상속: BaseBeverage
예제 #1
0
        public override Item Construct()
        {
            Item item;

            int index = Utility.Random(m_Types.Length);

            if (m_Types[index] == typeof(BeverageBottle))
            {
                item = new BeverageBottle(m_Content);
            }
            else if (m_Types[index] == typeof(Jug))
            {
                item = new Jug(m_Content);
            }
            else
            {
                item = base.Construct();

                if (item is BaseBeverage)
                {
                    BaseBeverage bev = (BaseBeverage)item;

                    bev.Content  = m_Content;
                    bev.Quantity = bev.MaxQuantity;
                }
            }

            return(item);
        }
예제 #2
0
파일: BeerBarrel.cs 프로젝트: jsrn/ZUOmbies
 private void MutateFermentable( Mobile from, Item item )
 {
     if ( item is SackFlour )
     {
         item.Delete();
         for ( int i = 0; i < 5; i++ )
         {
             Item beverage = new BeverageBottle( BeverageType.Ale );
             DropItem( beverage );
         }
         from.SendMessage( "You add the materials to the barrel, and retrieve some of the older stock." );
     }
     else
     {
         from.SendMessage( "That cannot be used to make anything." );
     }
 }
예제 #3
0
 private void MutateFermentable(Mobile from, Item item)
 {
     if (item is Grapes)
     {
         item.Delete();
         for (int i = 0; i < ((Grapes)item).Amount; i++)
         {
             Item beverage = new BeverageBottle(BeverageType.Wine);                       // 0 == ale
             DropItem(beverage);
         }
         from.SendMessage("You add the materials to the barrel, and retrieve some of the older stock.");
     }
     else
     {
         from.SendMessage("That cannot be used to make anything.");
     }
 }
예제 #4
0
 private void MutateFermentable(Mobile from, Item item)
 {
     if (item is SackFlour)
     {
         item.Delete();
         for (int i = 0; i < 5; i++)
         {
             Item beverage = new BeverageBottle(BeverageType.Liquor);
             DropItem(beverage);
         }
         from.SendMessage("You add the materials to the barrel, and retrieve some of the older stock.");
     }
     else
     {
         from.SendMessage("That cannot be used to make anything.");
     }
 }
        public override Item Construct()
        {
            Item item;

            int index = Utility.Random(this.m_Types.Length);

            if (this.m_Types[index] == typeof(BeverageBottle))
            {
                item = new BeverageBottle(this.m_Content);
            }
            else if (this.m_Types[index] == typeof(Jug))
            {
                item = new Jug(this.m_Content);
            }
            else
            {
                item = base.Construct();

                if (item is BaseBeverage)
                {
                    BaseBeverage bev = (BaseBeverage)item;

                    bev.Content = this.m_Content;
                    bev.Quantity = bev.MaxQuantity;
                }
            }

            return item;
        }