public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); string infos = ""; if (mNubiaQuality != NubiaQualityEnum.Normale) { infos += NubiaQuality.getQualityName(mNubiaQuality) + "\n"; } if (mTRessourceList.Count > 0) { for (int i = 0; i < mTRessourceList.Count; i++) { infos += NubiaInfoRessource.GetInfoRessource(mTRessourceList[i]).Name; if (i < mTRessourceList.Count - 1) { infos += ", "; } } infos += "\n"; } infos += String.Format("Catégorie: {0}\nModus dex Maxi: +{1}\nMalus: {2}\nEchec aux sorts: {3}%\nDurabilitée: {4}/{5}", TArmorType, ModDexMaximum, MalusArmure, PercentEchecSort, mHits.ToString(), mHitsMax.ToString()); // Console.WriteLine(infos); list.Add(infos); }
public void AfterCraft(NubiaQualityEnum quality) { mNubiaQuality = quality; for (int i = 0; i < mTRessourceList.Count; i++) { NubiaRessource res = mTRessourceList[i]; NubiaInfoRessource infos = NubiaInfoRessource.GetInfoRessource(res); mArBoost = Math.Max(mArBoost, infos.GlobalAR); mHitsMax = Math.Max((int)(50.0 * infos.Durabilite), mHitsMax); mHits = mHitsMax; } switch (mNubiaQuality) { case NubiaQualityEnum.Mauvaise: mArBoost--; break; case NubiaQualityEnum.Bonne: mHitsMax += 20; break; case NubiaQualityEnum.Excellente: mArBoost++; mHitsMax += 40; break; case NubiaQualityEnum.Maitre: mArBoost++; mHitsMax += 60; break; } }
protected virtual void updateName() { Name = "Ressource de " + NubiaInfoRessource.GetInfoRessource(mRessource).Name; }
protected override void updateName() { Name = "Arbre (" + NubiaInfoRessource.GetInfoRessource(Ressource).Name + ")"; }
private void FinishSpecialHarvest(NubiaPlayer from, Item tool) { doHarvestEffect(from, tool); NubiaInfoRessource infos = NubiaInfoRessource.GetInfoRessource(Ressource); CompType comp = CompType.Minage; if (NubiaInfoRessource.GetRessourceType(Ressource) == NubiaRessourceType.Bois) { comp = CompType.Buchage; } bool check = from.Competences[comp].roll(infos.Diff); if (tool is IUsesRemaining) { IUsesRemaining utool = tool as IUsesRemaining; utool.UsesRemaining--; if (utool.UsesRemaining <= 0) { tool.Consume(); } } if (check) { if (from.Competences[comp].roll(infos.Diff - 5)) { RessourceConsume(); from.SendMessage("Vous exploitez la ressource avec succès"); Item special = BaseRessource.getRessource(Ressource); if (special != null) { if (from.Backpack != null) { from.Backpack.AddItem(special); } else { special.MoveToWorld(from.Location, from.Map); } } else { from.SendMessage("BUG: la ressource n'a pas de class correspondante. Contactez l'équipe"); } } else { from.SendMessage("Vous n'arrivez pas à extraire la ressource spéciale"); Item normal = null; if (NubiaInfoRessource.GetRessourceType(Ressource) == NubiaRessourceType.Bois) { normal = new BoisNormal(); } else { normal = new MetalFer(); } if (from.Backpack != null) { from.Backpack.AddItem(normal); } else { normal.MoveToWorld(from.Location, from.Map); } } } else { if (!from.Competences[comp].roll(infos.Diff - 5)) { RessourceConsume(); from.SendMessage("Une partie de la ressource est saccagée"); from.Emote("*Saccage*"); } from.SendMessage("Vous n'arrivez pas à exploiter correctement la ressource"); } }