GetEntryByName() 공개 정적인 메소드

public static GetEntryByName ( SlayerName name ) : SlayerEntry
name SlayerName
리턴 SlayerEntry
예제 #1
0
        public override void OnSingleClick(Mobile from)
        {
            ArrayList attrs = new ArrayList();

            if (DisplayLootType)
            {
                if (LootType == LootType.Blessed)
                {
                    attrs.Add(new EquipInfoAttribute(1038021));                         // blessed
                }
                else if (LootType == LootType.Cursed)
                {
                    attrs.Add(new EquipInfoAttribute(1049643));                         // cursed
                }
            }

            if (m_Quality == InstrumentQuality.Exceptional)
            {
                attrs.Add(new EquipInfoAttribute(1018305 - (int)m_Quality));
            }

            if (m_ReplenishesCharges)
            {
                attrs.Add(new EquipInfoAttribute(1070928));                     // Replenish Charges
            }
            // TODO: Must this support item identification?
            if (m_Slayer != SlayerName.None)
            {
                SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer);
                if (entry != null)
                {
                    attrs.Add(new EquipInfoAttribute(entry.Title));
                }
            }

            if (m_Slayer2 != SlayerName.None)
            {
                SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2);
                if (entry != null)
                {
                    attrs.Add(new EquipInfoAttribute(entry.Title));
                }
            }

            int number;

            if (Name == null)
            {
                number = LabelNumber;
            }
            else
            {
                this.LabelTo(from, Name);
                number = 1041000;
            }

            if (attrs.Count == 0 && Crafter == null && Name != null)
            {
                return;
            }

            EquipmentInfo eqInfo = new EquipmentInfo(number, m_Crafter, false, (EquipInfoAttribute[])attrs.ToArray(typeof(EquipInfoAttribute)));

            from.Send(new DisplayEquipmentInfo(this, eqInfo));
        }
예제 #2
0
        public override void AddNameProperties(ObjectPropertyList list)
        {
            base.AddNameProperties(list);

            if (m_Quality == BookQuality.Exceptional)
            {
                list.Add(1063341); // exceptional
            }

            if (m_EngravedText != null)
            {
                list.Add(1072305, Utility.FixHtml(m_EngravedText)); // Engraved: ~1_INSCRIPTION~
            }

            if (m_Crafter != null)
            {
                list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
            }

            if (IsVvVItem)
            {
                list.Add(1154937); // VvV Item
            }

            if (OwnerName != null)
            {
                list.Add(1153213, OwnerName);
            }

            if (m_NegativeAttributes != null)
            {
                m_NegativeAttributes.GetProperties(list, this);
            }

            m_AosSkillBonuses.GetProperties(list);

            if (m_Slayer != SlayerName.None)
            {
                SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer);
                if (entry != null)
                {
                    list.Add(entry.Title);
                }
            }

            if (m_Slayer2 != SlayerName.None)
            {
                SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2);
                if (entry != null)
                {
                    list.Add(entry.Title);
                }
            }

            if (HasSocket <Caddellite>())
            {
                list.Add(1158662); // Caddellite Infused
            }

            int prop;

            if ((prop = m_AosAttributes.SpellChanneling) != 0)
            {
                list.Add(1060482); // spell channeling
            }

            if ((prop = m_AosAttributes.NightSight) != 0)
            {
                list.Add(1060441); // night sight
            }

            if ((prop = m_AosAttributes.BonusStr) != 0)
            {
                list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
            }

            if ((prop = m_AosAttributes.BonusDex) != 0)
            {
                list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
            }

            if ((prop = m_AosAttributes.BonusInt) != 0)
            {
                list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
            }

            if ((prop = m_AosAttributes.BonusHits) != 0)
            {
                list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
            }

            if ((prop = m_AosAttributes.BonusStam) != 0)
            {
                list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
            }

            if ((prop = m_AosAttributes.BonusMana) != 0)
            {
                list.Add(1060439, prop.ToString()); // mana increase ~1_val~
            }

            if ((prop = m_AosAttributes.RegenHits) != 0)
            {
                list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
            }

            if ((prop = m_AosAttributes.RegenStam) != 0)
            {
                list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
            }

            if ((prop = m_AosAttributes.RegenMana) != 0)
            {
                list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
            }

            if ((prop = m_AosAttributes.Luck) != 0)
            {
                list.Add(1060436, prop.ToString()); // luck ~1_val~
            }

            if ((prop = m_AosAttributes.EnhancePotions) != 0)
            {
                list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
            }

            if ((prop = m_AosAttributes.ReflectPhysical) != 0)
            {
                list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
            }

            if ((prop = m_AosAttributes.AttackChance) != 0)
            {
                list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
            }

            if ((prop = m_AosAttributes.WeaponSpeed) != 0)
            {
                list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
            }

            if ((prop = m_AosAttributes.WeaponDamage) != 0)
            {
                list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
            }

            if ((prop = m_AosAttributes.DefendChance) != 0)
            {
                list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
            }

            if ((prop = m_AosAttributes.CastRecovery) != 0)
            {
                list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
            }

            if ((prop = m_AosAttributes.CastSpeed) != 0)
            {
                list.Add(1060413, prop.ToString()); // faster casting ~1_val~
            }

            if ((prop = m_AosAttributes.SpellDamage) != 0)
            {
                list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
            }

            if ((prop = m_AosAttributes.LowerManaCost) != 0)
            {
                list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
            }

            if ((prop = m_AosAttributes.LowerRegCost) != 0)
            {
                list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
            }

            if ((prop = m_AosAttributes.IncreasedKarmaLoss) != 0)
            {
                list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
            }

            AddProperty(list);

            list.Add(1042886, m_Count.ToString()); // ~1_NUMBERS_OF_SPELLS~ Spells

            if (m_MaxHitPoints > 0)
            {
                list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~
            }
        }
예제 #3
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (m_Quality == BookQuality.Exceptional)
            {
                list.Add(1063341);                 // exceptional
            }

            if (m_EngravedText != null)
            {
                list.Add(1072305, m_EngravedText);                 // Engraved: ~1_INSCRIPTION~
            }

            if (m_Crafter != null)
            {
                list.Add(1050043, m_Crafter.RawName);                 // crafted by ~1_NAME~
            }

            m_AosSkillBonuses.GetProperties(list);

            if (m_Slayer != SlayerName.None)
            {
                SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer);
                if (entry != null)
                {
                    list.Add(entry.GetTitle(EraAOS));
                }
            }

            if (m_Slayer2 != SlayerName.None)
            {
                SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2);
                if (entry != null)
                {
                    list.Add(entry.GetTitle(EraAOS));
                }
            }

            int prop;

            if ((prop = m_AosAttributes.WeaponDamage) != 0)
            {
                list.Add(1060401, prop.ToString());                 // damage increase ~1_val~%
            }

            if ((prop = m_AosAttributes.DefendChance) != 0)
            {
                list.Add(1060408, prop.ToString());                 // defense chance increase ~1_val~%
            }

            if ((prop = m_AosAttributes.BonusDex) != 0)
            {
                list.Add(1060409, prop.ToString());                 // dexterity bonus ~1_val~
            }

            if ((prop = m_AosAttributes.EnhancePotions) != 0)
            {
                list.Add(1060411, prop.ToString());                 // enhance potions ~1_val~%
            }

            if ((prop = m_AosAttributes.CastRecovery) != 0)
            {
                list.Add(1060412, prop.ToString());                 // faster cast recovery ~1_val~
            }

            if ((prop = m_AosAttributes.CastSpeed) != 0)
            {
                list.Add(1060413, prop.ToString());                 // faster casting ~1_val~
            }

            if ((prop = m_AosAttributes.AttackChance) != 0)
            {
                list.Add(1060415, prop.ToString());                 // hit chance increase ~1_val~%
            }

            if ((prop = m_AosAttributes.BonusHits) != 0)
            {
                list.Add(1060431, prop.ToString());                 // hit point increase ~1_val~
            }

            if ((prop = m_AosAttributes.BonusInt) != 0)
            {
                list.Add(1060432, prop.ToString());                 // intelligence bonus ~1_val~
            }

            if ((prop = m_AosAttributes.LowerManaCost) != 0)
            {
                list.Add(1060433, prop.ToString());                 // lower mana cost ~1_val~%
            }

            if ((prop = m_AosAttributes.LowerRegCost) != 0)
            {
                list.Add(1060434, prop.ToString());                 // lower reagent cost ~1_val~%
            }

            if ((prop = m_AosAttributes.Luck) != 0)
            {
                list.Add(1060436, prop.ToString());                 // luck ~1_val~
            }

            if ((prop = m_AosAttributes.BonusMana) != 0)
            {
                list.Add(1060439, prop.ToString());                 // mana increase ~1_val~
            }

            if ((prop = m_AosAttributes.RegenMana) != 0)
            {
                list.Add(1060440, prop.ToString());                 // mana regeneration ~1_val~
            }

            if ((prop = m_AosAttributes.NightSight) != 0)
            {
                list.Add(1060441);                 // night sight
            }

            if ((prop = m_AosAttributes.ReflectPhysical) != 0)
            {
                list.Add(1060442, prop.ToString());                 // reflect physical damage ~1_val~%
            }

            if ((prop = m_AosAttributes.RegenStam) != 0)
            {
                list.Add(1060443, prop.ToString());                 // stamina regeneration ~1_val~
            }

            if ((prop = m_AosAttributes.RegenHits) != 0)
            {
                list.Add(1060444, prop.ToString());                 // hit point regeneration ~1_val~
            }

            if ((prop = m_AosAttributes.SpellChanneling) != 0)
            {
                list.Add(1060482);                 // spell channeling
            }

            if ((prop = m_AosAttributes.SpellDamage) != 0)
            {
                list.Add(1060483, prop.ToString());                 // spell damage increase ~1_val~%
            }

            if ((prop = m_AosAttributes.BonusStam) != 0)
            {
                list.Add(1060484, prop.ToString());                 // stamina increase ~1_val~
            }

            if ((prop = m_AosAttributes.BonusStr) != 0)
            {
                list.Add(1060485, prop.ToString());                 // strength bonus ~1_val~
            }

            if ((prop = m_AosAttributes.WeaponSpeed) != 0)
            {
                list.Add(1060486, prop.ToString());                 // swing speed increase ~1_val~%
            }

            if (EraML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0)
            {
                list.Add(1075210, prop.ToString());                 // Increased Karma Loss ~1val~%
            }

            list.Add(1042886, m_Count.ToString());             // ~1_NUMBERS_OF_SPELLS~ Spells
        }