예제 #1
0
        public SkinHueGump(SkinHueCreme dye)
            : base(50, 50)
        {
            m_SkinHue = dye;

            AddPage(0);

            AddBackground(100, 10, 350, 355, 2600);
            AddBackground(120, 54, 110, 270, 5100);

            AddLabel(150, 25, 400, @"Skin tone Selection Menu");

            AddButton(149, 328, 4005, 4007, 1, GumpButtonType.Reply, 0);
            AddLabel(185, 329, 250, @"Apply this skin tone");

            for (int i = 0; i < m_Entries.Length; ++i)
            {
                AddLabel(130, 59 + (i * 22), m_Entries[i].HueStart - 1, m_Entries[i].Name);
                AddButton(207, 60 + (i * 22), 5224, 5224, 0, GumpButtonType.Page, i + 1);
            }

            for (int i = 0; i < m_Entries.Length; ++i)
            {
                SkinHueEntry e = m_Entries[i];

                AddPage(i + 1);

                for (int j = 0; j < e.HueCount; ++j)
                {
                    AddLabel(278 + ((j / 16) * 80), 52 + ((j % 16) * 17), e.HueStart + j - 1, "*****");
                    AddRadio(260 + ((j / 16) * 80), 52 + ((j % 16) * 17), 210, 211, false, (i * 100) + j);
                }
            }
        }
예제 #2
0
        public SkinHueGump(SkinHueCreme dye)
            : base(50, 50)
        {
            m_SkinHue = dye;

            AddPage(0);

            AddBackground(100, 10, 350, 355, 2600);
            AddBackground(120, 54, 110, 270, 5100);

            AddLabel(150, 25, 400, @"Skin tone Selection Menu");

            AddButton(149, 328, 4005, 4007, 1, GumpButtonType.Reply, 0);
            AddLabel(185, 329, 250, @"Apply this skin tone");

            for (int i = 0; i < m_Entries.Length; ++i)
            {
                AddLabel(130, 59 + (i * 22), m_Entries[i].HueStart - 1, m_Entries[i].Name);
                AddButton(207, 60 + (i * 22), 5224, 5224, 0, GumpButtonType.Page, i + 1);
            }

            for (int i = 0; i < m_Entries.Length; ++i)
            {
                SkinHueEntry e = m_Entries[i];

                AddPage(i + 1);

                for (int j = 0; j < e.HueCount; ++j)
                {
                    AddLabel(278 + ((j / 16) * 80), 52 + ((j % 16) * 17), e.HueStart + j - 1, "*****");
                    AddRadio(260 + ((j / 16) * 80), 52 + ((j % 16) * 17), 210, 211, false, (i * 100) + j);
                }
            }
        }