protected void AddLoot(Item item) { if (item == null) { return; } if (RandomItemGenerator.Enabled) { int min, max; TreasureMapChest.GetRandomItemStat(out min, out max); RunicReforging.GenerateRandomItem(item, 0, min, max); } DropItem(item); }
private void Fill(int level) { TrapType = TrapType.ExplosionTrap; TrapPower = level * 25; TrapLevel = level; Locked = true; switch (level) { case 1: RequiredSkill = 36; break; case 2: RequiredSkill = 76; break; case 3: RequiredSkill = 84; break; case 4: RequiredSkill = 92; break; case 5: RequiredSkill = 100; break; case 6: RequiredSkill = 100; break; } LockLevel = RequiredSkill - 10; MaxLockLevel = RequiredSkill + 40; DropItem(new Gold(level * 200)); for (int i = 0; i < level; ++i) { DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular)); } for (int i = 0; i < level * 2; ++i) { Item item; if (Core.AOS) { item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); } else { item = Loot.RandomArmorOrShieldOrWeapon(); } if (item != null && Core.HS && RandomItemGenerator.Enabled) { int min, max; TreasureMapChest.GetRandomItemStat(out min, out max); RunicReforging.GenerateRandomItem(item, 0, min, max); DropItem(item); continue; } if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (Core.AOS) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max); } else { weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6); weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6); } DropItem(item); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (Core.AOS) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max); } else { armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6); armor.Durability = (ArmorDurabilityLevel)Utility.Random(6); } DropItem(item); } else if (item is BaseHat) { BaseHat hat = (BaseHat)item; if (Core.AOS) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max); } DropItem(item); } else if (item is BaseJewel) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max); DropItem(item); } } for (int i = 0; i < level; i++) { Item item = Loot.RandomPossibleReagent(); item.Amount = Utility.RandomMinMax(40, 60); DropItem(item); } for (int i = 0; i < level; i++) { Item item = Loot.RandomGem(); DropItem(item); } DropItem(new TreasureMap(level + 1, (Siege.SiegeShard ? Map.Felucca : Utility.RandomBool() ? Map.Felucca : Map.Trammel))); }
public virtual void Fill() { List <Item> contains = new List <Item>(Items); foreach (Item i in contains) { i.Delete(); } ColUtility.Free(contains); for (int i = 0; i < Utility.RandomMinMax(6, 12); i++) { DropItem(Loot.RandomGem()); } DropItem(new Gold(Utility.RandomMinMax(800, 1100))); Item item = null; if (0.30 > Utility.RandomDouble()) { switch (Utility.Random(7)) { case 0: item = new Bandage(Utility.Random(10, 30)); break; case 1: item = new SmokeBomb(Utility.Random(3, 6)); break; case 2: item = new InvisibilityPotion { Amount = Utility.Random(1, 3) }; break; case 3: item = new Lockpick(Utility.Random(1, 10)); break; case 4: item = new DreadHornMane(Utility.Random(1, 2)); break; case 5: item = new Corruption(Utility.Random(1, 2)); break; case 6: item = new Taint(Utility.Random(1, 2)); break; } DropItem(item); } if (0.25 > Utility.RandomDouble()) { DropItem(new CounterfeitPlatinum()); } if (0.2 > Utility.RandomDouble()) { switch (Utility.Random(3)) { case 0: item = new ZombiePainting(); break; case 1: item = new SkeletonPortrait(); break; case 2: item = new LichPainting(); break; } DropItem(item); } if (0.1 > Utility.RandomDouble()) { item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(LootPackEntry.IsInTokuno(this), LootPackEntry.IsMondain(this), LootPackEntry.IsStygian(this)); if (item != null) { int min, max; TreasureMapChest.GetRandomItemStat(out min, out max, 1.0); RunicReforging.GenerateRandomItem(item, null, Utility.RandomMinMax(min, max), 0, ReforgedPrefix.None, ReforgedSuffix.Khaldun, Map); DropItem(item); } } if (0.01 > Utility.RandomDouble()) { switch (Utility.Random(4)) { case 0: item = new RelicOfHydros(); break; case 1: item = new RelicOfLithos(); break; case 2: item = new RelicOfPyros(); break; case 3: item = new RelicOfStratos(); break; } DropItem(item); } }