public IceBlueDonationBox() { Weight = 1.0; Hue = 1154; Item item = null; Name = "Defiance Iceblue Member Box"; PlaceItemIn( 16, 60, (item = new SkillBall( 25 )) ); item.Hue = 5; PlaceItemIn( 28, 60, (item = new SkillBall( 25 )) ); item.Hue = 5; PlaceItemIn( 41, 58, (item = new SevenGMSkillBall()) ); item.Hue = 1161; PlaceItemIn( 53, 58, (item = new StatsBall()) ); item.Hue = 1161; PlaceItemIn( 16, 81, (item = new HoodedShroudOfShadows()) ); item.Hue = 1154; item.Name = "Iceblue Shroud of Shadows"; item.LootType = LootType.Blessed; BaseContainer cont; PlaceItemIn( 58, 57, (cont = new Backpack()) ); cont.Hue = 1154; cont.Name = "an iceblue backpack"; cont.PlaceItemIn( 44, 65, new SulfurousAsh(10000) ); cont.PlaceItemIn( 77, 65, new Nightshade(10000) ); cont.PlaceItemIn( 110, 65, new SpidersSilk(10000) ); cont.PlaceItemIn( 143, 65, new Garlic(10000) ); cont.PlaceItemIn( 44, 128, new Ginseng(10000) ); cont.PlaceItemIn( 77, 128, new Bloodmoss(10000) ); cont.PlaceItemIn( 110, 128, new BlackPearl(10000) ); cont.PlaceItemIn( 143, 128, new MandrakeRoot(10000) ); PlaceItemIn( 90, 58, (item = new AncientCoat()) ); item.Hue = 1154; item.Name = "Iceblue Ancient Coat"; item.LootType = LootType.Blessed; PlaceItemIn( 74, 64, (item = new WizardGlasses()) ); item.Hue = Utility.RandomList(1154); PlaceItemIn( 103, 58, (item = new Sandals()) ); item.Hue = Utility.RandomList(1154); item.Name = "Polar Sandals"; item.LootType = LootType.Blessed; PlaceItemIn( 122, 53, new SpecialDonateDye() ); PlaceItemIn( 133, 53, new SpecialDonateDyeBeard() ); PlaceItemIn( 156, 55, (item = new EtherealLongManeHorse()) ); item.Hue = 1154; PlaceItemIn( 34, 83, (item = new HolyDeedofBlessing()) ); item.Hue = 1154; PlaceItemIn( 43, 83, (item = new CursedClothingBlessDeed()) ); item.Hue = 1154; PlaceItemIn( 58, 83, (item = new SpecialHairRestylingDeed()) ); item.Hue = 1154; PlaceItemIn( 73, 83, (item = new SmallBrickHouseDeed()) ); item.Hue = 1154; PlaceItemIn( 88, 83, (item = new NameChangeDeed()) ); item.Hue = 1154; PlaceItemIn( 103, 83, (item = new AntiBlessDeed()) ); item.Hue = 1154; PlaceItemIn( 118, 83, (item = new BankCheck(100000)) ); item.Hue = 1154; PlaceItemIn(130, 83, (item = new MembershipTicket())); item.Hue = 1154; ((MembershipTicket)item).MemberShipTime = TimeSpan.FromDays(730); }
public DarkRedDonationBox() { Weight = 1.0; Hue = 1645; Item item = null; Name = "Defiance Dark Red Member Box"; PlaceItemIn(16, 60, (item = new SkillBall(25))); item.Hue = 5; PlaceItemIn(28, 60, (item = new SkillBall(25))); item.Hue = 5; PlaceItemIn(41, 58, (item = new SevenGMSkillBall())); item.Hue = 1161; PlaceItemIn(53, 58, (item = new StatsBall())); item.Hue = 1161; PlaceItemIn(16, 81, (item = new HoodedShroudOfShadows())); item.Hue = 1645; item.Name = "Dark Red Shroud of Shadows"; item.LootType = LootType.Blessed; BaseContainer cont; PlaceItemIn(58, 57, (cont = new Backpack())); cont.Hue = 1645; cont.Name = "a dark red backpack"; cont.PlaceItemIn(44, 65, new SulfurousAsh(10000)); cont.PlaceItemIn(77, 65, new Nightshade(10000)); cont.PlaceItemIn(110, 65, new SpidersSilk(10000)); cont.PlaceItemIn(143, 65, new Garlic(10000)); cont.PlaceItemIn(44, 128, new Ginseng(10000)); cont.PlaceItemIn(77, 128, new Bloodmoss(10000)); cont.PlaceItemIn(110, 128, new BlackPearl(10000)); cont.PlaceItemIn(143, 128, new MandrakeRoot(10000)); PlaceItemIn(90, 58, (item = new AncientCoat())); item.Hue = 1645; item.Name = "Dark Red Ancient Coat"; item.LootType = LootType.Blessed; PlaceItemIn(74, 64, (item = new WizardGlasses())); item.Hue = Utility.RandomList(1645); PlaceItemIn(103, 58, (item = new Sandals())); item.Hue = Utility.RandomList(1645); item.Name = "Polar Sandals"; item.LootType = LootType.Blessed; PlaceItemIn(122, 53, new SpecialDonateHairDye()); PlaceItemIn(133, 53, new SpecialDonateBeardDye()); PlaceItemIn(156, 55, (item = new EtherealLongManeHorse())); item.Hue = 1645; PlaceItemIn(34, 83, (item = new HolyDeedofBlessing())); item.Hue = 1645; PlaceItemIn(43, 83, (item = new CursedClothingBlessDeed())); item.Hue = 1645; PlaceItemIn(58, 83, (item = new SpecialHairRestylingDeed())); item.Hue = 1645; PlaceItemIn(73, 83, (item = new SmallBrickHouseDeed())); item.Hue = 1645; PlaceItemIn(88, 83, (item = new NameChangeDeed())); item.Hue = 1645; PlaceItemIn(103, 83, (item = new AntiBlessDeed())); item.Hue = 1645; PlaceItemIn(118, 83, (item = new BankCheck(100000))); item.Hue = 1645; PlaceItemIn(130, 83, (item = new MembershipTicket())); item.Hue = 1645; ((MembershipTicket)item).MemberShipTime = TimeSpan.FromDays(730); }
public CursedClothingBlessTarget(CursedClothingBlessDeed deed) : base(1, false, TargetFlags.None) { m_Deed = deed; }
public CursedClothingBlessTarget( CursedClothingBlessDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; }
public void DistributeLoot() { if ( Map != Map.Felucca ) return; ArrayList PlayersToGiveTo = new ArrayList(); ArrayList list = Aggressors; for ( int i = 0; i < list.Count; ++i ) { AggressorInfo info = (AggressorInfo)list[i]; if ( info.Attacker.Player && info.Attacker.Alive && (DateTime.Now - info.LastCombatTime) < TimeSpan.FromSeconds( 60.0 ) && !PlayersToGiveTo.Contains( info.Attacker ) ) PlayersToGiveTo.Add( info.Attacker ); } list = Aggressed; for ( int i = 0; i < list.Count; ++i ) { AggressorInfo info = (AggressorInfo)list[i]; if ( info.Defender.Player && info.Defender.Alive && (DateTime.Now - info.LastCombatTime) < TimeSpan.FromSeconds( 60.0 ) && !PlayersToGiveTo.Contains( info.Defender ) ) PlayersToGiveTo.Add( info.Defender ); } if ( PlayersToGiveTo.Count <= 0 ) return; if ( Backpack == null ) return; //ArrayList ItemsToGive = new ArrayList(); Item item = null; int rand = Utility.Random( 200 ); if ( rand == 0 ) item = new LayerSashDeed(); else if ( rand <= 8 ) item = new HolyDeedofBlessing(); else if ( rand <= 30 ) item = new CursedClothingBlessDeed(); else if ( rand <= 80 ) item = new ClothingBlessDeed(); if ( item != null ) { if ( item.Movable == false || item.LootType == LootType.Blessed || item.LootType == LootType.Newbied ) return; PlayerMobile player = PlayersToGiveTo[Utility.Random( PlayersToGiveTo.Count )] as PlayerMobile; if ( player != null && player.Backpack != null ) { player.SendMessage( "You have been given a special item." ); player.Backpack.DropItem( item ); } } }