public static void EquipMhordul(Armament a, Mobile m) { if (a == Armament.LightCavalry) a = (Armament)1; else if (a == Armament.HeavyCavalry) a = (Armament)3; Sandals sandals = new Sandals(); sandals.Resource = CraftResource.BeastLeather; sandals.Hue = 1194; m.EquipItem(sandals); MhordulBoneArms mba = new MhordulBoneArms(); mba.Hue = 2101; m.EquipItem(mba); switch (a) { case Armament.Light: { MhordulBoneHelm mbh = new MhordulBoneHelm(); mbh.Hue = 2101; m.EquipItem(mbh); StuddedLegs sl = new StuddedLegs(); sl.Resource = CraftResource.BeastLeather; m.EquipItem(sl); if (m.Female) { m.EquipItem(new SmallRaggedSkirt(1194)); m.EquipItem(new RaggedBra(1194)); } else { MhordulMedicineManBoneChest bc = new MhordulMedicineManBoneChest(); bc.Hue = 2101; m.EquipItem(bc); } MhordulBoneSword mbs = new MhordulBoneSword(); m.EquipItem(mbs); MhordulBoneShield shield = new MhordulBoneShield(); m.EquipItem(shield); break; } case Armament.Medium: { MhordulBoneHelm mbh = new MhordulBoneHelm(); mbh.Hue = 2101; m.EquipItem(mbh); MhordulBoneLegs mbl = new MhordulBoneLegs(); mbl.Hue = 2101; m.EquipItem(mbl); MhordulBoneGloves mbg = new MhordulBoneGloves(); mbg.Hue = 2101; m.EquipItem(mbg); StuddedChest chest = new StuddedChest(); chest.Hue = 2101; m.EquipItem(chest); if (m.Female) { m.EquipItem(new RaggedSkirt(1194)); } else m.EquipItem(new WaistCloth(1194)); if (Utility.RandomBool()) m.EquipItem(new MhordulBoneSpear()); else m.EquipItem(new MhordulBoneScythe()); break; } case Armament.Heavy: { MhordulHornedSkullHelm mhsh = new MhordulHornedSkullHelm(); mhsh.Hue = 2101; m.EquipItem(mhsh); MhordulBoneChest mbc = new MhordulBoneChest(); mbc.Hue = 2101; m.EquipItem(mbc); MhordulBoneLegs mbl = new MhordulBoneLegs(); mbl.Hue = 2101; m.EquipItem(mbl); MhordulBoneGloves mbg = new MhordulBoneGloves(); mbg.Hue = 2101; m.EquipItem(mbg); MhordulBoneShield mbs = new MhordulBoneShield(); mbs.Hue = 2101; m.EquipItem(mbs); if(m.Female) m.EquipItem(new SmallRaggedSkirt(1194)); if (Utility.RandomBool()) { MhordulWarFork mwf = new MhordulWarFork(); mwf.Resource = CraftResource.Iron; m.EquipItem(mwf); } else m.EquipItem(new MhordulBoneAxe()); break; } case Armament.Ranged: { MhordulBoneHelm mbh = new MhordulBoneHelm(); mbh.Hue = 2101; m.EquipItem(mbh); m.EquipItem(new MhordulBoneBow()); if (m.Female) { m.EquipItem(new SmallRaggedSkirt(1194)); m.EquipItem(new RaggedBra(1194)); } else m.EquipItem(new RaggedPants(1194)); if (m is BaseCreature) { BaseCreature bc = m as BaseCreature; bc.AI = AIType.AI_Archer; bc.PackItem(new Arrow(Utility.RandomMinMax(10, 20))); } break; } } }
protected override void OnTarget(Mobile from, object targeted) { if (!(targeted is BaseAttackPiece)) return; m_Blade = targeted as BaseAttackPiece; if (m_Blade is LongBlade && ((PlayerMobile)from).Nation == Nation.Azhuran)// ) { AzhuranBroadsword weapon = new AzhuranBroadsword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.8 + m_Hilt.Durability * 0.2); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.8 + m_Hilt.Quality * 0.2); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is MediumBlade && ((PlayerMobile)from).Nation == Nation.Vhalurian) { VhalurianBroadsword weapon = new VhalurianBroadsword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.75 + m_Hilt.Durability * 0.25); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.75 + m_Hilt.Quality * 0.25); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is LongBlade && ((PlayerMobile)from).Nation == Nation.Vhalurian) { VhalurianBastardSword weapon = new VhalurianBastardSword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.75 + m_Hilt.Durability * 0.25); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.75 + m_Hilt.Quality * 0.25); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is LongBlade && ((PlayerMobile)from).Nation == Nation.Tyrean) { TyreanBastardSword weapon = new TyreanBastardSword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.75 + m_Hilt.Durability * 0.25); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.75 + m_Hilt.Quality * 0.25); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is CurvedBlade && ((IKhaerosMobile)from).Feats.GetFeatLevel(FeatList.Bone) >= 3 && from.Backpack.ConsumeTotal(typeof(Bone), 10)) { MhordulBoneSword weapon = new MhordulBoneSword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage + 2; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed + 4; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.75 + m_Hilt.Durability * 0.25); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.75 + m_Hilt.Quality * 0.25); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is ShortBlade && ((PlayerMobile)from).Nation == Nation.Azhuran) { AzhuranShortsword weapon = new AzhuranShortsword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.6 + m_Hilt.Durability * 0.4); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.6 + m_Hilt.Quality * 0.4); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } }