public Serraphim() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Title = "the Fallen One"; Name = "Serraphim"; Body = 400; Hue = 0; SetStr( 900, 940 ); SetDex( 191, 115 ); SetInt( 470, 490 ); SetHits( 1520, 1700 ); SetDamage( 14, 16 ); SetDamageType( ResistanceType.Poison, 50 ); SetDamageType(ResistanceType.Cold, 50); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.Archery, 80.0, 90.0); SetSkill(SkillName.Anatomy, 80.0, 90.0); SetSkill(SkillName.Tactics, 80.0, 90.0); SetSkill( SkillName.MagicResist, 75.0, 97.5 ); SetSkill( SkillName.Wrestling, 90.2, 110.0 ); SetSkill( SkillName.Focus, 120.0); Fame = 15000; Karma = -15000; VirtualArmor = 70; Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) ); hair.Hue = 1150; hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); Item beard = new Item( Utility.RandomList( 0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D ) ); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem( beard ); VampireLeatherChest chest = new VampireLeatherChest(); chest.Hue = 1150; chest.Movable = false; AddItem(chest); VampireLeatherGloves gloves = new VampireLeatherGloves(); gloves.Hue = 1150; gloves.Movable = false; AddItem(gloves); VampireLeatherGorget gorget = new VampireLeatherGorget(); gorget.Hue = 1150; gorget.Movable = false; AddItem(gorget); VampireLeatherLegs legs = new VampireLeatherLegs(); legs.Hue = 1150; legs.Movable = false; AddItem(legs); VampireLeatherArms arms = new VampireLeatherArms(); arms.Hue = 1150; arms.Movable = false; AddItem(arms); VampireRobe VampireRobe = new VampireRobe(); VampireRobe.Hue = 1150; VampireRobe.Movable = false; AddItem(VampireRobe); HalfApron halfapron = new HalfApron(); halfapron.Movable = false; halfapron.Hue = 0; halfapron.Layer = Layer.Waist; AddItem(halfapron); Sandals sandals = new Sandals(); sandals.Hue = 1150; AddItem( sandals ); Item weapon = new VampiriacBow(); weapon.Movable = false; weapon.Hue = 1150; AddItem( weapon ); PackItem(new Arrow(30)); }
public Celeste() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Title = "the Queen of the Underworld"; Name = "Celeste"; Body = 745; Hue = 0; SetStr( 900, 940 ); SetDex( 191, 115 ); SetInt( 670, 690 ); SetHits( 1520, 1700 ); SetDamage( 14, 16 ); SetDamageType( ResistanceType.Energy, 100 ); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 50, 60); VirtualArmor = 65; SetSkill(SkillName.Swords, 80.0, 90.0); SetSkill(SkillName.Anatomy, 80.0, 90.0); SetSkill(SkillName.Tactics, 80.0, 90.0); SetSkill( SkillName.MagicResist, 75.0, 97.5 ); SetSkill( SkillName.Wrestling, 90.2, 110.0 ); SetSkill( SkillName.Focus, 120.0); Fame = 15000; Karma = -15000; VampireLeatherChest chest = new VampireLeatherChest(); chest.Movable = false; chest.Hue = 906; AddItem(chest); VampireLeatherGloves gloves = new VampireLeatherGloves(); gloves.Movable = false; gloves.Hue = 906; AddItem(gloves); VampireLeatherGorget gorget = new VampireLeatherGorget(); gorget.Movable = false; gorget.Hue = 906; AddItem(gorget); VampireLeatherLegs legs = new VampireLeatherLegs(); legs.Movable = false; legs.Hue = 906; AddItem(legs); VampireLeatherArms arms = new VampireLeatherArms(); arms.Movable = false; arms.Hue = 906; AddItem(arms); VampireRobe VampireRobe = new VampireRobe(); VampireRobe.Hue = 906; VampireRobe.Movable = false; AddItem(VampireRobe); Sandals sandals = new Sandals(); sandals.Hue = 906; AddItem( sandals ); HalfApron halfapron = new HalfApron(); halfapron.Movable = false; halfapron.Hue = 906; halfapron.Layer = Layer.Waist; AddItem(halfapron); Item weapon = new ScytheOfFaith(); weapon.Movable = false; weapon.Hue = 906; AddItem( weapon ); }
public UlicQelDrama() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Title = "the Devourer"; Name = "Ulic Qel Drama"; Body = 745; Hue = 0; SetStr( 900, 940 ); SetDex( 191, 115 ); SetInt( 470, 490 ); SetHits( 1620, 1700 ); SetDamage( 14, 16 ); SetDamageType( ResistanceType.Poison, 100 ); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.Macing, 80.0, 90.0); SetSkill(SkillName.Anatomy, 80.0, 90.0); SetSkill(SkillName.Tactics, 80.0, 90.0); SetSkill( SkillName.MagicResist, 75.0, 97.5 ); SetSkill( SkillName.Wrestling, 90.2, 110.0 ); SetSkill( SkillName.Focus, 120.0); Fame = 15000; Karma = -15000; VirtualArmor = 70; Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) ); hair.Hue = 1150; hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); Item beard = new Item( Utility.RandomList( 0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D ) ); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem( beard ); VampireLeatherChest chest = new VampireLeatherChest(); chest.Hue = 49; chest.Movable = false; AddItem(chest); VampireLeatherGloves gloves = new VampireLeatherGloves(); gloves.Hue = 49; gloves.Movable = false; AddItem(gloves); VampireLeatherGorget gorget = new VampireLeatherGorget(); gorget.Hue = 49; gorget.Movable = false; AddItem(gorget); VampireLeatherLegs legs = new VampireLeatherLegs(); legs.Hue = 49; legs.Movable = false; AddItem(legs); VampireLeatherArms arms = new VampireLeatherArms(); arms.Hue = 49; arms.Movable = false; AddItem(arms); VampireRobe VampireRobe = new VampireRobe(); VampireRobe.Hue = 49; VampireRobe.Movable = false; AddItem(VampireRobe); Sandals sandals = new Sandals(); sandals.Hue = 49; AddItem( sandals ); Item weapon = new MaceOfHell(); weapon.Movable = false; weapon.Hue = 49; AddItem( weapon ); }
public VampireMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Title = "the Vampire Mage"; Name = NameList.RandomName( "male" ); Body = 400; Hue = 0; SetStr( 400, 500 ); SetDex( 91, 115 ); SetInt( 300, 320 ); SetHits( 620, 725 ); SetDamage( 10, 15 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 30, 40); SetSkill( SkillName.EvalInt, 85.0, 100.0 ); SetSkill( SkillName.Tactics, 75.1, 100.0 ); SetSkill( SkillName.MagicResist, 75.0, 97.5 ); SetSkill( SkillName.Wrestling, 20.2, 60.0 ); SetSkill( SkillName.Meditation, 120.0); SetSkill( SkillName.Focus, 120.0); SetSkill( SkillName.Magery, 100.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 50; Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) ); hair.Hue = 1150; hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); Item beard = new Item( Utility.RandomList( 0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D ) ); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem( beard ); VampireLeatherChest chest = new VampireLeatherChest(); chest.Movable = false; AddItem(chest); VampireLeatherGloves gloves = new VampireLeatherGloves(); gloves.Movable = false; AddItem(gloves); VampireLeatherGorget gorget = new VampireLeatherGorget(); gorget.Movable = false; AddItem(gorget); VampireLeatherLegs legs = new VampireLeatherLegs(); legs.Movable = false; AddItem(legs); VampireLeatherArms arms = new VampireLeatherArms(); arms.Movable = false; AddItem(arms); VampireRobe robe = new VampireRobe(); robe.Movable = false; AddItem(robe); Sandals sandals = new Sandals(); if (Utility.Random(30) == 1) sandals.Hue = 1; AddItem( sandals ); }
public Mythos() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Title = "the Frozen Horror"; Name = "Mythos"; Body = 400; Hue = 0; SetStr( 900, 940 ); SetDex( 191, 115 ); SetInt( 470, 490 ); SetHits( 1120, 1300 ); SetDamage( 14, 16 ); SetDamageType( ResistanceType.Cold, 100 ); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 40, 50); SetSkill( SkillName.EvalInt, 100.0, 120.0 ); SetSkill(SkillName.Macing, 80.0, 90.0); SetSkill( SkillName.MagicResist, 75.0, 97.5 ); SetSkill( SkillName.Wrestling, 90.2, 110.0 ); SetSkill( SkillName.Meditation, 120.0); SetSkill( SkillName.Focus, 120.0); SetSkill( SkillName.Magery, 120.0 ); Fame = 15000; Karma = -15000; VirtualArmor = 50; Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) ); hair.Hue = 1150; hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); Item beard = new Item( Utility.RandomList( 0x203E, 0x203F, 0x2040, 0x2041, 0x204B, 0x204C, 0x204D ) ); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem( beard ); VampireLeatherChest chest = new VampireLeatherChest(); chest.Hue = 295; chest.Movable = false; AddItem(chest); VampireLeatherGorget gorget = new VampireLeatherGorget(); gorget.Hue = 295; gorget.Movable = false; AddItem(gorget); VampireLeatherLegs legs = new VampireLeatherLegs(); legs.Hue = 295; legs.Movable = false; AddItem(legs); VampireLeatherArms arms = new VampireLeatherArms(); arms.Hue = 295; arms.Movable = false; AddItem(arms); VampireRobe VampireRobe = new VampireRobe(); VampireRobe.Hue = 295; VampireRobe.Movable = false; AddItem(VampireRobe); Sandals sandals = new Sandals(); sandals.Hue = 295; AddItem( sandals ); HalfApron halfapron = new HalfApron(); halfapron.Movable = false; halfapron.Hue = 295; halfapron.Layer = Layer.Waist; AddItem(halfapron); Item weapon = new FistsOfPainandFury(); weapon.Movable = false; weapon.Hue = 295; AddItem( weapon ); }