private void LoadTiles() { var map = Map.TerMur; //West PuzzleTile tile = new PuzzleTile(this, 33, 0); tile.MoveToWorld(new Point3D(971, 2876, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 14, 0); tile.MoveToWorld(new Point3D(971, 2878, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 1195, 0); tile.MoveToWorld(new Point3D(972, 2877, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 63, 0); tile.MoveToWorld(new Point3D(973, 2876, 37), map); Tiles.Add(tile); // NorthWest tile = new PuzzleTile(this, 63, 1); tile.MoveToWorld(new Point3D(978, 2868, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 1195, 1); tile.MoveToWorld(new Point3D(979, 2868, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 14, 1); tile.MoveToWorld(new Point3D(979, 2869, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 33, 1); tile.MoveToWorld(new Point3D(980, 2870, 37), map); Tiles.Add(tile); // NorthEast tile = new PuzzleTile(this, 33, 2); tile.MoveToWorld(new Point3D(985, 2870, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 1195, 2); tile.MoveToWorld(new Point3D(986, 2870, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 63, 2); tile.MoveToWorld(new Point3D(985, 2871, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 14, 2); tile.MoveToWorld(new Point3D(986, 2871, 37), map); Tiles.Add(tile); // East tile = new PuzzleTile(this, 14, 3); tile.MoveToWorld(new Point3D(985, 2876, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 33, 3); tile.MoveToWorld(new Point3D(986, 2877, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 63, 3); tile.MoveToWorld(new Point3D(987, 2878, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 1195, 3); tile.MoveToWorld(new Point3D(988, 2879, 37), map); Tiles.Add(tile); // SouthEast tile = new PuzzleTile(this, 1195, 4); tile.MoveToWorld(new Point3D(982, 2881, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 33, 4); tile.MoveToWorld(new Point3D(982, 2882, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 63, 4); tile.MoveToWorld(new Point3D(982, 2883, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 14, 4); tile.MoveToWorld(new Point3D(981, 2883, 37), map); Tiles.Add(tile); // SouthWest tile = new PuzzleTile(this, 33, 5); tile.MoveToWorld(new Point3D(975, 2882, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 14, 5); tile.MoveToWorld(new Point3D(976, 2883, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 63, 5); tile.MoveToWorld(new Point3D(975, 2884, 37), map); Tiles.Add(tile); tile = new PuzzleTile(this, 1195, 5); tile.MoveToWorld(new Point3D(976, 2885, 37), map); Tiles.Add(tile); Teleporter tele = new Teleporter(new Point3D(1050, 2940, 38), map, false); tele.MoveToWorld(new Point3D(1018, 2915, 38), map); Static sparkles = new Static(0x373A); sparkles.MoveToWorld(new Point3D(1018, 2915, 38), map); tele = new Teleporter(new Point3D(1018, 2915, 38), map, false); tele.MoveToWorld(new Point3D(1050, 2940, 38), map); sparkles = new Static(0x373A); sparkles.MoveToWorld(new Point3D(1050, 2940, 38), map); }