlaceItemIn( cont, 72, 35, MakeNewbie( new VeriteIngot( 60000 ) ) ); PlaceItemIn( cont, 79, 35, MakeNewbie( new ValoriteIngot( 60000 ) ) ); PlaceItemIn( cont, 86, 35, MakeNewbie( new IronIngot( 60000 ) ) ); PlaceItemIn( cont, 29, 55, MakeNewbie( new Leather( 60000 ) ) ); PlaceItemIn( cont, 44, 55, MakeNewbie( new SpinedLeather( 60000 ) ) ); PlaceItemIn( cont, 59, 55, MakeNewbie( new HornedLeather( 60000 ) ) ); PlaceItemIn( cont, 74, 55, MakeNewbie( new BarbedLeather( 60000 ) ) ); PlaceItemIn( cont, 35, 100, MakeNewbie( new Cloth( 60000 ) ) ); PlaceItemIn( cont, 67, 89, MakeNewbie( new Board( 60000 ) ) ); PlaceItemIn( cont, 88, 91, MakeNewbie( new BlankScroll( 60000 ) ) ); PlaceItemIn( bank, 98, 169, cont ); // End bag of raw materials // Begin bag of spell casting stuff cont = new Backpack(); cont.Hue = 0x480; cont.Name = "Spell Casting Stuff"; PlaceItemIn( cont, 45, 105, new Spellbook( UInt64.MaxValue ) ); Runebook runebook = new Runebook( 10 ); runebook.CurCharges = runebook.MaxCharges; PlaceItemIn( cont, 105, 105, runebook ); Item toHue = new BagOfReagents( 65000 ); toHue.Hue = 0x2D; PlaceItemIn( cont, 45, 150, toHue ); for ( int i = 0; i < 9; ++i ) PlaceItemIn( cont, 45 + (i * 10), 75, MakeNewbie( new RecallRune() ) ); PlaceItemIn( bank, 78, 169, cont ); // End bag of spell casting stuff }
public static void GetListOfItems(Mobile from) { //List of Item Locations Message //***Put item into Backpack #region Backpack from.SendMessage("You will find new items in your Backpack."); from.Backpack.AddItem(new KillBook()); //http://www.runuo.com/forums/custom-script-releases/80034-book-kills.html from.Backpack.AddItem(new AnNoxGuideBook()); #endregion //***Drop item on the Ground #region Ground //put item under player on the ground from.SendMessage("You will find new items on the ground near by."); new SewingKit().MoveToWorld(from.Location, from.Map); new Bible().MoveToWorld(from.Location, from.Map); //http://www.runuo.com/forums/custom-script-releases/71826-runuo-2-0-rc1-lokais-xml-bible-system.html new BeltranGuideBook().MoveToWorld(from.Location, from.Map); //http://www.runuo.com/forums/runuo-post-archive/34074-osi-library-books.html new PrimerArmsBook().MoveToWorld(from.Location, from.Map); //http://www.runuo.com/forums/runuo-post-archive/34074-osi-library-books.html //put item near player on the ground new BagOfDresses().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); new BagOfJewlery().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); new BagOfShirts().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); new BagOfPants().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); new BagOfShoes().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); new BagOfCloaks().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); new BagOfHats().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); #endregion //***Put item into Bank #region Bank from.SendMessage("You will find new items in your Bank."); BankBox bank = from.BankBox; Container cont; // Begin box of money cont = new WoodenBox(); cont.Name = "Money Box"; cont.ItemID = 0xE7D; cont.Hue = 0x489; PlaceItemIn(cont, 64, 51, new BankCheck(5000)); PlaceItemIn(cont, 16, 115, new Factions.Silver(1000)); PlaceItemIn(cont, 34, 115, new Gold(1000)); PlaceItemIn(bank, 18, 169, cont); // Begin bag of archery ammo cont = new Bag(); cont.Name = "Bag Of Archery Ammo"; PlaceItemIn(cont, 48, 76, new Arrow(50)); PlaceItemIn(cont, 72, 76, new Bolt(50)); PlaceItemIn(bank, 118, 124, cont); // Begin bag of raw materials cont = new Bag(); cont.Hue = 0x835; cont.Name = "Raw Materials Bag"; PlaceItemIn(cont, 92, 84, new Leather(50)); PlaceItemIn(cont, 30, 118, new Cloth(50)); PlaceItemIn(cont, 30, 84, new Board(50)); PlaceItemIn(cont, 57, 80, new BlankScroll(50)); PlaceItemIn(bank, 98, 169, cont); // Begin bag of spell casting stuff cont = new Backpack(); cont.Hue = 0x480; cont.Name = "Spell Casting Stuff"; PlaceItemIn(cont, 45, 105, new Spellbook(UInt64.MaxValue)); PlaceItemIn(cont, 65, 105, new NecromancerSpellbook((UInt64)0xFFFF)); PlaceItemIn(cont, 85, 105, new BookOfChivalry((UInt64)0x3FF)); PlaceItemIn(cont, 105, 105, new BookOfBushido()); //Default ctor = full PlaceItemIn(cont, 125, 105, new BookOfNinjitsu()); //Default ctor = full Runebook runebook = new Runebook(10); runebook.CurCharges = runebook.MaxCharges; PlaceItemIn(cont, 145, 105, runebook); Item toHue = new BagOfReagents(50); toHue.Hue = 0x2D; toHue.Name = "Bag of Basic Reagents"; PlaceItemIn(cont, 45, 150, toHue); toHue = new BagOfNecroReagents(50); toHue.Hue = 0x488; toHue.Name = "Bag of Necro Reagents"; PlaceItemIn(cont, 65, 150, toHue); toHue = new BagOfAllReagents(50); toHue.Hue = 0x2D; toHue.Name = "Bag of All Reagents"; PlaceItemIn(cont, 140, 150, toHue); for (int i = 0; i < 9; ++i) PlaceItemIn(cont, 45 + (i * 10), 75, new RecallRune()); PlaceItemIn(cont, 141, 74, new FireHorn()); PlaceItemIn(bank, 78, 169, cont); #endregion }
public virtual void OnDestroyed( WoodenBox lootbox ) { return; }
public virtual bool Destroy( ) { if (this == null || this.Deleted) { return(false); } if (OnBeforeDestroyed( )) { if (m_Child != null && !m_Child.Deleted && !m_Child.Alive) { WoodenBox lootbox = new WoodenBox( ); lootbox.Name = this.Name + " Loot Box"; OnDestroyed(lootbox); if (lootbox != null && !lootbox.Deleted) { if (DropsLoot) { lootbox.MoveToWorld(new Point3D(this.X, this.Y, this.Z), this.Map); lootbox.AddItem(new Gold(100)); lootbox.Destroy(); } else { lootbox.Delete( ); } } if (m_Child != null) { m_Child.Delete( ); } Delete( ); return(true); } else { WoodenBox lootbox = new WoodenBox( ); lootbox.Name = this.Name + " Loot Box"; OnDestroyed(lootbox); if (lootbox != null && !lootbox.Deleted) { if (DropsLoot) { lootbox.MoveToWorld(new Point3D(this.X, this.Y, this.Z), this.Map); lootbox.AddItem(new Gold(100)); lootbox.Destroy(); } else { lootbox.Delete(); } } Delete( ); return(true); } } return(false); }
public virtual void OnDestroyed(WoodenBox lootbox) { return; }
private static void FillBankAOS( Mobile m ) { BankBox bank = m.BankBox; if ( bank == null ) return; // The new AOS bankboxes don't have powerscrolls, they are automatically 'applied': for ( int i = 0; i < PowerScroll.Skills.Length; ++i ) m.Skills[PowerScroll.Skills[ i ]].Cap = 120.0; m.StatCap = 225; Container cont; //egin box of money cont = new WoodenBox(); cont.ItemID = 0xE7D; cont.Hue = 0x489; PlaceItemIn( cont, 16, 51, new BankCheck( 500000 ) ); //PlaceItemIn( cont, 28, 51, new BankCheck( 250000 ) ); //PlaceItemIn( cont, 40, 51, new BankCheck( 100000 ) ); //PlaceItemIn( cont, 52, 51, new BankCheck( 100000 ) ); //PlaceItemIn( cont, 64, 51, new BankCheck( 50000 ) ); //PlaceItemIn( cont, 16, 115, new Factions.Silver( 9000 ) ); //PlaceItemIn( cont, 34, 115, new Gold( 60000 ) ); //PlaceItemIn( bank, 18, 169, cont ); // End box of money // Begin bag of potion kegs //cont = new Backpack(); //cont.Name = "Various Potion Kegs"; //PlaceItemIn( cont, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) ); //PlaceItemIn( cont, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) ); //PlaceItemIn( cont, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) ); //PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) ); //PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) ); //PlaceItemIn( cont, 93, 82, new Bottle( 1000 ) ); //PlaceItemIn( bank, 53, 169, cont ); // End bag of potion kegs // Begin bag of tools cont = new Bag(); cont.Name = "Tool Bag"; PlaceItemIn( cont, 30, 35, new TinkerTools( 1000 ) ); PlaceItemIn( cont, 60, 35, new HousePlacementTool() ); PlaceItemIn( cont, 90, 35, new DovetailSaw( 1000 ) ); PlaceItemIn( cont, 30, 68, new Scissors() ); PlaceItemIn( cont, 45, 68, new MortarPestle( 1000 ) ); PlaceItemIn( cont, 75, 68, new ScribesPen( 1000 ) ); PlaceItemIn( cont, 90, 68, new SmithHammer( 1000 ) ); PlaceItemIn( cont, 30, 118, new TwoHandedAxe() ); PlaceItemIn( cont, 60, 118, new FletcherTools( 1000 ) ); PlaceItemIn( cont, 90, 118, new SewingKit( 1000 ) ); PlaceItemIn( cont, 36, 51, new RunicHammer( CraftResource.DullCopper, 50 ) ); PlaceItemIn( cont, 42, 51, new RunicHammer( CraftResource.ShadowIron, 45 ) ); PlaceItemIn( cont, 48, 51, new RunicHammer( CraftResource.Copper, 40 ) ); PlaceItemIn( cont, 54, 51, new RunicHammer( CraftResource.Bronze, 35 ) ); PlaceItemIn( cont, 61, 51, new RunicHammer( CraftResource.Gold, 30 ) ); PlaceItemIn( cont, 67, 51, new RunicHammer( CraftResource.Agapite, 25 ) ); PlaceItemIn( cont, 73, 51, new RunicHammer( CraftResource.Verite, 20 ) ); PlaceItemIn( cont, 79, 51, new RunicHammer( CraftResource.Valorite, 15 ) ); PlaceItemIn( cont, 36, 55, new RunicSewingKit( CraftResource.SpinedLeather, 45 ) ); PlaceItemIn( cont, 42, 55, new RunicSewingKit( CraftResource.HornedLeather, 30 ) ); PlaceItemIn( cont, 48, 55, new RunicSewingKit( CraftResource.BarbedLeather, 15 ) ); PlaceItemIn( bank, 118, 169, cont ); // End bag of tools // Begin bag of archery ammo cont = new Bag(); cont.Name = "Bag Of Archery Ammo"; PlaceItemIn( cont, 48, 76, new Arrow( 5000 ) ); PlaceItemIn( cont, 72, 76, new Bolt( 5000 ) ); PlaceItemIn( bank, 118, 124, cont ); // End bag of archery ammo // Begin bag of treasure maps cont = new Bag(); cont.Name = "Bag Of Treasure Maps"; PlaceItemIn( cont, 30, 35, new TreasureMap( 1, Map.Felucca ) ); PlaceItemIn( cont, 45, 35, new TreasureMap( 2, Map.Felucca ) ); PlaceItemIn( cont, 60, 35, new TreasureMap( 3, Map.Felucca ) ); PlaceItemIn( cont, 75, 35, new TreasureMap( 4, Map.Felucca ) ); PlaceItemIn( cont, 90, 35, new TreasureMap( 5, Map.Felucca ) ); PlaceItemIn( cont, 90, 35, new TreasureMap( 6, Map.Felucca ) ); PlaceItemIn( cont, 30, 50, new TreasureMap( 1, Map.Felucca ) ); PlaceItemIn( cont, 45, 50, new TreasureMap( 2, Map.Felucca ) ); PlaceItemIn( cont, 60, 50, new TreasureMap( 3, Map.Felucca ) ); PlaceItemIn( cont, 75, 50, new TreasureMap( 4, Map.Felucca ) ); PlaceItemIn( cont, 90, 50, new TreasureMap( 5, Map.Felucca ) ); PlaceItemIn( cont, 90, 50, new TreasureMap( 6, Map.Felucca ) ); PlaceItemIn( cont, 55, 100, new Lockpick( 30 ) ); PlaceItemIn( cont, 60, 100, new Pickaxe() ); PlaceItemIn( bank, 98, 124, cont ); // End bag of treasure maps // Begin bag of raw materials cont = new Bag(); cont.Hue = 0x835; cont.Name = "Raw Materials Bag"; PlaceItemIn( cont, 92, 60, new BarbedLeather( 5000 ) ); PlaceItemIn( cont, 92, 68, new HornedLeather( 5000 ) ); PlaceItemIn( cont, 92, 76, new SpinedLeather( 5000 ) ); PlaceItemIn( cont, 92, 84, new Leather( 5000 ) ); PlaceItemIn( cont, 30, 118, new Cloth( 5000 ) ); PlaceItemIn( cont, 30, 84, new Board( 5000 ) ); PlaceItemIn( cont, 57, 80, new BlankScroll( 500 ) ); PlaceItemIn( cont, 30, 35, new DullCopperIngot( 5000 ) ); PlaceItemIn( cont, 37, 35, new ShadowIronIngot( 5000 ) ); PlaceItemIn( cont, 44, 35, new CopperIngot( 5000 ) ); PlaceItemIn( cont, 51, 35, new BronzeIngot( 5000 ) ); PlaceItemIn( cont, 58, 35, new GoldIngot( 5000 ) ); PlaceItemIn( cont, 65, 35, new AgapiteIngot( 5000 ) ); PlaceItemIn( cont, 72, 35, new VeriteIngot( 5000 ) ); PlaceItemIn( cont, 79, 35, new ValoriteIngot( 5000 ) ); PlaceItemIn( cont, 86, 35, new IronIngot( 5000 ) ); PlaceItemIn( cont, 30, 59, new RedScales( 5000 ) ); PlaceItemIn( cont, 36, 59, new YellowScales( 5000 ) ); PlaceItemIn( cont, 42, 59, new BlackScales( 5000 ) ); PlaceItemIn( cont, 48, 59, new GreenScales( 5000 ) ); PlaceItemIn( cont, 54, 59, new WhiteScales( 5000 ) ); PlaceItemIn( cont, 60, 59, new BlueScales( 5000 ) ); PlaceItemIn( bank, 98, 169, cont ); // End bag of raw materials // Begin bag of spell casting stuff cont = new Backpack(); cont.Hue = 0x480; cont.Name = "Spell Casting Stuff"; PlaceItemIn( cont, 45, 105, new Spellbook( UInt64.MaxValue ) ); PlaceItemIn( cont, 65, 105, new NecromancerSpellbook( (UInt64)0xFFFF ) ); PlaceItemIn( cont, 85, 105, new BookOfChivalry( (UInt64)0x3FF ) ); PlaceItemIn( cont, 105, 105, new BookOfBushido() ); //Default ctor = full PlaceItemIn( cont, 125, 105, new BookOfNinjitsu() ); //Default ctor = full Runebook runebook = new Runebook( 10 ); runebook.CurCharges = runebook.MaxCharges; PlaceItemIn( cont, 105, 105, runebook ); Item toHue = new BagOfReagents( 150 ); toHue.Hue = 0x2D; PlaceItemIn( cont, 45, 150, toHue ); toHue = new BagOfNecroReagents( 150 ); toHue.Hue = 0x488; PlaceItemIn( cont, 65, 150, toHue ); PlaceItemIn( cont, 140, 150, new BagOfAllReagents( 500 ) ); for ( int i = 0; i < 9; ++i ) PlaceItemIn( cont, 45 + (i * 10), 75, new RecallRune() ); PlaceItemIn( cont, 141, 74, new FireHorn() ); PlaceItemIn( bank, 78, 169, cont ); // End bag of spell casting stuff // Begin bag of ethereals cont = new Backpack(); cont.Hue = 0x490; cont.Name = "Bag Of Ethy's!"; PlaceItemIn( cont, 45, 66, new EtherealHorse() ); PlaceItemIn( cont, 69, 82, new EtherealOstard() ); PlaceItemIn( cont, 93, 99, new EtherealLlama() ); PlaceItemIn( cont, 117, 115, new EtherealKirin() ); PlaceItemIn( cont, 45, 132, new EtherealUnicorn() ); PlaceItemIn( cont, 69, 66, new EtherealRidgeback() ); PlaceItemIn( cont, 93, 82, new EtherealSwampDragon() ); PlaceItemIn( cont, 117, 99, new EtherealBeetle() ); PlaceItemIn( bank, 38, 124, cont ); // End bag of ethereals // Begin first bag of artifacts cont = new Backpack(); cont.Hue = 0x48F; cont.Name = "Bag of Artifacts"; PlaceItemIn( cont, 45, 66, new TitansHammer() ); PlaceItemIn( cont, 69, 82, new InquisitorsResolution() ); PlaceItemIn( cont, 93, 99, new BladeOfTheRighteous() ); PlaceItemIn( cont, 117, 115, new ZyronicClaw() ); PlaceItemIn( bank, 58, 124, cont ); // End first bag of artifacts // Begin second bag of artifacts cont = new Backpack(); cont.Hue = 0x48F; cont.Name = "Bag of Artifacts"; PlaceItemIn( bank, 78, 124, cont ); // End second bag of artifacts // Begin bag of minor artifacts cont = new Backpack(); cont.Hue = 0x48F; cont.Name = "Bag of Minor Artifacts"; /* TODO: Make MiBs that have 100% chance of a Ancient SoS for( int i = 0; i < 10; i++ ) PlaceItemIn( cont, 117, 128, new MessageInABottle() ); */ PlaceItemIn( bank, 18, 124, cont ); }
public override void OnDoubleClick( Mobile from ) { if ( !this.IsChildOf( from.Backpack ) ) { // This item must be in your backpack to be used. from.SendLocalizedMessage( 1062334 ); return; } if ( from != Owner ) { from.SendLocalizedMessage( 1116257 ); // This token does not belong to this character. return; } var acct = from.Account as Account; if ( acct.Trial ) { from.SendLocalizedMessage( 1116258 ); // Trial account cannot use this token. return; } var totalTime = ( DateTime.Now - acct.Created ); if ( totalTime >= TimeSpan.FromDays( 30.0 ) ) { from.SendLocalizedMessage( 1116259 ); // This can only be used by accounts less than 1 month old. return; } BankBox bankbox = from.BankBox; WoodenBox box = new WoodenBox(); box.Name = "A Starter Kit"; box.Hue = 66; box.ItemID = 3709; if ( from.Race == Race.Gargoyle ) { box.DropItem( new GargishInitiationEarrings() ); box.DropItem( new GargishInitiationKilt() ); box.DropItem( new GargishInitiationNecklace() ); box.DropItem( new GargishInitiationLeggings() ); box.DropItem( new GargishInitiationArms() ); box.DropItem( new GargishInitiationChest() ); } else { box.DropItem( new InitiationCap() ); box.DropItem( new InitiationGloves() ); box.DropItem( new InitiationGorget() ); box.DropItem( new InitiationLeggings() ); box.DropItem( new InitiationSleeves() ); box.DropItem( new InitiationTunic() ); } box.DropItem( CreateStarterRunebook() ); box.DropItem( new Gold( 20001 ) ); if ( bankbox.TryDropItem( from, box, false ) ) { this.Delete(); from.SendLocalizedMessage( 1042672, true, " 20001" ); from.SendLocalizedMessage( 1116286 ); // Your new player starter kit has been placed in your bank box. } }
public override void OnDestroyed( WoodenBox lootbox ) { }
public bool Destroy( ) { if( this == null || this.Deleted ) return false; if( OnBeforeDestroyed( ) ) { if( m_Child != null && !m_Child.Deleted && !m_Child.Alive ) { Rubble rubble = new Rubble( m_DestroyedID, this.Name ); if( rubble != null && !rubble.Deleted && this.Map != null && this.Map != Map.Internal ) { rubble.MoveToWorld( this.Location, this.Map ); } WoodenBox lootbox = new WoodenBox( ); lootbox.Name = this.Name + " Loot Box"; OnDestroyed( lootbox ); if( lootbox != null && !lootbox.Deleted ) { if( DropsLoot ) lootbox.MoveToWorld( new Point3D( this.X, this.Y, this.Z ), this.Map ); else lootbox.Delete( ); } if( m_Child != null ) m_Child.Delete( ); Delete( ); return true; } else { Static rubble = new Static( m_DestroyedID ); if( rubble != null && !rubble.Deleted && this.Map != null && this.Map != Map.Internal ) rubble.MoveToWorld( this.Location, this.Map ); WoodenBox lootbox = new WoodenBox( ); lootbox.Name = this.Name + " Loot Box"; OnDestroyed( lootbox ); if( lootbox != null && !lootbox.Deleted ) { if( DropsLoot ) lootbox.MoveToWorld( new Point3D( this.X, this.Y, this.Z ), this.Map ); else lootbox.Delete( ); } Delete( ); return true; } } return false; }
private static void EventSink_CharacterCreated( CharacterCreatedEventArgs args ) { if ( !VerifyProfession( args.Profession ) ) args.Profession = 0; Mobile newChar = CreateMobile( args.Account as Account ); if ( newChar == null ) { Console.WriteLine( "Login: {0}: Character creation failed, account full", args.State ); return; } args.Mobile = newChar; m_Mobile = newChar; newChar.Player = true; newChar.AccessLevel = args.Account.AccessLevel; newChar.Female = args.Female; //newChar.Body = newChar.Female ? 0x191 : 0x190; if( Core.Expansion >= args.Race.RequiredExpansion ) newChar.Race = args.Race; //Sets body else newChar.Race = Race.DefaultRace; //newChar.Hue = Utility.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000; newChar.Hue = newChar.Race.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000; newChar.Hunger = 20; newChar.Skills.Cap = 58000; newChar.BonusMaxWeight = 1374; bool young = false; if ( newChar is PlayerMobile ) { PlayerMobile pm = (PlayerMobile) newChar; pm.Profession = args.Profession; if ( pm.AccessLevel == AccessLevel.Player && ((Account)pm.Account).Young ) young = pm.Young = true; } SetName( newChar, args.Name ); AddBackpack( newChar ); SetStats( newChar, args.Str, args.Dex, args.Int ); SetSkills( newChar, args.Skills, args.Profession ); Race race = newChar.Race; if( race.ValidateHair( newChar, args.HairID ) ) { newChar.HairItemID = args.HairID; newChar.HairHue = race.ClipHairHue( args.HairHue & 0x3FFF ); } if( race.ValidateFacialHair( newChar, args.BeardID ) ) { newChar.FacialHairItemID = args.BeardID; newChar.FacialHairHue = race.ClipHairHue( args.BeardHue & 0x3FFF ); } if ( args.Profession <= 3 ) { AddShirt( newChar, args.ShirtHue ); AddPants( newChar, args.PantsHue ); AddShoes( newChar ); } //STUFFIADDED { Container cont = new WoodenBox(); Container bank = newChar.BankBox; cont.ItemID = 0xE7D; cont.Hue = 0x489; cont.Name = "Money Box"; PlaceItemIn( cont, 16, 51, new BankCheck( 4000 ) ); PlaceItemIn( bank, 26, 1, cont ); PlaceItemIn( bank, 36, 5, new Bandage( 50 ) ); PlaceItemIn( bank, 46, 10, new BagOfReagents() ); } //StuffIAdded if( TestCenter.Enabled ) FillBankbox( newChar ); if ( young ) { NewPlayerTicket ticket = new NewPlayerTicket(); ticket.Owner = newChar; newChar.BankBox.DropItem( ticket ); } CityInfo city = GetStartLocation( args, young ); //CityInfo city = new CityInfo( "Britain", "Sweet Dreams Inn", 1496, 1628, 10, Map.Felucca ); newChar.MoveToWorld( city.Location, city.Map ); Console.WriteLine( "Login: {0}: New character being created (account={1})", args.State, args.Account.Username ); Console.WriteLine( " - Character: {0} (serial={1})", newChar.Name, newChar.Serial ); Console.WriteLine( " - Started: {0} {1} in {2}", city.City, city.Location, city.Map.ToString() ); new WelcomeTimer( newChar ).Start(); }
public override void OnDestroyed(WoodenBox lootbox) { }
public virtual bool Destroy( ) { if( this == null || this.Deleted ) return false; if( OnBeforeDestroyed( ) ) { if( m_Child != null && !m_Child.Deleted && !m_Child.Alive ) { WoodenBox lootbox = new WoodenBox( ); lootbox.Name = this.Name + " Loot Box"; OnDestroyed( lootbox ); if( lootbox != null && !lootbox.Deleted ) { if( DropsLoot ) { lootbox.MoveToWorld( new Point3D( this.X, this.Y, this.Z ), this.Map ); lootbox.AddItem(new Gold(100)); lootbox.Destroy(); } else lootbox.Delete( ); } if( m_Child != null ) m_Child.Delete( ); Delete( ); return true; } else { WoodenBox lootbox = new WoodenBox( ); lootbox.Name = this.Name + " Loot Box"; OnDestroyed( lootbox ); if( lootbox != null && !lootbox.Deleted ) { if (DropsLoot) { lootbox.MoveToWorld(new Point3D(this.X, this.Y, this.Z), this.Map); lootbox.AddItem(new Gold(100)); lootbox.Destroy(); } else lootbox.Delete(); } Delete( ); return true; } } return false; }
public override void OnResponse( GameClient sender, RelayInfo info ) { if ( info.ButtonID == 1 ) { Mobile m = sender.Mobile; Item item = null; item = new WoodenBox(); Container c = item as Container; c.Hue = 106; c.Name = "A Heritage Items Set"; c.DropItem( new BlueDecorativeRugDeed() ); c.DropItem( new BluePlainRugDeed() ); c.DropItem( new CherryBlossomTrunkDeed() ); c.DropItem( new CurtainsDeed() ); c.DropItem( new AppleTreeDeed() ); c.DropItem( new PeachTreeDeed() ); c.DropItem( new GuillotineDeed() ); c.DropItem( new HangingSwordsDeed() ); c.DropItem( new IronMaidenDeed() ); c.DropItem( new PeachTrunkDeed() ); c.DropItem( new RedPlainRugDeed() ); c.DropItem( new SmallFishingNetDeed() ); c.DropItem( new SuitOfGoldArmorDeed() ); c.DropItem( new TableWithBlueClothDeed() ); c.DropItem( new TableWithPurpleClothDeed() ); c.DropItem( new UnmadeBedDeed() ); c.DropItem( new WallTorchDeed() ); c.DropItem( new WallTorchDeed() ); c.DropItem( new BoilingCauldronAddonDeed() ); c.DropItem( new AppleTrunkDeed() ); c.DropItem( new BlueFancyRugDeed() ); c.DropItem( new CherryBlossomTreeDeed() ); c.DropItem( new CinnamonFancyRugDeed() ); c.DropItem( new FountainDeed() ); c.DropItem( new GoldenDecorativeRugDeed() ); c.DropItem( new HangingAxesDeed() ); c.DropItem( new HouseLadderDeed() ); c.DropItem( new LargeFishingNetDeed() ); c.DropItem( new PinkFancyRugDeed() ); c.DropItem( new ScarecrowDeed() ); c.DropItem( new StoneStatueDeed() ); c.DropItem( new SuitOfSilverArmorDeed() ); c.DropItem( new TableWithOrangeClothDeed() ); c.DropItem( new TableWithRedClothDeed() ); c.DropItem( new VanityDeed() ); c.DropItem( new WoodenCoffinDeed() ); if ( item != null && m_Token != null ) { if ( !m.AddToBackpack( item ) ) { if ( m.BankBox.TryDropItem( m, item, false ) ) item.MoveToWorld( m.Location, m.Map ); } m_Token.Delete(); } } }
public static void GetListOfItems(Mobile from) { //List of Item Locations Message //***Put item into Backpack #region Backpack from.SendMessage("You will find new items in your Backpack."); from.Backpack.AddItem(new KillBook()); //http://www.runuo.com/forums/custom-script-releases/80034-book-kills.html from.Backpack.AddItem(new AnNoxGuideBook()); #endregion //***Drop item on the Ground #region Ground //put item under player on the ground from.SendMessage("You will find new items on the ground near by."); new SewingKit().MoveToWorld(from.Location, from.Map); new Bible().MoveToWorld(from.Location, from.Map); //http://www.runuo.com/forums/custom-script-releases/71826-runuo-2-0-rc1-lokais-xml-bible-system.html new BeltranGuideBook().MoveToWorld(from.Location, from.Map); //http://www.runuo.com/forums/runuo-post-archive/34074-osi-library-books.html new PrimerArmsBook().MoveToWorld(from.Location, from.Map); //http://www.runuo.com/forums/runuo-post-archive/34074-osi-library-books.html //put item near player on the ground new BagOfDresses().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); new BagOfJewlery().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); new BagOfShirts().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); new BagOfPants().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); new BagOfShoes().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); new BagOfCloaks().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); new BagOfHats().MoveToWorld(new Point3D(from.X + Utility.RandomMinMax(-5, 5), from.Y + Utility.RandomMinMax(-5, 5), from.Z), from.Map); #endregion //***Put item into Bank #region Bank from.SendMessage("You will find new items in your Bank."); BankBox bank = from.BankBox; Container cont; // Begin box of money cont = new WoodenBox(); cont.Name = "Money Box"; cont.ItemID = 0xE7D; cont.Hue = 0x489; PlaceItemIn(cont, 64, 51, new BankCheck(5000)); PlaceItemIn(cont, 16, 115, new Factions.Silver(1000)); PlaceItemIn(cont, 34, 115, new Gold(1000)); PlaceItemIn(bank, 18, 169, cont); // Begin bag of archery ammo cont = new Bag(); cont.Name = "Bag Of Archery Ammo"; PlaceItemIn(cont, 48, 76, new Arrow(50)); PlaceItemIn(cont, 72, 76, new Bolt(50)); PlaceItemIn(bank, 118, 124, cont); // Begin bag of raw materials cont = new Bag(); cont.Hue = 0x835; cont.Name = "Raw Materials Bag"; PlaceItemIn(cont, 92, 84, new Leather(50)); PlaceItemIn(cont, 30, 118, new Cloth(50)); PlaceItemIn(cont, 30, 84, new Board(50)); PlaceItemIn(cont, 57, 80, new BlankScroll(50)); PlaceItemIn(bank, 98, 169, cont); // Begin bag of spell casting stuff cont = new Backpack(); cont.Hue = 0x480; cont.Name = "Spell Casting Stuff"; PlaceItemIn(cont, 45, 105, new Spellbook(UInt64.MaxValue)); PlaceItemIn(cont, 65, 105, new NecromancerSpellbook((UInt64)0xFFFF)); PlaceItemIn(cont, 85, 105, new BookOfChivalry((UInt64)0x3FF)); PlaceItemIn(cont, 105, 105, new BookOfBushido()); //Default ctor = full PlaceItemIn(cont, 125, 105, new BookOfNinjitsu()); //Default ctor = full Runebook runebook = new Runebook(10); runebook.CurCharges = runebook.MaxCharges; PlaceItemIn(cont, 145, 105, runebook); Item toHue = new BagOfReagents(50); toHue.Hue = 0x2D; toHue.Name = "Bag of Basic Reagents"; PlaceItemIn(cont, 45, 150, toHue); toHue = new BagOfNecroReagents(50); toHue.Hue = 0x488; toHue.Name = "Bag of Necro Reagents"; PlaceItemIn(cont, 65, 150, toHue); toHue = new BagOfAllReagents(50); toHue.Hue = 0x2D; toHue.Name = "Bag of All Reagents"; PlaceItemIn(cont, 140, 150, toHue); for (int i = 0; i < 9; ++i) { PlaceItemIn(cont, 45 + (i * 10), 75, new RecallRune()); } PlaceItemIn(cont, 141, 74, new FireHorn()); PlaceItemIn(bank, 78, 169, cont); #endregion }
private static void FillBankAOS(Mobile m) { BankBox bank = m.BankBox; // The new AOS bankboxes don't have powerscrolls, they are automatically 'applied': //for ( int i = 0; i < PowerScroll.Skills.Length; ++i ) //m.Skills[PowerScroll.Skills[ i ]].Cap = 120.0; m.StatCap = 325; Container cont; //Here is where you can add new stuff to bank box, but need to follow the numbers... // Begin box of money cont = new WoodenBox(); cont.ItemID = 0xE7D; cont.Hue = 0x489; //Example...PlaceItemIn(cont, 16, 51, new VikingSword() );See how first number is //always 12 away... PlaceItemIn(cont, 28, 51, new Scissors()); PlaceItemIn(cont, 40, 51, new EtherealUnicorn()); PlaceItemIn(cont, 52, 51, new EtherealHorse()); PlaceItemIn(cont, 64, 51, new BankCheck(100000)); //PlaceItemIn(cont, 76, 51, new NewCharStartupArmorBag()); ///PlaceItemIn(cont, 88, 51, new LargeMarbleDeed()); PlaceItemIn(bank, 18, 169, cont); // End box of money // Begin bag of potion kegs /*cont = new Backpack(); cont.Name = "Various Potion Kegs"; PlaceItemIn( cont, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) ); PlaceItemIn( cont, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) ); PlaceItemIn( cont, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) ); PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) ); PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) ); PlaceItemIn( cont, 93, 82, new Bottle( 1000 ) ); PlaceItemIn( bank, 53, 169, cont ); // End bag of potion kegs // Begin bag of tools cont = new Bag(); cont.Name = "Tool Bag"; PlaceItemIn( cont, 30, 35, new TinkerTools( 1000 ) ); PlaceItemIn( cont, 60, 35, new HousePlacementTool() ); PlaceItemIn( cont, 90, 35, new DovetailSaw( 1000 ) ); PlaceItemIn( cont, 30, 68, new Scissors() ); PlaceItemIn( cont, 45, 68, new MortarPestle( 1000 ) ); PlaceItemIn( cont, 75, 68, new ScribesPen( 1000 ) ); PlaceItemIn( cont, 90, 68, new SmithHammer( 1000 ) ); PlaceItemIn( cont, 30, 118, new TwoHandedAxe() ); PlaceItemIn( cont, 60, 118, new FletcherTools( 1000 ) ); PlaceItemIn( cont, 90, 118, new SewingKit( 1000 ) ); PlaceItemIn( cont, 36, 51, new RunicHammer( CraftResource.DullCopper, 1000 ) ); PlaceItemIn( cont, 42, 51, new RunicHammer( CraftResource.ShadowIron, 1000 ) ); PlaceItemIn( cont, 48, 51, new RunicHammer( CraftResource.Copper, 1000 ) ); PlaceItemIn( cont, 54, 51, new RunicHammer( CraftResource.Bronze, 1000 ) ); PlaceItemIn( cont, 61, 51, new RunicHammer( CraftResource.Gold, 1000 ) ); PlaceItemIn( cont, 67, 51, new RunicHammer( CraftResource.Agapite, 1000 ) ); PlaceItemIn( cont, 73, 51, new RunicHammer( CraftResource.Verite, 1000 ) ); PlaceItemIn( cont, 79, 51, new RunicHammer( CraftResource.Valorite, 1000 ) ); PlaceItemIn( cont, 36, 55, new RunicSewingKit( CraftResource.SpinedLeather, 1000 ) ); PlaceItemIn( cont, 42, 55, new RunicSewingKit( CraftResource.HornedLeather, 1000 ) ); PlaceItemIn( cont, 48, 55, new RunicSewingKit( CraftResource.BarbedLeather, 1000 ) ); PlaceItemIn( bank, 118, 169, cont ); // End bag of tools // Begin bag of archery ammo cont = new Bag(); cont.Name = "Bag Of Archery Ammo"; PlaceItemIn( cont, 48, 76, new Arrow( 5000 ) ); PlaceItemIn( cont, 72, 76, new Bolt( 5000 ) ); PlaceItemIn( bank, 118, 124, cont ); // End bag of archery ammo // Begin bag of treasure maps cont = new Bag(); cont.Name = "Bag Of Treasure Maps"; PlaceItemIn( cont, 30, 35, new TreasureMap( 1, Map.Trammel ) ); PlaceItemIn( cont, 45, 35, new TreasureMap( 2, Map.Trammel ) ); PlaceItemIn( cont, 60, 35, new TreasureMap( 3, Map.Trammel ) ); PlaceItemIn( cont, 75, 35, new TreasureMap( 4, Map.Trammel ) ); PlaceItemIn( cont, 90, 35, new TreasureMap( 5, Map.Trammel ) ); PlaceItemIn( cont, 90, 35, new TreasureMap( 6, Map.Trammel ) ); PlaceItemIn( cont, 30, 50, new TreasureMap( 1, Map.Trammel ) ); PlaceItemIn( cont, 45, 50, new TreasureMap( 2, Map.Trammel ) ); PlaceItemIn( cont, 60, 50, new TreasureMap( 3, Map.Trammel ) ); PlaceItemIn( cont, 75, 50, new TreasureMap( 4, Map.Trammel ) ); PlaceItemIn( cont, 90, 50, new TreasureMap( 5, Map.Trammel ) ); PlaceItemIn( cont, 90, 50, new TreasureMap( 6, Map.Trammel ) ); PlaceItemIn( cont, 55, 100, new Lockpick( 30 ) ); PlaceItemIn( cont, 60, 100, new Pickaxe() ); PlaceItemIn( bank, 98, 124, cont ); // End bag of treasure maps // Begin bag of raw materials cont = new Bag(); cont.Hue = 0x835; cont.Name = "Raw Materials Bag"; PlaceItemIn( cont, 92, 60, new BarbedLeather( 5000 ) ); PlaceItemIn( cont, 92, 68, new HornedLeather( 5000 ) ); PlaceItemIn( cont, 92, 76, new SpinedLeather( 5000 ) ); PlaceItemIn( cont, 92, 84, new Leather( 5000 ) ); PlaceItemIn( cont, 30, 118, new Cloth( 5000 ) ); PlaceItemIn( cont, 30, 84, new Board( 5000 ) ); PlaceItemIn( cont, 57, 80, new BlankScroll( 500 ) ); PlaceItemIn( cont, 30, 35, new DullCopperIngot( 5000 ) ); PlaceItemIn( cont, 37, 35, new ShadowIronIngot( 5000 ) ); PlaceItemIn( cont, 44, 35, new CopperIngot( 5000 ) ); PlaceItemIn( cont, 51, 35, new BronzeIngot( 5000 ) ); PlaceItemIn( cont, 58, 35, new GoldIngot( 5000 ) ); PlaceItemIn( cont, 65, 35, new AgapiteIngot( 5000 ) ); PlaceItemIn( cont, 72, 35, new VeriteIngot( 5000 ) ); PlaceItemIn( cont, 79, 35, new ValoriteIngot( 5000 ) ); PlaceItemIn( cont, 86, 35, new IronIngot( 5000 ) ); PlaceItemIn( cont, 30, 59, new RedScales( 5000 ) ); PlaceItemIn( cont, 36, 59, new YellowScales( 5000 ) ); PlaceItemIn( cont, 42, 59, new BlackScales( 5000 ) ); PlaceItemIn( cont, 48, 59, new GreenScales( 5000 ) ); PlaceItemIn( cont, 54, 59, new WhiteScales( 5000 ) ); PlaceItemIn( cont, 60, 59, new BlueScales( 5000 ) ); PlaceItemIn( bank, 98, 169, cont );*/ // End bag of raw materials // Begin bag of spell casting stuff cont = new Backpack(); cont.Hue = 0x480; cont.Name = "Spell Casting Stuff"; //PlaceItemIn(cont, 45, 105, new Spellbook(UInt64.MaxValue)); //PlaceItemIn(cont, 65, 105, new NecromancerSpellbook((UInt64)0xFFFF)); PlaceItemIn( cont, 85, 105, new RecallRune(10) ); //PlaceItemIn( cont, 105, 105, new BookOfBushido() ); //Default ctor = full //PlaceItemIn( cont, 125, 105, new BookOfNinjitsu() ); //Default ctor = full Runebook runebook = new Runebook(10); runebook.CurCharges = runebook.MaxCharges; PlaceItemIn(cont, 145, 105, runebook); Item toHue = new BagOfReagents(50); toHue.Hue = 0x2D; PlaceItemIn(cont, 45, 150, toHue); toHue = new BagOfNecroReagents(50); toHue.Hue = 0x488; PlaceItemIn(cont, 65, 150, toHue); //PlaceItemIn( cont, 140, 150, new BagOfAllReagents( 500 ) ); //for (int i = 0; i < 9; ++i) //PlaceItemIn( cont, 45 + (i * 10), 75, new RecallRune() ); //PlaceItemIn( cont, 141, 74, new FireHorn() ); PlaceItemIn(bank, 78, 169, cont); }
private static void GiveItems( Mobile m ) { Container pack = m.Backpack; if ( pack == null ) { return; } // Frog Drop /* MetalBox box = new MetalBox(); box.Name = "<BASEFONT COLOR='#007FFF'>Frog Drop Collection"; box.LootType = LootType.Blessed; box.Locked = true; box.RequiredSkill = box.LockLevel = 1000; box.DropItem( new WorldMap() ); box.DropItem( new RedLeaves() ); box.DropItem( new Sand() ); box.DropItem( new SpecialHairDye() ); box.DropItem( new Rope() ); box.DropItem( new Vines() ); box.DropItem( new TribalPaint() ); box.DropItem( new RockArtifact() ); box.DropItem( new Runebook() ); box.DropItem( new Gold( 500 ) ); */ pack.DropItem( new FrogDropBag( true ) ); // Angel's Snack Pouch pouch = new Pouch(); pouch.DropItem( new HealPotion( 25 ) ); pouch.DropItem( new CurePotion( 25 ) ); pouch.DropItem( new RefreshPotion( 25 ) ); pack.DropItem( pouch ); // Forks Bag bag = new Bag(); bag.Name = "Forks"; bag.DropItem( new BistroFork() ); bag.DropItem( new GastroFork() ); bag.DropItem( new SilverFork() ); pack.DropItem( bag ); // Spellcasting Stuff bag = new Bag(); bag.Name = "Spell Casting Stuff"; TomeOfLostKnowledge tome = new TomeOfLostKnowledge(); tome.Name = "Tome Of Lost Knowledge [Replica]"; tome.Content = 18446744073709551615; bag.DropItem( tome ); bag.DropItem( new CompleteNecromancerSpellbook() ); bag.DropItem( new BagOfAllReagents() ); CrystallineRing ring = new CrystallineRing(); ring.Name = "Crystalline Ring [Replica]"; bag.DropItem( ring ); OrnamentOfTheMagician brace = new OrnamentOfTheMagician(); brace.Name = "Ornament Of The Magician [Replica]"; bag.DropItem( brace ); pack.DropItem( bag ); // Blue Clothing MetalBox box = new MetalBox(); box.Name = "Blue Clothing"; box.DropItem( new BlueHat() ); box.DropItem( new BlueArms() ); box.DropItem( new BlueShirt() ); box.DropItem( new BluePants() ); box.DropItem( new BlueBoots() ); box.DropItem( new BlueCloak() ); box.DropItem( new BlueSash() ); box.DropItem( new BlueBelt() ); WoodenBox wood = new WoodenBox(); wood.Name = "Tier One Deeds"; for ( int i = 0; i < 4; i++ ) { for ( int j = 0; j < 9; j++ ) wood.DropItem( new BlueEnhanceDeed( (BlueEnhance)( i + 1 ), 1 ) ); } box.DropItem( wood ); wood = new WoodenBox(); wood.Name = "Tier Two Deeds"; for ( int i = 0; i < 4; i++ ) { for ( int j = 0; j < 9; j++ ) wood.DropItem( new BlueEnhanceDeed( (BlueEnhance)( j + 1 ), 2 ) ); } box.DropItem( wood ); pack.DropItem( box ); }
public PirateCaptain() : base( AIType.AI_Archer, FightMode.Closest, 15, 1, 0.2, 0.4 ) { SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if ( this.Female = Utility.RandomBool() ) { Title = "Piratska Kapitanka"; Body = 0x191; Name = NameList.RandomName( "female" ); AddItem( new ThighBoots()); } else { Title = "Piratsky Kapitan"; Body = 0x190; Name = NameList.RandomName( "male" ); AddItem( new ThighBoots()); } SetStr( 495, 500 ); SetDex( 781, 895 ); SetInt( 61, 75 ); SetHits( 1488, 1508 ); SetDamage( 40, 70 ); SetSkill( SkillName.Fencing, 86.0, 97.5 ); SetSkill( SkillName.Macing, 85.0, 87.5 ); SetSkill( SkillName.MagicResist, 55.0, 67.5 ); SetSkill( SkillName.Swords, 85.0, 87.5 ); SetSkill( SkillName.Tactics, 85.0, 87.5 ); SetSkill( SkillName.Wrestling, 35.0, 37.5 ); SetSkill( SkillName.Archery, 85.0, 87.5 ); Fame = 5000; Karma = -5000; VirtualArmor = 66; switch ( Utility.Random( 1 )) { case 0: AddItem( new LongPants ( Utility.RandomRedHue() ) ); break; case 1: AddItem( new ShortPants( Utility.RandomRedHue() ) ); break; } AddItem( new FancyShirt( 1153 ) ); AddItem( new TricorneHat( 33 )); switch ( Utility.Random( 5 )) { case 0: AddItem( new Bow() ); break; case 1: AddItem( new CompositeBow() ); break; case 2: AddItem( new Crossbow() ); break; case 3: AddItem( new RepeatingCrossbow() ); break; case 4: AddItem( new HeavyCrossbow() ); break; } Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) ); hair.Hue = Utility.RandomNondyedHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); Container cont= new WoodenBox(); cont.ItemID = 0xE7D; cont.Hue = 0x489; int count = Utility.RandomMinMax( 30, 50 ); for ( int i = 0; i < count; ++i ) { cont.DropItem( Loot.RandomGem() ); } PackItem( cont ); }
public TentSouthAddon( Mobile from ) { this.Owner = from; AddonComponent ac; ac = new AddonComponent( 734 ); AddComponent( ac, 3, 3, 0 ); ac = new AddonComponent( 735 ); AddComponent( ac, 2, 3, 0 ); ac = new AddonComponent( 736 ); AddComponent( ac, 3, 2, 0 ); ac = new AddonComponent( 736 ); AddComponent( ac, 3, 1, 0 ); ac = new AddonComponent( 736 ); AddComponent( ac, 3, 0, 0 ); ac = new AddonComponent( 739 ); AddComponent( ac, 3, -2, 0 ); ac = new AddonComponent( 740 ); AddComponent( ac, 2, -2, 0 ); ac = new AddonComponent( 743 ); AddComponent( ac, 1, -2, 0 ); ac = new AddonComponent( 743 ); AddComponent( ac, -1, -2, 0 ); ac = new AddonComponent( 737 ); AddComponent( ac, -2, -2, 0 ); ac = new AddonComponent( 742 ); AddComponent( ac, -2, -1, 0 ); ac = new AddonComponent( 742 ); AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 742 ); AddComponent( ac, -2, 1, 0 ); ac = new AddonComponent( 1635 ); ac.Hue = 1341; AddComponent( ac, 3, 3, 25 ); ac = new AddonComponent( 1633 ); ac.Hue = 1341; AddComponent( ac, 3, 1, 25 ); ac = new AddonComponent( 1632 ); ac.Hue = 1341; AddComponent( ac, 1, 3, 25 ); ac = new AddonComponent( 1630 ); ac.Hue = 1341; AddComponent( ac, 0, 1, 25 ); ac = new AddonComponent( 1631 ); ac.Hue = 1341; AddComponent( ac, 1, 0, 25 ); ac = new AddonComponent( 1636 ); ac.Hue = 1341; AddComponent( ac, 3, 0, 25 ); ac = new AddonComponent( 1637 ); ac.Hue = 1341; AddComponent( ac, 0, 0, 25 ); ac = new AddonComponent( 1638 ); ac.Hue = 1341; AddComponent( ac, 0, 3, 25 ); ac = new AddonComponent( 743 ); AddComponent( ac, 0, -2, 0 ); ac = new AddonComponent( 742 ); AddComponent( ac, -2, 2, 0 ); ac = new AddonComponent( 736 ); AddComponent( ac, 3, -1, 0 ); ac = new AddonComponent( 735 ); AddComponent( ac, -1, 3, 0 ); ac = new AddonComponent( 738 ); AddComponent( ac, -2, 3, 0 ); ac = new AddonComponent( 1633 ); ac.Hue = 1341; AddComponent( ac, 3, 2, 25 ); ac = new AddonComponent( 1632 ); ac.Hue = 1341; AddComponent( ac, 2, 3, 25 ); ac = new AddonComponent( 1630 ); ac.Hue = 1341; AddComponent( ac, 0, 2, 25 ); ac = new AddonComponent( 1631 ); ac.Hue = 1341; AddComponent( ac, 2, 0, 25 ); ac = new AddonComponent( 1635 ); ac.Hue = 1341; AddComponent( ac, 2, 2, 28 ); ac = new AddonComponent( 1636 ); ac.Hue = 1341; AddComponent( ac, 2, 1, 28 ); ac = new AddonComponent( 1637 ); ac.Hue = 1341; AddComponent( ac, 1, 1, 28 ); ac = new AddonComponent( 1638 ); ac.Hue = 1341; AddComponent( ac, 1, 2, 28 ); ac = new AddonComponent( 4012 ); ac.Light = LightType.Circle150; AddComponent( ac, 1, 5, 0 ); uint keyvalue = Convert.ToUInt32( 2 * Utility.RandomMinMax( 1, 4999 ) ); WoodenBox pack = new WoodenBox(); pack.MoveToWorld( this.Owner.Location ); pack.Map = this.Owner.Map; pack.Y -= 1; pack.X -= 1; pack.Movable = false; pack.KeyValue = keyvalue; pack.LockLevel = 95; pack.RequiredSkill = 95; pack.ItemID = 0x9AA; Key key = new Key(); key.KeyValue = keyvalue; pack.DropItem( key ); this.Box = pack; Bedroll bedroll = new Bedroll(); bedroll.MoveToWorld( this.Owner.Location ); bedroll.Map = this.Owner.Map; bedroll.Y += 1; bedroll.Z -= 1; bedroll.ItemID = 0xA56; bedroll.Movable = false; this.Bedroll = bedroll; }
private Item CreateItem(int ItemID) // Create the appropriate item class - Defaults to a Static Item { Item item = null; switch(ItemID) { #region MobileSaver case 0x0001: // Now used for Mobile Importing. { item = new Static( 0x1 ); break; } #endregion case 0x1F19: // Add any unwanted items here. case 0x0FB7: // TODO: Boat parts: planks, tillerman, etc. break; case 0x0FB1: //forge item = new SmallForgeAddon(); break; case 0x0FAF: //anvil east item = new AnvilEastAddon(); break; case 0x0FB0: //anvil south item = new AnvilSouthAddon(); break; case 0x2DD8: //Elven Forge item = new ElvenForgeAddon(); break; case 0x1922: //FlourMill East item = new FlourMillEastAddon(); break; case 0x1920: case 0x1924: break; //Don't add those items since the addon has them. case 0x192E: //FlourMill South item = new FlourMillSouthAddon(); break; case 0x192C: case 0x1930: break; //Don't add those items since the addon has them. case 0x1060: //Loom East item = new LoomEastAddon(); break; case 0x105F: break; //Don't add those items since the addon has them. case 0x1061: //Loom South item = new LoomSouthAddon(); break; case 0x1062: break; //Don't add those items since the addon has them. case 0x1019: //Spinningwheel East item = new SpinningwheelEastAddon(); break; case 0x1015: //Spinningwheel South item = new SpinningwheelSouthAddon(); break; // Housing Metal Doors case 0x679: item = new NorthWestDoor(); break; case 0x67B: item = new NorthEastDoor(); break; case 0x675: item = new SouthWestDoor(); break; case 0x677: item = new SouthEastDoor(); break; case 0x683: item = new WestNorthDoor(); break; case 0x681: item = new WestSouthDoor(); break; case 0x67F: item = new EastNorthDoor(); break; case 0x67D: item = new EastSouthDoor(); break; /* case 0x0675: // Metal Doors 2 NOTE: Some doors seem to open the wrong way, but there's no way to determine correct CCW/CW from the POL file. item = new MetalDoor2( DoorFacing.WestCW ); break; case 0x0677: item = new MetalDoor2( DoorFacing.EastCCW ); break; case 0x067D: item = new MetalDoor2( DoorFacing.SouthCW ); break; case 0x067F: item = new MetalDoor2( DoorFacing.NorthCCW ); break; */ case 0x0685: // Barred Metal Doors item = new BarredMetalDoor( DoorFacing.WestCW ); break; case 0x0687: item = new BarredMetalDoor( DoorFacing.EastCCW ); break; case 0x068D: item = new BarredMetalDoor( DoorFacing.SouthCW ); break; case 0x068F: item = new BarredMetalDoor( DoorFacing.NorthCCW ); break; case 0x0695: // Rattan Doors item = new RattanDoor( DoorFacing.WestCW ); break; case 0x0697: item = new RattanDoor( DoorFacing.EastCCW ); break; case 0x069D: item = new RattanDoor( DoorFacing.SouthCW ); break; case 0x069F: item = new RattanDoor( DoorFacing.NorthCCW ); break; case 0x06A5: // Dark Wood Doors item = new DarkWoodDoor( DoorFacing.WestCW ); break; case 0x06A7: item = new DarkWoodDoor( DoorFacing.EastCCW ); break; case 0x06AD: item = new DarkWoodDoor( DoorFacing.SouthCW ); break; case 0x06AF: item = new DarkWoodDoor( DoorFacing.NorthCCW ); break; case 0x06B5: // Medium Wood Doors item = new MediumWoodDoor( DoorFacing.WestCW ); break; case 0x06B7: item = new MediumWoodDoor( DoorFacing.EastCCW ); break; case 0x06BD: item = new MediumWoodDoor( DoorFacing.SouthCW ); break; case 0x06BF: item = new MediumWoodDoor( DoorFacing.NorthCCW ); break; /* case 0x06C5: // Metal Doors item = new MetalDoor( DoorFacing.WestCW ); break; case 0x06C7: item = new MetalDoor( DoorFacing.EastCCW ); break; case 0x06CD: item = new MetalDoor( DoorFacing.SouthCW ); break; case 0x06CF: item = new MetalDoor( DoorFacing.NorthCCW ); break; */ case 0x06D5: // Light Wood Doors item = new LightWoodDoor( DoorFacing.WestCW ); break; case 0x06D7: item = new LightWoodDoor( DoorFacing.EastCCW ); break; case 0x06DD: item = new LightWoodDoor( DoorFacing.SouthCW ); break; case 0x06DF: item = new LightWoodDoor( DoorFacing.NorthCCW ); break; case 0x06E5: // Strong Wood Doors item = new StrongWoodDoor( DoorFacing.WestCW ); break; case 0x06E7: item = new StrongWoodDoor( DoorFacing.EastCCW ); break; case 0x06ED: item = new StrongWoodDoor( DoorFacing.SouthCW ); break; case 0x06EF: item = new StrongWoodDoor( DoorFacing.NorthCCW ); break; case 0x2A05: //South facing West half Paper door (SE) item = new SWPaperSEDoor(); break; case 0x2A07: //South facing East half Paper door (SE) item = new SEPaperSEDoor(); break; case 0x2A09: //East facing South half Paper door (SE) item = new ESPaperSEDoor(); break; case 0x2A0B: //East facing North half Paper door (SE) item = new ENPaperSEDoor(); break; case 0x2A0D: //South facing West half Cloth door (SE) item = new SWClothSEDoor(); break; case 0x2A0F: //South facing East half Cloth door (SE) item = new SEClothSEDoor(); break; case 0x2A11: //East facing South half Cloth door (SE) item = new ESClothSEDoor(); break; case 0x2A13: //East facing North half Cloth door (SE) item = new ENClothSEDoor(); break; case 0x2A16: //South facing West half Wooden door (SE) item = new SWWoodenSEDoor(); break; case 0x2A17: //South facing East half Wooden door (SE) item = new SEWoodenSEDoor(); break; case 0x2A19: //East facing South half Wooden door (SE) item = new ESWoodenSEDoor(); break; case 0x2A1B: //East facing North half Wooden door (SE) item = new ENWoodenSEDoor(); break; case 0xE77: //Barrel item = new Barrel(); item.Movable = false; break; case 0xE7F: //Keg item = new Keg(); item.Movable = false; break; case 0xE7A: //PicnicBasket item = new PicnicBasket(); item.Movable = false; break; case 0x990: //Basket item = new Basket(); item.Movable = false; break; case 0x9AA: //WoodenBox (0xE7D) item = new WoodenBox(); item.Movable = false; break; case 0xE7D: //WoodenBox (0xE7D) item = new WoodenBox(); item.Movable = false; item.ItemID = 0xE7D; break; case 0x9A9: //SmallCrate (0xE7E) item = new SmallCrate(); item.Movable = false; break; case 0xE7E: //SmallCrate (0xE7E) item = new SmallCrate(); item.Movable = false; item.ItemID = 0xE7E; break; case 0xE3F: //MediumCrate (0xE3E) item = new MediumCrate(); item.Movable = false; break; case 0xE3E: //MediumCrate (0xE3E) item = new MediumCrate(); item.Movable = false; item.ItemID = 0xE3E; break; case 0xE3D: //LargeCrate (0xE3C) item = new LargeCrate(); item.Movable = false; break; case 0xE3C: //LargeCrate (0xE3C) item = new LargeCrate(); item.Movable = false; item.ItemID = 0xE3C; break; case 0x9A8: //MetalBox (0xE80) item = new MetalBox(); item.Movable = false; break; case 0xE80: //MetalBox (0xE80) item = new MetalBox(); item.Movable = false; item.ItemID = 0xE80; break; case 0x9AB: //MetalChest (0xE7C) item = new MetalChest(); item.Movable = false; break; case 0xE7C: //MetalChest (0xE7C) item = new MetalChest(); item.Movable = false; item.ItemID = 0xE7C; break; case 0xE41: //MetalGoldenChest (0xE40) item = new MetalGoldenChest(); item.Movable = false; break; case 0xE40: //MetalGoldenChest (0xE40) item = new MetalGoldenChest(); item.Movable = false; item.ItemID = 0xE40; break; case 0xe43: //WoodenChest (0xe42) item = new WoodenChest(); item.Movable = false; break; case 0xe42: //WoodenChest (0xe42) item = new WoodenChest(); item.Movable = false; item.ItemID = 0xe42; break; case 0x280B: //PlainWoodenChest (0x280C) item = new PlainWoodenChest(); item.Movable = false; break; case 0x280C: //PlainWoodenChest (0x280C) item = new PlainWoodenChest(); item.Movable = false; item.ItemID = 0x280C; break; case 0x280D: //OrnateWoodenChest (0x280E) item = new OrnateWoodenChest(); item.Movable = false; break; case 0x280E: //OrnateWoodenChest (0x280E) item = new OrnateWoodenChest(); item.Movable = false; item.ItemID = 0x280E; break; case 0x280F: //GildedWoodenChest (0x2810) item = new GildedWoodenChest(); item.Movable = false; break; case 0x2810: //GildedWoodenChest (0x2810) item = new GildedWoodenChest(); item.Movable = false; item.ItemID = 0x2810; break; case 0x2811: //WoodenFootLocker (0x2812) item = new WoodenFootLocker(); item.Movable = false; break; case 0x2812: //WoodenFootLocker (0x2812) item = new WoodenFootLocker(); item.Movable = false; item.ItemID = 0x2812; break; case 0x2813: //FinishedWoodenChest (0x2814) item = new FinishedWoodenChest(); item.Movable = false; break; case 0x2814: //FinishedWoodenChest (0x2814) item = new FinishedWoodenChest(); item.Movable = false; item.ItemID = 0x2814; break; case 0x2815: //TallCabinet (0x2816) item = new TallCabinet(); item.Movable = false; break; case 0x2816: //TallCabinet (0x2816) item = new TallCabinet(); item.Movable = false; item.ItemID = 0x2816; break; case 0x2817: //ShortCabinet (0x2818) item = new ShortCabinet(); item.Movable = false; break; case 0x2818: //ShortCabinet (0x2818) item = new ShortCabinet(); item.Movable = false; item.ItemID = 0x2818; break; case 0x2857: //RedArmoire (0x2858) item = new RedArmoire(); item.Movable = false; break; case 0x2858: //RedArmoire (0x2858) item = new RedArmoire(); item.Movable = false; item.ItemID = 0x2858; break; case 0x285D: //CherryArmoire (0x285E) item = new CherryArmoire(); item.Movable = false; break; case 0x285E: //CherryArmoire (0x285E) item = new CherryArmoire(); item.Movable = false; item.ItemID = 0x285E; break; case 0x285B: //MapleArmoire (0x285C) item = new MapleArmoire(); item.Movable = false; break; case 0x285C: //MapleArmoire (0x285C) item = new MapleArmoire(); item.Movable = false; item.ItemID = 0x285C; break; case 0x2859: //ElegantArmoire (0x285A) item = new ElegantArmoire(); item.Movable = false; break; case 0x285A: //ElegantArmoire (0x285A) item = new ElegantArmoire(); item.Movable = false; item.ItemID = 0x285A; break; case 0xA97: //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c) item = new FullBookcase(); item.Movable = false; break; case 0xA99: //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c) item = new FullBookcase(); item.Movable = false; item.ItemID = 0xa99; break; case 0xA98: //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c) item = new FullBookcase(); item.Movable = false; item.ItemID = 0xa98; break; case 0xA9a: //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c) item = new FullBookcase(); item.Movable = false; item.ItemID = 0xa9a; break; case 0xA9b: //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c) item = new FullBookcase(); item.Movable = false; item.ItemID = 0xa9b; break; case 0xA9c: //FullBookcase (0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c) item = new FullBookcase(); item.Movable = false; item.ItemID = 0xa9c; break; case 0xA9D: //EmptyBookcase (0xa9e) item = new EmptyBookcase(); item.Movable = false; break; case 0xa9e: //EmptyBookcase (0xa9e) item = new EmptyBookcase (); item.Movable = false; item.ItemID = 0xa9e; break; case 0xA2C: //Drawer (0xa34) item = new Drawer(); item.Movable = false; break; case 0xa34: //Drawer (0xa34) item = new Drawer(); item.Movable = false; item.ItemID = 0xa34; break; case 0xA30: //FancyDrawer (0xa38) item = new FancyDrawer(); item.Movable = false; break; case 0xa38: //FancyDrawer (0xa38) item = new FancyDrawer(); item.Movable = false; item.ItemID = 0xa38; break; case 0xA4F: //Armoire (0xa53) item = new Armoire(); item.Movable = false; break; case 0xa53: //Armoire (0xa53) item = new Armoire(); item.Movable = false; item.ItemID = 0xa53; break; case 0xA4D: //FancyArmoire (0xa51) item = new FancyArmoire(); item.Movable = false; break; case 0xa51: //FancyArmoire (0xa51) item = new FancyArmoire(); item.Movable = false; item.ItemID = 0xa51; break; default: item = new Static(ItemID); item.Movable = false; break; } return item; }
public override void OnResponse( GameClient sender, RelayInfo info ) { if ( info.ButtonID == 1 ) { Mobile m = sender.Mobile; Item item = null; switch ( m_Token.Type ) { case PromotionalType.PersonalAttendant: //item = new PersonalAttendantDeed(); break; case PromotionalType.CrystalItems: { item = new WoodenBox(); Container c = item as Container; c.Hue = 1173; c.Name = "A Box of Crystal Items"; c.DropItem( new CrystalAltarDeed() ); c.DropItem( new CrystalBeggarStatueDeed() ); c.DropItem( new CrystalBrazierDeed() ); c.DropItem( new CrystalBullStatueDeed() ); c.DropItem( new CrystalRunnerStatueDeed() ); c.DropItem( new CrystalSuplicantStatueDeed() ); c.DropItem( new CrystalTableDeed() ); c.DropItem( new CrystalThroneDeed() ); break; } case PromotionalType.ShadowItems: { item = new WoodenBox(); Container c = item as Container; c.Hue = 1908; c.Name = "A Box of Shadow Items"; c.DropItem( new FireDemonStatueDeed() ); c.DropItem( new GlobeOfSosariaDeed() ); c.DropItem( new ObsidianPillarDeed() ); c.DropItem( new ObsidianRockDeed() ); c.DropItem( new ShadowAltarDeed() ); c.DropItem( new ShadowBannerDeed() ); c.DropItem( new ShadowFirePitDeed() ); c.DropItem( new ShadowPillarDeed() ); c.DropItem( new SpikeColumnDeed() ); c.DropItem( new SpikePostDeed() ); break; } } if ( item != null && m_Token != null ) { if ( !m.AddToBackpack( item ) ) { if ( m.BankBox.TryDropItem( m, item, false ) ) item.MoveToWorld( m.Location, m.Map ); } m_Token.Delete(); } } }
private static void FillBankbox( Mobile m ) { BankBox bank = m.BankBox; if ( bank == null ) return; bank.MaxItems = int.MaxValue; // The new AOS bankboxes don't have powerscrolls, they are automatically 'applied': for ( int i = 0; i < PowerScroll.Skills.Length; ++i ) m.Skills[PowerScroll.Skills[i]].Cap = 120.0; m.StatCap = 250; Container cont; Container cont2; // Begin box of money cont = new WoodenBox(); cont.ItemID = 0xE7D; cont.Hue = 0x489; PlaceItemIn( cont, 17, 52, new BankCheck( 1000000 ) ); PlaceItemIn( cont, 28, 52, new BankCheck( 1000000 ) ); PlaceItemIn( cont, 17, 91, new Factions.Silver( 9000 ) ); PlaceItemIn( cont, 34, 91, new Gold( 60000 ) ); PlaceItemIn( bank, 38, 142, cont ); // End box of money // Begin box of Magery Items cont = new WoodenBox(); cont.ItemID = 0xE7D; cont.Name = "Magery Items"; cont.Hue = 1195; // Begin bag of spell casting stuff cont2 = new Backpack(); cont2.Hue = 0x480; cont2.Name = "Spell Casting Stuff"; PlaceItemIn( cont2, 45, 107, new Spellbook( UInt64.MaxValue ) ); PlaceItemIn( cont2, 64, 107, new NecromancerSpellbook( (UInt64) 0xFFFF ) ); PlaceItemIn( cont2, 83, 107, new BookOfChivalry( (UInt64) 0x3FF ) ); PlaceItemIn( cont2, 102, 107, new BookOfBushido() ); //Default ctor = full PlaceItemIn( cont2, 121, 107, new BookOfNinjitsu() ); //Default ctor = full PlaceItemIn( cont2, 102, 149, new SpellweavingSpellbook( (UInt64) 0xFFFF ) ); PlaceItemIn( cont2, 121, 149, new MysticismSpellbook( (UInt64) 0xFFFF ) ); Runebook runebook = new Runebook( 20 ); runebook.CurCharges = runebook.MaxCharges; PlaceItemIn( cont2, 141, 107, runebook ); Item toHue = new BagOfReagents( 5000 ); toHue.Hue = 0x2D; PlaceItemIn( cont2, 45, 128, toHue ); toHue = new BagOfNecroReagents( 3000 ); toHue.Hue = 0x488; PlaceItemIn( cont2, 64, 128, toHue ); toHue = new BagOfMysticReagents( 3000 ); toHue.Hue = 0x48F; PlaceItemIn( cont2, 141, 128, toHue ); for ( int i = 0; i < 6; ++i ) PlaceItemIn( cont2, 45 + ( i * 10 ), 74, new RecallRune() ); PlaceItemIn( cont, 47, 91, cont2 ); // End bag of spell casting stuff // Begin bag of potion kegs cont2 = new Backpack(); cont2.Name = "Various Potion Kegs"; PlaceItemIn( cont2, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) ); PlaceItemIn( cont2, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) ); PlaceItemIn( cont2, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) ); PlaceItemIn( cont2, 117, 149, MakePotionKeg( PotionEffect.RefreshGreater, 0x21 ) ); PlaceItemIn( cont2, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) ); PlaceItemIn( cont2, 93, 82, new Bottle( 1000 ) ); PlaceItemIn( cont, 78, 91, cont2 ); // End bag of potion kegs GoldRing ring = new GoldRing(); ring.Name = "Ring Of Arcane Tactics"; ring.Attributes.CastRecovery = 3; ring.Attributes.CastSpeed = 1; PlaceItemIn( cont, 109, 90, ring ); GoldBracelet bracelet = new GoldBracelet(); bracelet.Name = "Farmer's Band Of Mastery"; bracelet.Attributes.CastRecovery = 3; bracelet.Attributes.CastSpeed = 1; PlaceItemIn( cont, 139, 95, bracelet ); PlaceItemIn( bank, 63, 142, cont ); // End box of Magery Items // Begin bag of ethereals cont = new Backpack(); cont.Hue = 0x490; cont.Name = "Bag Of Ethy's!"; cont.DropItem( new EtherealHorse() ); cont.DropItem( new EtherealOstard() ); cont.DropItem( new EtherealLlama() ); cont.DropItem( new EtherealKirin() ); cont.DropItem( new EtherealUnicorn() ); cont.DropItem( new EtherealRidgeback() ); cont.DropItem( new EtherealSwampDragon() ); cont.DropItem( new EtherealBeetle() ); PlaceItemIn( bank, 43, 124, cont ); // End bag of ethereals // Begin box of Artifacts cont = new WoodenBox(); cont.ItemID = 0xE7D; cont.Hue = 1170; cont.Name = "Artifacts"; // Begin bag of minor artifacts cont2 = new Bag(); cont2.Hue = 1167; cont2.Name = "Minor Artifacts"; cont2.DropItem( new LunaLance() ); cont2.DropItem( new VioletCourage() ); cont2.DropItem( new CavortingClub() ); cont2.DropItem( new CaptainQuacklebushsCutlass() ); cont2.DropItem( new NightsKiss() ); cont2.DropItem( new ShipModelOfTheHMSCape() ); cont2.DropItem( new AdmiralsHeartyRum() ); cont2.DropItem( new CandelabraOfSouls() ); cont2.DropItem( new IolosLute() ); cont2.DropItem( new GwennosHarp() ); cont2.DropItem( new ArcticDeathDealer() ); cont2.DropItem( new EnchantedTitanLegBone() ); cont2.DropItem( new NoxRangersHeavyCrossbow() ); cont2.DropItem( new BlazeOfDeath() ); cont2.DropItem( new DreadPirateHat() ); cont2.DropItem( new BurglarsBandana() ); cont2.DropItem( new GoldBricks() ); cont2.DropItem( new AlchemistsBauble() ); cont2.DropItem( new PhillipsWoodenSteed() ); cont2.DropItem( new PolarBearMask() ); cont2.DropItem( new BowOfTheJukaKing() ); cont2.DropItem( new GlovesOfThePugilist() ); cont2.DropItem( new OrcishVisage() ); cont2.DropItem( new StaffOfPower() ); cont2.DropItem( new ShieldOfInvulnerability() ); cont2.DropItem( new HeartOfTheLion() ); cont2.DropItem( new ColdBlood() ); cont2.DropItem( new GhostShipAnchor() ); cont2.DropItem( new SeahorseStatuette() ); cont2.DropItem( new WrathOfTheDryad() ); cont2.DropItem( new PixieSwatter() ); PlaceItemIn( cont, 17, 83, cont2 ); // End bag of minor artifacts // Begin Bag of Major Artifacts cont2 = new Bag(); cont2.Hue = 1266; cont2.Name = "Major Artifacts"; cont2.DropItem( new GauntletsOfNobility() ); cont2.DropItem( new MidnightBracers() ); cont2.DropItem( new VoiceOfTheFallenKing() ); cont2.DropItem( new OrnateCrownOfTheHarrower() ); cont2.DropItem( new HelmOfInsight() ); cont2.DropItem( new HolyKnightsBreastplate() ); cont2.DropItem( new ArmorOfFortune() ); cont2.DropItem( new TunicOfFire() ); cont2.DropItem( new LeggingsOfBane() ); cont2.DropItem( new ArcaneShield() ); cont2.DropItem( new Aegis() ); cont2.DropItem( new RingOfTheVile() ); cont2.DropItem( new BraceletOfHealth() ); cont2.DropItem( new RingOfTheElements() ); cont2.DropItem( new OrnamentOfTheMagician() ); cont2.DropItem( new DivineCountenance() ); cont2.DropItem( new JackalsCollar() ); cont2.DropItem( new HuntersHeaddress() ); cont2.DropItem( new HatOfTheMagi() ); cont2.DropItem( new ShadowDancerLeggings() ); cont2.DropItem( new SpiritOfTheTotem() ); cont2.DropItem( new BladeOfInsanity() ); cont2.DropItem( new AxeOfTheHeavens() ); cont2.DropItem( new TheBeserkersMaul() ); cont2.DropItem( new Frostbringer() ); cont2.DropItem( new BreathOfTheDead() ); cont2.DropItem( new TheDragonSlayer() ); cont2.DropItem( new BoneCrusher() ); cont2.DropItem( new StaffOfTheMagi() ); cont2.DropItem( new SerpentsFang() ); cont2.DropItem( new LegacyOfTheDreadLord() ); cont2.DropItem( new TheTaskmaster() ); cont2.DropItem( new TheDryadBow() ); cont2.DropItem( new TitansHammer() ); cont2.DropItem( new InquisitorsResolution() ); cont2.DropItem( new BladeOfTheRighteous() ); cont2.DropItem( new ZyronicClaw() ); PlaceItemIn( cont, 90, 83, cont2 ); // End Bag of Major Artifacts // Begin bag of Tokuno minor artifacts cont2 = new Bag(); cont2.Hue = 1281; cont2.Name = "Tokuno Minor Artifacts"; cont2.DropItem( new PeasantsBokuto() ); cont2.DropItem( new DragonNunchaku() ); cont2.DropItem( new TheDestroyer() ); cont2.DropItem( new HanzosBow() ); cont2.DropItem( new Exiler() ); cont2.DropItem( new PilferedDancerFans() ); cont2.DropItem( new DemonForks() ); cont2.DropItem( new BlackLotusHood() ); cont2.DropItem( new DaimyosHelm() ); cont2.DropItem( new ArmsOfTacticalExcellence() ); cont2.DropItem( new AncientFarmersKasa() ); cont2.DropItem( new GlovesOfTheSun() ); cont2.DropItem( new LegsOfStability() ); cont2.DropItem( new AncientSamuraiDo() ); cont2.DropItem( new PigmentsOfTokuno() ); cont2.DropItem( new FluteOfRenewal() ); cont2.DropItem( new AncientUrn() ); cont2.DropItem( new HonorableSwords() ); cont2.DropItem( new ChestOfHeirlooms() ); cont2.DropItem( new TomeOfEnlightenment() ); PlaceItemIn( cont, 53, 83, cont2 ); // End bag of Tokuno minor artifacts // Begin bag of Tokuno major artifacts cont2 = new Bag(); cont2.Hue = 1281; cont2.Name = "Tokuno Major Artifacts"; cont2.DropItem( new DarkenedSky() ); cont2.DropItem( new KasaOfRajin() ); cont2.DropItem( new RuneBeetleCarapace() ); cont2.DropItem( new Stormgrip() ); cont2.DropItem( new SwordOfStampede() ); cont2.DropItem( new SwordsOfProsperity() ); cont2.DropItem( new TheHorselord() ); cont2.DropItem( new TomeOfLostKnowledge() ); cont2.DropItem( new WindsEdge() ); cont2.DropItem( new PigmentsOfTokunoMajor( PigmentsType.ParagonGold, 50 ) ); cont2.DropItem( new PigmentsOfTokunoMajor( PigmentsType.VioletCouragePurple, 50 ) ); cont2.DropItem( new PigmentsOfTokunoMajor( PigmentsType.InvulnerabilityBlue, 50 ) ); cont2.DropItem( new PigmentsOfTokunoMajor( PigmentsType.LunaWhite, 50 ) ); cont2.DropItem( new PigmentsOfTokunoMajor( PigmentsType.DryadGreen, 50 ) ); cont2.DropItem( new PigmentsOfTokunoMajor( PigmentsType.ShadowDancerBlack, 50 ) ); cont2.DropItem( new PigmentsOfTokunoMajor( PigmentsType.BerserkerRed, 50 ) ); cont2.DropItem( new PigmentsOfTokunoMajor( PigmentsType.NoxGreen, 50 ) ); cont2.DropItem( new PigmentsOfTokunoMajor( PigmentsType.RumRed, 50 ) ); cont2.DropItem( new PigmentsOfTokunoMajor( PigmentsType.FireOrange, 50 ) ); PlaceItemIn( cont, 127, 83, cont2 ); // End bag of Tokuno major artifacts // Begin bag of ML Minor artifacts cont2 = new Bag(); cont2.Hue = 1167; cont2.Name = "Minor Artifacts"; cont2.DropItem( new AegisOfGrace() ); cont2.DropItem( new BladeDance() ); cont2.DropItem( new BloodwoodSpirit() ); cont2.DropItem( new Bonesmasher() ); cont2.DropItem( new Boomstick() ); cont2.DropItem( new BrightsightLenses() ); cont2.DropItem( new FeyLeggings() ); cont2.DropItem( new FleshRipper() ); cont2.DropItem( new HelmOfSwiftness() ); cont2.DropItem( new PadsOfTheCuSidhe() ); cont2.DropItem( new QuiverOfRage() ); cont2.DropItem( new QuiverOfTheElements() ); cont2.DropItem( new RaedsGlory() ); cont2.DropItem( new RighteousAnger() ); cont2.DropItem( new RobeOfTheEclipse() ); cont2.DropItem( new RobeOfTheEquinox() ); cont2.DropItem( new SoulSeeker() ); cont2.DropItem( new TalonBite() ); cont2.DropItem( new TotemOfTheVoid() ); cont2.DropItem( new WildfireBow() ); cont2.DropItem( new Windsong() ); PlaceItemIn( cont, 140, 83, cont2 ); // End bag of ML Minor artifacts PlaceItemIn( bank, 63, 106, cont ); // End box of Artifacts // Begin box of General Resources cont = new WoodenBox(); cont.ItemID = 0xE7D; cont.Hue = 1193; cont.Name = "Genereal Resources"; // Begin bag of raw materials cont2 = new Bag(); cont2.Name = "Raw Materials Bag"; PlaceItemIn( cont2, 92, 60, new BarbedLeather( 5000 ) ); PlaceItemIn( cont2, 92, 68, new HornedLeather( 5000 ) ); PlaceItemIn( cont2, 92, 76, new SpinedLeather( 5000 ) ); PlaceItemIn( cont2, 92, 84, new Leather( 5000 ) ); PlaceItemIn( cont2, 30, 118, new Cloth( 5000 ) ); PlaceItemIn( cont2, 30, 84, new Board( 5000 ) ); PlaceItemIn( cont2, 57, 80, new BlankScroll( 500 ) ); PlaceItemIn( cont2, 57, 80, new Bone( 100 ) ); PlaceItemIn( cont2, 30, 35, new DullCopperIngot( 5000 ) ); PlaceItemIn( cont2, 37, 35, new ShadowIronIngot( 5000 ) ); PlaceItemIn( cont2, 44, 35, new CopperIngot( 5000 ) ); PlaceItemIn( cont2, 51, 35, new BronzeIngot( 5000 ) ); PlaceItemIn( cont2, 58, 35, new GoldIngot( 5000 ) ); PlaceItemIn( cont2, 65, 35, new AgapiteIngot( 5000 ) ); PlaceItemIn( cont2, 72, 35, new VeriteIngot( 5000 ) ); PlaceItemIn( cont2, 79, 35, new ValoriteIngot( 5000 ) ); PlaceItemIn( cont2, 86, 35, new IronIngot( 5000 ) ); PlaceItemIn( cont2, 30, 59, new RedScales( 5000 ) ); PlaceItemIn( cont2, 36, 59, new YellowScales( 5000 ) ); PlaceItemIn( cont2, 42, 59, new BlackScales( 5000 ) ); PlaceItemIn( cont2, 48, 59, new GreenScales( 5000 ) ); PlaceItemIn( cont2, 54, 59, new WhiteScales( 5000 ) ); PlaceItemIn( cont2, 60, 59, new BlueScales( 5000 ) ); PlaceItemIn( cont, 40, 93, cont2 ); // End bag of raw materials // Begin bag of tools cont2 = new Bag(); cont2.Name = "Tool Bag"; cont2.DropItem( new TinkerTools( 30000 ) ); cont2.DropItem( new HousePlacementTool() ); cont2.DropItem( new DovetailSaw( 30000 ) ); cont2.DropItem( new Scissors() ); cont2.DropItem( new MortarPestle( 30000 ) ); cont2.DropItem( new ScribesPen( 30000 ) ); cont2.DropItem( new SmithHammer( 30000 ) ); cont2.DropItem( new TwoHandedAxe() ); cont2.DropItem( new FletcherTools( 30000 ) ); cont2.DropItem( new SewingKit( 30000 ) ); cont2.DropItem( new Clippers( 30000 ) ); PlaceItemIn( cont, 90, 93, cont2 ); // End bag of tools // Begin bag of runic tools cont2 = new Backpack(); cont2.Name = "Runic Tool Bag"; PlaceItemIn( cont2, 54, 74, new RunicHammer( CraftResource.DullCopper, 30000 ) ); PlaceItemIn( cont2, 64, 74, new RunicHammer( CraftResource.ShadowIron, 30000 ) ); PlaceItemIn( cont2, 74, 74, new RunicHammer( CraftResource.Copper, 30000 ) ); PlaceItemIn( cont2, 84, 74, new RunicHammer( CraftResource.Bronze, 30000 ) ); PlaceItemIn( cont2, 94, 74, new RunicHammer( CraftResource.Gold, 30000 ) ); PlaceItemIn( cont2, 104, 74, new RunicHammer( CraftResource.Agapite, 30000 ) ); PlaceItemIn( cont2, 114, 74, new RunicHammer( CraftResource.Verite, 30000 ) ); PlaceItemIn( cont2, 124, 74, new RunicHammer( CraftResource.Valorite, 30000 ) ); PlaceItemIn( cont2, 54, 90, new RunicSewingKit( CraftResource.SpinedLeather, 30000 ) ); PlaceItemIn( cont2, 64, 90, new RunicSewingKit( CraftResource.HornedLeather, 30000 ) ); PlaceItemIn( cont2, 74, 90, new RunicSewingKit( CraftResource.BarbedLeather, 30000 ) ); PlaceItemIn( cont2, 54, 107, new RunicFletchersTools( CraftResource.Oak, 30000 ) ); PlaceItemIn( cont2, 69, 107, new RunicFletchersTools( CraftResource.Ash, 30000 ) ); PlaceItemIn( cont2, 83, 107, new RunicFletchersTools( CraftResource.Yew, 30000 ) ); PlaceItemIn( cont2, 97, 107, new RunicFletchersTools( CraftResource.Heartwood, 30000 ) ); PlaceItemIn( cont2, 93, 90, new RunicDovetailSaw( CraftResource.Oak, 30000 ) ); PlaceItemIn( cont2, 102, 90, new RunicDovetailSaw( CraftResource.Ash, 30000 ) ); PlaceItemIn( cont2, 112, 90, new RunicDovetailSaw( CraftResource.Yew, 30000 ) ); PlaceItemIn( cont2, 122, 90, new RunicDovetailSaw( CraftResource.Heartwood, 30000 ) ); PlaceItemIn( cont, 65, 67, cont2 ); // End bag of runic tools // Begin bag of recipes cont2 = new Bag(); cont2.Name = "Bag of Recipes"; cont2.Hue = 2301; for ( int i = 0; i <= 92; i++ ) cont2.DropItem( new RecipeScroll( i ) ); PlaceItemIn( cont, 115, 93, cont2 ); // End bag of recipes // Begin bag of archery ammo cont2 = new Bag(); cont2.Name = "Bag Of Archery Ammo"; PlaceItemIn( cont2, 48, 76, new Arrow( 5000 ) ); PlaceItemIn( cont2, 72, 76, new Bolt( 5000 ) ); PlaceItemIn( cont, 65, 93, cont2 ); // End bag of archery ammo // Begin bag of Wood cont2 = new Bag(); cont2.Hue = 1321; cont2.Name = "Bag of Wood"; cont2.DropItem( new AshBoard( 500 ) ); cont2.DropItem( new YewBoard( 500 ) ); cont2.DropItem( new OakBoard( 500 ) ); cont2.DropItem( new HeartwoodBoard( 500 ) ); cont2.DropItem( new BloodwoodBoard( 500 ) ); cont2.DropItem( new FrostwoodBoard( 500 ) ); PlaceItemIn( cont, 139, 93, cont2 ); // End bag of Wood // Begin Bag of Imbuing Materials cont2 = new Bag(); cont2.Hue = 0x4B; cont2.Name = "Bag of Imbuing Materials"; foreach ( ImbuingResource resource in Enum.GetValues( typeof( ImbuingResource ) ) ) { try { Type type = ScriptCompiler.FindTypeByFullName( String.Format( "Server.Items.{0}", resource.ToString() ) ); Item item = (Item) Activator.CreateInstance( type ); item.Amount = 1000; cont2.DropItem( item ); } catch { } } PlaceItemIn( cont, 16, 67, cont2 ); // End Bag of Imbuing Materials // Begin Bag of Elven Materials cont2 = new Bag(); cont2.Hue = 1195; cont2.Name = "Bag of Elven Materials"; cont2.DropItem( new BarkFragment( 200 ) ); cont2.DropItem( new Blight( 200 ) ); cont2.DropItem( new BlueDiamond( 200 ) ); cont2.DropItem( new BrilliantAmber( 200 ) ); cont2.DropItem( new CapturedEssence( 200 ) ); cont2.DropItem( new Corruption( 200 ) ); cont2.DropItem( new DarkSapphire( 200 ) ); cont2.DropItem( new DiseasedBark( 200 ) ); cont2.DropItem( new DreadHornMane( 200 ) ); cont2.DropItem( new EcruCitrine( 200 ) ); cont2.DropItem( new EnchantedSwitch( 200 ) ); cont2.DropItem( new EyeOfTheTravesty( 200 ) ); cont2.DropItem( new FireRuby( 200 ) ); cont2.DropItem( new GrizzledBones( 200 ) ); cont2.DropItem( new HollowPrism( 200 ) ); cont2.DropItem( new JeweledFiligree( 200 ) ); cont2.DropItem( new LardOfParoxysmus( 200 ) ); cont2.DropItem( new LuminescentFungi( 200 ) ); cont2.DropItem( new Muculent( 200 ) ); cont2.DropItem( new ParasiticPlant( 200 ) ); cont2.DropItem( new PerfectEmerald( 200 ) ); cont2.DropItem( new PristineDreadHorn( 200 ) ); cont2.DropItem( new Putrefaction( 200 ) ); cont2.DropItem( new RunedPrism( 200 ) ); cont2.DropItem( new Scourge( 200 ) ); cont2.DropItem( new SwitchItem( 200 ) ); cont2.DropItem( new Taint( 200 ) ); cont2.DropItem( new Turquoise( 200 ) ); cont2.DropItem( new WhitePearl( 200 ) ); PlaceItemIn( cont, 40, 67, cont2 ); // End Bag of Elven Materials PlaceItemIn( bank, 88, 142, cont ); // End box of General Resources // Begin box of Armor Set Pieces cont = new WoodenBox(); cont.ItemID = 0xE7D; cont.Hue = 1194; cont.Name = "Armor Set Pieces"; // Begin Bag of Juggernaut Set cont2 = new Bag(); cont2.Hue = 1177; cont2.Name = "Juggernaut Set"; cont2.DropItem( new MalekisHonor() ); cont2.DropItem( new Evocaricus() ); PlaceItemIn( cont, 17, 63, cont2 ); // End Bag of Juggernaut Set // Begin Bag of Hunter Set Armor cont2 = new Bag(); cont2.Hue = 1177; cont2.Name = "Hunter Set Armor"; cont2.DropItem( new HunterGloves() ); cont2.DropItem( new HunterLeggings() ); cont2.DropItem( new HunterSleeves() ); cont2.DropItem( new HunterTunic() ); PlaceItemIn( cont, 40, 63, cont2 ); // End Bag of Hunter Set Armor // Begin Bag of Paladin Set Armor cont2 = new Bag(); cont2.Hue = 1177; cont2.Name = "Paladin Set Armor"; cont2.DropItem( new PlateOfHonorArms() ); cont2.DropItem( new PlateOfHonorChest() ); cont2.DropItem( new PlateOfHonorGloves() ); cont2.DropItem( new PlateOfHonorGorget() ); cont2.DropItem( new PlateOfHonorHelm() ); cont2.DropItem( new PlateOfHonorLegs() ); PlaceItemIn( cont, 65, 63, cont2 ); // End Bag of Paladin Set Armor // Begin Bag of Necromancer Set Armor cont2 = new Bag(); cont2.Hue = 1177; cont2.Name = "Necromancer Set Armor"; cont2.DropItem( new DeathsEssenceGloves() ); cont2.DropItem( new DeathsEssenceHelm() ); cont2.DropItem( new DeathsEssenceLeggings() ); cont2.DropItem( new DeathsEssenceSleeves() ); cont2.DropItem( new DeathsEssenceTunic() ); PlaceItemIn( cont, 90, 63, cont2 ); // End Bag of Necromancer Set Armor // Begin Bag of Acolyte Set Armor cont2 = new Bag(); cont2.Hue = 1177; cont2.Name = "Acolyte Set Armor"; cont2.DropItem( new AcolyteGloves() ); cont2.DropItem( new AcolyteLeggings() ); cont2.DropItem( new AcolyteSleeves() ); cont2.DropItem( new AcolyteTunic() ); PlaceItemIn( cont, 115, 63, cont2 ); // End Bag of Acolyte Set Armor // Begin Bag of Marksman Set cont2 = new Bag(); cont2.Hue = 1177; cont2.Name = "Marksman Set"; cont2.DropItem( new Feathernock() ); cont2.DropItem( new Swiftflight() ); PlaceItemIn( cont, 139, 63, cont2 ); // End Bag of Marksman Set // Begin Bag of Monstrous Interred Grizzle Set Armor cont2 = new Bag(); cont2.Hue = 1177; cont2.Name = "Monstrous Interred Grizzle Set Armor"; cont2.DropItem( new GauntletsOfTheGrizzle() ); cont2.DropItem( new GreavesOfTheGrizzle() ); cont2.DropItem( new SkullHelmOfTheGrizzle() ); cont2.DropItem( new TunicOfTheGrizzle() ); cont2.DropItem( new VambracesOfTheGrizzle() ); PlaceItemIn( cont, 17, 89, cont2 ); // End Bag of Monstrous Interred Grizzle Set Armor // Begin Bag of Warrior Set Armor cont2 = new Bag(); cont2.Hue = 1177; cont2.Name = "Warrior Set Armor"; cont2.DropItem( new DarkwoodChest() ); cont2.DropItem( new DarkwoodCrown() ); cont2.DropItem( new DarkwoodGauntlets() ); cont2.DropItem( new DarkwoodGorget() ); cont2.DropItem( new DarkwoodPauldrons() ); cont2.DropItem( new DarkwoodLeggings() ); PlaceItemIn( cont, 40, 89, cont2 ); // End Bag of Warrior Set Armor // Begin Bag of Mage Set Armor cont2 = new Bag(); cont2.Hue = 1177; cont2.Name = "Mage Set Armor"; cont2.DropItem( new LeafweaveGloves() ); cont2.DropItem( new LeafweaveLeggings() ); cont2.DropItem( new LeafweaveSleeves() ); cont2.DropItem( new LeafweaveTunic() ); PlaceItemIn( cont, 65, 89, cont2 ); // End Bag of Mage Set Armor // Begin Bag of Assassin Set Armor cont2 = new Bag(); cont2.Hue = 1177; cont2.Name = "Assassin Set Armor"; cont2.DropItem( new AssassinGloves() ); cont2.DropItem( new AssassinLeggings() ); cont2.DropItem( new AssassinSleeves() ); cont2.DropItem( new AssassinTunic() ); PlaceItemIn( cont, 90, 89, cont2 ); // End Bag of Assassin Set Armor // Begin Bag of Myrmidon Set Armor cont2 = new Bag(); cont2.Hue = 1177; cont2.Name = "Myrmidon Set Armor"; cont2.DropItem( new MyrmidonArms() ); cont2.DropItem( new MyrmidonChest() ); cont2.DropItem( new MyrmidonGloves() ); cont2.DropItem( new MyrmidonGorget() ); cont2.DropItem( new MyrmidonHelm() ); cont2.DropItem( new MyrmidonLegs() ); PlaceItemIn( cont, 115, 89, cont2 ); // End Bag of Myrmidon Set Armor PlaceItemIn( bank, 113, 142, cont ); // End box of Armor Set Pieces PlaceItemIn( bank, 118, 111, new ChargerOfTheFallen() ); }
public override void OnDoubleClick(Mobile from) { if (!this.IsChildOf(from.Backpack)) { // This item must be in your backpack to be used. from.SendLocalizedMessage(1062334); return; } if (from != Owner) { from.SendLocalizedMessage(1116257); // This token does not belong to this character. return; } var acct = from.Account as Account; if (acct.Trial) { from.SendLocalizedMessage(1116258); // Trial account cannot use this token. return; } var totalTime = (DateTime.Now - acct.Created); if (totalTime >= TimeSpan.FromDays(30.0)) { from.SendLocalizedMessage(1116259); // This can only be used by accounts less than 1 month old. return; } BankBox bankbox = from.BankBox; WoodenBox box = new WoodenBox(); box.Name = "A Starter Kit"; box.Hue = 66; box.ItemID = 3709; if (from.Race == Race.Gargoyle) { box.DropItem(new GargishInitiationEarrings()); box.DropItem(new GargishInitiationKilt()); box.DropItem(new GargishInitiationNecklace()); box.DropItem(new GargishInitiationLeggings()); box.DropItem(new GargishInitiationArms()); box.DropItem(new GargishInitiationChest()); } else { box.DropItem(new InitiationCap()); box.DropItem(new InitiationGloves()); box.DropItem(new InitiationGorget()); box.DropItem(new InitiationLeggings()); box.DropItem(new InitiationSleeves()); box.DropItem(new InitiationTunic()); } box.DropItem(CreateStarterRunebook()); box.DropItem(new Gold(20001)); if (bankbox.TryDropItem(from, box, false)) { this.Delete(); from.SendLocalizedMessage(1042672, true, " 20001"); from.SendLocalizedMessage(1116286); // Your new player starter kit has been placed in your bank box. } }
private static void FillBankAOS( Mobile m ) { BankBox bank = m.BankBox; // The new AOS bankboxes don't have powerscrolls, they are automatically 'applied': for ( int i = 0; i < PowerScroll.Skills.Count; ++i ) m.Skills[PowerScroll.Skills[ i ]].Cap = 120.0; m.StatCap = 250; Container cont; // Begin box of money cont = new WoodenBox(); cont.ItemID = 0xE7D; cont.Hue = 0x489; PlaceItemIn( cont, 16, 51, new BankCheck( 500000 ) ); PlaceItemIn( cont, 28, 51, new BankCheck( 250000 ) ); PlaceItemIn( cont, 40, 51, new BankCheck( 100000 ) ); PlaceItemIn( cont, 52, 51, new BankCheck( 100000 ) ); PlaceItemIn( cont, 64, 51, new BankCheck( 50000 ) ); PlaceItemIn( cont, 16, 115, new Factions.Silver( 9000 ) ); PlaceItemIn( cont, 34, 115, new Gold( 60000 ) ); PlaceItemIn( bank, 18, 169, cont ); // End box of money // Begin bag of potion kegs cont = new Backpack(); cont.Name = "Various Potion Kegs"; PlaceItemIn( cont, 45, 149, MakePotionKeg( PotionEffect.CureGreater, 0x2D ) ); PlaceItemIn( cont, 69, 149, MakePotionKeg( PotionEffect.HealGreater, 0x499 ) ); PlaceItemIn( cont, 93, 149, MakePotionKeg( PotionEffect.PoisonDeadly, 0x46 ) ); PlaceItemIn( cont, 117, 149, MakePotionKeg( PotionEffect.RefreshTotal, 0x21 ) ); PlaceItemIn( cont, 141, 149, MakePotionKeg( PotionEffect.ExplosionGreater, 0x74 ) ); PlaceItemIn( cont, 93, 82, new Bottle( 1000 ) ); PlaceItemIn( bank, 53, 169, cont ); // End bag of potion kegs // Begin bag of tools cont = new Bag(); cont.Name = "Tool Bag"; PlaceItemIn( cont, 30, 35, new TinkerTools( 1000 ) ); PlaceItemIn( cont, 60, 35, new HousePlacementTool() ); PlaceItemIn( cont, 90, 35, new DovetailSaw( 1000 ) ); PlaceItemIn( cont, 30, 68, new Scissors() ); PlaceItemIn( cont, 45, 68, new MortarPestle( 1000 ) ); PlaceItemIn( cont, 75, 68, new ScribesPen( 1000 ) ); PlaceItemIn( cont, 90, 68, new SmithHammer( 1000 ) ); PlaceItemIn( cont, 30, 118, new TwoHandedAxe() ); PlaceItemIn( cont, 60, 118, new FletcherTools( 1000 ) ); PlaceItemIn( cont, 90, 118, new SewingKit( 1000 ) ); PlaceItemIn( cont, 36, 51, new RunicHammer( CraftResource.DullCopper, 1000 ) ); PlaceItemIn( cont, 42, 51, new RunicHammer( CraftResource.ShadowIron, 1000 ) ); PlaceItemIn( cont, 48, 51, new RunicHammer( CraftResource.Copper, 1000 ) ); PlaceItemIn( cont, 54, 51, new RunicHammer( CraftResource.Bronze, 1000 ) ); PlaceItemIn( cont, 61, 51, new RunicHammer( CraftResource.Gold, 1000 ) ); PlaceItemIn( cont, 67, 51, new RunicHammer( CraftResource.Agapite, 1000 ) ); PlaceItemIn( cont, 73, 51, new RunicHammer( CraftResource.Verite, 1000 ) ); PlaceItemIn( cont, 79, 51, new RunicHammer( CraftResource.Valorite, 1000 ) ); PlaceItemIn( cont, 36, 55, new RunicSewingKit( CraftResource.SpinedLeather, 1000 ) ); PlaceItemIn( cont, 42, 55, new RunicSewingKit( CraftResource.HornedLeather, 1000 ) ); PlaceItemIn( cont, 48, 55, new RunicSewingKit( CraftResource.BarbedLeather, 1000 ) ); PlaceItemIn( bank, 118, 169, cont ); // End bag of tools // Begin bag of archery ammo cont = new Bag(); cont.Name = "Bag Of Archery Ammo"; PlaceItemIn( cont, 48, 76, new Arrow( 5000 ) ); PlaceItemIn( cont, 72, 76, new Bolt( 5000 ) ); PlaceItemIn( bank, 118, 124, cont ); // End bag of archery ammo // Begin bag of treasure maps cont = new Bag(); cont.Name = "Bag Of Treasure Maps"; PlaceItemIn( cont, 30, 35, new TreasureMap( 1, Map.Trammel ) ); PlaceItemIn( cont, 45, 35, new TreasureMap( 2, Map.Trammel ) ); PlaceItemIn( cont, 60, 35, new TreasureMap( 3, Map.Trammel ) ); PlaceItemIn( cont, 75, 35, new TreasureMap( 4, Map.Trammel ) ); PlaceItemIn( cont, 90, 35, new TreasureMap( 5, Map.Trammel ) ); PlaceItemIn( cont, 90, 35, new TreasureMap( 6, Map.Trammel ) ); PlaceItemIn( cont, 30, 50, new TreasureMap( 1, Map.Trammel ) ); PlaceItemIn( cont, 45, 50, new TreasureMap( 2, Map.Trammel ) ); PlaceItemIn( cont, 60, 50, new TreasureMap( 3, Map.Trammel ) ); PlaceItemIn( cont, 75, 50, new TreasureMap( 4, Map.Trammel ) ); PlaceItemIn( cont, 90, 50, new TreasureMap( 5, Map.Trammel ) ); PlaceItemIn( cont, 90, 50, new TreasureMap( 6, Map.Trammel ) ); PlaceItemIn( cont, 55, 100, new Lockpick( 30 ) ); PlaceItemIn( cont, 60, 100, new Pickaxe() ); PlaceItemIn( bank, 98, 124, cont ); // End bag of treasure maps // Begin bag of raw materials cont = new Bag(); cont.Hue = 0x835; cont.Name = "Raw Materials Bag"; PlaceItemIn( cont, 92, 60, new BarbedLeather( 5000 ) ); PlaceItemIn( cont, 92, 68, new HornedLeather( 5000 ) ); PlaceItemIn( cont, 92, 76, new SpinedLeather( 5000 ) ); PlaceItemIn( cont, 92, 84, new Leather( 5000 ) ); PlaceItemIn( cont, 30, 118, new Cloth( 5000 ) ); PlaceItemIn( cont, 30, 84, new Board( 5000 ) ); PlaceItemIn( cont, 57, 80, new BlankScroll( 500 ) ); PlaceItemIn( cont, 30, 35, new DullCopperIngot( 5000 ) ); PlaceItemIn( cont, 37, 35, new ShadowIronIngot( 5000 ) ); PlaceItemIn( cont, 44, 35, new CopperIngot( 5000 ) ); PlaceItemIn( cont, 51, 35, new BronzeIngot( 5000 ) ); PlaceItemIn( cont, 58, 35, new GoldIngot( 5000 ) ); PlaceItemIn( cont, 65, 35, new AgapiteIngot( 5000 ) ); PlaceItemIn( cont, 72, 35, new VeriteIngot( 5000 ) ); PlaceItemIn( cont, 79, 35, new ValoriteIngot( 5000 ) ); PlaceItemIn( cont, 86, 35, new IronIngot( 5000 ) ); PlaceItemIn( cont, 30, 59, new RedScales( 5000 ) ); PlaceItemIn( cont, 36, 59, new YellowScales( 5000 ) ); PlaceItemIn( cont, 42, 59, new BlackScales( 5000 ) ); PlaceItemIn( cont, 48, 59, new GreenScales( 5000 ) ); PlaceItemIn( cont, 54, 59, new WhiteScales( 5000 ) ); PlaceItemIn( cont, 60, 59, new BlueScales( 5000 ) ); PlaceItemIn( bank, 98, 169, cont ); // End bag of raw materials // Begin bag of spell casting stuff cont = new Backpack(); cont.Hue = 0x480; cont.Name = "Spell Casting Stuff"; PlaceItemIn( cont, 45, 105, new Spellbook( UInt64.MaxValue ) ); PlaceItemIn( cont, 65, 105, new NecromancerSpellbook( (UInt64)0xFFFF ) ); PlaceItemIn( cont, 85, 105, new BookOfChivalry( (UInt64)0x3FF ) ); PlaceItemIn( cont, 105, 105, new BookOfBushido() ); //Default ctor = full PlaceItemIn( cont, 125, 105, new BookOfNinjitsu() ); //Default ctor = full Runebook runebook = new Runebook( 10 ); runebook.CurCharges = runebook.MaxCharges; PlaceItemIn( cont, 145, 105, runebook ); Item toHue = new BagOfReagents( 150 ); toHue.Hue = 0x2D; PlaceItemIn( cont, 45, 150, toHue ); toHue = new BagOfNecroReagents( 150 ); toHue.Hue = 0x488; PlaceItemIn( cont, 65, 150, toHue ); PlaceItemIn( cont, 140, 150, new BagOfAllReagents( 500 ) ); for ( int i = 0; i < 9; ++i ) PlaceItemIn( cont, 45 + (i * 10), 75, new RecallRune() ); PlaceItemIn( cont, 141, 74, new FireHorn() ); PlaceItemIn( bank, 78, 169, cont ); // End bag of spell casting stuff // Begin bag of ethereals cont = new Backpack(); cont.Hue = 0x490; cont.Name = "Bag Of Ethy's!"; PlaceItemIn( cont, 45, 66, new EtherealHorse() ); PlaceItemIn( cont, 69, 82, new EtherealOstard() ); PlaceItemIn( cont, 93, 99, new EtherealLlama() ); PlaceItemIn( cont, 117, 115, new EtherealKirin() ); PlaceItemIn( cont, 45, 132, new EtherealUnicorn() ); PlaceItemIn( cont, 69, 66, new EtherealRidgeback() ); PlaceItemIn( cont, 93, 82, new EtherealSwampDragon() ); PlaceItemIn( cont, 117, 99, new EtherealBeetle() ); PlaceItemIn( bank, 38, 124, cont ); // End bag of ethereals // Begin first bag of artifacts cont = new Backpack(); cont.Hue = 0x48F; cont.Name = "Bag of Artifacts"; PlaceItemIn( cont, 45, 66, new TitansHammer() ); PlaceItemIn( cont, 69, 82, new InquisitorsResolution() ); PlaceItemIn( cont, 93, 99, new BladeOfTheRighteous() ); PlaceItemIn( cont, 117, 115, new ZyronicClaw() ); PlaceItemIn( bank, 58, 124, cont ); // End first bag of artifacts // Begin second bag of artifacts cont = new Backpack(); cont.Hue = 0x48F; cont.Name = "Bag of Artifacts"; PlaceItemIn( cont, 45, 66, new GauntletsOfNobility() ); PlaceItemIn( cont, 69, 82, new MidnightBracers() ); PlaceItemIn( cont, 93, 99, new VoiceOfTheFallenKing() ); PlaceItemIn( cont, 117, 115, new OrnateCrownOfTheHarrower() ); PlaceItemIn( cont, 45, 132, new HelmOfInsight() ); PlaceItemIn( cont, 69, 66, new HolyKnightsBreastplate() ); PlaceItemIn( cont, 93, 82, new ArmorOfFortune() ); PlaceItemIn( cont, 117, 99, new TunicOfFire() ); PlaceItemIn( cont, 45, 115, new LeggingsOfBane() ); PlaceItemIn( cont, 69, 132, new ArcaneShield() ); PlaceItemIn( cont, 93, 66, new Aegis() ); PlaceItemIn( cont, 117, 82, new RingOfTheVile() ); PlaceItemIn( cont, 45, 99, new BraceletOfHealth() ); PlaceItemIn( cont, 69, 115, new RingOfTheElements() ); PlaceItemIn( cont, 93, 132, new OrnamentOfTheMagician() ); PlaceItemIn( cont, 117, 66, new DivineCountenance() ); PlaceItemIn( cont, 45, 82, new JackalsCollar() ); PlaceItemIn( cont, 69, 99, new HuntersHeaddress() ); PlaceItemIn( cont, 93, 115, new HatOfTheMagi() ); PlaceItemIn( cont, 117, 132, new ShadowDancerLeggings() ); PlaceItemIn( cont, 45, 66, new SpiritOfTheTotem() ); PlaceItemIn( cont, 69, 82, new BladeOfInsanity() ); PlaceItemIn( cont, 93, 99, new AxeOfTheHeavens() ); PlaceItemIn( cont, 117, 115, new TheBeserkersMaul() ); PlaceItemIn( cont, 45, 132, new Frostbringer() ); PlaceItemIn( cont, 69, 66, new BreathOfTheDead() ); PlaceItemIn( cont, 93, 82, new TheDragonSlayer() ); PlaceItemIn( cont, 117, 99, new BoneCrusher() ); PlaceItemIn( cont, 45, 115, new StaffOfTheMagi() ); PlaceItemIn( cont, 69, 132, new SerpentsFang() ); PlaceItemIn( cont, 93, 66, new LegacyOfTheDreadLord() ); PlaceItemIn( cont, 117, 82, new TheTaskmaster() ); PlaceItemIn( cont, 45, 99, new TheDryadBow() ); PlaceItemIn( bank, 78, 124, cont ); // End second bag of artifacts // Begin bag of minor artifacts cont = new Backpack(); cont.Hue = 0x48F; cont.Name = "Bag of Minor Artifacts"; PlaceItemIn( cont, 45, 66, new LunaLance() ); PlaceItemIn( cont, 69, 82, new VioletCourage() ); PlaceItemIn( cont, 93, 99, new CavortingClub() ); PlaceItemIn( cont, 117, 115, new CaptainQuacklebushsCutlass() ); PlaceItemIn( cont, 45, 132, new NightsKiss() ); PlaceItemIn( cont, 69, 66, new ShipModelOfTheHMSCape() ); PlaceItemIn( cont, 93, 82, new AdmiralsHeartyRum() ); PlaceItemIn( cont, 117, 99, new CandelabraOfSouls() ); PlaceItemIn( cont, 45, 115, new IolosLute() ); PlaceItemIn( cont, 69, 132, new GwennosHarp() ); PlaceItemIn( cont, 93, 66, new ArcticDeathDealer() ); PlaceItemIn( cont, 117, 82, new EnchantedTitanLegBone() ); PlaceItemIn( cont, 45, 99, new NoxRangersHeavyCrossbow() ); PlaceItemIn( cont, 69, 115, new BlazeOfDeath() ); PlaceItemIn( cont, 93, 132, new DreadPirateHat() ); PlaceItemIn( cont, 117, 66, new BurglarsBandana() ); PlaceItemIn( cont, 45, 82, new GoldBricks() ); PlaceItemIn( cont, 69, 99, new AlchemistsBauble() ); PlaceItemIn( cont, 93, 115, new PhillipsWoodenSteed() ); PlaceItemIn( cont, 117, 132, new PolarBearMask() ); PlaceItemIn( cont, 45, 66, new BowOfTheJukaKing() ); PlaceItemIn( cont, 69, 82, new GlovesOfThePugilist() ); PlaceItemIn( cont, 93, 99, new OrcishVisage() ); PlaceItemIn( cont, 117, 115, new StaffOfPower() ); PlaceItemIn( cont, 45, 132, new ShieldOfInvulnerability() ); PlaceItemIn( cont, 69, 66, new HeartOfTheLion() ); PlaceItemIn( cont, 93, 82, new ColdBlood() ); PlaceItemIn( cont, 117, 99, new GhostShipAnchor() ); PlaceItemIn( cont, 45, 115, new SeahorseStatuette() ); PlaceItemIn( cont, 69, 132, new WrathOfTheDryad() ); PlaceItemIn( cont, 93, 66, new PixieSwatter() ); for( int i = 0; i < 10; i++ ) PlaceItemIn( cont, 117, 128, new MessageInABottle( Utility.RandomBool() ? Map.Trammel : Map.Felucca, 4 ) ); PlaceItemIn( bank, 18, 124, cont ); if( Core.SE ) { cont = new Bag(); cont.Hue = 0x501; cont.Name = "Tokuno Minor Artifacts"; PlaceItemIn( cont, 42, 70, new Exiler() ); PlaceItemIn( cont, 38, 53, new HanzosBow() ); PlaceItemIn( cont, 45, 40, new TheDestroyer() ); PlaceItemIn( cont, 92, 80, new DragonNunchaku() ); PlaceItemIn( cont, 42, 56, new PeasantsBokuto() ); PlaceItemIn( cont, 44, 71, new TomeOfEnlightenment() ); PlaceItemIn( cont, 35, 35, new ChestOfHeirlooms() ); PlaceItemIn( cont, 29, 0, new HonorableSwords() ); PlaceItemIn( cont, 49, 85, new AncientUrn() ); PlaceItemIn( cont, 51, 58, new FluteOfRenewal() ); PlaceItemIn( cont, 70, 51, new PigmentsOfTokuno() ); PlaceItemIn( cont, 40, 79, new AncientSamuraiDo() ); PlaceItemIn( cont, 51, 61, new LegsOfStability() ); PlaceItemIn( cont, 88, 78, new GlovesOfTheSun() ); PlaceItemIn( cont, 55, 62, new AncientFarmersKasa() ); PlaceItemIn( cont, 55, 83, new ArmsOfTacticalExcellence() ); PlaceItemIn( cont, 50, 85, new DaimyosHelm() ); PlaceItemIn( cont, 52, 78, new BlackLotusHood() ); PlaceItemIn( cont, 52, 79, new DemonForks() ); PlaceItemIn( cont, 33, 49, new PilferedDancerFans() ); PlaceItemIn( bank, 58, 124, cont ); } if( Core.SE ) //This bag came only after SE. { cont = new Bag(); cont.Name = "Bag of Bows"; PlaceItemIn( cont, 31, 84, new Bow() ); PlaceItemIn( cont, 78, 74, new CompositeBow() ); PlaceItemIn( cont, 53, 71, new Crossbow() ); PlaceItemIn( cont, 56, 39, new HeavyCrossbow() ); PlaceItemIn( cont, 82, 72, new RepeatingCrossbow() ); PlaceItemIn( cont, 49, 45, new Yumi() ); for( int i = 0; i < cont.Items.Count; i++ ) { BaseRanged bow = cont.Items[i] as BaseRanged; if( bow != null ) { bow.Attributes.WeaponSpeed = 35; bow.Attributes.WeaponDamage = 35; } } PlaceItemIn( bank, 108, 135, cont ); } }
public bool Destroy( ) { if (this == null || this.Deleted) { return(false); } if (OnBeforeDestroyed( )) { if (m_Child != null && !m_Child.Deleted && !m_Child.Alive) { Rubble rubble = new Rubble(m_DestroyedID, this.Name); if (rubble != null && !rubble.Deleted && this.Map != null && this.Map != Map.Internal) { rubble.MoveToWorld(this.Location, this.Map); } WoodenBox lootbox = new WoodenBox( ); lootbox.Name = this.Name + " Loot Box"; OnDestroyed(lootbox); if (lootbox != null && !lootbox.Deleted) { if (DropsLoot) { lootbox.MoveToWorld(new Point3D(this.X, this.Y, this.Z), this.Map); } else { lootbox.Delete( ); } } if (m_Child != null) { m_Child.Delete( ); } Delete( ); return(true); } else { Static rubble = new Static(m_DestroyedID); if (rubble != null && !rubble.Deleted && this.Map != null && this.Map != Map.Internal) { rubble.MoveToWorld(this.Location, this.Map); } WoodenBox lootbox = new WoodenBox( ); lootbox.Name = this.Name + " Loot Box"; OnDestroyed(lootbox); if (lootbox != null && !lootbox.Deleted) { if (DropsLoot) { lootbox.MoveToWorld(new Point3D(this.X, this.Y, this.Z), this.Map); } else { lootbox.Delete( ); } } Delete( ); return(true); } } return(false); }