protected void ConvertDoor(BaseDoor door) { if (!Owned) { return; } if (door is ISecurable) { door.Locked = false; c_House.Doors.Add(door); return; } door.Open = false; var newdoor = new GenericHouseDoor(0, door.ClosedID, door.OpenedSound, door.ClosedSound) { Offset = door.Offset, ClosedID = door.ClosedID, OpenedID = door.OpenedID, Location = door.Location, Map = door.Map }; door.Delete(); foreach ( Item inneritem in newdoor.GetItemsInRange(1) .Where(inneritem => inneritem is BaseDoor && inneritem != newdoor && inneritem.Z == newdoor.Z)) { ((BaseDoor) inneritem).Link = newdoor; newdoor.Link = (BaseDoor) inneritem; } c_House.Doors.Add(newdoor); }
protected void ConvertDoor( BaseDoor door ) { if ( !Owned ) return; if ( door is Server.Gumps.ISecurable ) { Console.WriteLine("Convert Door 1"); door.Locked = false; c_House.Doors.Add( door ); return; } door.Open = false; GenericHouseDoor newdoor = new GenericHouseDoor( (DoorFacing)0, door.ClosedID, door.OpenedSound, door.ClosedSound ); newdoor.Offset = door.Offset; newdoor.ClosedID = door.ClosedID; newdoor.OpenedID = door.OpenedID; newdoor.Location = door.Location; newdoor.Map = door.Map; door.Delete(); foreach( Item inneritem in newdoor.GetItemsInRange( 1 ) ) if ( inneritem is BaseDoor && inneritem != newdoor && inneritem.Z == newdoor.Z ) { ((BaseDoor)inneritem).Link = newdoor; newdoor.Link = (BaseDoor)inneritem; } Console.WriteLine("Convert Door 2"); c_House.Doors.Add(newdoor); }