예제 #1
0
            public override void OnClick()
            {
                if (m_From.InRange(m_Fountain.GetWorldLocation(), 4))
                {
                    if (m_From.Backpack.ConsumeTotal(typeof(Gold), 1))
                    {
                        m_Fountain.Jackpot++;

                        switch (m_Fountain.MessageNum)
                        {
                        case MagicFountainAddon.FountainMessage.Cool: {
                            if (0.001 > Utility.RandomDouble())
                            {
                                Gold gold = new Gold();
                                gold.Amount = m_Fountain.Jackpot;                                         // no need to test, it's always at least 1

                                if (!m_From.AddToBackpack(gold))
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    gold.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!");
                                    m_Fountain.Jackpot = 0;
                                }
                            }
                            else if (0.001 > Utility.RandomDouble())
                            {
                                Gold gold = new Gold();
                                gold.Amount = m_Fountain.Jackpot;                                         // no need to test, it's always at least 1

                                if (!m_From.AddToBackpack(gold))
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    gold.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!");
                                    m_Fountain.Jackpot = 0;
                                }
                            }
                            else
                            {
                                m_From.SendMessage("You toss a coin in ... but nothing happens.");
                            }

                            break;
                        }


                        case MagicFountainAddon.FountainMessage.Warm: {
                            if (0.01 > Utility.RandomDouble())
                            {
                                Item item = null;

                                switch (Utility.RandomMinMax(1, 10))
                                {
                                case 1:  item = new TinkerTools();                              break;

                                case 2:  item = new Lockpick(3);                                break;

                                case 3:  item = new Pitchfork();                                break;

                                case 4:  item = new Dagger();                                   break;

                                case 5:  item = new Emerald();                                  break;

                                case 6:  item = new Ruby();                                     break;

                                case 7:  item = new Amber();                                    break;

                                case 8:  item = new Server.Engines.Mahjong.MahjongGame();       break;

                                case 9:  item = new SewingKit();                                break;

                                case 10: item = new SmithHammer();                              break;
                                }

                                if (!m_From.AddToBackpack(item))
                                {
                                    m_From.SendMessage("You toss a coin in ... and an item appears! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    item.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and an item appears!");

                                    if (m_Fountain.Jackpot > 10)
                                    {
                                        m_Fountain.Jackpot = m_Fountain.Jackpot - 5;
                                    }
                                }
                            }
                            else if (0.001 > Utility.RandomDouble())
                            {
                                Gold gold = new Gold();
                                gold.Amount = m_Fountain.Jackpot;                                         // no need to test, it's always at least 1

                                if (!m_From.AddToBackpack(gold))
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    gold.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!");
                                    m_Fountain.Jackpot = 0;
                                }
                            }
                            else
                            {
                                m_From.SendMessage("You toss a coin in ... but nothing happens.");
                            }

                            break;
                        }


                        case MagicFountainAddon.FountainMessage.Clean: {
                            if (0.05 > Utility.RandomDouble())
                            {
                                Item food = null;

                                switch (Utility.RandomMinMax(1, 10))
                                {
                                case 1:  food = new Bacon();            break;

                                case 2:  food = new CookedBird();       break;

                                case 3:  food = new Ham();                      break;

                                case 4:  food = new Ribs();                     break;

                                case 5:  food = new Sausage();          break;

                                case 6:  food = new Cookies();          break;

                                case 7:  food = new Muffins(3);         break;

                                case 8:  food = new ApplePie();         break;

                                case 9:  food = new PeachCobbler();             break;

                                case 10: food = new Lime();             break;
                                }

                                if (!m_From.AddToBackpack(food))
                                {
                                    m_From.SendMessage("You toss a coin in ... and food appears! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    food.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and food appears!");

                                    if (m_Fountain.Jackpot > 10)
                                    {
                                        m_Fountain.Jackpot = m_Fountain.Jackpot - 5;
                                    }
                                }
                            }
                            else if (0.001 > Utility.RandomDouble())
                            {
                                Gold gold = new Gold();
                                gold.Amount = m_Fountain.Jackpot;                                         // no need to test, it's always at least 1

                                if (!m_From.AddToBackpack(gold))
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    gold.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!");
                                    m_Fountain.Jackpot = 0;
                                }
                            }
                            else
                            {
                                m_From.SendMessage("You toss a coin in ... but nothing happens.");
                            }

                            break;
                        }

                        case MagicFountainAddon.FountainMessage.Calm: {
                            if (0.005 > Utility.RandomDouble())
                            {
                                Horse horse = new Horse();

                                horse.Map      = m_From.Map;
                                horse.Location = m_From.Location;

                                if ((m_From.Followers + horse.ControlSlots) <= m_From.FollowersMax)
                                {
                                    // set up the horse... =P
                                    horse.Controlled    = true;
                                    horse.ControlMaster = m_From;

                                    horse.OwnerAbandonTime = DateTime.MinValue;
                                    horse.BondingBegin     = DateTime.MinValue;

                                    horse.ControlOrder  = OrderType.Follow;
                                    horse.ControlTarget = m_From;
                                    horse.Owners.Add(m_From);                                                // seems to be new in 2.0
                                    // horse.Loyalty = PetLoyalty.WonderfullyHappy;  // doesn't work in 2.0 but seems unnecessary

                                    m_From.SendMessage("You toss a coin in ... and a horse appears!");
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a horse appears! But you have too many pets to control this one too. The horse runs off!");
                                    horse.Delete();
                                }

                                if (m_Fountain.Jackpot > 20)
                                {
                                    m_Fountain.Jackpot = m_Fountain.Jackpot - 10;
                                }
                            }
                            else if (0.001 > Utility.RandomDouble())
                            {
                                Gold gold = new Gold();
                                gold.Amount = m_Fountain.Jackpot;                                         // no need to test, it's always at least 1

                                if (!m_From.AddToBackpack(gold))
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    gold.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!");
                                    m_Fountain.Jackpot = 0;
                                }
                            }
                            else
                            {
                                m_From.SendMessage("You toss a coin in ... but nothing happens.");
                            }

                            break;
                        }


                        case MagicFountainAddon.FountainMessage.Fruit: {
                            if (0.05 > Utility.RandomDouble())
                            {
                                Item fruit = null;

                                switch (Utility.RandomMinMax(1, 10))
                                {
                                case 1:  fruit = new Watermelon();      break;

                                case 2:  fruit = new Apple();           break;

                                case 3:  fruit = new Pear();            break;

                                case 4:  fruit = new Peach();           break;

                                case 5:  fruit = new Lime();            break;

                                case 6:  fruit = new Lemon();           break;

                                case 7:  fruit = new Coconut();         break;

                                case 8:  fruit = new Grapes();          break;

                                case 9:  fruit = new Bananas();         break;

                                case 10: fruit = new Cantaloupe();      break;
                                }

                                if (!m_From.AddToBackpack(fruit))
                                {
                                    m_From.SendMessage("You toss a coin in ... and fruit appears! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    fruit.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and fruit appears!");

                                    if (m_Fountain.Jackpot > 10)
                                    {
                                        m_Fountain.Jackpot = m_Fountain.Jackpot - 5;
                                    }
                                    else
                                    {
                                        m_Fountain.Jackpot = 0;
                                    }
                                }
                            }
                            else if (0.001 > Utility.RandomDouble())
                            {
                                Gold gold = new Gold();
                                gold.Amount = m_Fountain.Jackpot;                                         // no need to test, it's always at least 1

                                if (!m_From.AddToBackpack(gold))
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    gold.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!");
                                    m_Fountain.Jackpot = 0;
                                }
                            }
                            else
                            {
                                m_From.SendMessage("You toss a coin in ... but nothing happens.");
                            }

                            break;
                        }
                        }
                    }
                    else
                    {
                        m_From.SendMessage("You don't have a coin to toss in.");
                    }
                }
                else
                {
                    m_From.SendMessage("Get closer.");
                }
            }
예제 #2
0
        public override void OnDoubleClick(Mobile from)
        {
            if (from.InRange(m_Fountain.GetWorldLocation(), 4))
            {
                if (from.Thirst >= 20)
                {
                    from.SendMessage("You are not thirsty at all.");
                }
                else
                {
                    string msg = null;

                    if (m_Fountain == null)
                    {
                        from.SendMessage("Debug: Parent was null");
                        return;
                    }

                    if (0.1 > Utility.RandomDouble())
                    {
                        switch (m_Fountain.MessageNum)
                        {
                        case MagicFountainAddon.FountainMessage.Cool:  msg = "You drink your fill of the cool fountain water. The quiet sounds of the water splashing are musical.";            from.Hits += 10; break;

                        case MagicFountainAddon.FountainMessage.Warm:  msg = "The fountain's warm water refreshes you and sets your mind at ease. You drink your fill.";                                        from.Mana += 10; break;

                        case MagicFountainAddon.FountainMessage.Clean: msg = "You drink deeply of the clean fountain water. The shimmering reflections on the surface stir your thoughts.";     from.Mana += 10; break;

                        case MagicFountainAddon.FountainMessage.Calm:  msg = "As you drink from the water, an invigorating scent reminds you of memories long forgotten.";                                      from.Stam += 10; break;

                        case MagicFountainAddon.FountainMessage.Fruit: msg = "The fountain's water tastes vaguely of a fruit you can't identify. You drink your fill and feel refreshed.";      from.Stam += 10; break;
                        }

                        from.SendMessage(msg);
                    }
                    else
                    {
                        switch (m_Fountain.MessageNum)
                        {
                        case MagicFountainAddon.FountainMessage.Cool:  msg = "The cool fountain water is refreshing."; break;

                        case MagicFountainAddon.FountainMessage.Warm:  msg = "The warm fountain water is refreshing."; break;

                        case MagicFountainAddon.FountainMessage.Clean: msg = "You drink deeply from the clean water."; break;

                        case MagicFountainAddon.FountainMessage.Calm:  msg = "The calm fountain water is refreshing."; break;

                        case MagicFountainAddon.FountainMessage.Fruit: msg = "You drink your fill from the fountain."; break;
                        }

                        from.SendMessage(msg);
                    }

                    from.Thirst = 20;
                }
            }
            else
            {
                from.SendMessage("Get closer.");
            }
        }