public override void OnDoubleClick(Mobile from) { for (int x = 0; x < 10; x++) { GreaterExplosionPotion expPot = new GreaterExplosionPotion(); if (!from.AddToBackpack(expPot) && x == 9) { from.SendMessage("Your backpack has too many items."); expPot.Delete(); } else if (!from.AddToBackpack(expPot)) { expPot.Delete(); } } }
public override void OnDoubleClick( Mobile from ) { for ( int x = 0; x < 10; x++ ) { GreaterExplosionPotion expPot = new GreaterExplosionPotion(); if ( !from.AddToBackpack( expPot ) && x == 9 ) { from.SendMessage("Your backpack has too many items."); expPot.Delete(); } else if ( !from.AddToBackpack( expPot ) ) { expPot.Delete(); } } }
public BasePotion FillBottle() { BasePotion pot; switch (m_Type) { default: case PotionEffect.Nightsight: pot = new NightSightPotion(); break; case PotionEffect.CureLesser: pot = new LesserCurePotion(); break; case PotionEffect.Cure: pot = new CurePotion(); break; case PotionEffect.CureGreater: pot = new GreaterCurePotion(); break; case PotionEffect.Agility: pot = new AgilityPotion(); break; case PotionEffect.AgilityGreater: pot = new GreaterAgilityPotion(); break; case PotionEffect.Strength: pot = new StrengthPotion(); break; case PotionEffect.StrengthGreater: pot = new GreaterStrengthPotion(); break; case PotionEffect.PoisonLesser: pot = new LesserPoisonPotion(); break; case PotionEffect.Poison: pot = new PoisonPotion(); break; case PotionEffect.PoisonGreater: pot = new GreaterPoisonPotion(); break; case PotionEffect.PoisonDeadly: pot = new DeadlyPoisonPotion(); break; case PotionEffect.Refresh: pot = new RefreshPotion(); break; case PotionEffect.RefreshGreater: pot = new GreaterRefreshPotion(); break; case PotionEffect.HealLesser: pot = new LesserHealPotion(); break; case PotionEffect.Heal: pot = new HealPotion(); break; case PotionEffect.HealGreater: pot = new GreaterHealPotion(); break; case PotionEffect.ExplosionLesser: pot = new LesserExplosionPotion(); break; case PotionEffect.Explosion: pot = new ExplosionPotion(); break; case PotionEffect.ExplosionGreater: pot = new GreaterExplosionPotion(); break; case PotionEffect.Conflagration: pot = new ConflagrationPotion(); break; case PotionEffect.ConflagrationGreater: pot = new GreaterConflagrationPotion(); break; case PotionEffect.MaskOfDeath: pot = new MaskOfDeathPotion(); break; case PotionEffect.MaskOfDeathGreater: pot = new GreaterMaskOfDeathPotion(); break; case PotionEffect.ConfusionBlast: pot = new ConfusionBlastPotion(); break; case PotionEffect.ConfusionBlastGreater: pot = new GreaterConfusionBlastPotion(); break; case PotionEffect.Invisibility: pot = new InvisibilityPotion(); break; case PotionEffect.ParasiticPoison: pot = new ParasiticPotion(); break; case PotionEffect.DarkglowPoison: pot = new DarkglowPotion(); break; } return(pot); }
public BasePotion FillBottle() { BasePotion pot; switch (m_Type) { default: case PotionEffect.Nightsight: pot = new NightSightPotion(); break; case PotionEffect.CureLesser: pot = new LesserCurePotion(); break; case PotionEffect.Cure: pot = new CurePotion(); break; case PotionEffect.CureGreater: pot = new GreaterCurePotion(); break; case PotionEffect.Agility: pot = new AgilityPotion(); break; case PotionEffect.AgilityGreater: pot = new GreaterAgilityPotion(); break; case PotionEffect.Strength: pot = new StrengthPotion(); break; case PotionEffect.StrengthGreater: pot = new GreaterStrengthPotion(); break; case PotionEffect.PoisonLesser: pot = new LesserPoisonPotion(); break; case PotionEffect.Poison: pot = new PoisonPotion(); break; case PotionEffect.PoisonGreater: pot = new GreaterPoisonPotion(); break; case PotionEffect.PoisonDeadly: pot = new DeadlyPoisonPotion(); break; case PotionEffect.Refresh: pot = new RefreshPotion(); break; case PotionEffect.RefreshTotal: pot = new TotalRefreshPotion(); break; case PotionEffect.HealLesser: pot = new LesserHealPotion(); break; case PotionEffect.Heal: pot = new HealPotion(); break; case PotionEffect.HealGreater: pot = new GreaterHealPotion(); break; case PotionEffect.ExplosionLesser: pot = new LesserExplosionPotion(); break; case PotionEffect.Explosion: pot = new ExplosionPotion(); break; case PotionEffect.ExplosionGreater: pot = new GreaterExplosionPotion(); break; case PotionEffect.Conflagration: pot = new ConflagrationPotion(); break; case PotionEffect.ConflagrationGreater: pot = new GreaterConflagrationPotion(); break; case PotionEffect.MaskOfDeath: pot = new MaskOfDeathPotion(); break; case PotionEffect.MaskOfDeathGreater: pot = new GreaterMaskOfDeathPotion(); break; case PotionEffect.ConfusionBlast: pot = new ConfusionBlastPotion(); break; case PotionEffect.ConfusionBlastGreater: pot = new GreaterConfusionBlastPotion(); break; } if (this.Cheater_Name != null) { pot.Cheater_Name = this.Cheater_Name; } return(pot); }