예제 #1
0
        public void Chop( Mobile from )
        {
            if ( from.InRange( this.GetWorldLocation(), 1 ) )
            {
                if ( ( chopTimer == null ) || ( !chopTimer.Running ) )
                {
                    if ( ( TreeHelper.TreeOrdinance ) && ( from.AccessLevel == AccessLevel.Player ) )
                    {
                        if ( from.Region is Regions.GuardedRegion )
                            from.CriminalAction( true );
                    }

                    chopTimer = new TreeHelper.ChopAction( from );

                    Point3D pnt = this.Location;
                    Map map =  this.Map;

                    from.Direction = from.GetDirectionTo( this );
                    chopTimer.Start();

                    double lumberValue = from.Skills[SkillName.Lumberjacking].Value / 100;
                    if ( ( lumberValue > .5 ) && ( Utility.RandomDouble() <= lumberValue ) )
                    {
                        Cherries fruit = new Cherries( (int)Utility.Random( 13 ) + m_yield );
                        from.AddToBackpack( fruit );

                        int cnt = Utility.Random( (int)( lumberValue * 10 ) + 1 );
                        Log logs = new Log( cnt ); // Fruitwood Logs ??
                        from.AddToBackpack( logs );

                        FruitTreeStump i_stump = new FruitTreeStump( typeof( CherryTree ) );
                        Timer poof = new StumpTimer( this, i_stump, from );
                        poof.Start();
                    }
                    else from.SendLocalizedMessage( 500495 ); // You hack at the tree for a while, but fail to produce any useable wood.
                    //PublicOverheadMessage( MessageType.Regular, 0x3BD, false, string.Format( "{0}", lumberValue ));
                }
            }
            else from.SendLocalizedMessage( 500446 );  // That is too far away.
        }
예제 #2
0
        public override void OnDoubleClick( Mobile from )
        {
            if ( from.Mounted && !TreeHelper.CanPickMounted )
            {
                from.SendMessage( "You cannot pick fruit while mounted." );
                return;
            }

            if ( DateTime.Now > lastpicked.AddSeconds(3) ) // 3 seconds between picking
            {
                lastpicked = DateTime.Now;

                int lumberValue = (int)(from.Skills[SkillName.Peacemaking].Base * 0.1);
                if ( from.Mounted )
                    ++lumberValue;

                if ( lumberValue < 0 ) 								//Changed lumberValue == 0 to lv < 0
                {
                    from.SendMessage( "You have no idea how to pick this fruit." );
                    return;
                }

                if ( from.InRange( this.GetWorldLocation(), 2 ) )
                {
                    if ( m_yield < 1 )
                    {
                        from.SendMessage( "There is nothing here to harvest." );
                    }
                    else //check skill
                    {
                        from.Direction = from.GetDirectionTo( this );

                        from.Animate( from.Mounted ? 26:17, 7, 1, true, false, 0 );

                        if ( lumberValue < m_yield ) 									//Changed lumberValue > to lv < 0
                            lumberValue = m_yield + 1;

                        int pick = Utility.Random( lumberValue );
                        if ( pick == 0 || ((PlayerMobile)from).Feats.GetFeatLevel(FeatList.Farming) < 1 )
                        {
                            from.SendMessage( "You do not manage to gather any fruit." );
                            return;
                        }

                        m_yield -= pick;
                        from.SendMessage( "You pick {0} Cherry{1}!", pick, ( pick == 1 ? "" : "s" ) );
                        Seed.PickCropSeed(from, "CherryTree");

                        if( from is PlayerMobile )
                        {
                            ( (PlayerMobile)from ).Crafting = true;
                            Misc.LevelSystem.AwardMinimumXP( (PlayerMobile)from, 1 );
                            ( (PlayerMobile)from ).Crafting = false;
                        }

                        //PublicOverheadMessage( MessageType.Regular, 0x3BD, false, string.Format( "{0}", m_yield ));

                        Cherries crop = new Cherries( pick );
                        from.AddToBackpack( crop );

                        if ( !regrowTimer.Running )
                        {
                            regrowTimer.Start();
                        }
                    }
                }
                else
                {
                    from.SendLocalizedMessage( 500446 ); // That is too far away.
                }
            }
        }
예제 #3
0
		public override void OnDoubleClick( Mobile from )
		{
			if ( from.Mounted && !TreeHelper.CanPickMounted )
			{
				from.SendMessage( "You cannot pick fruit while mounted." ); 
				return; 
			}
/* To Kill Tree
			if ( ( Utility.RandomDouble() <= .05 ) ) 
			{ //.25 is 25% Chance
			from.SendMessage( "The crop withers away." ); 
			if ( regrowTimer.Running )
				regrowTimer.Stop();

			this.Delete();
			}
*/
			if ( DateTime.Now > lastpicked.AddSeconds(3) ) // 3 seconds between picking
			{
				lastpicked = DateTime.Now;
			
				int lumberValue = (int)from.Skills[SkillName.Lumberjacking].Value / 20; 
				if ( from.Mounted ) 
					++lumberValue;

				if ( lumberValue < 0 ) 								//Changed lumberValue == 0 to lv < 0
				{
					from.SendMessage( "You have no idea how to pick this fruit." ); 
					return;
				}

				if ( from.InRange( this.GetWorldLocation(), 2 ) ) 
				{ 
					if ( m_yield < 1 )
					{
						from.SendMessage( "There is nothing here to harvest." ); 
					}
					else //check skill
					{
						from.Direction = from.GetDirectionTo( this );

						from.Animate( from.Mounted ? 26:17, 7, 1, true, false, 0 ); 

						if ( lumberValue < m_yield ) 									//Changed lumberValue > to lv < 0
							lumberValue = m_yield + 1;

						int pick = Utility.Random( lumberValue );
						if ( pick == 0 )
						{
							from.SendMessage( "You do not manage to gather any fruit." ); 
							return;
						}
					
						m_yield -= pick;
						from.SendMessage( "You pick {0} Cherry{1}!", pick, ( pick == 1 ? "" : "s" ) ); 

						//PublicOverheadMessage( MessageType.Regular, 0x3BD, false, string.Format( "{0}", m_yield )); 

						Cherries crop = new Cherries( pick ); 
						from.AddToBackpack( crop );

						if ( !regrowTimer.Running )
						{
							regrowTimer.Start();
						}
					}
				} 
				else 
				{ 
					from.SendLocalizedMessage( 500446 ); // That is too far away. 
				} 
			}
		}