public DungeonDonationBox() { Weight = 1.0; Hue = 1109; Item item = null; Name = "dungeon decoration chest"; PlaceItemIn( 16, 51, (item = new BoneThrone()) ); PlaceItemIn( 16, 51, (item = new BoneThrone()) ); PlaceItemIn( 58, 70, (item = new InscribedTombStone()) ); PlaceItemIn( 58, 70, (item = new InscribedTombStone()) ); PlaceItemIn( 58, 70, (item = new IronMaiden()) ); PlaceItemIn( 44, 57, (new BoneTable()) ); PlaceItemIn( 44, 57, (new BoneTable()) ); BaseContainer cont; PlaceItemIn( 131, 121, (cont = new Bag()) ); cont.Hue = 2413; cont.PlaceItemIn( 131, 75, (item = new OpenCoffinAddonDeed()) ); cont.PlaceItemIn( 131, 75, (item = new OpenCoffinAddonDeed()) ); cont.PlaceItemIn( 140, 51, (item = new StoneCoffinAddonDeed()) ); cont.PlaceItemIn( 140, 51, (item = new StoneCoffinAddonDeed()) ); cont.PlaceItemIn( 58, 83, (item = new ShadowAltarAddonDeed()) ); cont.PlaceItemIn( 58, 83, (item = new ShadowAltarAddonDeed()) ); cont.PlaceItemIn( 56, 50, (item = new BoneCouchAddonDeed()) ); cont.PlaceItemIn( 56, 50, (item = new BoneCouchAddonDeed()) ); }
public DungeonDonationBox() { Weight = 1.0; Hue = 1109; Item item = null; Name = "dungeon decoration chest"; PlaceItemIn(16, 51, (item = new BoneThrone())); PlaceItemIn(16, 51, (item = new BoneThrone())); PlaceItemIn(58, 70, (item = new InscribedTombStone())); PlaceItemIn(58, 70, (item = new InscribedTombStone())); PlaceItemIn(58, 70, (item = new IronMaiden())); PlaceItemIn(44, 57, (new BoneTable())); PlaceItemIn(44, 57, (new BoneTable())); BaseContainer cont; PlaceItemIn(131, 121, (cont = new Bag())); cont.Hue = 2413; cont.PlaceItemIn(131, 75, (item = new OpenCoffinAddonDeed())); cont.PlaceItemIn(131, 75, (item = new OpenCoffinAddonDeed())); cont.PlaceItemIn(140, 51, (item = new StoneCoffinAddonDeed())); cont.PlaceItemIn(140, 51, (item = new StoneCoffinAddonDeed())); cont.PlaceItemIn(58, 83, (item = new ShadowAltarAddonDeed())); cont.PlaceItemIn(58, 83, (item = new ShadowAltarAddonDeed())); cont.PlaceItemIn(56, 50, (item = new BoneCouchAddonDeed())); cont.PlaceItemIn(56, 50, (item = new BoneCouchAddonDeed())); }