public ElementalSlayerTarget( ElementalSlayerDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; }
public override void OnResponse( NetState state, RelayInfo info ) { Mobile from = state.Mobile; switch ( info.ButtonID ) { case 0: { //Cancel from.SendMessage( "You decide not to choose a Slayer Deed." ); SuperSlayerDeeds SuperSlayerDeeds = new SuperSlayerDeeds(); from.AddToBackpack( SuperSlayerDeeds ); } break; case 1: { ArachnidSlayerDeed ArachnidSlayerDeedX = new ArachnidSlayerDeed(); from.AddToBackpack( ArachnidSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 2: { DemonSlayerDeed DemonSlayerDeedX = new DemonSlayerDeed(); from.AddToBackpack( DemonSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 3: { ElementalSlayerDeed ElementalSlayerDeedX = new ElementalSlayerDeed(); from.AddToBackpack( ElementalSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 4: { FeySlayerDeed FeySlayerDeedX = new FeySlayerDeed(); from.AddToBackpack( FeySlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 5: { RepondSlayerDeed RepondSlayerDeedX = new RepondSlayerDeed(); from.AddToBackpack( RepondSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 6: { ReptileSlayerDeed ReptileSlayerDeedX = new ReptileSlayerDeed(); from.AddToBackpack( ReptileSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; case 7: { UndeadSlayerDeed UndeadSlayerDeedX = new UndeadSlayerDeed(); from.AddToBackpack( UndeadSlayerDeedX ); from.SendMessage( "Your choice has been added to your backpack!" ); } break; } }
public ElementalSlayerTarget(ElementalSlayerDeed deed) : base(1, false, TargetFlags.None) { m_Deed = deed; }