private static void FinishLaunch(object state)
        {
            object[] states = (object[])state;

            Mobile  from       = (Mobile)states[0];
            Point3D endHeadLoc = (Point3D)states[1];
            Map     map        = (Map)states[2];

            if (map == null || map == Map.Internal)
            {
                return;
            }

            ExplosionPotion Epot = new ExplosionPotion();

            Epot.Movable = true;
            Epot.Name    = "Fragmentation Potion";
            Epot.Hue     = 1167;
            Epot.MoveToWorld(endHeadLoc, map);
            Epot.Explode(from, false, Epot.GetWorldLocation(), Epot.Map);
        }
예제 #2
0
        private void FinishLaunch(object state)
        {
            object[] states = (object[])state;

            Mobile  from       = (Mobile)states[0];
            Point3D endHeadLoc = (Point3D)states[1];
            Map     map        = (Map)states[2];

            if (map == null || map == Map.Internal)
            {
                return;
            }

            if (m_Type != AmbushTrapType.Cage)
            {
                if (m_Type == AmbushTrapType.Poison)
                {
                    PoisonExplosionPotion Epot = new PoisonExplosionPotion();
                    Epot.Movable = true;
                    Epot.MoveToWorld(endHeadLoc, map);
                    Epot.Explode(from, false, Epot.GetWorldLocation(), Epot.Map);
                }
                else if (m_Type == AmbushTrapType.Explosion)
                {
                    ExplosionPotion Epot = new ExplosionPotion();
                    Epot.Movable = true;
                    Epot.MoveToWorld(endHeadLoc, map);
                    Epot.Explode(from, false, Epot.GetWorldLocation(), Epot.Map);
                }
                else
                {
                    LesserExplosionPotion Epot = new LesserExplosionPotion();
                    Epot.Movable = true;
                    Epot.MoveToWorld(endHeadLoc, map);
                    Epot.Explode(from, false, Epot.GetWorldLocation(), Epot.Map);
                }
            }
        }
		private static void FinishLaunch( object state )
		{
			object[] states = (object[])state;

			Mobile from = (Mobile)states[0];
			Point3D endHeadLoc = (Point3D)states[1];
			Map map = (Map)states[2];

			if ( map == null || map == Map.Internal )
					return;

			ExplosionPotion Epot = new ExplosionPotion();
			Epot.Movable = true;
			Epot.Name = "Fragmentation Potion";
			Epot.Hue = 1167;
			Epot.MoveToWorld( endHeadLoc, map );
			Epot.Explode(from, false, Epot.GetWorldLocation(), Epot.Map); 
		}
예제 #4
0
		private void FinishLaunch( object state )
		{
			object[] states = (object[])state;

			Mobile from = (Mobile)states[0];
			Point3D endHeadLoc = (Point3D)states[1];
			Map map = (Map)states[2];

			if ( map == null || map == Map.Internal )
					return;

			if ( m_Type != AmbushTrapType.Cage )
			{
				if ( m_Type == AmbushTrapType.Poison )
				{
					PoisonExplosionPotion Epot = new PoisonExplosionPotion();
					Epot.Movable = true;
					Epot.MoveToWorld( endHeadLoc, map );
					Epot.Explode(from, false, Epot.GetWorldLocation(), Epot.Map); 
				}
				else if ( m_Type == AmbushTrapType.Explosion )
				{
					ExplosionPotion Epot = new ExplosionPotion();
					Epot.Movable = true;
					Epot.MoveToWorld( endHeadLoc, map );
					Epot.Explode(from, false, Epot.GetWorldLocation(), Epot.Map); 
				}
				else
				{
					LesserExplosionPotion Epot = new LesserExplosionPotion();
					Epot.Movable = true;
					Epot.MoveToWorld( endHeadLoc, map );
					Epot.Explode(from, false, Epot.GetWorldLocation(), Epot.Map); 
				}
			}
		}