public ConfirmPlacementGump(Mobile from, Point3D location, TownshipDeed deed) : base(50, 50) { m_From = from; m_Location = location; m_TSDeed = deed; from.CloseGump(typeof(ConfirmPlacementGump)); AddPage(0); AddBackground(10, 10, 190, 140, 0x242C); AddHtml(30, 30, 150, 75, String.Format("<div align=CENTER>{0}</div>", "The township can be placed here. Continue?"), false, false); AddButton(40, 105, 0x81A, 0x81B, 0x1, GumpButtonType.Reply, 0); // Okay AddButton(110, 105, 0x819, 0x818, 0x2, GumpButtonType.Reply, 0); // Cancel }
public ConfirmPlacementGump(Mobile from, Point3D location, TownshipDeed deed) : base(50, 50) { m_From = from; m_Location = location; m_TSDeed = deed; from.CloseGump(typeof(ConfirmPlacementGump)); AddPage( 0 ); AddBackground( 10, 10, 190, 140, 0x242C ); AddHtml( 30, 30, 150, 75, String.Format( "<div align=CENTER>{0}</div>", "The township can be placed here. Continue?" ), false, false ); AddButton( 40, 105, 0x81A, 0x81B, 0x1, GumpButtonType.Reply, 0 ); // Okay AddButton( 110, 105, 0x819, 0x818, 0x2, GumpButtonType.Reply, 0 ); // Cancel }
public static double GetPercentageOfGuildedHousesInArea(Point3D location, Map map, int radius, Guild guild, bool bIgnoreAlliedHouses) { double guildPercentage = 0.0; if (guild == null) { return(guildPercentage); //doublecheck this - return 0 if we're not guilded } if (location == Point3D.Zero) { return(guildPercentage); //might as well check that we're not the default point } try //safety { int x = location.X; int y = location.Y; int z = location.Z; int x_start = x - radius; int y_start = y - radius; int x_end = x + radius; int y_end = y + radius; Rectangle2D rect = new Rectangle2D(x_start, y_start, TownshipStone.INITIAL_RADIUS * 2, TownshipStone.INITIAL_RADIUS * 2); List <BaseHouse> houseList = TownshipDeed.GetHousesInRect(rect, map); int guildCount = 0; int allyCount = 0; int otherCount = 0; int siegetentCount = 0; int countedHouses = 0; foreach (BaseHouse h in houseList) { if (h != null && h.Owner != null) { countedHouses++; Guild houseGuild = h.Owner.Guild as Guilds.Guild; if (h is SiegeTent) { siegetentCount++; } else { if (houseGuild == null) { otherCount++; } else if (houseGuild == guild) { guildCount++; } else if (guild.IsAlly(houseGuild)) { allyCount++; } else { otherCount++; } } } } guildPercentage = ((double)guildCount) / ((double)(countedHouses - allyCount - siegetentCount)); } catch (Exception ex) { EventSink.InvokeLogException(new LogExceptionEventArgs(ex)); } return(guildPercentage); }