public AuctionMap(AuctionSafe auctionsafe) : base(auctionsafe.Map) { AuctionSafe = auctionsafe; AuctionItem = auctionsafe.Auction.AuctionItem; SafeLocation = auctionsafe.Location; SafeMap = auctionsafe.Map; BaseHouse house = GetHouse(); if (house != null) { HouseName = house.Sign.GetName(); } else { HouseName = "Unknown"; } Hue = RecallRune.CalculateHue(auctionsafe.Map, null, true); LootType = LootType.Blessed; Width = 400; Height = 400; Bounds = new Rectangle2D(auctionsafe.X - 100, auctionsafe.Y - 100, 200, 200); AddWorldPin(auctionsafe.X, auctionsafe.Y); }
public VendorSearchMap(SearchItem item) : base(item.Map) { var map = item.Map; LootType = LootType.Blessed; Hue = RecallRune.CalculateHue(map, null, true); SearchItem = item.Item; Vendor = item.Vendor; AuctionSafe = item.AuctionSafe; Point3D p; if (IsAuction) { p = AuctionSafe.Location; } else { p = Vendor.Location; } const int width = 300; const int height = 300; SetDisplay(p.X - (width / 2), p.Y - (height / 2), p.X + (width / 2), p.Y + (height / 2), width, height); AddWorldPin(p.X, p.Y); DeleteTime = DateTime.UtcNow + TimeSpan.FromMinutes(DeleteDelayMinutes); Timer.DelayCall(TimeSpan.FromMinutes(DeleteDelayMinutes), Delete); }
public VendorSearchMap(Item item, bool auction) : base(item.Map) { LootType = LootType.Blessed; Hue = RecallRune.CalculateHue(item.Map, null, true); IsAuction = auction; SearchItem = item; Point3D p; if (IsAuction) { AuctionSafe = Auction.Auctions.Find(x => x.AuctionItem == item).Safe; p = AuctionSafe.Location; } else { Vendor = item.RootParentEntity as PlayerVendor; p = Vendor.Location; } Width = 300; Height = 300; int size = item.Map == Map.Tokuno ? 300 : item.Map == Map.TerMur ? 200 : 600; Bounds = new Rectangle2D(p.X - size / 2, p.Y - size / 2, size, size); AddWorldPin(p.X, p.Y); DeleteTime = DateTime.UtcNow + TimeSpan.FromMinutes(DeleteDelayMinutes); Timer.DelayCall(TimeSpan.FromMinutes(DeleteDelayMinutes), Delete); }
public VendorSearchMap(SearchItem item) : base(item.Map) { var map = item.Map; LootType = LootType.Blessed; Hue = RecallRune.CalculateHue(map, null, true); SearchItem = item.Item; Vendor = item.Vendor; AuctionSafe = item.AuctionSafe; Point3D p; if (IsAuction) { p = AuctionSafe.Location; } else { p = Vendor.Location; } Width = 300; Height = 300; int size = map == Map.Tokuno ? 300 : map == Map.TerMur ? 200 : 600; Bounds = new Rectangle2D(p.X - size / 2, p.Y - size / 2, size, size); AddWorldPin(p.X, p.Y); DeleteTime = DateTime.UtcNow + TimeSpan.FromMinutes(DeleteDelayMinutes); Timer.DelayCall(TimeSpan.FromMinutes(DeleteDelayMinutes), Delete); }
public VendorSearchMap(PlayerVendor vendor, Item item) : base(vendor.Map) { Vendor = vendor; SearchItem = item; Hue = RecallRune.CalculateHue(vendor.Map, null, true); LootType = LootType.Blessed; Width = 300; Height = 300; Bounds = new Rectangle2D(vendor.X - 300, vendor.Y - 300, 600, 600); AddWorldPin(vendor.X, vendor.Y); DeleteTime = DateTime.UtcNow + TimeSpan.FromMinutes(DeleteDelayMinutes); Timer.DelayCall(TimeSpan.FromMinutes(DeleteDelayMinutes), Delete); }
public ShopMap(PlayerVendor vendor, Container container) { m_DestLocation = vendor.House.BanLocation; m_DestMap = vendor.Map; m_VendorName = vendor.Name; m_ShopName = vendor.ShopName; m_Container = container; Hue = RecallRune.CalculateHue(m_DestMap); const int width = 400; const int height = 400; SetDisplay(vendor.X - (width / 2), vendor.Y - (height / 2), vendor.X + (width / 2), vendor.Y + (height / 2), width, height); AddWorldPin(vendor.X, vendor.Y); Timer.DelayCall(TimeSpan.FromMinutes(DeleteDelayMinutes), Delete); }
public void DropRune(Mobile from, RunebookEntry e, int index) { if (m_DefaultIndex > index) { m_DefaultIndex -= 1; } else if (m_DefaultIndex == index) { m_DefaultIndex = -1; } m_Entries.RemoveAt(index); if (e.Galleon != null) { if (e.Galleon.Deleted) { from.SendMessage("You discard the rune as the galleon is no longer available."); return; } else { ShipRune rune = new ShipRune(e.Galleon); from.AddToBackpack(rune); } } else { RecallRune rune = new RecallRune(); rune.Target = e.Location; rune.TargetMap = e.Map; rune.Description = e.Description; rune.House = e.House; rune.Marked = true; rune.Hue = RecallRune.CalculateHue(e.Map, e.House, true); from.AddToBackpack(rune); } from.SendLocalizedMessage(502421); // You have removed the rune. }
private static RunebookEntry CreateRunebookEntry(string name, Point3D loc, Map map) { return(new RunebookEntry(loc, map, name, null, RecallRune.CalculateHue(map))); }