예제 #1
0
        public static Item GetRandomSetItem()
        {
            Item result = null;

            //Choose between common or rare
            if (5 > Utility.Random(100))
            {
                //Rare item
                switch (Utility.RandomMinMax(1, 16))
                {
                case 1:
                    result = new AcolyteTunic(); break;

                case 2:
                    result = new AcolyteLeggings(); break;

                case 3:
                    result = new AssassinGloves(); break;

                case 4:
                    result = new AssassinLeggings(); break;

                case 5:
                    result = new HunterTunic(); break;

                case 6:
                    result = new HunterSleeves(); break;

                case 7:
                    result = new LeafweaveTunic(); break;

                case 8:
                    result = new LeafweaveSleeves(); break;

                case 9:
                    result = new MyrmidonGorget(); break;

                case 10:
                    result = new MyrmidonChest(); break;

                case 11:
                    result = new MyrmidonHelm(); break;

                case 12:
                    result = new DeathsEssenceHelm(); break;

                case 13:
                    result = new DeathsEssenceSleeves(); break;

                case 14:
                    result = new PlateOfHonorChest(); break;

                case 15:
                    result = new PlateOfHonorLegs(); break;

                case 16:
                    result = new PlateOfHonorHelm(); break;
                }
            }
            else
            {
                //Common item
                switch (Utility.RandomMinMax(1, 21))
                {
                case 1:
                    result = new AcolyteSleeves(); break;

                case 2:
                    result = new AcolyteGloves(); break;

                case 3:
                    result = new AssassinSleeves(); break;

                case 4:
                    result = new AssassinTunic(); break;

                case 5:
                    result = new HunterLeggings(); break;

                case 6:
                    result = new HunterGloves(); break;

                case 7:
                    result = new LeafweaveLeggings(); break;

                case 8:
                    result = new LeafweaveGloves(); break;

                case 9:
                    result = new MyrmidonArms(); break;

                case 10:
                    result = new MyrmidonLegs(); break;

                case 11:
                    result = new MyrmidonGloves(); break;

                case 12:
                    result = new DeathsEssenceLeggings(); break;

                case 13:
                    result = new DeathsEssenceTunic(); break;

                case 14:
                    result = new DeathsEssenceGloves(); break;

                case 15:
                    result = new PlateOfHonorArms(); break;

                case 16:
                    result = new PlateOfHonorGloves(); break;

                case 17:
                    result = new PlateOfHonorGorget(); break;

                case 18:
                    result = new Evocaricus(); break;

                case 19:
                    result = new MalekisHonor(); break;

                case 20:
                    result = new Feathernock(); break;

                case 21:
                    result = new Swiftflight(); break;
                }
            }



            return(result);
        }
예제 #2
0
        public static Item GetRandomSetItem()
        {
            Item result = null;
            //Choose between common or rare
            if ( 5 > Utility.Random( 100 ) )
            {
                //Rare item
                switch ( Utility.RandomMinMax( 1, 16 ) )
                {
                    case 1:
                        result = new AcolyteTunic(); break;
                    case 2:
                        result = new AcolyteLeggings(); break;
                    case 3:
                        result = new AssassinGloves(); break;
                    case 4:
                        result = new AssassinLeggings(); break;
                    case 5:
                        result = new HunterTunic(); break;
                    case 6:
                        result = new HunterSleeves(); break;
                    case 7:
                        result = new LeafweaveTunic(); break;
                    case 8:
                        result = new LeafweaveSleeves(); break;
                    case 9:
                        result = new MyrmidonGorget(); break;
                    case 10:
                        result = new MyrmidonChest(); break;
                    case 11:
                        result = new MyrmidonHelm(); break;
                    case 12:
                        result = new DeathsEssenceHelm(); break;
                    case 13:
                        result = new DeathsEssenceSleeves(); break;
                    case 14:
                        result = new PlateOfHonorChest(); break;
                    case 15:
                        result = new PlateOfHonorLegs(); break;
                    case 16:
                        result = new PlateOfHonorHelm(); break;
                }

            }
            else
            {
                //Common item
                switch ( Utility.RandomMinMax( 1, 21 ) )
                {
                    case 1:
                        result = new AcolyteSleeves(); break;
                    case 2:
                        result = new AcolyteGloves(); break;
                    case 3:
                        result = new AssassinSleeves(); break;
                    case 4:
                        result = new AssassinTunic(); break;
                    case 5:
                        result = new HunterLeggings(); break;
                    case 6:
                        result = new HunterGloves(); break;
                    case 7:
                        result = new LeafweaveLeggings(); break;
                    case 8:
                        result = new LeafweaveGloves(); break;
                    case 9:
                        result = new MyrmidonArms(); break;
                    case 10:
                        result = new MyrmidonLegs(); break;
                    case 11:
                        result = new MyrmidonGloves(); break;
                    case 12:
                        result = new DeathsEssenceLeggings(); break;
                    case 13:
                        result = new DeathsEssenceTunic(); break;
                    case 14:
                        result = new DeathsEssenceGloves(); break;
                    case 15:
                        result = new PlateOfHonorArms(); break;
                    case 16:
                        result = new PlateOfHonorGloves(); break;
                    case 17:
                        result = new PlateOfHonorGorget(); break;
                    case 18:
                        result = new Evocaricus(); break;
                    case 19:
                        result = new MalekisHonor(); break;
                    case 20:
                        result = new Feathernock(); break;
                    case 21:
                        result = new Swiftflight(); break;
                }
            }

            return result;
        }