예제 #1
0
        public StoneBurrowMinesBossChest() : base(0xE43)
        {
            Name    = "a treasure chest -60-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 60;
            LockLevel     = 60;
            MaxLockLevel  = 80;

/////////////////////////////////// Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(350, 500)));
            }

/////////////////////////////////////// Jewelry

            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Agate());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Beryl());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new ChromeDiopside());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new FireOpal());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new MoonstoneCustom());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Onyx());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Opal());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Pearl());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new TurquoiseCustom());
            }

            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Bloodstone());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Citrine());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Demantoid());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Jasper());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Lolite());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Lupis());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Peridot());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Tsavorite());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Zircon());
            }

            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Amber());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Amethyst());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Andalusite());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Chrysoberyl());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Garnet());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Jade());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Mandarin());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Morganite());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Paraiba());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new TigerEye());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Tourmaline());
            }

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Alexandrite());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Ametrine());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Kunzite());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Ruby());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Sapphire());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Tanzanite());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Topaz());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Zultanite());
            }

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Diamond());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Emerald());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new PinkQuartz());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new StarSapphire());
            }

/////////////////////////////////////// Supplies

            switch (Utility.Random(18))
            {
            case 0: DropItem(new Board(80)); break;

            case 1: DropItem(new BoltOfCloth(80)); break;

            case 2: DropItem(new Bottle(80)); break;

            case 3: DropItem(new CopperWire(80)); break;

            case 4: DropItem(new Cotton(80)); break;

            case 5: DropItem(new DarkYarn(80)); break;

            case 6: DropItem(new Feather(80)); break;

            case 7: DropItem(new Flax(80)); break;

            case 8: DropItem(new Gears(80)); break;

            case 9: DropItem(new GoldWire(80)); break;

            case 10: DropItem(new IronIngot(80)); break;

            case 11: DropItem(new IronWire(80)); break;

            case 12: DropItem(new Leather(80)); break;

            case 13: DropItem(new LightYarn(80)); break;

            case 14: DropItem(new Shaft(80)); break;

            case 15: DropItem(new SilverWire(80)); break;

            case 16: DropItem(new SpoolOfThread(80)); break;

            case 17: DropItem(new Springs(80)); break;

            case 18: DropItem(new Wool(80)); break;
            }

            switch (Utility.Random(5))
            {
            case 0: DropItem(new ArcaneStone(25)); break;

            case 1: DropItem(new BeetleEgg(25)); break;

            case 2: DropItem(new DragonScale(25)); break;

            case 3: DropItem(new FishScale(25)); break;

            case 4: DropItem(new SerpentScale(25)); break;
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.RandomMinMax(50, 100);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new SackFlour());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new PowerCrystal());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new BlackGear(Utility.Random(10, 15)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new BronzeGear(Utility.Random(10, 15)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new CrimsonGear(Utility.Random(10, 15)));
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

/////////////////////////////////////// LV 20-30
            if (Utility.RandomDouble() < 0.10)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(31))
                {
                case 0: weapon = new DoubleAxe(); break;                      // Lv20

                case 1: weapon = new TwoHandedAxe(); break;                   // Lv25

                case 2: weapon = new WarAxe(); break;                         // Lv30

                case 3: weapon = new CompositeBow(); break;                   // Lv20

                case 4: weapon = new EbonyCrossbow(); break;                  // Lv20

                case 5: weapon = new FireBow(); break;                        // Lv25

                case 6: weapon = new GrassBow(); break;                       // Lv25

                case 7: weapon = new IceBow(); break;                         // Lv25

                case 8: weapon = new LightningBow(); break;                   // Lv25

                case 9: weapon = new EbonyWarBow(); break;                    // Lv30

                case 10: weapon = new PistolCrossbow(); break;                // Lv30

                case 11: weapon = new EbonyDualDaggers(); break;              // Lv20

                case 12: weapon = new Tekagi(); break;                        // Lv25

                case 13: weapon = new ElvenSpellblade(); break;               // Lv30

                case 14: weapon = new WarMace(); break;                       // Lv20

                case 15: weapon = new Tessen(); break;                        // Lv25

                case 16: weapon = new HammerPick(); break;                    // Lv30

                case 17: weapon = new Spear(); break;                         // Lv20

                case 18: weapon = new BoneSpear(); break;                     // Lv25

                case 19: weapon = new BubbleStaff(); break;                   // Lv25

                case 20: weapon = new CrystalStaff(); break;                  // Lv25

                case 21: weapon = new EnergyStaff(); break;                   // Lv25

                case 22: weapon = new FireStaff(); break;                     // Lv25

                case 23: weapon = new VineStaff(); break;                     // Lv25

                case 24: weapon = new BlackStaff(); break;                    // Lv30

                case 25: weapon = new VikingSword(); break;                   // Lv20

                case 26: weapon = new Wakizashi(); break;                     // Lv20

                case 27: weapon = new Daisho(); break;                        // Lv30

                case 28: weapon = new EbonyScimitar(); break;                 // Lv30

                case 29: weapon = new RuneBlade(); break;                     // Lv30

                default: weapon = new Longsword(); break;                     // Lv20
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 2, 5, 50);
                DropItem(weapon);
            }

/////////////////////////////////////// LV 18-27
            if (Utility.RandomDouble() < 0.10)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(18))
                {
                case 0: armor = new HideFemaleChest(); break;                   // Lv18

                case 1: armor = new HideGloves(); break;                        // Lv18

                case 2: armor = new HideGorget(); break;                        // Lv18

                case 3: armor = new HidePants(); break;                         // Lv18

                case 4: armor = new HidePauldrons(); break;                     // Lv18

                case 5: armor = new StuddedDo(); break;                         // Lv21

                case 6: armor = new StuddedHaidate(); break;                    // Lv21

                case 7: armor = new StuddedHiroSode(); break;                   // Lv21

                case 8: armor = new StuddedMempo(); break;                      // Lv21

                case 9: armor = new StuddedSuneate(); break;                    // Lv21

                case 10: armor = new VikingStuddedArms(); break;                // Lv24

                case 11: armor = new VikingStuddedCap(); break;                 // Lv24

                case 12: armor = new VikingStuddedChest(); break;               // Lv24

                case 13: armor = new VikingStuddedLegs(); break;                // Lv24

                case 14: armor = new ChainChest(); break;                       // Lv27

                case 15: armor = new ChainCoif(); break;                        // Lv27

                case 16: armor = new ChainLegs(); break;                        // Lv27

                default: armor = new HideChest(); break;                        // Lv18
                }

                BaseRunicTool.ApplyAttributesTo(armor, 3, 5, 50);
                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseHat hat = Loot.RandomHat(true);
                BaseRunicTool.ApplyAttributesTo(hat, 3, 12, 15);
                DropItem(hat);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 3, 12, 15);
                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseShield shield1 = new ElvenShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield1, 3, 5, 50);
                }
                DropItem(shield1);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseShield shield2 = new InfantryShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield2, 3, 5, 50);
                }
                DropItem(shield2);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseShield shield3 = new SpiderShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield3, 3, 5, 50);
                }
                DropItem(shield3);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseShield shield4 = new GrassShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield4, 3, 5, 50);
                }
                DropItem(shield4);
            }

            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel bracelet = new SilverBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 3, 12, 15);
                }
                DropItem(bracelet);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 3, 12, 15);
                }
                DropItem(earrings);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel necklace = new SilverNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 3, 12, 15);
                }
                DropItem(necklace);
            }
            if (Utility.RandomDouble() < 0.10)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 3, 12, 15);
                }
                DropItem(ring);
            }
        }
예제 #2
0
        public static string MakeThisTask()
        {
            string task = null;

            switch (Utility.RandomMinMax(1, 10))
            {
            case 1: task = "Repair"; break;

            case 2: task = "Fix"; break;

            case 3: task = "Buff"; break;

            case 4: task = "Modify"; break;

            case 5: task = "Polish"; break;

            case 6: task = "Engrave"; break;

            case 7: task = "Adjust"; break;

            case 8: task = "Improve"; break;

            case 9: task = "Smooth the dents from"; break;

            case 10: task = "Remove the dents from"; break;
            }

            Item item = null;

            switch (Utility.RandomMinMax(1, 79))
            {
            case 1: item = new AssassinSpike(); break;

            case 2: item = new Axe(); break;

            case 3: item = new Bardiche(); break;

            case 4: item = new Bascinet(); break;

            case 5: item = new BattleAxe(); break;

            case 6: item = new BoneHarvester(); break;

            case 7: item = new Broadsword(); break;

            case 8: item = new BronzeShield(); break;

            case 9: item = new Buckler(); break;

            case 10: item = new ButcherKnife(); break;

            case 11: item = new ChainChest(); break;

            case 12: item = new ChainCoif(); break;

            case 13: item = new ChainLegs(); break;

            case 14: item = new ChampionShield(); break;

            case 15: item = new Cleaver(); break;

            case 16: item = new CloseHelm(); break;

            case 17: item = new CloseHelm(); break;

            case 18: item = new CrescentBlade(); break;

            case 19: item = new CrestedShield(); break;

            case 20: item = new Cutlass(); break;

            case 21: item = new Dagger(); break;

            case 22: item = new DarkShield(); break;

            case 23: item = new DiamondMace(); break;

            case 24: item = new DoubleAxe(); break;

            case 25: item = new DoubleBladedStaff(); break;

            case 26: item = new DreadHelm(); break;

            case 27: item = new ElvenMachete(); break;

            case 28: item = new ElvenShield(); break;

            case 29: item = new ElvenSpellblade(); break;

            case 30: item = new ExecutionersAxe(); break;

            case 31: item = new FemalePlateChest(); break;

            case 32: item = new GuardsmanShield(); break;

            case 33: item = new Halberd(); break;

            case 34: item = new HammerPick(); break;

            case 35: item = new HeaterShield(); break;

            case 36: item = new Helmet(); break;

            case 37: item = new Helmet(); break;

            case 38: item = new JeweledShield(); break;

            case 39: item = new Katana(); break;

            case 40: item = new Kryss(); break;

            case 41: item = new Lance(); break;

            case 42: item = new LargeBattleAxe(); break;

            case 43: item = new Leafblade(); break;

            case 44: item = new Longsword(); break;

            case 45: item = new Mace(); break;

            case 46: item = new Maul(); break;

            case 47: item = new MetalKiteShield(); break;

            case 48: item = new MetalShield(); break;

            case 49: item = new NorseHelm(); break;

            case 50: item = new NorseHelm(); break;

            case 51: item = new OrnateAxe(); break;

            case 52: item = new Pickaxe(); break;

            case 53: item = new Pike(); break;

            case 54: item = new Pitchfork(); break;

            case 55: item = new PlateArms(); break;

            case 56: item = new PlateChest(); break;

            case 57: item = new PlateGloves(); break;

            case 58: item = new PlateGorget(); break;

            case 59: item = new PlateHelm(); break;

            case 60: item = new PlateHelm(); break;

            case 61: item = new PlateLegs(); break;

            case 62: item = new RadiantScimitar(); break;

            case 63: item = new RingmailArms(); break;

            case 64: item = new RingmailChest(); break;

            case 65: item = new RingmailGloves(); break;

            case 66: item = new RingmailLegs(); break;

            case 67: item = new RuneBlade(); break;

            case 68: item = new Scimitar(); break;

            case 69: item = new Scythe(); break;

            case 70: item = new ShortSpear(); break;

            case 71: item = new SkinningKnife(); break;

            case 72: item = new Spear(); break;

            case 73: item = new ThinLongsword(); break;

            case 74: item = new TwoHandedAxe(); break;

            case 75: item = new VikingSword(); break;

            case 76: item = new WarAxe(); break;

            case 77: item = new WarCleaver(); break;

            case 78: item = new WarHammer(); break;

            case 79: item = new WarMace(); break;
            }

            if (Utility.RandomMinMax(1, 5) == 1)
            {
                bool evil   = false;
                bool orient = false;

                switch (Utility.RandomMinMax(1, 8))
                {
                case 1: evil = true; break;

                case 2: orient = true; break;
                }

                string sAdjective = "unusual";
                string eAdjective = "might";

                sAdjective = Server.LootPackEntry.MagicItemAdj("start", orient, evil, item.ItemID);
                eAdjective = Server.LootPackEntry.MagicItemAdj("end", orient, evil, item.ItemID);

                string name  = "item";
                string xName = ContainerFunctions.GetOwner("property");

                if (item.Name != null && item.Name != "")
                {
                    name = item.Name.ToLower();
                }
                if (name == "item")
                {
                    name = MorphingItem.AddSpacesToSentence((item.GetType()).Name).ToLower();
                }

                switch (Utility.RandomMinMax(0, 5))
                {
                case 0: name = sAdjective + " " + name + " of " + xName;        break;

                case 1: name = name + " of " + xName;                                           break;

                case 2: name = sAdjective + " " + name;                                         break;

                case 3: name = sAdjective + " " + name + " of " + xName;        break;

                case 4: name = name + " of " + xName;                                           break;

                case 5: name = sAdjective + " " + name;                                         break;
                }

                task = task + " their " + name;
            }
            else
            {
                string[] sMetals = new string[] { "iron ", "dull copper ", "shadow iron ", "copper ", "bronze ", "gold ", "agapite ", "verite ", "valorite ", "nepturite ", "obsidian ", "steel ", "brass ", "mithril ", "xormite ", "dwarven " };
                string   sMetal  = sMetals[Utility.RandomMinMax(0, (sMetals.Length - 1))];

                string name = "item";
                if (item.Name != null && item.Name != "")
                {
                    name = item.Name.ToLower();
                }
                if (name == "item")
                {
                    name = MorphingItem.AddSpacesToSentence((item.GetType()).Name).ToLower();
                }

                task = task + " their " + sMetal + name;
            }

            item.Delete();

            return(task);
        }
        public WhisperingHollowChest1() : base(0xE43)
        {
            Name    = "a treasure chest -50-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 50;
            LockLevel     = 50;
            MaxLockLevel  = 80;

/////////////////////////////////// Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(45, 450)));
            }

/////////////////////////////////////// Supplies

            switch (Utility.Random(19))
            {
            case 0: DropItem(new Board(70)); break;

            case 1: DropItem(new BoltOfCloth(70)); break;

            case 2: DropItem(new Bottle(70)); break;

            case 3: DropItem(new CopperWire(70)); break;

            case 4: DropItem(new Cotton(70)); break;

            case 5: DropItem(new DarkYarn(70)); break;

            case 6: DropItem(new Feather(70)); break;

            case 7: DropItem(new Flax(70)); break;

            case 8: DropItem(new Gears(70)); break;

            case 9: DropItem(new GoldWire(70)); break;

            case 10: DropItem(new IronIngot(70)); break;

            case 11: DropItem(new IronWire(70)); break;

            case 12: DropItem(new Leather(70)); break;

            case 13: DropItem(new LightYarn(70)); break;

            case 14: DropItem(new Shaft(70)); break;

            case 15: DropItem(new SilverWire(70)); break;

            case 16: DropItem(new SpoolOfThread(70)); break;

            case 17: DropItem(new Springs(70)); break;

            case 18: DropItem(new Wool(70)); break;
            }

            switch (Utility.Random(5))
            {
            case 0: DropItem(new ArcaneStone(15)); break;

            case 1: DropItem(new BeetleEgg(15)); break;

            case 2: DropItem(new DragonScale(15)); break;

            case 3: DropItem(new FishScale(15)); break;

            case 4: DropItem(new SerpentScale(15)); break;
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.RandomMinMax(25, 50);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new SackFlour());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

/////////////////////////////////////// LV 20-30
            if (Utility.RandomDouble() < 0.10)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(31))
                {
                case 0: weapon = new DoubleAxe(); break;                      // Lv20

                case 1: weapon = new TwoHandedAxe(); break;                   // Lv25

                case 2: weapon = new WarAxe(); break;                         // Lv30

                case 3: weapon = new CompositeBow(); break;                   // Lv20

                case 4: weapon = new EbonyCrossbow(); break;                  // Lv20

                case 5: weapon = new FireBow(); break;                        // Lv25

                case 6: weapon = new GrassBow(); break;                       // Lv25

                case 7: weapon = new IceBow(); break;                         // Lv25

                case 8: weapon = new LightningBow(); break;                   // Lv25

                case 9: weapon = new EbonyWarBow(); break;                    // Lv30

                case 10: weapon = new PistolCrossbow(); break;                // Lv30

                case 11: weapon = new EbonyDualDaggers(); break;              // Lv20

                case 12: weapon = new Tekagi(); break;                        // Lv25

                case 13: weapon = new ElvenSpellblade(); break;               // Lv30

                case 14: weapon = new WarMace(); break;                       // Lv20

                case 15: weapon = new Tessen(); break;                        // Lv25

                case 16: weapon = new HammerPick(); break;                    // Lv30

                case 17: weapon = new Spear(); break;                         // Lv20

                case 18: weapon = new BoneSpear(); break;                     // Lv25

                case 19: weapon = new BubbleStaff(); break;                   // Lv25

                case 20: weapon = new CrystalStaff(); break;                  // Lv25

                case 21: weapon = new EnergyStaff(); break;                   // Lv25

                case 22: weapon = new FireStaff(); break;                     // Lv25

                case 23: weapon = new VineStaff(); break;                     // Lv25

                case 24: weapon = new BlackStaff(); break;                    // Lv30

                case 25: weapon = new VikingSword(); break;                   // Lv20

                case 26: weapon = new Wakizashi(); break;                     // Lv20

                case 27: weapon = new Daisho(); break;                        // Lv30

                case 28: weapon = new EbonyScimitar(); break;                 // Lv30

                case 29: weapon = new RuneBlade(); break;                     // Lv30

                default: weapon = new Longsword(); break;                     // Lv20
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 2, 5, 50);
                DropItem(weapon);
            }

/////////////////////////////////////// LV 18-27
            if (Utility.RandomDouble() < 0.10)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(18))
                {
                case 0: armor = new HideFemaleChest(); break;                   // Lv18

                case 1: armor = new HideGloves(); break;                        // Lv18

                case 2: armor = new HideGorget(); break;                        // Lv18

                case 3: armor = new HidePants(); break;                         // Lv18

                case 4: armor = new HidePauldrons(); break;                     // Lv18

                case 5: armor = new StuddedDo(); break;                         // Lv21

                case 6: armor = new StuddedHaidate(); break;                    // Lv21

                case 7: armor = new StuddedHiroSode(); break;                   // Lv21

                case 8: armor = new StuddedMempo(); break;                      // Lv21

                case 9: armor = new StuddedSuneate(); break;                    // Lv21

                case 10: armor = new VikingStuddedArms(); break;                // Lv24

                case 11: armor = new VikingStuddedCap(); break;                 // Lv24

                case 12: armor = new VikingStuddedChest(); break;               // Lv24

                case 13: armor = new VikingStuddedLegs(); break;                // Lv24

                case 14: armor = new ChainChest(); break;                       // Lv27

                case 15: armor = new ChainCoif(); break;                        // Lv27

                case 16: armor = new ChainLegs(); break;                        // Lv27

                default: armor = new HideChest(); break;                        // Lv18
                }

                BaseRunicTool.ApplyAttributesTo(armor, 3, 5, 50);
                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseHat hat = Loot.RandomHat(true);
                BaseRunicTool.ApplyAttributesTo(hat, 3, 12, 15);
                DropItem(hat);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 3, 12, 15);
                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield1 = new ElvenShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield1, 3, 5, 50);
                }
                DropItem(shield1);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield2 = new InfantryShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield2, 3, 5, 50);
                }
                DropItem(shield2);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseShield shield3 = new SpiderShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield3, 3, 5, 50);
                }
                DropItem(shield3);
            }

            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel bracelet = new SilverBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 3, 12, 15);
                }
                DropItem(bracelet);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 3, 12, 15);
                }
                DropItem(earrings);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel necklace = new SilverNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 3, 12, 15);
                }
                DropItem(necklace);
            }
            if (Utility.RandomDouble() < 0.05)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 3, 12, 15);
                }
                DropItem(ring);
            }
        }