public void CreatePiece(BasePiece piece, int x, int y) { AddItem(piece); piece.Location = new Point3D(x, y, 0); }
public void CreatePiece( BasePiece piece, int x, int y ) { AddItem( piece ); piece.Location = new Point3D( x, y, 0 ); }
public override bool OnDragDrop(Mobile from, Item dropped) { BasePiece piece = dropped as BasePiece; return(piece != null && piece.Board == this && base.OnDragDrop(from, dropped)); }