public InternalGump(BoneCouchAddonDeed deed) : base(150, 50) { Closable = false; m_Deed = deed; AddBackground(0, 0, 350, 250, 0xA28); AddItem(242, 52, 0x206D); AddButton(70, 35, 0x868, 0x869, 1, GumpButtonType.Reply, 0); // South AddItem(90, 52, 0x206F); AddButton(185, 35, 0x868, 0x869, 2, GumpButtonType.Reply, 0); // East }
public DungeonDonationBox() { Weight = 1.0; Hue = 1109; Item item = null; Name = "dungeon decoration chest"; PlaceItemIn(16, 51, (item = new BoneThrone())); PlaceItemIn(16, 51, (item = new BoneThrone())); PlaceItemIn(58, 70, (item = new InscribedTombStone())); PlaceItemIn(58, 70, (item = new InscribedTombStone())); PlaceItemIn(58, 70, (item = new IronMaiden())); PlaceItemIn(44, 57, (new BoneTable())); PlaceItemIn(44, 57, (new BoneTable())); BaseContainer cont; PlaceItemIn(131, 121, (cont = new Bag())); cont.Hue = 2413; cont.PlaceItemIn(131, 75, (item = new OpenCoffinAddonDeed())); cont.PlaceItemIn(131, 75, (item = new OpenCoffinAddonDeed())); cont.PlaceItemIn(140, 51, (item = new StoneCoffinAddonDeed())); cont.PlaceItemIn(140, 51, (item = new StoneCoffinAddonDeed())); cont.PlaceItemIn(58, 83, (item = new ShadowAltarAddonDeed())); cont.PlaceItemIn(58, 83, (item = new ShadowAltarAddonDeed())); cont.PlaceItemIn(56, 50, (item = new BoneCouchAddonDeed())); cont.PlaceItemIn(56, 50, (item = new BoneCouchAddonDeed())); }