public DelayTimer(Mobile from, PortalItem gate, int range) : base(TimeSpan.FromSeconds(1.0)) { m_From = from; m_Gate = gate; m_Range = range; }
public PortalConfirmGump(Mobile from, PortalItem gate) : base(gate.EraAOS ? 110 : 20, gate.EraAOS ? 100 : 30) { m_From = from; m_Gate = gate; if (gate.EraAOS) { Closable = false; AddPage(0); AddBackground(0, 0, 420, 280, 5054); AddImageTiled(10, 10, 400, 20, 2624); AddAlphaRegion(10, 10, 400, 20); AddHtmlLocalized(10, 10, 400, 20, 1062051, 30720, false, false); // Gate Warning AddImageTiled(10, 40, 400, 200, 2624); AddAlphaRegion(10, 40, 400, 200); if (from.Map != Map.Felucca && gate.TargetMap == Map.Felucca && gate.ShowFeluccaWarning) { AddHtmlLocalized(10, 40, 400, 200, 1062050, 32512, false, true); // This Gate goes to Felucca... Continue to enter the gate, Cancel to stay here } else { AddHtmlLocalized(10, 40, 400, 200, 1062049, 32512, false, true); // Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here } AddImageTiled(10, 250, 400, 20, 2624); AddAlphaRegion(10, 250, 400, 20); AddButton(10, 250, 4005, 4007, 1, GumpButtonType.Reply, 0); AddHtmlLocalized(40, 250, 170, 20, 1011036, 32767, false, false); // OKAY AddButton(210, 250, 4005, 4007, 0, GumpButtonType.Reply, 0); AddHtmlLocalized(240, 250, 170, 20, 1011012, 32767, false, false); // CANCEL } else { AddPage(0); AddBackground(0, 0, 420, 400, 5054); AddBackground(10, 10, 400, 380, 3000); AddHtml( 20, 40, 380, 60, @"Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here", false, false); AddHtmlLocalized(55, 110, 290, 20, 1011012, false, false); // CANCEL AddButton(20, 110, 4005, 4007, 0, GumpButtonType.Reply, 0); AddHtmlLocalized(55, 140, 290, 40, 1011011, false, false); // CONTINUE AddButton(20, 140, 4005, 4007, 1, GumpButtonType.Reply, 0); } }
public bool SpawnPortal() { bool success = false; bool CanFit = false; Map map = Map.Felucca; int count = 0; if (PortalItem != null) { return true; } while (!CanFit) { int x = Utility.Random(0, 5072); int y = Utility.Random(0, 4072); int z = map.GetAverageZ(x, y); CanFit = map.CanSpawnMobile(new Point3D(x, y, z)); Region region = Region.Find(new Point3D(x, y, z), map); if (CanFit && !(region is HouseRegion || region is GuardedRegion)) { PortalEntrance = new Point3D(x, y, z); PortalItem = new PortalItem(DungeonEntrance, DungeonMap) {_PortalSerial = UID}; PortalItem.MoveToWorld(PortalEntrance, map); PortalItem2 = new PortalItem(PortalEntrance, map); PortalItem2.MoveToWorld(DungeonEntrance, DungeonMap); Anim1 = new FireElemental { CantWalk = true, Blessed = true, Direction = Direction.Mask, IgnoreMobiles = true, Name = "" }; Anim2 = new FireElemental { CantWalk = true, Blessed = true, Direction = Direction.Mask, IgnoreMobiles = true, Name = "a mysterious gate" }; Anim1.MoveToWorld(PortalEntrance, map); Anim2.MoveToWorld(PortalEntrance, map); success = true; } else { CanFit = false; } count++; if (count >= 10000) { break; } } return success; }