protected override void OnTarget( Mobile from, object targeted ) { if ( m_Banner == null || m_Banner.Deleted ) return; if ( m_Banner.IsChildOf( from.Backpack ) ) { BaseHouse house = BaseHouse.FindHouseAt( from ); if ( house != null && house.IsOwner( from ) ) { IPoint3D p = targeted as IPoint3D; Map map = from.Map; if ( p == null || map == null ) return; Point3D p3d = new Point3D( p ); ItemData id = TileData.ItemTable[ m_ItemID & TileData.MaxItemValue ]; if ( map.CanFit( p3d, id.Height ) ) { house = BaseHouse.FindHouseAt( p3d, map, id.Height ); if ( house != null && house.IsOwner( from ) ) { bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map ); bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map ); if ( north && west ) { from.CloseGump( typeof( FacingGump ) ); from.SendGump( new FacingGump( m_Banner, m_ItemID, p3d, house ) ); } else if ( north || west ) { Banner banner = null; if ( north ) banner = new Banner( m_ItemID ); else if ( west ) banner = new Banner( m_ItemID + 1 ); house.Addons.Add( banner ); banner.IsRewardItem = m_Banner.IsRewardItem; banner.MoveToWorld( p3d, map ); m_Banner.Delete(); } else from.SendLocalizedMessage( 1042039 ); // The banner must be placed next to a wall. } else from.SendLocalizedMessage( 1042036 ); // That location is not in your house. } else from.SendLocalizedMessage( 500269 ); // You cannot build that there. } else from.SendLocalizedMessage( 502092 ); // You must be in your house to do this. } else from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it. }
public override void OnResponse( NetState sender, RelayInfo info ) { if ( m_Banner == null || m_Banner.Deleted || m_House == null ) return; Banner banner = null; if ( info.ButtonID == (int) Buttons.East ) banner = new Banner( m_ItemID + 1 ); if ( info.ButtonID == (int) Buttons.South ) banner = new Banner( m_ItemID ); if ( banner != null ) { m_House.Addons.Add( banner ); banner.IsRewardItem = m_Banner.IsRewardItem; banner.MoveToWorld( m_Location, sender.Mobile.Map ); m_Banner.Delete(); } }
protected override void OnTarget(Mobile from, object targeted) { if (m_Banner == null || m_Banner.Deleted) { return; } if (m_Banner.IsChildOf(from.Backpack)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null && house.IsOwner(from)) { IPoint3D p = targeted as IPoint3D; Map map = from.Map; if (p == null || map == null) { return; } Point3D p3d = new Point3D(p); ItemData id = TileData.ItemTable[m_ItemID & TileData.MaxItemValue]; if (map.CanFit(p3d, id.Height)) { house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house != null && house.IsOwner(from)) { bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); if (north && west) { from.CloseGump(typeof(FacingGump)); from.SendGump(new FacingGump(m_Banner, m_ItemID, p3d, house)); } else if (north || west) { Banner banner = null; if (north) { banner = new Banner(m_ItemID); } else if (west) { banner = new Banner(m_ItemID + 1); } house.Addons.Add(banner); banner.IsRewardItem = m_Banner.IsRewardItem; banner.MoveToWorld(p3d, map); m_Banner.Delete(); } else { from.SendLocalizedMessage(1042039); // The banner must be placed next to a wall. } } else { from.SendLocalizedMessage(1042036); // That location is not in your house. } } else { from.SendLocalizedMessage(500269); // You cannot build that there. } } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } }