public override void OnDeath(Container c) { Item item = null; switch (Utility.Random(800)) { case 0: c.DropItem(item = new Server.Items.GrayBrickFireplaceEastDeed()); break; case 1: c.DropItem(item = new Server.Items.GrayBrickFireplaceSouthDeed()); break; case 2: c.DropItem(item = new Server.Items.SandstoneFireplaceEastDeed()); break; case 3: c.DropItem(item = new Server.Items.SandstoneFireplaceSouthDeed()); break; case 4: c.DropItem(item = new Server.Items.StoneFireplaceEastDeed()); break; case 5: c.DropItem(item = new Server.Items.StoneFireplaceSouthDeed()); break; } base.OnDeath(c); }
public override void OnDeath( Container c ) { Item item = null; switch( Utility.Random(800) ) { case 0: c.DropItem( item = new Server.Items.GrayBrickFireplaceEastDeed() ); break; case 1: c.DropItem( item = new Server.Items.GrayBrickFireplaceSouthDeed() ); break; case 2: c.DropItem( item = new Server.Items.SandstoneFireplaceEastDeed() ); break; case 3: c.DropItem( item = new Server.Items.SandstoneFireplaceSouthDeed() ); break; case 4: c.DropItem( item = new Server.Items.StoneFireplaceEastDeed() ); break; case 5: c.DropItem( item = new Server.Items.StoneFireplaceSouthDeed() ); break; } base.OnDeath( c ); }