public void OnPrepareMove(Mobile from) { if (from is PlayerMobile) { // move the stone to storage and place a special deed to recover the stone in the players backpack Item deed = new GuildRestorationDeed(this.m_Guild); if (MoveItemToIntStorage() && from.Backpack.CheckHold(from, deed, true, false, 0, 0)) { from.Backpack.DropItem(deed); from.SendMessage("A guild deed for the {0} has been placed in your backpack.", m_Guild.Name); } } }
public void OnPrepareMove( Mobile from ) { if ( from is PlayerMobile ) { // move the stone to storage and place a special deed to recover the stone in the players backpack Item deed = new GuildRestorationDeed(this.m_Guild); if (MoveItemToIntStorage() && from.Backpack.CheckHold(from, deed, true, false, 0, 0)) { from.Backpack.DropItem( deed ); from.SendMessage( "A guild deed for the {0} has been placed in your backpack.", m_Guild.Name ); } } }