public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); //Version if (version >= 0) { m_LockedDownAccessLevel = (LockedDownAccessLevelType)reader.ReadInt(); m_RemoveAllOnSelection = reader.ReadBool(); int libraryEntryCount = reader.ReadInt(); for (int a = 0; a < libraryEntryCount; a++) { SkillName skillName = (SkillName)reader.ReadInt(); int count = reader.ReadInt(); SkillMasteryScrollLibraryEntry entry = new SkillMasteryScrollLibraryEntry(); entry.skillName = skillName; entry.Count = count; m_LibraryEntries.Add(entry); } } //----- AuditSkillEntries(); }
public override bool OnDragDrop(Mobile from, Item dropped) { if (dropped is SkillMasteryScroll) { SkillMasteryScroll skillMasteryScroll = dropped as SkillMasteryScroll; SkillMasteryScrollLibraryEntry entry = GetLibraryEntry(skillMasteryScroll.Skill); if (entry != null) { skillMasteryScroll.Delete(); entry.Count++; from.SendMessage("You add a skill mastery scroll to the library."); from.SendSound(addItemSound); } return(true); } else { return(false); } }
public void CreateSkillEntries() { for (int a = 0; a < SkillMasteryScroll.Skills.Length; a++) { SkillMasteryScrollLibraryEntry entry = new SkillMasteryScrollLibraryEntry(); entry.skillName = SkillMasteryScroll.Skills[a]; m_LibraryEntries.Add(entry); } }
public SkillMasteryScrollLibraryEntry GetLibraryEntry(SkillName skillName) { SkillMasteryScrollLibraryEntry targetEntry = null; foreach (SkillMasteryScrollLibraryEntry entry in m_LibraryEntries) { if (entry.skillName == skillName) { return(entry); } } return(targetEntry); }
public void AuditSkillEntries() { for (int a = 0; a < SkillMasteryScroll.Skills.Length; a++) { SkillName skillName = SkillMasteryScroll.Skills[a]; SkillMasteryScrollLibraryEntry entry = GetLibraryEntry(SkillMasteryScroll.Skills[a]); if (entry == null) { SkillMasteryScrollLibraryEntry newEntry = new SkillMasteryScrollLibraryEntry(); newEntry.skillName = skillName; m_LibraryEntries.Add(newEntry); } } }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //version writer.Write((int)m_LockedDownAccessLevel); writer.Write(m_RemoveAllOnSelection); //Version 0 writer.Write(m_LibraryEntries.Count); for (int a = 0; a < m_LibraryEntries.Count; a++) { SkillMasteryScrollLibraryEntry entry = m_LibraryEntries[a]; writer.Write((int)entry.skillName); writer.Write(entry.Count); } }
public override void OnResponse(NetState sender, RelayInfo info) { if (m_Player == null) { return; } if (m_Player.Backpack == null) { return; } if (m_Library == null) { return; } if (m_Library.Deleted) { return; } if (!m_Library.CanUse(m_Player)) { return; } List <SkillName> m_SkillList = new List <SkillName>(); foreach (SkillName skillName in SkillMasteryScroll.Skills) { m_SkillList.Add(skillName); } m_TotalEntries = m_SkillList.Count; m_TotalPages = (int)(Math.Ceiling((double)m_TotalEntries / (double)EntriesPerPage)); if (m_TotalPages == 0) { m_TotalPages = 1; } if (m_PageNumber < 1) { m_PageNumber = 1; } if (m_PageNumber > m_TotalPages) { m_PageNumber = m_TotalPages; } bool closeGump = true; //----- switch (info.ButtonID) { case 1: //Add All From Backpack m_Library.AddAllScrollsInPack(m_Player); closeGump = false; break; case 2: //Previous Access Level if (m_Library.IsLockedDown && m_Player.AccessLevel == AccessLevel.Player) { m_Player.SendMessage("You may not change the access level of this item while it is currently locked down."); } else { switch (m_Library.LockedDownAccessLevel) { case SkillMasteryScrollLibrary.LockedDownAccessLevelType.Owner: m_Library.LockedDownAccessLevel = SkillMasteryScrollLibrary.LockedDownAccessLevelType.Anyone; break; case SkillMasteryScrollLibrary.LockedDownAccessLevelType.CoOwner: m_Library.LockedDownAccessLevel = SkillMasteryScrollLibrary.LockedDownAccessLevelType.Owner; break; case SkillMasteryScrollLibrary.LockedDownAccessLevelType.Friend: m_Library.LockedDownAccessLevel = SkillMasteryScrollLibrary.LockedDownAccessLevelType.CoOwner; break; case SkillMasteryScrollLibrary.LockedDownAccessLevelType.Anyone: m_Library.LockedDownAccessLevel = SkillMasteryScrollLibrary.LockedDownAccessLevelType.Friend; break; } } closeGump = false; break; case 3: //Next Access Level if (m_Library.IsLockedDown && m_Player.AccessLevel == AccessLevel.Player) { m_Player.SendMessage("You may not change the access level of this item while it is currently locked down."); } else { switch (m_Library.LockedDownAccessLevel) { case SkillMasteryScrollLibrary.LockedDownAccessLevelType.Owner: m_Library.LockedDownAccessLevel = SkillMasteryScrollLibrary.LockedDownAccessLevelType.CoOwner; break; case SkillMasteryScrollLibrary.LockedDownAccessLevelType.CoOwner: m_Library.LockedDownAccessLevel = SkillMasteryScrollLibrary.LockedDownAccessLevelType.Friend; break; case SkillMasteryScrollLibrary.LockedDownAccessLevelType.Friend: m_Library.LockedDownAccessLevel = SkillMasteryScrollLibrary.LockedDownAccessLevelType.Anyone; break; case SkillMasteryScrollLibrary.LockedDownAccessLevelType.Anyone: m_Library.LockedDownAccessLevel = SkillMasteryScrollLibrary.LockedDownAccessLevelType.Owner; break; } } closeGump = false; break; case 4: //Remove All Possible on Selection m_Library.RemoveAllOnSelection = !m_Library.RemoveAllOnSelection; closeGump = false; break; case 5: //Previous Page if (m_PageNumber > 1) { m_PageNumber--; } m_Player.SendSound(m_Library.changeGumpSound); closeGump = false; break; case 6: //Next Page if (m_PageNumber < m_TotalPages) { m_PageNumber++; } m_Player.SendSound(m_Library.changeGumpSound); closeGump = false; break; } //Eject Items if (info.ButtonID >= 10) { int index = ((m_PageNumber - 1) * EntriesPerPage) + (info.ButtonID - 10); if (index >= m_SkillList.Count || index < 0) { return; } SkillName skillName = m_SkillList[index]; SkillMasteryScrollLibraryEntry entry = m_Library.GetLibraryEntry(skillName); if (entry == null) { return; } bool removeAll = m_Library.RemoveAllOnSelection; m_Library.EjectScroll(m_Player, entry.skillName, removeAll); closeGump = false; } if (!closeGump) { m_Player.CloseGump(typeof(SkillMasteryScrollLibraryGump)); m_Player.SendGump(new SkillMasteryScrollLibraryGump(m_Player, m_Library, m_PageNumber)); } else { m_Player.SendSound(m_Library.closeGumpSound); } }
public SkillMasteryScrollLibraryGump(PlayerMobile player, SkillMasteryScrollLibrary library, int pageNumber) : base(10, 10) { if (player == null) { return; } if (library == null) { return; } if (library.Deleted) { return; } m_Player = player; m_Library = library; m_PageNumber = pageNumber; Closable = true; Disposable = true; Dragable = true; Resizable = false; AddImage(205, 193, 11015, 2963); AddImage(204, 1, 11015, 2963); AddImage(3, 192, 11015, 2963); AddImage(3, 1, 11015, 2963); AddImage(302, 75, 2081, 2499); AddImage(300, 270, 2081, 2499); AddImage(301, 141, 2081, 2499); AddImage(301, 5, 2081, 2499); AddImage(301, 206, 2081, 2499); AddImage(299, 338, 2081, 2499); AddImage(44, 6, 2081, 2499); AddImage(44, 75, 2081, 2499); AddImage(43, 141, 2081, 2499); AddImage(43, 206, 2081, 2499); AddImage(41, 335, 2081); AddImage(43, 274, 2081, 2499); AddImage(41, 338, 2081, 2499); AddImage(49, 80, 3001, 2615); AddImage(56, 80, 3001, 2615); AddImage(306, 80, 3001, 2615); AddImage(315, 80, 3001, 2615); AddImageTiled(301, 2, 6, 405, 2701); AddItem(153, 24, 5360, 2963); AddLabel(95, 5, 2599, "Skill Mastery Scroll Library"); AddLabel(88, 53, WhiteTextHue, "Add All in Backpack into Library"); AddButton(65, 56, 2118, 2118, 1, GumpButtonType.Reply, 0); AddLabel(354, 5, 2615, "Locked Down Access Level"); string accessName = "Owner"; switch (m_Library.LockedDownAccessLevel) { case SkillMasteryScrollLibrary.LockedDownAccessLevelType.Owner: accessName = "Owner"; break; case SkillMasteryScrollLibrary.LockedDownAccessLevelType.CoOwner: accessName = "Co-Owner"; break; case SkillMasteryScrollLibrary.LockedDownAccessLevelType.Friend: accessName = "Friend"; break; case SkillMasteryScrollLibrary.LockedDownAccessLevelType.Anyone: accessName = "Anyone"; break; } AddLabel(Utility.CenteredTextOffset(435, accessName), 25, 2562, accessName); AddButton(366, 28, 2223, 2223, 2, GumpButtonType.Reply, 0); AddButton(488, 29, 2224, 2224, 3, GumpButtonType.Reply, 0); AddLabel(347, 53, WhiteTextHue, "Remove All Possible on Selection"); if (m_Library.RemoveAllOnSelection) { AddButton(313, 48, 2154, 2151, 4, GumpButtonType.Reply, 0); } else { AddButton(313, 48, 2151, 2154, 4, GumpButtonType.Reply, 0); } //----- List <SkillName> m_SkillList = new List <SkillName>(); foreach (SkillName skillName in SkillMasteryScroll.Skills) { m_SkillList.Add(skillName); } m_TotalEntries = m_SkillList.Count; m_TotalPages = (int)(Math.Ceiling((double)m_TotalEntries / (double)EntriesPerPage)); if (m_TotalPages == 0) { m_TotalPages = 1; } if (m_PageNumber < 1) { m_PageNumber = 1; } if (m_PageNumber > m_TotalPages) { m_PageNumber = m_TotalPages; } int startIndex = (m_PageNumber - 1) * EntriesPerPage; int endIndex = startIndex + EntriesPerPage; if (endIndex > m_TotalEntries) { endIndex = m_TotalEntries; } int leftStartY = 88; int rightStartY = 88; int entryCount = 0; for (int a = startIndex; a < endIndex; a++) { if (a < m_SkillList.Count) { SkillName skillName = m_SkillList[a]; SkillMasteryScrollLibraryEntry entry = m_Library.GetLibraryEntry(skillName); int numberTextHue = WhiteTextHue; if (entry.Count > 0) { numberTextHue = 2963; } //Left Side if (entryCount < EntriesPerSide) { AddLabel(60, leftStartY, 2599, SkillCheck.GetSkillName(entry.skillName)); AddButton(231, leftStartY + 3, 2118, 2118, 10 + entryCount, GumpButtonType.Reply, 0); AddLabel(249, leftStartY, numberTextHue, entry.Count.ToString()); leftStartY += 38; } //Right Side else { AddLabel(317, rightStartY, 2599, SkillCheck.GetSkillName(entry.skillName)); AddButton(488, rightStartY + 3, 2118, 2118, 10 + entryCount, GumpButtonType.Reply, 0); AddLabel(506, rightStartY, numberTextHue, entry.Count.ToString()); rightStartY += 38; } entryCount++; } } if (m_PageNumber > 1) { AddButton(160, 380, 4014, 4016, 5, GumpButtonType.Reply, 0); } if (m_PageNumber < m_TotalPages) { AddButton(415, 380, 4005, 4007, 6, GumpButtonType.Reply, 0); } }
public void EjectScroll(Mobile from, SkillName skillName, bool ejectAll) { if (from == null) { return; } SkillMasteryScrollLibraryEntry entry = GetLibraryEntry(skillName); if (entry == null) { return; } if (entry.Count == 0) { from.SendMessage("You do not have any copies of that skill mastery scroll currently stored within this library."); return; } if (from.Backpack == null) { return; } if (from.Backpack.TotalItems >= from.Backpack.MaxItems) { from.SendMessage("Your backpack is at maximum capacity. Please remove some items and try again."); return; } if (ejectAll) { int spaceAvailable = from.Backpack.MaxItems - from.Backpack.TotalItems; int retrievalAmount = 0; bool partialRetrieval = false; if (spaceAvailable >= entry.Count) { retrievalAmount = entry.Count; } else { partialRetrieval = true; retrievalAmount = spaceAvailable; } for (int a = 0; a < retrievalAmount; a++) { SkillMasteryScroll skillMasteryScroll = new SkillMasteryScroll(entry.skillName); from.Backpack.DropItem(skillMasteryScroll); } entry.Count -= retrievalAmount; from.SendSound(addItemSound); if (entry.Count == 1) { from.SendMessage("You retrieve a skill mastery scroll from the library."); } else if (partialRetrieval) { from.SendMessage("You retrieve several skill mastery scrolls from the library but require more backpack space in order to retrieve the remaining scrolls."); } else { from.SendMessage("You retrieve several skill mastery scrolls from the library."); } } else { SkillMasteryScroll skillMasteryScroll = new SkillMasteryScroll(entry.skillName); entry.Count--; from.Backpack.DropItem(skillMasteryScroll); from.SendSound(addItemSound); from.SendMessage("You retrieve a skill mastery scroll from the library."); } }
public void AddAllScrollsInPack(Mobile from) { if (from == null) { return; } if (from.Backpack == null) { return; } List <SkillMasteryScroll> m_SkillMasteryScrolls = from.Backpack.FindItemsByType <SkillMasteryScroll>(); int totalCount = 0; Queue m_Queue = new Queue(); foreach (SkillMasteryScroll skillMasteryScroll in m_SkillMasteryScrolls) { m_Queue.Enqueue(skillMasteryScroll); } while (m_Queue.Count > 0) { SkillMasteryScroll skillMasteryScroll = (SkillMasteryScroll)m_Queue.Dequeue(); if (skillMasteryScroll == null) { continue; } if (skillMasteryScroll.Deleted) { continue; } SkillMasteryScrollLibraryEntry entry = GetLibraryEntry(skillMasteryScroll.Skill); if (entry == null) { continue; } entry.Count++; totalCount++; skillMasteryScroll.Delete(); } if (totalCount > 1) { from.SendMessage("You add " + totalCount.ToString() + " skill mastery scrolls to the library."); from.SendSound(addItemSound); } else if (totalCount == 1) { from.SendMessage("You add a skill mastery scroll to the library."); from.SendSound(addItemSound); } else { from.SendMessage("You do not have any skill mastery scrolls in your backpack."); } }