private void RenderPage() { AddPage(0); AddBackground(0, 0, 230, 25 * 12 + 80, 5054); int yPosition = 10; for (int j = 0; j < m_Lists.Length; ++j) { PAlmharaList list = m_Lists[j]; PAlmharaEntry[] entries = list.Entries; for (int i = 0; i < entries.Length; ++i) { yPosition += 25; AddRadio(10, yPosition, 210, 211, false, (j * 100) + i); AddHtml(45, yPosition, 150, 20, entries[i].Name, false, false); } } AddButton(10, yPosition + 35, 4005, 4007, 1, GumpButtonType.Reply, 0); AddHtmlLocalized(45, yPosition + 35, 140, 25, 1011036, false, false); // OKAY AddButton(10, yPosition + 60, 4005, 4007, 0, GumpButtonType.Reply, 0); AddHtmlLocalized(45, yPosition + 60, 140, 25, 1011012, false, false); // CANCEL AddHtml(10, 5, 200, 20, "Pick your destination:", false, false); }
public AlmharaMoonGateGump(Mobile mobile, Item moongate) : base(100, 100) { m_Mobile = mobile; m_Moongate = moongate; PAlmharaList[] checkLists; if (mobile.Player) { ClientFlags flags = mobile.NetState == null ? ClientFlags.None : mobile.NetState.Flags; } checkLists = PAlmharaList.QuestsLists; m_Lists = new PAlmharaList[checkLists.Length]; for (int i = 0; i < m_Lists.Length; ++i) { m_Lists[i] = checkLists[i]; } for (int i = 0; i < m_Lists.Length; ++i) { if (m_Lists[i].Map == mobile.Map) { PAlmharaList temp = m_Lists[i]; m_Lists[i] = m_Lists[0]; m_Lists[0] = temp; break; } } RenderPage(); }
public override void OnResponse(NetState state, RelayInfo info) { if (info.ButtonID == 0) // Cancel { return; } else if (m_Mobile.Deleted || m_Moongate.Deleted || m_Mobile.Map == null) { return; } int[] switches = info.Switches; if (switches.Length == 0) { return; } int switchID = switches[0]; int listIndex = switchID / 100; int listEntry = switchID % 100; if (listIndex < 0 || listIndex >= m_Lists.Length) { return; } PAlmharaList list = m_Lists[listIndex]; if (listEntry < 0 || listEntry >= list.Entries.Length) { return; } PAlmharaEntry entry = list.Entries[listEntry]; if (!m_Mobile.InRange(m_Moongate.GetWorldLocation(), 1) || m_Mobile.Map != m_Moongate.Map) { m_Mobile.SendLocalizedMessage(1019002); // You are too far away to use the gate. } //else if ( m_Mobile.Player && m_Mobile.Kills >= 5 && list.Map != Map.Felucca ) //{ //m_Mobile.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there. //} else if (Factions.Sigil.ExistsOn(m_Mobile) && list.Map != Factions.Faction.Facet) { m_Mobile.SendLocalizedMessage(1019004); // You are not allowed to travel there. } else if (m_Mobile.Criminal) { m_Mobile.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily. } else if (Server.Spells.SpellHelper.CheckCombat(m_Mobile)) { m_Mobile.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle?? } else if (m_Mobile.Spell != null) { m_Mobile.SendLocalizedMessage(1049616); // You are too busy to do that at the moment. } else if (m_Mobile.Map == list.Map && m_Mobile.InRange(entry.Location, 1)) { m_Mobile.SendLocalizedMessage(1019003); // You are already there. } else { BaseCreature.TeleportPets(m_Mobile, entry.Location, list.Map); m_Mobile.Combatant = null; m_Mobile.Warmode = false; m_Mobile.Hidden = true; m_Mobile.MoveToWorld(entry.Location, list.Map); Effects.PlaySound(entry.Location, list.Map, 0x1FE); } }