예제 #1
0
		public void CompleteCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft )
		{
			int badCraft = craftSystem.CanCraft( from, tool, m_Type );

			if ( badCraft > 0 )
			{
				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, badCraft ) );
				else
					from.SendLocalizedMessage( badCraft );

				return;
			}

			int checkResHue = 0, checkMaxAmount = 0;
			object checkMessage = null;

			// Not enough resource to craft it
			if ( !ConsumeRes( from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage ) )
			{
				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, checkMessage ) );
				else if ( checkMessage is int && (int)checkMessage > 0 )
					from.SendLocalizedMessage( (int)checkMessage );
				else if ( checkMessage is string )
					from.SendMessage( (string)checkMessage );

				return;
			}
			else if ( !ConsumeAttributes( from, ref checkMessage, false ) )
			{
				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, checkMessage ) );
				else if ( checkMessage is int && (int)checkMessage > 0 )
					from.SendLocalizedMessage( (int)checkMessage );
				else if ( checkMessage is string )
					from.SendMessage( (string)checkMessage );

				return;
			}

			bool toolBroken = false;

			int ignored = 1;
			int endquality = 1;

			bool allRequiredSkills = true;

			if ( CheckSkills( from, typeRes, craftSystem, ref ignored, ref allRequiredSkills ) )
			{
				// Resource
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if ( !ConsumeRes( from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message ) )
				{
					if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
						from.SendGump( new CraftGump( from, craftSystem, tool, message ) );
					else if ( message is int && (int)message > 0 )
						from.SendLocalizedMessage( (int)message );
					else if ( message is string )
						from.SendMessage( (string)message );

					return;
				}
				else if ( !ConsumeAttributes( from, ref message, true ) )
				{
					if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
						from.SendGump( new CraftGump( from, craftSystem, tool, message ) );
					else if ( message is int && (int)message > 0 )
						from.SendLocalizedMessage( (int)message );
					else if ( message is string )
						from.SendMessage( (string)message );

					return;
				}

				tool.UsesRemaining--;

				if ( craftSystem is DefBlacksmithy )
				{
					AncientSmithyHammer hammer = from.FindItemOnLayer( Layer.OneHanded ) as AncientSmithyHammer;
					if ( hammer != null && hammer != tool )
					{
						hammer.UsesRemaining--;
						if ( hammer.UsesRemaining < 1 )
							hammer.Delete();
					}
				}

				if ( tool.UsesRemaining < 1 )
					toolBroken = true;

				if ( toolBroken )
					tool.Delete();

				int num = 0;

				Item item;
				if ( customCraft != null )
				{
					item = customCraft.CompleteCraft( out num );
				}
				else if ( typeof( MapItem ).IsAssignableFrom( ItemType ) && from.Map != Map.Trammel && from.Map != Map.Felucca )
				{
					item = new IndecipherableMap();
					from.SendLocalizedMessage( 1070800 ); // The map you create becomes mysteriously indecipherable.
				}
				else
				{
					item = Activator.CreateInstance( ItemType ) as Item;
				}

				if ( item != null )
				{

					if ( item is BaseWeapon )
						((BaseWeapon)item).Identified = true;
					if ( item is BaseArmor )
						((BaseArmor)item).Identified = true;
					if ( item is BaseClothing )
						((BaseClothing)item).Identified = true;
					if ( item is BaseJewel )
						((BaseJewel)item).Identified = true;
				
					//For new boards system
					if ( item is Board )
					{
						Type resourceType = typeRes;
						if ( resourceType == null )
							resourceType = Ressources.GetAt( 0 ).ItemType;

						CraftResource thisResource = CraftResources.GetFromType( resourceType );
						
						switch ( thisResource )
						{
							case CraftResource.Pine: 	item = new PineBoard(); break;
							case CraftResource.Cedar: 	item = new CedarBoard(); break;
							case CraftResource.Cherry: 	item = new CherryBoard(); break;
							case CraftResource.Mahogany: 	item = new MahoganyBoard(); break;
							case CraftResource.Oak: 	item = new OakBoard(); break;
							case CraftResource.Ash: 	item = new AshBoard(); break;
							case CraftResource.Yew: 	item = new YewBoard(); break;
							case CraftResource.Heartwood: 	item = new HeartwoodBoard(); break;
							case CraftResource.Bloodwood: 	item = new BloodwoodBoard(); break;
							case CraftResource.Frostwood: 	item = new FrostwoodBoard(); break;
							default: item = new Board(); break;
						}
						
					}
					//end for new boards system
					
					//For new marble system
					if ( item is Marble )
					{
						Type resourceType = typeRes;
						if ( resourceType == null )
							resourceType = Ressources.GetAt( 0 ).ItemType;

						CraftResource thisResource = CraftResources.GetFromType( resourceType );
						
						switch ( thisResource )
						{
							case CraftResource.DullCopper: 		item = new DullCopperMarble(); break;
							case CraftResource.ShadowIron: 		item = new ShadowIronMarble(); break;
							case CraftResource.Copper: 		item = new CopperMarble(); break;
							case CraftResource.Bronze: 		item = new BronzeMarble(); break;
							case CraftResource.Gold: 		item = new GoldMarble(); break;
							case CraftResource.Agapite: 		item = new AgapiteMarble(); break;
							case CraftResource.Verite: 		item = new VeriteMarble(); break;
							case CraftResource.Valorite: 		item = new ValoriteMarble(); break;
							case CraftResource.Silver: 		item = new SilverMarble(); break;
							case CraftResource.Platinum: 		item = new PlatinumMarble(); break;
							case CraftResource.Mythril: 		item = new MythrilMarble(); break;
							case CraftResource.Obsidian: 		item = new ObsidianMarble(); break;
							case CraftResource.Jade: 		item = new JadeMarble(); break;
							case CraftResource.Moonstone: 		item = new MoonstoneMarble(); break;
							case CraftResource.Sunstone: 		item = new SunstoneMarble(); break;
							case CraftResource.Bloodstone: 		item = new BloodstoneMarble(); break;
							default: item = new Marble(); break;
						}
						
					}
					//end for new marble system

					if( item is ICraftable )
						endquality = ((ICraftable)item).OnCraft( quality, makersMark, from, craftSystem, typeRes, tool, this, resHue );
					else if ( item.Hue == 0 )
						item.Hue = resHue;

					if ( maxAmount > 0 )
					{
						if ( !item.Stackable && item is IUsesRemaining )
							((IUsesRemaining)item).UsesRemaining *= maxAmount;
						else
						item.Amount = maxAmount;
					}

					from.AddToBackpack( item );

					//from.PlaySound( 0x57 );
				}

				if ( num == 0 )
					num = craftSystem.PlayEndingEffect( from, false, true, toolBroken, endquality, makersMark, this );

				bool queryFactionImbue = false;
				int availableSilver = 0;
				FactionItemDefinition def = null;
				Faction faction = null;

				if ( item is IFactionItem )
				{
					def = FactionItemDefinition.Identify( item );

					if ( def != null )
					{
						faction = Faction.Find( from );

						if ( faction != null )
						{
							Town town = Town.FromRegion( from.Region );

							if ( town != null && town.Owner == faction )
							{
								Container pack = from.Backpack;

								if ( pack != null )
								{
									availableSilver = pack.GetAmount( typeof( Silver ) );

									if ( availableSilver >= def.SilverCost )
										queryFactionImbue = Faction.IsNearType( from, def.VendorType, 12 );
								}
							}
						}
					}
				}

				// TODO: Scroll imbuing

				if ( queryFactionImbue )
					from.SendGump( new FactionImbueGump( quality, item, from, craftSystem, tool, num, availableSilver, faction, def ) );
				else if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, num ) );
				else if ( num > 0 )
					from.SendLocalizedMessage( num );
			}
			else if ( !allRequiredSkills )
			{
				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, 1044153 ) );
				else
					from.SendLocalizedMessage( 1044153 ); // You don't have the required skills to attempt this item.
			}
			else
			{
				ConsumeType consumeType = ( UseAllRes ? ConsumeType.Half : ConsumeType.All );
				int resHue = 0;
				int maxAmount = 0;

				object message = null;

				// Not enough resource to craft it
				if ( !ConsumeRes( from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true ) )
				{
					if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
						from.SendGump( new CraftGump( from, craftSystem, tool, message ) );
					else if ( message is int && (int)message > 0 )
						from.SendLocalizedMessage( (int)message );
					else if ( message is string )
						from.SendMessage( (string)message );

					return;
				}

				tool.UsesRemaining--;

				if ( tool.UsesRemaining < 1 )
					toolBroken = true;

				if ( toolBroken )
					tool.Delete();

				// SkillCheck failed.
				int num = craftSystem.PlayEndingEffect( from, true, true, toolBroken, endquality, false, this );

				if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
					from.SendGump( new CraftGump( from, craftSystem, tool, num ) );
				else if ( num > 0 )
					from.SendLocalizedMessage( num );
			}
		}
예제 #2
0
        public void CompleteCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft)
        {
            int badCraft = craftSystem.CanCraft(from, tool, m_Type);

            if (badCraft > 0)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
                else
                    from.SendLocalizedMessage(badCraft);

                return;
            }

            int checkResHue = 0, checkMaxAmount = 0;
            object checkMessage = null;

            // Not enough resource to craft it
            if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage))
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                else if (checkMessage is int && (int)checkMessage > 0)
                    from.SendLocalizedMessage((int)checkMessage);
                else if (checkMessage is string)
                    from.SendMessage((string)checkMessage);

                return;
            }
            else if (!ConsumeAttributes(from, ref checkMessage, false))
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
                else if (checkMessage is int && (int)checkMessage > 0)
                    from.SendLocalizedMessage((int)checkMessage);
                else if (checkMessage is string)
                    from.SendMessage((string)checkMessage);

                return;
            }

            bool toolBroken = false;

            int ignored = 1;
            int endquality = 1;

            bool allRequiredSkills = true;

            if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills))
            {
                // Resource
                int resHue = 0;
                int maxAmount = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    else if (message is int && (int)message > 0)
                        from.SendLocalizedMessage((int)message);
                    else if (message is string)
                        from.SendMessage((string)message);

                    return;
                }
                else if (!ConsumeAttributes(from, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    else if (message is int && (int)message > 0)
                        from.SendLocalizedMessage((int)message);
                    else if (message is string)
                        from.SendMessage((string)message);

                    return;
                }

                tool.UsesRemaining--;

                if (craftSystem is DefBlacksmithy)
                {
                    AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer;
                    if (hammer != null && hammer != tool)
                    {
                        #region Mondain's Legacy
                        if (hammer is HammerOfHephaestus)
                        {
                            if (hammer.UsesRemaining > 0)
                                hammer.UsesRemaining--;

                            if (hammer.UsesRemaining < 1)
                                from.PlaceInBackpack(hammer);
                        }
                        else
                        {
                            hammer.UsesRemaining--;

                            if (hammer.UsesRemaining < 1)
                                hammer.Delete();
                        }
                        #endregion
                    }
                }

                #region Mondain's Legacy
                if (tool is HammerOfHephaestus)
                {
                    if (tool.UsesRemaining < 1)
                        tool.UsesRemaining = 0;
                }
                else
                {
                    if (tool.UsesRemaining < 1)
                        toolBroken = true;

                    if (toolBroken)
                        tool.Delete();
                }
                #endregion

                int num = 0;

                Item item;
                if (customCraft != null)
                {
                    item = customCraft.CompleteCraft(out num);
                }
                else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca)
                {
                    item = new IndecipherableMap();
                    from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable.
                }
                else
                {
                    item = Activator.CreateInstance(ItemType) as Item;
                }

                if (item != null)
                {
                    #region Mondain's Legacy
                    if (item is Board)
                    {
                        Type resourceType = typeRes;

                        if (resourceType == null)
                            resourceType = Ressources.GetAt(0).ItemType;

                        CraftResource thisResource = CraftResources.GetFromType(resourceType);

                        switch (thisResource)
                        {
                            case CraftResource.Oak: item = new OakBoard(); break;
                            case CraftResource.Ash: item = new AshBoard(); break;
                            case CraftResource.Yew: item = new YewBoard(); break;
                            case CraftResource.Heartwood: item = new HeartwoodBoard(); break;
                            case CraftResource.Bloodwood: item = new BloodwoodBoard(); break;
                            case CraftResource.Frostwood: item = new FrostwoodBoard(); break;
                            case CraftResource.Pine: item = new PineBoard(); break;
                            case CraftResource.Cedar: item = new CedarBoard(); break;
                            case CraftResource.Cherry: item = new CherryBoard(); break;
                            case CraftResource.Mahogany: item = new MahoganyBoard(); break;
                            default: item = new Board(); break;
                        }
                    }
                    #endregion

                    if (item is ICraftable)
                        endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
                    else if (item.Hue == 0)
                        item.Hue = resHue;

                    if (maxAmount > 0)
                    {
                        if (!item.Stackable && item is IUsesRemaining)
                            ((IUsesRemaining)item).UsesRemaining *= maxAmount;
                        else
                            item.Amount = maxAmount;
                    }
					
					#region Plant Pigments
					if( item is PlantPigment && ( craftSystem is DefAlchemy || craftSystem is DefCooking ) )
					{
						((PlantPigment)item).PigmentHue = PlantPigmentHueInfo.HueFromPlantHue(m_PlantHue);
					}
					
					if( item is NaturalDye && ( craftSystem is DefAlchemy || craftSystem is DefCooking ) )
					{
						((NaturalDye)item).PigmentHue = PlantPigmentHueInfo.GetInfo(m_PlantPigmentHue).PlantPigmentHue;
					}

                    if (item is SoftenedReeds && (craftSystem is DefAlchemy || craftSystem is DefCooking))
                    {
                        ((SoftenedReeds)item).PlantHue = PlantHueInfo.GetInfo(this.m_PlantHue).PlantHue;
                    }

                    if (item is BaseContainer && (craftSystem is DefBasketweaving))
                    {
                        ((BaseContainer)item).Hue = PlantHueInfo.GetInfo(this.m_PlantHue).Hue;
                    }
					#endregion
					
                    from.AddToBackpack(item);

                    //typeres amount quality  Type resourceType = typeRes;
                    if (!m_UseAllRes)
                    {
                        int m_TokensAmount = 1;

                        if (typeRes != null)
                        {
                            CraftResource thisResource = CraftResources.GetFromType(typeRes);
                            switch (thisResource)
                            {
                                default: m_TokensAmount *= 1; break;
                                case CraftResource.SpinedLeather: m_TokensAmount *= 2; break;
                                case CraftResource.HornedLeather: m_TokensAmount *= 3; break;
                                case CraftResource.BarbedLeather: m_TokensAmount *= 4; break;
                                case CraftResource.DaemonLeather: m_TokensAmount *= 5; break;
                                case CraftResource.DragonLeather: m_TokensAmount *= 6; break;
                                //case CraftResource.BlazeLeather: i_TokensAmount *= 7; break;
                                //case CraftResource.DaemonicLeather: i_TokensAmount *= 8; break;
                                //case CraftResource.ShadowLeather: i_TokensAmount *= 9; break;
                                //case CraftResource.FrostLeather: i_TokensAmount *= 10; break;
                                //case CraftResource.EtherealLeather: i_TokensAmount *= 11; break;
                                case CraftResource.DullCopper: m_TokensAmount *= 2; break;
                                case CraftResource.ShadowIron: m_TokensAmount *= 3; break;
                                case CraftResource.Copper: m_TokensAmount *= 4; break;
                                case CraftResource.Bronze: m_TokensAmount *= 5; break;
                                case CraftResource.Gold: m_TokensAmount *= 6; break;
                                case CraftResource.Agapite: m_TokensAmount *= 7; break;
                                case CraftResource.Verite: m_TokensAmount *= 8; break;
                                case CraftResource.Valorite: m_TokensAmount *= 9; break;
                                case CraftResource.Silver: m_TokensAmount *= 10; break;
                                case CraftResource.Jade: m_TokensAmount *= 11; break;
                                case CraftResource.Moonstone: m_TokensAmount *= 12; break;
                                case CraftResource.Sunstone: m_TokensAmount *= 13; break;
                                //case CraftResource.Platinum: i_TokensAmount *= 14; break;
                                case CraftResource.RedScales: m_TokensAmount *= 2; break;
                                case CraftResource.YellowScales: m_TokensAmount *= 3; break;
                                case CraftResource.BlackScales: m_TokensAmount *= 4; break;
                                case CraftResource.GreenScales: m_TokensAmount *= 5; break;
                                case CraftResource.WhiteScales: m_TokensAmount *= 6; break;
                                case CraftResource.BlueScales: m_TokensAmount *= 7; break;
                                //case CraftResource.CopperScales: i_TokensAmount *= 8; break;
                                //case CraftResource.SilverScales: i_TokensAmount *= 9; break;
                                //case CraftResource.GoldScales: i_TokensAmount *= 10; break;
                                case CraftResource.Pine: m_TokensAmount *= 2; break;
                                case CraftResource.Oak: m_TokensAmount *= 3; break;
                                case CraftResource.Ash: m_TokensAmount *= 4; break;
                                case CraftResource.Yew: m_TokensAmount *= 5; break;
                                //case CraftResource.Oak: m_TokensAmount *= 6; break;
                                case CraftResource.Cherry: m_TokensAmount *= 7; break;
                                case CraftResource.Cedar: m_TokensAmount *= 8; break;
                                case CraftResource.Mahogany: m_TokensAmount *= 9; break;
                                // case CraftResource.PurpleHeart: i_TokensAmount *= 10; break;
                                // case CraftResource.Redwood: i_TokensAmount *= 11; break;
                                // case CraftResource.Petrified: i_TokensAmount *= 12; break;
                                case CraftResource.Heartwood: m_TokensAmount *= 10; break;
                                case CraftResource.Bloodwood: m_TokensAmount *= 11; break;
                                case CraftResource.Frostwood: m_TokensAmount *= 12; break;
                            }
                        }
                        m_TokensAmount *= Ressources.GetAt(0).Amount;
                        double tok = m_TokensAmount;
                        if (quality == 2)
                            tok *= 1.35;
                        tok /= 8;
                        if (tok >= 1)
                            m_TokensAmount = (int)tok;
                        else
                            m_TokensAmount = 1;
                        TokenValidate.RewardTokens(from, m_TokensAmount);
                    }

                    if (from.AccessLevel > AccessLevel.Player)
                        CommandLogging.WriteLine(from, "Crafting {0} with craft system {1}", CommandLogging.Format(item), craftSystem.GetType().Name);

                    //from.PlaySound( 0x57 );
                }

                if (num == 0)
                    num = craftSystem.PlayEndingEffect(from, false, true, toolBroken, endquality, makersMark, this);

                bool queryFactionImbue = false;
                int availableSilver = 0;
                FactionItemDefinition def = null;
                Faction faction = null;

                if (item is IFactionItem)
                {
                    def = FactionItemDefinition.Identify(item);

                    if (def != null)
                    {
                        faction = Faction.Find(from);

                        if (faction != null)
                        {
                            Town town = Town.FromRegion(from.Region);

                            if (town != null && town.Owner == faction)
                            {
                                Container pack = from.Backpack;

                                if (pack != null)
                                {
                                    availableSilver = pack.GetAmount(typeof(Silver));

                                    if (availableSilver >= def.SilverCost)
                                        queryFactionImbue = Faction.IsNearType(from, def.VendorType, 12);
                                }
                            }
                        }
                    }
                }

                // TODO: Scroll imbuing

                if (queryFactionImbue)
                    from.SendGump(new FactionImbueGump(quality, item, from, craftSystem, tool, num, availableSilver, faction, def));
                else if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                else if (num > 0)
                    from.SendLocalizedMessage(num);
            }
            else if (!allRequiredSkills)
            {
                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
                else
                    from.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
            }
            else
            {
                ConsumeType consumeType = (UseAllRes ? ConsumeType.Half : ConsumeType.All);
                int resHue = 0;
                int maxAmount = 0;

                object message = null;

                // Not enough resource to craft it
                if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, true))
                {
                    if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                        from.SendGump(new CraftGump(from, craftSystem, tool, message));
                    else if (message is int && (int)message > 0)
                        from.SendLocalizedMessage((int)message);
                    else if (message is string)
                        from.SendMessage((string)message);

                    return;
                }

                tool.UsesRemaining--;

                if (tool.UsesRemaining < 1)
                    toolBroken = true;

                if (toolBroken)
                    tool.Delete();

                // SkillCheck failed.
                int num = craftSystem.PlayEndingEffect(from, true, true, toolBroken, endquality, false, this);

                if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
                    from.SendGump(new CraftGump(from, craftSystem, tool, num));
                else if (num > 0)
                    from.SendLocalizedMessage(num);
            }
        }