public ConfirmTentPlacementGump( Mobile owner, TentAddon tent, TentFlap flap, TentBedroll roll, SecureTentChest chest, Rectangle2D bounds ) : base( 10, 10 ) { m_Owner = owner; m_Tent = tent; m_Flap = flap; m_Bedroll = roll; m_Chest = chest; m_RegionBounds = bounds; Closable = false; Disposable = false; Resizable = false; Dragable = true; AddPage( 1 ); AddBackground( 10, 10, 325, 305, 9250 ); AddImageTiled( 25, 25, 295, 11, 50 ); AddLabel( 90, 35, 0, "Confirm Tent Placement" ); AddButton( 35, 275, 4020, 4022, 0, GumpButtonType.Reply, 1 ); //Cancel AddButton( 280, 275, 4023, 4025, 1, GumpButtonType.Reply, 1 ); //Ok AddHtml( 27, 75, 290, 200, String.Format( "<center>You are about to place a travel tent.</center><br> Within, you will find a bedroll " + "and a secure wooden chest.<br> To repack your tent, or to logout safely, double-click " + "your bedroll. When doing so, please make sure that all items are removed from the chest." + "<br> Please press okay to continue, or press cancel to stop tent placement." ), false, false ); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Owner = (Mobile)reader.ReadMobile(); m_Tent = (TentAddon)reader.ReadItem(); m_Flap = (TentFlap)reader.ReadItem(); m_Chest = (SecureTentChest)reader.ReadItem(); }
public TentBedroll(Mobile owner, TentAddon tent, TentFlap flap, SecureTentChest chest) : base(0xA55) { Name = "a bedroll"; Movable = false; m_Owner = owner; m_Tent = tent; m_Flap = flap; m_Chest = chest; }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Owner = (Mobile)reader.ReadMobile(); m_Tent = (TentAddon)reader.ReadItem(); m_Flap = (TentFlap)reader.ReadItem(); m_Chest = (SecureTentChest)reader.ReadItem(); }
public TentBedroll( Mobile owner, TentAddon tent, TentFlap flap, SecureTentChest chest ) : base( 0xA55 ) { Name = "a bedroll"; Movable = false; m_Owner = owner; m_Tent = tent; m_Flap = flap; m_Chest = chest; }
public TentValidator(Mobile owner, TentAddon tent, TentBedroll bedroll, SecureTentChest chest, TravelTentRegion region, Rectangle2D bounds) : base(0x12B3) { Name = "travel tent validator"; Movable = false; Visible = false; m_Owner = owner; m_Tent = tent; m_Bedroll = bedroll; m_Chest = chest; m_Region = region; m_Bounds = bounds; }
public TentValidator( Mobile owner, TentAddon tent, TentBedroll bedroll, SecureTentChest chest, TravelTentRegion region, Rectangle2D bounds ) : base( 0x12B3 ) { Name = "travel tent validator"; Movable = false; Visible = false; m_Owner = owner; m_Tent = tent; m_Bedroll = bedroll; m_Chest = chest; m_Region = region; m_Bounds = bounds; }
public override void OnDoubleClick( Mobile from ) { Point2D start = new Point2D( from.X - 3, from.Y - 3 ); Point2D end = new Point2D( from.X + 3, from.Y + 3 ); m_Bounds = new Rectangle2D( start, end ); if( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); //That must be in your pack to use it. } else if( AlreadyOwnTent( from ) ) { from.SendMessage( "You already have a tent established." ); } else if( from.HasGump( typeof( ConfirmTentPlacementGump ) ) ) { from.CloseGump( typeof( ConfirmTentPlacementGump ) ); } else if( from.Combatant != null ) { from.SendMessage( "You can't place a tent while fighting!" ); } else if( VerifyPlacement( from, m_Bounds ) ) { TentAddon tent = new TentAddon(); tent.MoveToWorld( new Point3D( from.X, from.Y, from.Z ), from.Map ); TentFlap flap = new TentFlap( from, this ); flap.MoveToWorld( new Point3D( from.X + 2, from.Y, from.Z ), from.Map ); SecureTentChest chest = new SecureTentChest( from ); chest.MoveToWorld( new Point3D( from.X - 1, from.Y - 2, from.Z ), from.Map ); TentBedroll roll = new TentBedroll( from, tent, flap, chest ); roll.MoveToWorld( new Point3D( from.X, from.Y + 1, from.Z ), from.Map ); from.SendGump( new ConfirmTentPlacementGump( from, tent, flap, roll, chest, m_Bounds ) ); this.Delete(); } else { from.SendMessage( "You cannot place a tent in this area." ); } }
public override void OnDoubleClick(Mobile from) { Point2D start = new Point2D(from.X - 3, from.Y - 3); Point2D end = new Point2D(from.X + 3, from.Y + 3); m_Bounds = new Rectangle2D(start, end); if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); //That must be in your pack to use it. } else if (AlreadyOwnTent(from)) { from.SendMessage("You already have a tent established."); } else if (from.HasGump(typeof(ConfirmTentPlacementGump))) { from.CloseGump(typeof(ConfirmTentPlacementGump)); } else if (from.Combatant != null) { from.SendMessage("You can't place a tent while fighting!"); } else if (VerifyPlacement(from, m_Bounds)) { TentAddon tent = new TentAddon(); tent.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); TentFlap flap = new TentFlap(from, this); flap.MoveToWorld(new Point3D(from.X + 2, from.Y, from.Z), from.Map); SecureTentChest chest = new SecureTentChest(from); chest.MoveToWorld(new Point3D(from.X - 1, from.Y - 2, from.Z), from.Map); TentBedroll roll = new TentBedroll(from, tent, flap, chest); roll.MoveToWorld(new Point3D(from.X, from.Y + 1, from.Z), from.Map); from.SendGump(new ConfirmTentPlacementGump(from, tent, flap, roll, chest, m_Bounds)); this.Delete(); } else { from.SendMessage("You cannot place a tent in this area."); } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if( version >= 1 ) { m_Owner = reader.ReadMobile(); m_Tent = reader.ReadItem() as TentAddon; m_Bedroll = reader.ReadItem() as TentBedroll; m_Chest = reader.ReadItem() as SecureTentChest; m_Bounds = reader.ReadRect2D(); if( m_Owner != null && m_Chest != null && m_Tent != null ) m_Region = new TravelTentRegion( m_Owner, m_Chest, m_Tent.Map, m_Bounds, 16 ); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version >= 1) { m_Owner = reader.ReadMobile(); m_Tent = reader.ReadItem() as TentAddon; m_Bedroll = reader.ReadItem() as TentBedroll; m_Chest = reader.ReadItem() as SecureTentChest; m_Bounds = reader.ReadRect2D(); if (m_Owner != null && m_Chest != null && m_Tent != null) { m_Region = new TravelTentRegion(m_Owner, m_Chest, m_Tent.Map, m_Bounds, 16); } } }