public InternalTarget( WeaponDamageGem runeaug ) : base( 1, false, TargetFlags.None ) { m_WeaponDamageGem = runeaug; }
public InternalTarget(WeaponDamageGem runeaug) : base(1, false, TargetFlags.None) { m_WeaponDamageGem = runeaug; }