public override bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; base.ScissorHelper( from, new Leather(), 1 ); return true; }
public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; base.ScissorHelper( from, new Bandage(), 1 ); return true; }
public override bool Scissor( Mobile from, Scissors scissors ) { if( DefaultResource == CraftResource.None ) return base.Scissor( from, scissors ); from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; }
public bool Scissor(Mobile from, Scissors scissors) { if (this.Deleted || !from.CanSee(this)) return false; base.ScissorHelper(from, new Bone(), Utility.RandomMinMax(3, 5)); return true; }
public bool Scissor(Mobile from, Scissors scissors) { if (this.Deleted || !from.CanSee(this)) return false; base.ScissorHelper(from, new Cloth(), 50); return true; }
public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; Cloth c = new Cloth(); c.Hue = this.Hue; base.ScissorHelper( from, c, 50 ); return true; }
public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; base.ScissorHelper( from, new Bone(), 1 ); from.PlaySound( 0x21B ); return false; }
public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return(false); } base.ScissorHelper(from, new Bandage(), 1); return(true); }
public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return(false); } base.ScissorHelper(from, new Bone(), Utility.RandomMinMax(10, 15)); return(true); }
public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return(false); } ScissorHelper(from, new Cloth(), 50); return(true); }
public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; from.SendLocalizedMessage( 1008117 ); // You cut the material into bandages and place them in your backpack. base.ScissorHelper( from, new Bandage(), 1 ); return true; }
public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) return false; //base.ScissorHelper(from, new Cloth(), 50); from.SendMessage("You removed the tag from the pillow, that is illegal. You are now a criminal."); from.Criminal = true; return true; }
public bool Scissor(Mobile from, Scissors scissors) { if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack. return(false); } // CraftSystem system = DefTailoring.CraftSystem; CraftSystem system = new DefTailoring(); system.CustomSystem(from); CraftItem item = system.CraftItems.SearchFor(GetType()); if (item != null && item.Ressources.Count == 1 && item.Ressources.GetAt(0).Amount >= 2) { try { Type resourceType = null; if (this is BaseShoes) { CraftResourceInfo info = CraftResources.GetInfo(((BaseShoes)this).Resource); if (info != null && info.ResourceTypes.Length > 0) { resourceType = info.ResourceTypes[0]; } } if (resourceType == null) { resourceType = item.Ressources.GetAt(0).ItemType; } Item res = (Item)Activator.CreateInstance(resourceType); ScissorHelper(from, res, m_PlayerConstructed ? (item.Ressources.GetAt(0).Amount / 2) : 1); res.LootType = LootType.Regular; return(true); } catch { } } from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything. return(false); }
public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; //base.ScissorHelper( from, new Bandage(), 1 ); this.Consume( 1 ); Bandage give = new Bandage(); give.Hue = this.Hue; from.AddToBackpack( give ); return true; }
public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return(false); } base.ScissorHelper(from, new Bone(), 3); from.PlaySound(0x21B); return(false); }
public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return(false); } from.SendLocalizedMessage(1008117); // You cut the material into bandages and place them in your backpack. base.ScissorHelper(from, new Bandage(), 1); return(true); }
public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return(false); } Cloth c = new Cloth(); c.Hue = this.Hue; base.ScissorHelper(from, c, 50); return(true); }
public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; if ( !IsChildOf ( from.Backpack ) ) { from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack return false; } base.ScissorHelper( from, new BarbedLeather(), 1 ); return true; }
public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return(false); } if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack return(false); } base.ScissorHelper(from, new EtherealLeather(), 1); return(true); }
public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return(false); } //base.ScissorHelper(from, new Cloth(), 50); from.SendMessage("You removed the tag from the pillow, that is illegal. You are now a criminal."); from.Criminal = true; Delete(); return(true); }
bool IScissorable.Scissor( Mobile from, Scissors scissors ) { if( !Deleted && ( IsChildOf( from ) || IsChildOf( from.BankBox ) || (from.InRange( this, 3 ) && from.InLOS(this) ) ) ) { from.SendAsciiMessage( "You put the bandages in your pack." ); from.AddToBackpack( new Bandage( 3 ) ); Delete(); return true; } else { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. return false; } }
bool IScissorable.Scissor(Mobile from, Scissors scissors) { if (!Deleted && (IsChildOf(from) || IsChildOf(from.BankBox) || (from.InRange(this, 3) && from.InLOS(this)))) { from.SendAsciiMessage("You put the bandages in your pack."); from.AddToBackpack(new Bandage(3)); Delete(); return(true); } else { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. return(false); } }
private void SalvageCloth(Mobile from) { Scissors scissors = from.Backpack.FindItemByType(typeof(Scissors)) as Scissors; if (scissors == null) { from.SendLocalizedMessage(1079823); // You need scissors in order to salvage cloth. return; } int salvaged = 0; int notSalvaged = 0; Container sBag = this; List <Item> scissorables = sBag.FindItemsByType <Item>(); for (int i = scissorables.Count - 1; i >= 0; --i) { Item item = scissorables[i]; if (item is IScissorable) { IScissorable scissorable = (IScissorable)item; if (Scissors.CanScissor(from, scissorable) && scissorable.Scissor(from, scissors)) { ++salvaged; } else { ++notSalvaged; } } } from.SendLocalizedMessage(1079974, String.Format("{0}\t{1}", salvaged, salvaged + notSalvaged)); // Salvaged: ~1_COUNT~/~2_NUM~ tailored items Container pack = from.Backpack; foreach (Item i in ((Container)this).FindItemsByType(typeof(Item), true)) { if ((i is Leather) || (i is Cloth) || (i is SpinedLeather) || (i is HornedLeather) || (i is BarbedLeather) || (i is Bandage) || (i is Bone)) { from.AddToBackpack(i); } } }
public bool Scissor( Mobile from, Scissors scissors ) { if ( DateTime.Now < m_NextWoolTime ) { // This sheep is not yet ready to be shorn. PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500449, from.NetState ); return false; } from.SendLocalizedMessage( 500452 ); // You place the gathered wool into your backpack. from.AddToBackpack( new Wool( Map == Map.Felucca ? 2 : 1 ) ); NextWoolTime = DateTime.Now + TimeSpan.FromHours( 3.0 ); // TODO: Proper time delay return true; }
public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return(false); } //base.ScissorHelper( from, new Bandage(), 1 ); this.Consume(1); Bandage give = new Bandage(); give.Hue = this.Hue; from.AddToBackpack(give); return(true); }
public override bool Scissor(Mobile from, Scissors scissors) { if (IsCuttable && IsAccessibleTo(from)) { if (!Opened && m_Timer == null) { m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(3), FinishOpening, from); scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071897); // You carefully cut into the organ. return(true); } scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071898); // You have already cut this organ open. } return(false); }
public bool Scissor(Mobile from, Scissors scissors) { if (this.Deleted || !from.CanSee(this)) { return(false); } //if (Core.AOS && !this.IsChildOf(from.Backpack)) //{ // from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack // return false; //} base.ScissorHelper(from, new Leather(), 1); return(true); }
public override bool Scissor( Mobile from, Scissors scissors ) { if ( IsCuttable && IsAccessibleTo( from ) ) { if ( !m_Opened && m_Timer == null ) { m_Timer = Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 3 ), new TimerStateCallback<Mobile>( FinishOpening ), from ); scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071897 ); // You carefully cut into the organ. return true; } else scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071898 ); // You have already cut this organ open. } return false; }
public override bool Scissor(Mobile from, Scissors scissors) { if (IsAccessibleTo(from)) { if (!m_Cut && m_Timer == null) { m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(3), CuttingDone, from); scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071899); // You begin cutting through the vein. return(true); } scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071900); // // This vein has already been cut. } return(false); }
public override bool Scissor(Mobile from, Scissors scissors) { if (this.IsAccessibleTo(from)) { if (!this.m_Cut && this.m_Timer == null) { this.m_Timer = Timer.DelayCall<Mobile>(TimeSpan.FromSeconds(3), new TimerStateCallback<Mobile>(CuttingDone), from); scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071899); // You begin cutting through the vein. return true; } else scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071900); // // This vein has already been cut. } return false; }
private void SalvageCloth(Mobile from) { Scissors scissors = from.Backpack.FindItemByType(typeof(Scissors)) as Scissors; if (scissors == null) { from.SendLocalizedMessage(1079823); // You need scissors in order to salvage cloth. return; } int salvaged = 0; int notSalvaged = 0; Container sBag = this; List <Item> Scissorables = sBag.FindItemsByType <Item>(); for (int i = Scissorables.Count - 1; i >= 0; i--) { Item item = Scissorables[i]; if (item is IScissorable) { if (((IScissorable)item).Scissor(from, scissors)) { salvaged++; } else { notSalvaged++; } } } from.SendLocalizedMessage(1079974, String.Format("{0}\t{1}", salvaged, salvaged + notSalvaged)); // Salvaged: ~1_COUNT~/~2_NUM~ tailored items Container pack = from.Backpack; foreach (Item i in ((Container)this).FindItemsByType(typeof(Item), true)) { //daat99 OWLTR start - custom leathers if ((i is BaseLeather) || (i is Cloth) || (i is Bandage) || (i is Bone)) //daat99 OWLTR end - custom leathers { from.AddToBackpack(i); } } }
public override bool Scissor(Mobile from, Scissors scissors) { if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack. return(false); } CraftSystem system = DefTailoring.CraftSystem; CraftItem item = system.CraftItems.SearchFor(GetType()); if (item != null && item.Resources.Count == 1 && item.Resources.GetAt(0).Amount >= 2) { try { Type resourceType = null; CraftResourceInfo info = CraftResources.GetInfo(Resource); if (info != null && info.ResourceTypes.Length > 0) { resourceType = info.ResourceTypes[0]; } if (resourceType == null) { resourceType = item.Resources.GetAt(0).ItemType; } Item res = (Item)Activator.CreateInstance(resourceType); ScissorHelper(from, res, PlayerConstructed ? (item.Resources.GetAt(0).Amount / 2) : 1); res.LootType = LootType.Regular; return(true); } catch (Exception e) { Server.Diagnostics.ExceptionLogging.LogException(e); } } from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything. return(false); }
public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return(false); } if (!from.InRange(GetWorldLocation(), 2) || !from.InLOS(this)) { from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1019045); // I can't reach that. return(false); } base.ScissorHelper(from, new BarbedLeather(), 1); return(true); }
public override bool Scissor(Mobile from, Scissors scissors) { if (this.IsAccessibleTo(from)) { if (!this.m_Cut && this.m_Timer == null) { this.m_Timer = Timer.DelayCall <Mobile>(TimeSpan.FromSeconds(3), new TimerStateCallback <Mobile>(CuttingDone), from); scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071899); // You begin cutting through the vein. return(true); } else { scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071900); // // This vein has already been cut. } } return(false); }
public override bool Scissor(Mobile from, Scissors scissors) { if (this.IsCuttable && this.IsAccessibleTo(from)) { if (!this.m_Opened && this.m_Timer == null) { this.m_Timer = Timer.DelayCall <Mobile>(TimeSpan.FromSeconds(3), new TimerStateCallback <Mobile>(FinishOpening), from); scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071897); // You carefully cut into the organ. return(true); } else { scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071898); // You have already cut this organ open. } } return(false); }
public override bool Scissor(Mobile from, Scissors scissors) { if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack. return(false); } Cloth cloth = new Cloth(); cloth.Amount = 1; cloth.Hue = Hue; Delete(); from.AddToBackpack(cloth); from.SendMessage("You cut the item into cloth."); return(false); }
public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; int amount = RandomAmount(); Item bones = new Bone( amount ); from.PlaySound( 0x21B ); if ( from.Backpack != null && from.Backpack.TryDropItem( from, bones, false ) ) { from.SendLocalizedMessage( 1008123 ); // You cut the material and place it into your backpack. Delete(); } else base.ScissorHelper( from, bones, 1 ); return true; }
/*public override void OnSingleClick( Mobile from ) * { * int number = (Amount == 1) ? 1049124 : 1049123; * * from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) ); * }*/ public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return(false); } Consume(); Item bandage = new Bandage(); bandage.Hue = Hue; if (!from.PlaceInBackpack(bandage)) { bandage.MoveToWorld(from.Location, from.Map); } //base.ScissorHelper( from, new Bandage(), 1 ); return(true); }
public virtual bool Scissor( Mobile from, Scissors scissors ) { if ( !m_Cut ) { PlagueBeastLord owner = RootParent as PlagueBeastLord; m_Cut = true; Movable = true; from.AddToBackpack( this ); from.LocalOverheadMessage( MessageType.Regular, 0x34, 1071906 ); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo * if ( owner != null ) Timer.DelayCall<PlagueBeastLord>( TimeSpan.FromSeconds( 1 ), new TimerStateCallback<PlagueBeastLord>( KillParent ), owner ); return true; } return false; }
public virtual bool Scissor(Mobile from, Scissors scissors) { if (!this.m_Cut) { PlagueBeastLord owner = this.RootParent as PlagueBeastLord; this.m_Cut = true; this.Movable = true; from.AddToBackpack(this); from.LocalOverheadMessage(MessageType.Regular, 0x34, 1071906); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo * if (owner != null) { Timer.DelayCall <PlagueBeastLord>(TimeSpan.FromSeconds(1), new TimerStateCallback <PlagueBeastLord>(KillParent), owner); } return(true); } return(false); }
public BlessedClothingCutGump(IScissorable target, Scissors scissors) : base(150, 50) { Closable = true; Disposable = true; Dragable = true; Resizable = false; m_Target = target; m_Scissors = scissors; AddBackground(0, 0, 250, 170, 0x13BE); AddBackground(10, 10, 200, 150, 0xBB8); AddHtml(20, 30, 140, 60, "WARNING: If you cut that blessed cloth, the blessing will be lost!", false, false); // Do you wish to re-deed this decoration? AddHtmlLocalized(55, 100, 150, 25, 1011011, false, false); // CONTINUE AddButton(20, 100, 0xFA5, 0xFA7, (int)Buttons.Confirm, GumpButtonType.Reply, 0); AddHtmlLocalized(55, 125, 150, 25, 1011012, false, false); // CANCEL AddButton(20, 125, 0xFA5, 0xFA7, (int)Buttons.Cancel, GumpButtonType.Reply, 0); }
public override bool Scissor(Mobile from, Scissors scissors) { return(false); }
public InternalTarget(Scissors item) : base(2, false, TargetFlags.None) { this.m_Item = item; }
public InternalTarget(Scissors item) : base(2, false, TargetFlags.None) { m_Item = item; }
/*public override void OnSingleClick( Mobile from ) { int number = (Amount == 1) ? 1049124 : 1049123; from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) ); }*/ public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; Consume(); Item bandage = new Bandage(); bandage.Hue = Hue; if (!from.PlaceInBackpack(bandage)) bandage.MoveToWorld(from.Location, from.Map); //base.ScissorHelper( from, new Bandage(), 1 ); return true; }
public override bool Scissor( Mobile from, Scissors scissors ) { return false; }
public override bool Scissor(Mobile from, Scissors scissors) { return(Helpers.CutCloth(this, from)); }
public BlessedClothingCutGump(IScissorable target, Scissors scissors) : base(150, 50) { Closable = true; Disposable = true; Dragable = true; Resizable = false; m_Target = target; m_Scissors = scissors; AddBackground(0, 0, 250, 170, 0x13BE); AddBackground(10, 10, 200, 150, 0xBB8); AddHtml(20, 30, 140, 60, "WARNING: If you cut that blessed cloth, the blessing will be lost!", false, false); // Do you wish to re-deed this decoration? AddHtmlLocalized(55, 100, 150, 25, 1011011, false, false); // CONTINUE AddButton(20, 100, 0xFA5, 0xFA7, (int)Buttons.Confirm, GumpButtonType.Reply, 0); AddHtmlLocalized(55, 125, 150, 25, 1011012, false, false); // CANCEL AddButton(20, 125, 0xFA5, 0xFA7, (int)Buttons.Cancel, GumpButtonType.Reply, 0); }
public bool Scissor( Mobile from, Scissors scissors ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 502437 ); // Items you wish to cut must be in your backpack. return false; } if ( Ethics.Ethic.IsImbued( this ) ) { from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; } if ( TestCenter.Enabled && !String.IsNullOrEmpty( Name ) && Name.ToLower().IndexOf( "beta" ) > -1 ) { from.SendMessage( "This item is too special to be cut." ); return false; } CraftSystem system = DefTailoring.CraftSystem; CraftItem item = system.CraftItems.SearchFor( GetType() ); if ( item != null && item.Resources.Count == 1 && item.Resources.GetAt( 0 ).Amount >= 2 ) { try { Item res = (Item)Activator.CreateInstance( CraftResources.GetInfo( m_Resource ).ResourceTypes[0] ); ScissorHelper( from, res, m_PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 ); return true; } catch { } } from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; }
public new bool Scissor( Mobile from, Scissors scissors ) { from.SendAsciiMessage( "Scissors can not be used on that to produce anything." ); // Scissors can not be used on that to produce anything. return false; }
public virtual bool Scissor(Mobile from, Scissors scissors) { if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack. return(false); } if (Ethics.Ethic.IsImbued(this)) { from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything. return(false); } if (TestCenter.Enabled && !String.IsNullOrEmpty(Name) && Name.ToLower().IndexOf("beta") > -1) { from.SendMessage("This item is too special to be cut."); return(false); } CraftSystem system = DefTailoring.CraftSystem; CraftItem item = system.CraftItems.SearchFor(GetType()); if (item != null && item.Resources.Count == 1 && item.Resources.GetAt(0).Amount >= 2) { try { Type resourceType = null; CraftResourceInfo info = CraftResources.GetInfo(m_Resource); if (info != null && info.ResourceTypes.Length > 0) { resourceType = info.ResourceTypes[0]; } if (resourceType == null) { resourceType = item.Resources.GetAt(0).ItemType; } Item res = (Item)Activator.CreateInstance(resourceType); ScissorHelper(from, res, m_PlayerConstructed ? (item.Resources.GetAt(0).Amount / 2) : 1, !resourceType.IsSubclassOf(typeof(BaseLeather))); if (this is BaseShoes) { switch (((BaseShoes)this).Resource) { case CraftResource.RegularLeather: { res.Hue = 0; break; } case CraftResource.SpinedLeather: { res.Hue = 643; break; } case CraftResource.HornedLeather: { res.Hue = 551; break; } case CraftResource.BarbedLeather: { res.Hue = 449; break; } } } //Cutting up items with special hues only gives 1 cloth if (res.Amount >= 1 && res.Hue >= 1000) { from.SendMessage("The corrosive dye destroyed most of the cloth, yielding very little usable material."); res.Amount = 1; } res.LootType = LootType.Regular; return(true); } catch { } } from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything. return(false); }
public new bool Scissor(Mobile from, Scissors scissors) { from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything. return(false); }
public virtual bool Scissor(Mobile from, Scissors scissors) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 502437 ); // Items you wish to cut must be in your backpack. return false; } if ( Ethic.IsImbued( this ) ) { from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; } CraftSystem system = DefTailoring.CraftSystem; CraftItem item = system.CraftItems.SearchFor( GetType() ); if ( item != null && item.Resources.Count == 1 && item.Resources.GetAt( 0 ).Amount >= 2 ) { try { Type resourceType = null; CraftResourceInfo info = CraftResources.GetInfo( m_Resource ); if ( info != null && info.ResourceTypes.Length > 0 ) resourceType = info.ResourceTypes[0]; if ( resourceType == null ) resourceType = item.Resources.GetAt( 0 ).ItemType; // Debug code //from.SendMessage("item: {0}", Layer); Item res = null; if (Layer == Layer.Shoes) res = new Leather(); else res = new Bandage(); ScissorHelper( from, res, (item.Resources.GetAt( 0 ).Amount / 2) ); res.LootType = LootType.Regular; return true; } catch { } } from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; }
public virtual bool Scissor(Mobile from, Scissors scissors) { return(false); }
public bool Scissor( Mobile from, Scissors scissors ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 502437 ); // Items you wish to cut must be in your backpack. return false; } CraftSystem system = DefTailoring.CraftSystem; CraftItem item = system.CraftItems.SearchFor( GetType() ); if ( item != null && item.Ressources.Count == 1 && item.Ressources.GetAt( 0 ).Amount >= 2 ) { try { Hue = CraftResources.GetHue( m_Resource ); Item res = (Item)Activator.CreateInstance( CraftResources.GetInfo( m_Resource ).ResourceTypes[0] ); ScissorHelper( from, res, m_PlayerConstructed ? (item.Ressources.GetAt( 0 ).Amount / 2) : 1 ); return true; } catch { } } from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; }
public bool Scissor( Mobile from, Scissors scissors ) { /*if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 502437 ); // Items you wish to cut must be in your backpack. return false; } int res = Server.Engines.Craft.TailoringSystem.GetResourcesFor( this.GetType() ); if ( res > 0 ) { Item bandage = new Bandage( res ); bandage.Hue = this.Hue; from.AddToBackpack( bandage ); this.Delete(); from.SendAsciiMessage( "You cut the item into bandages and place them in your backpack." ); return true; } else*/ { from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; } }
public new bool Scissor(Mobile from, Scissors scissors) { from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything. return false; }
public virtual bool Scissor( Mobile from, Scissors scissors ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 502437 ); // Items you wish to cut must be in your backpack. return false; } if (Ethics.Ethic.IsImbued(this) || NotScissorable) { from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; } if ( TestCenter.Enabled && !String.IsNullOrEmpty( Name ) && Name.ToLower().IndexOf( "beta" ) > -1 ) { from.SendMessage( "This item is too special to be cut." ); return false; } CraftSystem system = DefTailoring.CraftSystem; CraftItem item = system.CraftItems.SearchFor( GetType() ); if ( item != null && item.Resources.Count == 1 && item.Resources.GetAt( 0 ).Amount >= 2 ) { try { Type resourceType = null; CraftResourceInfo info = CraftResources.GetInfo( m_Resource ); if ( info != null && info.ResourceTypes.Length > 0 ) resourceType = info.ResourceTypes[0]; if ( resourceType == null ) resourceType = item.Resources.GetAt( 0 ).ItemType; Item res = (Item)Activator.CreateInstance( resourceType ); ScissorHelper( from, res, m_PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1, !resourceType.IsSubclassOf( typeof( BaseLeather ) ) ); //Cutting up items with special hues only gives 1 cloth if ( res.Amount >= 1 && res.Hue >= 1000 ) { from.SendMessage("The corrosive dye destroyed most of the cloth, yielding very little usable material."); res.Amount = 1; } res.LootType = LootType.Regular; return true; } catch { } } from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; }
public bool Scissor( Mobile from, Scissors scissors ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 502437 ); // Items you wish to cut must be in your backpack. return false; } if ( Ethics.Ethic.IsImbued( this ) ) { from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; } CraftSystem system = DefTailoring.CraftSystem; CraftItem item = system.CraftItems.SearchFor( GetType() ); if ( item != null && item.Ressources.Count == 1 && item.Ressources.GetAt( 0 ).Amount >= 2 ) { try { Type resourceType = null; CraftResourceInfo info = CraftResources.GetInfo( m_Resource ); if ( info != null && info.ResourceTypes.Length > 0 ) resourceType = info.ResourceTypes[0]; if ( resourceType == null ) resourceType = item.Ressources.GetAt( 0 ).ItemType; Item res = (Item)Activator.CreateInstance( resourceType ); ScissorHelper( from, res, m_PlayerConstructed ? (item.Ressources.GetAt( 0 ).Amount / 2) : 1 ); res.LootType = LootType.Regular; return true; } catch { } } from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; }
public virtual bool Scissor(Mobile from, Scissors scissors) { if (this.IsAccessibleTo(from)) scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071918); // You can't cut through the plague beast's amorphous skin with scissors! return false; }