public SlumberBodyEquip(Mobile beholder, SlumberBody beheld) : base(0x89) { ArrayList list = beheld.EquipItems; EnsureCapacity(8 + (list.Count * 5)); m_Stream.Write((int)beheld.Serial); for (int i = 0; i < list.Count; ++i) { Item item = (Item)list[i]; if (!item.Deleted && beholder.CanSee(item) && item.Parent == beheld) { m_Stream.Write((byte)(item.Layer + 1)); m_Stream.Write((int)item.Serial); } } m_Stream.Write((byte)Layer.Invalid); }
public SlumberBodyContent(Mobile beholder, SlumberBody beheld) : base(0x3C) { ArrayList items = beheld.EquipItems; int count = items.Count; EnsureCapacity(5 + (count * 19)); long pos = m_Stream.Position; int written = 0; m_Stream.Write((ushort)0); for (int i = 0; i < count; ++i) { Item child = (Item)items[i]; if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child)) { m_Stream.Write((int)child.Serial); m_Stream.Write((ushort)child.ItemID); m_Stream.Write((byte)0); // signed, itemID offset m_Stream.Write((ushort)child.Amount); m_Stream.Write((short)child.X); m_Stream.Write((short)child.Y); m_Stream.Write((int)beheld.Serial); m_Stream.Write((ushort)child.Hue); ++written; } } m_Stream.Seek(pos, SeekOrigin.Begin); m_Stream.Write((ushort)written); }