public void AddDoor( BaseDoor door, int xoff, int yoff, int zoff ) { door.MoveToWorld( new Point3D( xoff+this.X, yoff+this.Y, zoff+this.Z ), this.Map ); m_Doors.Add( door ); }
public void AddDoor( BaseDoor door, int xoff, int yoff, int zoff ) { door.MoveToWorld( new Point3D( xoff+this.X, yoff+this.Y, zoff+this.Z ), this.Map ); m_Doors.Add( door ); }